Fhang

Killk's page

109 posts. Organized Play character for andreww.


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Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik flies forward to get a clear shot and fires!

Bolter: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 3d10 + 11 ⇒ (7, 4, 7) + 11 = 29
Ghost killer infusion so should do full damage

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik flicks off the nonlethal switch from his ghost killer bolter and fires!

Plasma bolter: 1d20 + 15 ⇒ (8) + 15 = 23
Damage: 3d10 + 11 ⇒ (8, 5, 2) + 11 = 26
It has the ghost killer fusion so should do full damage to an incorporeal

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

What skill is it to identify the Jadnura hologram? If it is incorporeal, can I get a quick rules check. Does mind thrust do half damage to incorporeal creatues?

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik activates his jetpack and flies forward. Guidance, we are here to perform essential maintenance, please stand down.

Diplomacy: 1d20 + 19 ⇒ (8) + 19 = 27

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik shugs, That went better than I thought! Ask the drone thingy where the exit from this place is. Lets get out of here before their trainers send them back in.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Certainly

As Eddie moves out Killik broadcasts, Remember, these are our friends and fellow agents, they are your brothers and sisters, try to avoid lethal harm.

He turns to the drone and waggles his mouth parts uncofomfortably. Speaking out loud he says, Drone, broadcast the following message to all starfinder agents in the vicinity. "Agents, new instructions, return to training base at ONCE!

Intimidate: 1d20 + 17 ⇒ (13) + 17 = 30

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik peeks out of the window to see what is going on.

Perception: 1d20 + 23 ⇒ (13) + 23 = 36

It seems we are in the middle of some sort of training exercie. Do they appear to be using live rounds? That could be troublesome. Given these are fellwo family members, I mean Starfinder agents, if you can I recommend setting your weapons to stun in case we need to engage them. I may be able to scare the attackers away once they get close to the cabin which might give us the cover we need to escape. Or perhaps kAPP you could render all of us invisible so we can simply sneak our way out of here. Ask the drone where the exit into the rest of the Prison is?

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Run!

Reflex: 1d20 + 11 ⇒ (10) + 11 = 21

Killik flies down the corridor, hoping to get out of the area of the laser field.

Double move 60'

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik bows to Uko, May your researches be fruitful

As they head into the tunnels he remains alert.

Perception: 1d20 + 23 ⇒ (7) + 23 = 30
Add 4 if if counts as searching for the scanner

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Yes, I share what I know telepathically

Killik rumbles back telepathically, We are not a threat to the secuity of this complex, we are here to protect it. However, let me show you what I have seen.

At that point he steps forward and raises both hands to the sides of his head. See he murmurs as he establishes a mindlink with the Philosopher Worm. See how we are all as one, how we intercoonect with one another, from one mind to the next to the next, how we draw strength from each other, how we comes to know and understand one another as Family.

Looking to use sense motive to integrate his philosophy into Killiks strong beliefs on community and family in a way which will most appeal to him.

Sense motive: 1d20 + 23 ⇒ (9) + 23 = 32

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik is taken aback, You choose to remain here, alone, with only your own thoughts. No communication with others, always alone, trapped in your own mind, a prison of your own making.

He takes a step back and his face flushes a strange purple colour. Oh my he gurgles out loud.

Recovering he looks again at the designs covering the walls. We are here to deal with a potential security issue. Have you noticed anything unusual down here in the last few days?

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik traces the lines of various diagrams with one hand. These are quite unusual but my apologies, I have not introduced myself. My name is Killik, these are my companions, Rakisan, Valgard, kAPP and Eddie. Why are you down here? We had thought this place was a prison?

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik opens his mouth parts wide in a very disturing smile. Secrets of the universe itself, oh yes, I have probed many of those secrets in my time, leaning about the intricacies of thought, emotion and desire. We shape the world around us with our desires, and by doing so try to construct ou own truths. Sadly, sometimes these truths lead to inaccuracies or even violence and cruelty, then they have to be corrected.

Killik turns to examine the works on the walls.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killim looks around, I never thought prison was so opulaent, maybe I should give it a go

He regards the creature, unsure of its nature.

Life science?: 1d20 + 6 ⇒ (15) + 6 = 21

He replies telepathically, What is the nature of your research? Why would think univited guests were coming? Perhaps we can be of assistance, we are quite skilled Perhaps there could be a sharing of information?

Diplomacy if possible: 1d20 + 19 ⇒ (17) + 19 = 36

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik broadcasts, Is this wise? Lots of things can detect invisible creatures. This is a high security prison, surely they will have measures to counter such simple tricks?

Killik will also cast see invisibility on himself

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Cultue: 1d20 + 22 ⇒ (2) + 22 = 24

A prison, why does the Society need a prison? asks Killik with a sense of concern as he makes his way up the chute with his climbing suckers.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik sorts through the different bits of gear. None of ths is of much use to me. Do any of you need a rest or do we push on? Not sure i want to spend too much time in here!

Anyone taken actual HP damage?

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik continue to keep ahead of the magnet nd takes another pot shot at the giant rat.

Plasma bolter: 1d20 + 15 ⇒ (16) + 15 = 31
Fire and electricity: 3d10 + 11 ⇒ (3, 8, 10) + 11 = 32

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik takes a shot at the giant rat!

Bolter: 1d20 + 15 ⇒ (9) + 15 = 24
Fire and electricity damage: 3d10 + 11 ⇒ (4, 7, 5) + 11 = 27

Remember, if you are adjacent to a slowed enemy and attack once and guarded step they then cannot melee you. They may spit acid at you but that might be a bit less damaging.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik continues to skirt around the roof, trying to keep ahead of the magnet. Can anyone do something about that?

He takes aim at the massive rat and fires!

Plasma bolter: 1d20 + 15 ⇒ (19) + 15 = 34
Electricity and fire damage: 3d10 + 11 ⇒ (4, 3, 3) + 11 = 21

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Green is slowed. I dont believe it can withdraw. Can you please put a note beside them of the status conditions affecting them so they dont get lost/forgotten. It is often the main thing I do in combat. I slowed one which I thought was marked yellow but now there doesnt seem to be a yellow.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killick flies across the ceiling and takes a pot shot at Green.

Rifle: 1d20 + 15 ⇒ (15) + 15 = 30
Electricity and Fire Damage: 3d10 + 11 ⇒ (5, 6, 4) + 11 = 26

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik scurries across the ceiling and then jets down a little way with his jet pack. Stopping in place, he focuses his mind on the rats, trying to slow their actions.

Move and then cast slow on the rats I can reach. Each has to be within 30' so it looks like i can definately get yellow and green. I am less sure about red and purple due to different elevations, they must be within 30' of eachh other and 50' of me. I will not include the confused one regardless. DC21 will save negates

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Red is confused so its action should be random yes? No-one has attacked it.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

I am where I am but standing on the ceiling.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik scurries around the ceiling and focuses his mind on Purple. Images of the swarm invade its tiny consciousness, seeking to overwhelm it with horror.

Casting Mind Thrust 3 at Purple. It deals 7d10 ⇒ (4, 10, 7, 8, 5, 2, 5) = 41 damage with a DC22 will save for half.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Mysticism you say!

1d20 + 21 ⇒ (14) + 21 = 35

Just tell me interesting things if I pass.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik is up on the ceiling, you dont need to get in front of me. Purple saved against one of my mind affecting spells so is at -1 to AC, attack rolls and skill checks. Its a tiny debuff but it might make a difference one day.

The red rat has succumbed to my will, try not to agitate it or to be the closest to it at any time!

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Ouch

Fortitude: 1d20 + 9 ⇒ (11) + 9 = 20
+2 vs. death effects, disease, mind-affecting effects, paralysis, poison, sleep effects, and stunning unless the effect specifies it functions against undead., +4 vs. contact and injury diseases and poisons. Not sure if any of these apply.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik looks over at the magnet with a certain amount of alarm. Activating his jetpack Killik flies to the north before landing on the ceiling and sticking to it with his new sucker like feet.

He then focuses his mind on the two rats on the trash pile below him. Whispering to them he inserts images of the Swarm into their primitive minds.

Move action to move north. Standard to cast confusion on the two rats. DC23 will save or confused

Confusion:

This spell causes confusion in all creatures in the area, making them unable to determine their actions. Any confused creature that is attacked automatically attacks or attempts to attack its attackers on its next turn, as long as it is still confused at the start of its next turn. Note that a confused creature will not make attacks of opportunity against any foe that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked). For confused creatures that have not been attacked, roll on the following table at the start of each affected creature’s turn each round to see what it does in that round.

1–25 Act normally.
26–50 Do nothing but babble incoherently.
51–75 Deal 1d8 + Str modifier damage to self with item in hand.
76–100 Attack nearest creature.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik is in position, walking on the ceiling. Could you put a link to the maps and handouts in the campaign header as well please.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik simply watches, not being very technically minded. Do any of you seee anything?

He delays

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik will also emerge a little way beyond the hatch, employing his new climbing suckers to walk upside down on the ceiling.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik looks over at the big ceiling magnet and at the goup and their weapons and armour. Might that large magnet cause us any problems he asks to no-one in particular.

Sir, sir, can you hear me sir, please direct your visor towards the magnet, no Sir, towards the magnet, no I am not in the tunnel behind you. Remember the comm link Sir. Thank you, analysing now. The voice of an exapserated halfling comes across Kilik's come unit as his assistant checks things out.

My hireling does physical science, engineering and comouters

Any of them which might be relevant: 1d20 + 19 ⇒ (1) + 19 = 20
+4 if this is to recall knowledge

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik will peer carefully into the room, extending all of his senses. He can see in the dark and has 30' blindsense.

Pefception: 1d20 + 23 ⇒ (12) + 23 = 35

He has his bolter out and reacdy just in case.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik also activates his armour seals just in case and peers at the jammed up hatch.

I am sure one of you can pop this open but, quietly perhaps. Does someone have some grease? he asks, glancing at kApp. I have complete confidence in you he says backing up a bit.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik emerges blinking into the docking bay. I agree, we should stay separate, I will meet you at the entrance in an hour or so

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2
GM Sasha wrote:
If you all wish to try and find another player we can wait.

I have no particular desire to slow things down a lot. I have posted in the PbP part of the OP discord to see if there is any interest. I am happy for us to continue. If it is going to attact anyone it will be quickly as the discord is pretty active.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2
GM Sasha wrote:
As for another player, I see no reason to add one more. We have a legal table.

Becasue we are playing a high tier starfinder scenario and they end to be brutal.

:)

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Just checking what we have:

Ed-210: Soldier 11
Valgard: Technomancer 9
kApp: Mechanic 12
Rakisan: Soldier 12
Killik: Mstic 11

I think we lost our 6th player, is it worth recruiting another? It also looks like Ed-210 lacks a profile, it would be helpful if we could see what you can do Jon.

Killik will also pick up a set of library chips.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Do we need to divert to a whole different planet or can we just head to an out of the way bit of Absalom Station? the place is pretty big.

As he checks through his gear as part of his preflight checks Killik pulls out his recently purchased Plasma Bolter and sighs. He packs it back into his null space chamber, I think using this on our ownn people would not be in the best traditions of the Society. he pauses and pulls it back out, However, maybe these old tunnels will have lurking monsters or ancient security robots in them he says broadcasting a sense of happy optimism. Killik lays in a course and activates the drift engines to get them on their way.

Killik will pick up a merciful infusion and a targetting computer armour upgrade.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik would like to acquire some climbing suckers from somewhere first. Have we searched the landing site for anything useful?

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik hops into the cockpit of the dubious looking vessel. He grins, a rather disturbing sight given his large mandibles and drooling mouth parts. I can fly this if no-one else can, I can fly pretty much anything, I think we can get back to Absalom Station in 12 parsecs.

Piloting to get a better idea of what it is capable of: 1d20 + 19 ⇒ (14) + 19 = 33
Killik is an ace pilot so -5 to certain DCs

Also, as he is doing so a small halfling emerges from a nearby crater and starts checking out the ship. Apologies for the delay sir, just checking out the engines.

Jeeves is my hireling tech specialist

Engineering: 1d20 + 19 ⇒ (6) + 19 = 25

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik, having recovered his compusure quietly asks, You want us to go into the waste disposal system? What is the environment like down there? Wil we need to do a lot of clambering about? I suspect using my jetpack down there might be a bit noisy and possibly dangerous. I am not particularly athletic he says looking off into the distance.

If there is time and it is possible Killik will get his swimming fins replaced with some climbing suckers once we return to Absaom Station.

Second Seekers (Luwazi Elsebo)

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Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

As the mission is laid out for them Killiks eyes very slowly blink, once, twice, three times. Our home has been invaded? Our family has been THREATENED!. The mental communication gets gradually louder and louder. WHO IS RESPONSIBLE FOR THIS! I WILL FLAY THE SKIN FROM THIER HIIDES AND CONSUME THEIR ENTRAILS. THEIR MINDS AND THOUGHTS WILL SPIN IN EVERLASTING TORMENT AS THEY ARE SLOWLY DEVOURED BY THE SWARM. FOR THE QUEEN!!!!!!

He stops, clearly shaken and radiates waves of embarassment. I do apologise for that, I err, appear to have had a small flashback. Of course we will help and I shall make sure that any Starfinders we meet along the way are not harmed in the process.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik looks around the desolate moon and grins. Well, just because we are stuck on a desolate moon with no redeeming fetures doesnt mean we cannot enjoy ourselves. Anyone for an invigorating games of moon volleyball? How about four dimensional chess? He already has his null space chamber open and is rooting around for possible multi player board game options and wondering how to make sure the pieces dont float away. I am sure I have a magnetic board in here somewhere. I do hope the former First Seeker isn't too long.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

As they land on the desolate little moon Killik looks around, Surely some mmistake has he starts t say as the ship takes off. Well, how rude, I am sure he is a nice person really, probably just the stress of a lot of long space travel. I do wonder if he plans to come back for us at some point or this may become a rather uncomfortable trip.

Making sure his armour seals are in place Killik also takes out a scanning device and begins to search through the sad little camp.

Perception, scanner: 1d20 + 23 + 4 ⇒ (8) + 23 + 4 = 35

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik makes an extra special effort to get Eddie to join in with the rest of the team, seemingly oblivious to his indiffeence.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik will gently chivvy Valgard to take part in all of the exercises. It is not the succeeding that matters but the taking part in activities with ones clutch brethren he whispers telepathically to him as he demonstrates an almost complete lack of balance, form or physical skill. You should never be afraid to show weakness to your family, we are here to help and suppport one another. When we know each others strengths and weakneses we are better equipped to work together he says as he utterly fails to climb a rope attached to the cargo bay railing.

Second Seekers (Luwazi Elsebo)

Host Shirren Mystic (Overmind) 11 Init +9 | SP 99|99, HP 72|72, RP 11|12 | EAC 30, KAC 30 | Fort +9, Reflex +11, Will +15, various bonuses | Perception +23 (+27 to search); Sense Motive +23, See Invis
Resources:
Spell slots: 7|5|4|2

Killik spends his time aboard getting to know everyone and making their makeshift crew quarters as comfortable as possible. He rarely speaks out loud, much preferring telepathic communication.

He is obsessively tidy, making up everyones sleeping pods each "morning" and cooking team meals. He encourages people to have meals together and brings out a selection of games each day to entertain people. He eagerly joins with Rakisan in his impromptu gym and suggests group calisthenics each morning to keep everyone limber for the trip.

When not seeing to the needs of the crew or clucking like a mother hen around the party he spends some time researching Lliavara and puts togther an info packet for the group.

Culture if relevant: 1d20 + 18 ⇒ (10) + 18 = 28

At Rakisan's mention of his past he comes up and places his head against his. He shows him images of his past as part of the swarm and his journey to escape to the freedom of Absalom Station and the Society.

I understand, the fear is real, I forgive you he says into his mind.


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