Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Swift action arcane pool for flaming, shocking, frost! 5-ft. step toward Dhiara. Lets get that sage free!! Khash leaps into Dhiara's mindscape, his scimitar a torrent of energy.
Full attack with haste, good hope, and fervor for +2 to hit, +1 from inspire courage (lingering), -2 from negative levels. I get a +1 with her for having 1 Bonus Combat Feat, but I don't know what it adds to... 1st Attack: 1d20 + 15 - 2 + 2 + 2 + 1 - 2 ⇒ (13) + 15 - 2 + 2 + 2 + 1 - 2 = 29
Haste Attack: 1d20 + 15 - 2 + 2 + 2 + 1 - 2 ⇒ (5) + 15 - 2 + 2 + 2 + 1 - 2 = 21
2nd Attack: 1d20 + 10 - 2 + 2 + 2 + 1 - 2 ⇒ (3) + 10 - 2 + 2 + 2 + 1 - 2 = 14
ToF Attack: 1d20 + 15 - 2 + 2 + 2 + 1 - 2 ⇒ (17) + 15 - 2 + 2 + 2 + 1 - 2 = 33
ToF CONFIRM: 1d20 + 15 - 2 + 2 + 2 + 1 - 2 + 8 ⇒ (20) + 15 - 2 + 2 + 2 + 1 - 2 + 8 = 44
Hopefully 2 out of 4 of those hit...
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
For Dhiara, I have a +1 due to my bonus feat. If I try and free her by doing damage, is that +1 to hit, +1 to damage? Both? Also, do I need to do 20+ damage thrice in a round (not a problem with haste)? Just want some details before I attempt to free her as my next action. Details for Dhiara: Dhiara meditates within a mountain monastery. A young girl pleads for her help as a minotaur gores the child to death. Then the minotaur ages and turns to dust. A king beseeches Dhiara’s assistance as hobgoblins enslave his people. Then knights slay the hobgoblins, and orcs fell the knights in turn, all falling into dust. The world continues in this fashion, the cycle unending. Combat maneuver check, Knowledge (history or religion) or Perform (oratory) checks. Alternatively, you can deal 20 points of damage with an attack or spell to one of the monsters in her visions +1 for Bonus Combat Feat
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Yay, healing!! Ok...
Full attack with haste, good hope, and ferver for +2 to hit, +1 inspire courage, minus spell combat and NLs 1st Attack: 1d20 + 15 + 3 + 1 + 2 + 2 + 1 - 2 - 2 ⇒ (9) + 15 + 3 + 1 + 2 + 2 + 1 - 2 - 2 = 29
Haste Attack: 1d20 + 15 + 3 + 1 + 2 + 2 + 1 - 2 - 2 ⇒ (20) + 15 + 3 + 1 + 2 + 2 + 1 - 2 - 2 = 40
Haste Attack CONFIRM: 1d20 + 15 + 3 + 1 + 2 + 2 + 1 - 2 - 2 + 8 ⇒ (17) + 15 + 3 + 1 + 2 + 2 + 1 - 2 - 2 + 8 = 45
2nd Attack: 1d20 + 10 + 3 + 1 + 2 + 2 + 1 - 2 - 2 ⇒ (16) + 10 + 3 + 1 + 2 + 2 + 1 - 2 - 2 = 31
2nd Attack CONFIRM: 1d20 + 10 + 3 + 1 + 2 + 2 + 1 - 2 - 2 + 8 ⇒ (13) + 10 + 3 + 1 + 2 + 2 + 1 - 2 - 2 + 8 = 36
If the "kitty" is dead, then 5 ft. step toward Tahari and target her. Otherwise, targetting the grappled kitty and ft. step down closer to Tahari. 1st Scorching Ray: 1d20 + 13 + 1 + 2 + 2 - 2 - 2 ⇒ (9) + 13 + 1 + 2 + 2 - 2 - 2 = 23
2nd Scorching Ray: 1d20 + 13 + 1 + 2 + 2 - 2 - 2 ⇒ (16) + 13 + 1 + 2 + 2 - 2 - 2 = 30
CL check, if needed: 1d20 + 9 ⇒ (12) + 9 = 21 EDIT: Almost forgot bard song.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Holding the rod with Arodon's Spellsword, it's in the scimitar. Caster Level check: 1d20 + 9 ⇒ (12) + 9 = 21 Nope... missed by 2 and continuing to be near-useless.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Jaswinder Aniljit wrote:
Oh yeah! Potentially 2-5 more damage overall. Thanks! There's so much going on and so many buffs and crap, I don't know how you keep track of it all over the several weeks it takes to get through a scenario.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Khash will use Spell Combat, but decide what to do with it just after his last normal attack. If the kitty isn't dead yet, he'll cast shocking grasp and attack. If the kitty dies before that, he'll cast shield Full attack with haste, +3 from arcane bond thingy, good hope, and ferver for +2 to hit, -2 from negative levels 1st Attack: 1d20 + 15 - 2 + 3 + 2 + 2 - 2 ⇒ (14) + 15 - 2 + 3 + 2 + 2 - 2 = 32
Haste Attack: 1d20 + 15 - 2 + 3 + 2 + 2 - 2 ⇒ (10) + 15 - 2 + 3 + 2 + 2 - 2 = 28
2nd Attack: 1d20 + 10 - 2 + 3 + 2 + 2 - 2 ⇒ (7) + 10 - 2 + 3 + 2 + 2 - 2 = 20
If Kitty lives:
Concentration to cast intensified shocking grasp (rod) defensively; DC 17: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30 Weapon + Spell Attack: 1d20 + 15 - 2 + 3 + 2 + 2 - 2 ⇒ (19) + 15 - 2 + 3 + 2 + 2 - 2 = 37
Crit Threat! +8 to confirm from Critical Focus and Critical Perfection; spending 2 arcane pool points to increase crit multiplier from x2 to x3;
If Kitty dies:
Cast Shield Fort Save for magic sapping disease: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 EDIT: Swift action to pull the "cure" into his hand with his tail
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
I should be able to post tonight. Edit: Or I'll just sign into Dropbox at work to get my FRA template. *shrug*
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
More random Fort saves + good hope: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12 that figures.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
So two nat-20 checks? I guess it's worth it. Double the odds... Fortitude Save + good hope + beacon of luck: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Nope, super dying. Swift action arcane pool for +3
5 ft. step to miss ghost then... Full attack with haste, good hope, and ferver for +2 to hit 1st Attack: 1d20 + 15 + 3 + 1 + 2 + 2 - 1 ⇒ (10) + 15 + 3 + 1 + 2 + 2 - 1 = 32
Haste Attack: 1d20 + 15 + 3 + 1 + 2 + 2 - 1 ⇒ (1) + 15 + 3 + 1 + 2 + 2 - 1 = 23
2nd Attack: 1d20 + 15 + 3 + 1 + 2 + 2 - 1 ⇒ (9) + 15 + 3 + 1 + 2 + 2 - 1 = 31
Dice luck continues! Edit: Forgot negative level.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Chie! Did you let Alex touch my digital dice?! This is the worst freaking dice luck...
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Perception with GM Reroll+language+good hope: 1d20 + 14 + 13 + 2 + 5 ⇒ (2) + 14 + 13 + 2 + 5 = 36 Damn these dice. 34 and 36 good enough?!
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
I believe she'll have to touch me for Contagion. AC 28 vs ghosts. But just in case she does... Fort save vs. disease: 1d20 + 8 ⇒ (4) + 8 = 12
Khash dives into the portal to free Mnesoset. Perception+language bonus+good hope: 1d20 + 14 + 13 + 2 ⇒ (1) + 14 + 13 + 2 = 30
So much good dice rolling... Hopefully the staic is stupidly high enough. If the 30 fails but the 34 succeeds, then I'll use my GM re-roll for the 2nd natural 1.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Gunari Maximoff wrote: Hey! Amenapheus does force damage! Need to save him next! Are you saying he is a force to be reckoned with?
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Thanks for the buffs reminders. I'm at 22 hp then. Not horrible. Is there any chance Khash would have known he wouldn't be able to cast spells for over an hour? If so he'd use his own mage armor so he's not left defenseless.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Khash gasps and wheezes from the gas
Cool, either 2 or 4 con damage. Khash uses withdraw to move around the edge of the room (his base speed increases to 45 for this) in anticipation of using the SPINEL Jewel (Mnesoset) next round. I'm assuming it's 4 Con damage. He's down to 4 hp after the unavoidable 10d6 to the entire dungeon because "lol reasons." If he dies, DNR.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
GM Chie wrote:
Padrym: 0 (law and order)Mnesoset: 13
Khash also has +14 Perception; +27 vs. Mnesoset. He'll be going for that one first. For Tahonikepsu he has Linguistics +16, which isn't bad. I don't see a bonus for her, unless I missed something. I only see Dhiara, Sinuhotep, Torch, Padrym, and Mnesoset.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
GM Chie wrote:
Dhiara: 1 (Commendations + Bonus Combat Feats)Sinuhotep: 5
Torch: 0
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Khash attempts to keep the cadence steady. Take 10 on Liguistics for 26 plus any other bonuses.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
"Master of Sapphire, I assist in drawing of the runes. My claws steady and patient." Linguistics: 1d20 + 16 ⇒ (11) + 16 = 27
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Khash drinks the offered alchemical substance and follows closely behind, staying near the front of the pack.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Khash continues to reflexively cough and sputter. "The gas, she used poison to kill those that ask for help. She is not a good person." As his coughing fit subsides, he drinks a hearty gulp from his water skin before arranging his pose as if nothing bad had happened.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Spellcraft: 1d20 + 12 ⇒ (2) + 12 = 14
Khash mutters to himself, "Rip in... who knows? When there is something to find, you go look for it." Without another moment of hesitation, he leaps into the portal with a single bound, scimitar drawn.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
"Seldanna, are you sick? You mentioned being hungry so soon after our big breakfast." Khash seems to bounce on his clawed feet slightly, eager to enter the chamber.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
[b]"Gunari, I like to dance with one partner at a time... Line dancing not my dance."[b] Khash pulls two pearls out of a small velvet sack. He holds his fist around each in turn while muttering a small phrase as light escapes from between his fingers. Using a 1st and 2nd level pearl of power to get back shocking grasp and bladed dash.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
"But what is Torch up to; should we leave him unattended?" I vote for Torch, but only because I don't trust him further than an arms reach. I'm fine with Amenopheus though.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
"You dare tango with me?" I'll take the AoO!
Even if it hits, not a ton of damage... Fort Save: 1d20 + 8 ⇒ (1) + 8 = 9
Khash'telek sudden goes rigid, a cocky grin still etched on his face. Due to order of initiative, I don't think I could use the fortune hex until after dealing with the ghouls... sadly
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
GM Chie and I are attending a convention this weekend, so updates will be sporadic at best. :-D
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Spell Combat! Concentration to cast intensified shocking grasp (with merged rod) defensively.
Starting with the giant, then moving to the troop if it goes down. I'm keeping the flank bonus in though. Shocking Grasp Attack: 1d20 + 18 - 2 + 2 ⇒ (15) + 18 - 2 + 2 = 33
15+ is a crit threat! WOO! Shocking Grasp CRIT Attack: 1d20 + 18 - 2 + 2 + 4 ⇒ (14) + 18 - 2 + 2 + 4 = 36
1st Attack: 1d20 + 18 - 2 + 2 ⇒ (3) + 18 - 2 + 2 = 21
2nd Attack: 1d20 + 13 - 2 + 2 ⇒ (4) + 13 - 2 + 2 = 17
Finally, 5 ft. step away from the nasty troop. No flavor tonight, late and need sleeps. GM Chie, feel free to add flavor.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
I made a mistake and got confused between the occultist that can enhance their weapon with whatever they want and the magus who has a very specific list. I can't get bane, so I'll just do a static +3 enhancement bonus. As I don't know which attacks hit and which missed, please adjust my damage accordingly. Thank you.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Fort vs paralysis: 1d20 + 8 ⇒ (14) + 8 = 22 Fort vs disease: 1d20 + 8 ⇒ (14) + 8 = 22
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Jaswinder Aniljit wrote:
Wouldn't be the first time it's happened. Thanks, Dad.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
K(religion): 1d20 + 6 ⇒ (4) + 6 = 10 "That... big pile of bones." A sparkle glints in Khash's eye, the moves down through his arm and into his scimitar causing it to glow with a soft yellow light. He stares unblinking at the skeletal mass while muttering arcane words that summon ripples of energy between his feet and the wall. Suddenly, Khash is a blur of movement as he streaks past the bone giant, leaving a trail of multi-hued images behind him. Just before he lands, he spins and slashes at the giant. As his toes touch the desert floor, he spins again twice more reaching out with his deadly blade. Swift action arcane pool for +2 and bane (undead)
Bladed Dash Attack: 1d20 + 17 + 2 - 2 + 4 + 2 ⇒ (5) + 17 + 2 - 2 + 4 + 2 = 28
1st Attack: 1d20 + 17 + 2 - 2 + 2 ⇒ (17) + 17 + 2 - 2 + 2 = 36
2nd Attack: 1d20 + 12 + 2 - 2 + 3 ⇒ (1) + 12 + 2 - 2 + 3 = 16
1st Crit Confirm: 1d20 + 17 + 2 - 2 + 2 + 4 ⇒ (7) + 17 + 2 - 2 + 2 + 4 = 30
Almost Forgot! Fort Save: 1d20 + 8 ⇒ (20) + 8 = 28 Yay! Not fatigued. Also, I'm assuming this is undead based on all the bones. If it's not, let me know and I'll adjust.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Gunari Maximoff wrote:
Khash will take the scroll of haste, if that's ok. He can't use some of the others reliably as they're not on his spell list. He can also pull the scroll as a swift action, so that helps. Fancy tail!
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Save vs. Channel: 1d20 + 10 ⇒ (12) + 10 = 22 Looks like 10 points of negative energy damage.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
"These hands don't like my dancing feet, then I shall not dance with the hands." Khash'telek's tail retrieves a rod from his belt as a swift action and he presses it into his scimitar while uttering words of magic (aroden's spellsword) as the two become one. He then springs up onto one of the nearby walls and attempts to climb the rest of the way up to the top. Acrobatics (jump): 1d20 + 15 ⇒ (4) + 15 = 19 Climb: 1d20 + 5 ⇒ (19) + 5 = 24 Heroes' Feast temp hp: 1d8 + 5 ⇒ (3) + 5 = 8
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Khash steps forward with a rapid spin, his scimitar drawn into his hand in one rapid motion. He can draw his weapon as part of initiative!
Sense motive: 1d20 + 1 ⇒ (13) + 1 = 14
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Huge apology for being late, I had been refreshing the "discussion" tab daily without knowing there was another tab. Chrome keeps my place on the page, so... yeah... Sorry. A fiendish looking man sprints quite quickly toward the group, kicking up dust with his clawed feet as his inverse knee joints spring him forward. Base speed of 45 while running/withdrawing As the local guards reach for their weapons and a local farmer shrieks in fear, the man holds up a wayfinder worn around his neck. "Wait! I am lost on way to lodge, but I found eventually. Thank you for sausages, whomever made breakfast. I enjoyed the rare ones best." The man grins, bits of bacon still stuck between his sharp teeth. He reaches a clawed hand to whomever would grasp it. "Khash'telek is me and I am him. I am Pathfinder like you, no? Danger is here; you need talented dancer like me with helping, yes?" As he bows slightly, his bright red fez wedged tightly between his protruding horns shifts but does not fall. As the breeze brushes his vest and pantaloons, causing them the waver, his tail reaches into his belt and wraps around a wand. It deposits the slender maple wand into Khash'telek's waiting hand, who then taps himself with it while muttering an inaudible word of magic. Mage Armor "Others want for protection against bugs? Seems good for air travel, no?"
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Kan-Yeh Far-Seeing wrote:
There's another thread!? .....Oy.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Gunari Maximoff wrote: if Khash'telek doesn't show soon, should we recruit a replacement quickly? Sorry, I only get a chance to post once a night when I get home. Also, this is only my 2nd PBP experience, so I'm likely to be a bit slow/green.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
GM Chie wrote:
If Osirion Faction counts: 5 Osirion Faction:
Khash speaks draconic.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Seldanna Marzanna wrote:
I completely forgot about our witch. (I've only played one other PBP game before so it's sort of disorienting to me to get our party straight) My apologies. Khash will keep a single haste prepared just in case you're busy or stunned or something. I've swapped out his usual displacement for it. I think we'll be fine.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
This entire post is OOC Khash looks like a fiendish version of Aladdin. He's Qadiran, originally, but escaped slavery and has worked for the Sapphire Sage ever since. His heritage is not easy to hide with his horns, back-facing (inverted) knees, large clawed feet (he wears no shoes), clawed hands, and long prehensile tail. They look fantastic with his bare chest, vest, poofy pants, and fez. He's great with a scimitar, which he calls dancing (Dervish Dance feat), and is generally difficult to hit (AC 32 with shield). He tries to prepare a variety of useful spells depending on need and his companions. Typical 15+ critical threat range, with intensified shocking grasp or snowball for particularly dangerous targets. Since we have a lot of heavy hitters and no one else with haste
Here's my current load-out:
Aroden's spellsword is for the lesser intense metamagic rod. I can include more utility spells when I get a chance to look at my spellbook, since it looks like we have plenty of front line attackers.
Male Tiefling Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8)
Name: Hoskins
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