Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
The Random DM wrote: "I'm sorry Sir Elf, but you do not appear to be interested in making a purchase, perhaps if you could tell me what you want with the Master I might be inclined to trouble him. I am sure you understand a slave who interrupts his master for a waste of time is a poor slave and we here at The Gilded Cage are anything but that." Kibur was half listening to the negotiations while watching the young girl play some music. but sensing it going nowhere ratehr quickly... Kibur approaches the boy I don't give a goblin's Arse bout weather you want us ta purchase somthing or not. Just go tell your Master that Kibur of the Dawrven Merchant Alliance is ere ta discuss business. Kibur sound confident as he can in his tone calling on all the skill he knows growing up among noble clan leaders. and casting guidance as a part of the lecture might not hurt either diplomacy: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 why do the dice alway make a lier out of me...
Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
before ascending the stairs Kibur hides or removes symbols of his clan from view. its bad enough he ahs to go into this district, no point in dragging down the whole clan with him. Kibur moves about the "shop" inspecting the various wares. he has definite sympathy for the captives wishing he could do more to help them. He seems to have taken an interest in one one that seemed to have a talent for music.
Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
Kibur sitting silent pondering his choices. Finally his mind made up. No, My answer is no. These are dwarves we're talking about. I will not be bought to to not offer what I can. You all do as you wish. but no amount of money is enough to convince me to betray be fellow dwarves. Kibur will hear no more of forced to ignore his kin. he heads outside for some fresh air.
Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
Kibur sits quietly running through this information in his head. trying to recall all of his family contacts, the various organizations and clans his father had dealing's with. knowledge nobility: 1d20 + 4 ⇒ (15) + 4 = 19
Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
Looking among the equipment Kibur finds a a nicely made heavy shield. checking the markings he seems to recognize the mark. a well known craftsman clan. he never met the actual maker but he knows of the clan. Along with the shield Kibur is playing with a heavy crossbow. as he is examining it <thunk> a bolt flies across the room embedding in the wall. Kibur looks around with a touch of embarrassment. He sets it down and grabs a light crossbow instead. little less dangerous. took MW light crossbow (and quiver of bolts also a masterwork heavy shield. he will also grab a couple alchemist fire. (probably 2)
Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
Kibur seems a bit out of place among this clan. If his family could see him now, associating with these dwarves. No matter now. I've already mucked up our traditions already by trusing these non-dwarves in the first place. I's fer the best I hope Kibur muses to himself. Well I am at a tavern, might as well 've a drink at the least Kibur enjoys his ale as this Ozzit character explins the situation. Kibur what 'ave you wrapped yerself up into now? he thinks to himself. while here he tucks away any evidence of his noble birth not wanting any of these fellows knowing his connections nor his family name and rep in the dwarven merchant alliance. he follows them to the armory, and is rather impressed at the collection. He picks up few of the pieces looking them over for the smith's marks looking to find out where they were obtained from. perception: 1d20 + 3 ⇒ (1) + 3 = 4
Kibur already has masterwork armor and weapons
Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
I say let the bugger go, we will see im agin, bet me beard on it. we got comrades dat need tendin to. Kibur goes to check on the status of his fallen companions. Once there a quick release of his earthly powers and a wave of dust covers them healing their wounds for 1d6 ⇒ 3 once there are no rats around and I can get everyone in a channel use a channel energy to heal
Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
Chandra Sylor wrote:
it only lasts for 1 round I waited until it expired before moving
Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
Hello all, I wanted to let everyone know. I will do my best to keep active, but right now is the time of year things are very difficult for my family. this is the time My wife lost her brother and her mother. and many may know we are battling alcoholism. this time of year is the most difficult in coping. we have made some positive step but the journey is so long I wonder if we can ever make it back to a normal life. any way those of you that pray please keep us in your prayers, I need all the help I can to make it through Thanksgiving. the next big hurdle will be January with the doldrums of winter with Christmas being over. I only hope we can make it clean and sober through the holidays. If it matters at all, I have been clean for about 6 months now. my wife has been struggling to make her first 30 days. which will be on the 29th of this month.
Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
Kibur takes a step back out of the swarm and begins to stomp the ground and chant as his wounds close up. cast cure light on himself for 1d8 + 1 ⇒ (5) + 1 = 6 this activates divine vessel so all allies in 15' radius gain +2 attacks, saves, skill checks and ability checks (including stabilization rolls) for 1 round
Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
on Kibur's turn with the R.O.U.S approaching from all sides Kibur backs up a step ugly greetin arse-wipes he yells shooting a third blob of acid at the rat swarm just south of him. ranged touch attack: 1d20 ⇒ 20
crit damage acid: 2d6 ⇒ (5, 5) = 10 in case not clear Kibur attacks the same rat swarm that Chandra is attempting to throw rocks at. Chandra hand me some of ya bullets he holds his hand out for her. set up for next round to cast magic stone on the sling stones she give him
Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
round 2 when its Kibur's turn seeing that his first shot went way off course it became obvious that Kibur was in fact 5 feet too far away so he then adjusts himself closer to shoot another blast of acid at the bad piper. Taste da slimy goo of da earth music man ranged touch with another acid bolt: 1d20 ⇒ 1 you have got to be kidding right? wait that was a leaner... ahhh I dropped the dice on the floor that doesn't count... after the shot Kibur looks at his hand then decides it best to turn and at least face the building the next time.
Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
Oh OK will do boss man Kibur tries to focus in on the halfling on the roof. Ya call dat playin'? If you be da one in carge a des rats. Ya best be shuttin' up da music an be lettin' em get back ta da sewers where dey belong if in range (not sure on the height and angle) fire a bolt of acid at the halfling dude. ranged touch: 1d20 ⇒ 1 well maybe st the wall of the building instead?
Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
Kibur responds to whoever among Ozzit's crew in dwarven: what happened I cannot say for sure. but someone did not want your request to be finished. Kibur indicates the board with the tallys You know as well as I do that his clan is not the most respected clans among the merchant guilds, still his talents do not go unnoticed. Perhaps the one you sought to use these weapons against have learned of the order and sought to prevent the shipment. perhaps If you could tell us who it that you seek vengence against I will pledge what I can of my clan to assist indicating that Kibur is not entirely with some influence. diplomacy again: 1d20 + 6 ⇒ (18) + 6 = 24
Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
not your fault (if you look at the post times they were close enough to be nealrly the same time. also if you do not speak dwarven you would not have known anyway.) I was refereing to the fact we needed a p[lan ahead of time
Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
so much for diplomacy... but will try anyway before it comes to blows As they go for thier weapons Kibur raises his hands and speaks out to them in dwarven. the emblem of his clan becomes visble indicating his noble status. in dwarven:
No need for war, I have come here on behalf of my clan to negotiate a contract. we have arrived but a few moments before you to find this. we wish to discuss what may have occured and who as well as why. diplomacy check: 1d20 + 6 ⇒ (20) + 6 = 26
influential trait?
Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
Elhona Felar wrote: Elhona quickly turns away from the windows. "Never heard of him, but I can start asking around for his whereabouts, if you think it wise." taking a quick look outside. no time, by what I be readin he will be ere in an hour or so. Or at least dems that work fer im.
Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
Kibur wanders to the board with the dwarven runes and the writing there confims the markings. Clan Rough Diamond, Outcasts. Most likely da kind ya seek fer stuff ya don't want others knowing yer buyin. anyone ere of a feller named Ozzit? If not we may be meetin em shortly. lookin fer his weapon supply based on what I be readin' ere.
Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
Kibur looks over the slain dwarf to determine any details concerning his death. heal skill: 1d20 + 5 ⇒ (19) + 5 = 24 He also looks over area for signs or clues as to why he was in this state. perception: 1d20 + 3 ⇒ (6) + 3 = 9
Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
bout bloody time ya feel me axe...now taste me steel again ya fookin spineless teuchter as Kibur swings his axe once more attack: 1d20 + 3 ⇒ (11) + 3 = 14
If the little bugger attacks and looks like he is gonna hit Kibur will cast Stone Shield as an immediate action Stone Shield: School conjuration (creation) [earth]; Level cleric 1, druid 1, magus 2, sorcerer/wizard 1, summoner 1 Casting Time 1 immediate action
A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. The stone shield provides you with cover from that enemy until the beginning of your next turn, granting you a +4 bonus to Armor Class and a +2 bonus on Reflex saving throws. If the opponent's attack misses you by 4 or less, the attack strikes the shield instead. The stone shield has hardness 8 and 15 hit points. If the shield is destroyed, the spell ends and the shield crumbles away into nothingness. Spells and effects that damage an area deal damage to the shield.
Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
ok (thought i did post but just a lot of missing going on) you little scum-bag sporran-suckin ignoramus, why won't you just go away! as Kibur swings his axe once more attack: 1d20 + 3 ⇒ (10) + 3 = 13 damage if that hits: 1d8 + 2 ⇒ (8) + 2 = 10 this round Kibur continues his assault of uselessness attack..again...: 1d20 + 3 ⇒ (18) + 3 = 21
Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
The Random DM wrote: Noted, and I'm using photobucket to host the maps, etc., do you know of any image hosting sites your filter allows? google docs is pretty much it. everything else is blocked. I can see everything fine at home so i can update then just less frequently.
Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
sorry bout bein late an everything. init: 1d20 ⇒ 17 what the blazes ave we got ere! bloody wizard folk need ta stop dis crap. right ya mankey psycho choobs jus cause ya fly don't think ya be safe from the earth that originally spawned ya. with a twirl of his axe he points it at one of the flying creatures. enleashing a blob of brown viscous slime at it ranged touch attack: 1d20 + 0 ⇒ (14) + 0 = 14 if a hit acid damage: 1d6 ⇒ 2
Dwarf HP 10/10 | AC:17 /T: 10 /FF: 17 | Perc. +3 | F: +4 / R: +0 /W: +5 | CMB +2 | CMD +12 | Init. +0
A dwarf enters the establishment, apparentky he comes from nobility and his armor and weapon show no signs of ever having been used. he probably has never even gotten his hands dirty before. when the halfling introduces herself. he just grunts a response of acknowledgement but says ver little else. his firat instict is to locate other dwarves. second in priority is those that may be possible merchants or dealers in trinkits. he makes his way to the table of other newcomers. he looks at each in turn sizing them up. hrumph, no dwarves, guess I might as well be a babysitter, I trust each of you are capable enough. if not, than I can commit ya now to the mother earth. He takes a seat not wanting to be too close to these non-dwarves. first sorry, I personally am not causing friction, but the radomizer drew a drawback of being xenophobic so he will have to take time to trust the others. also I am getting a tiny bit of a "Fairy Tale" vibe here
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