
| Full Name |
Khash'telek |
| Race |
Tiefling |
| Classes/Levels |
Kensai 9 | HP 43/49 (33/39) | AC: 24 (31 spells) | T: 22 (25 spells) | FF: 15 (19 spells) | CMD: 28 (31 spells) | F: +8, R: +12, W: +9, +1 vs. divine | Init +11 | Perc: +14, SM: +1 | Speed: 30 (45 if running or withdraw) | Arcane Pool (+3, 4/8) |
| Gender |
Male |
| Size |
Medium |
| Age |
20ish |
| Alignment |
N |
| Deity |
Atheist |
| Location |
Scarab Sages |
| Languages |
Abyssal, Common, Draconic, Infernal, Orc |
| Occupation |
Murder Dancer |
| Strength |
10 |
| Dexterity |
24 |
| Constitution |
10 |
| Intelligence |
18 |
| Wisdom |
13 |
| Charisma |
10 |
About Khash'telek
Khash'telek
Male tiefling magus (kensai) 9 (Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Combat 55, Pathfinder RPG Ultimate Magic 9)
N Medium outsider (native)
Init +11; Senses darkvision 60 ft.; Perception +14
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Defense
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AC 28, touch 22, flat-footed 16 (+4 armor, +7 Dex, +5 dodge, +2 natural)
hp 49 (9d8+1)
Fort +8, Ref +12, Will +9; +1 trait bonus vs. divine spells
Defensive Abilities canny defense +4; Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee +1 keen adamantine scimitar +15/+10 (1d6+10/15-20) or
. . 2 claws +8 (1d4)
Special Attacks arcane pool (+3, 8 points), improved spell combat, magus arcana (close range[UM], spell blending [2 spells of lower level][UM]), spellstrike
Magus (Kensai) Spells Prepared (CL 9th; concentration +13)
. . 3rd—vampiric touch
. . 2nd—bladed dash, frigid touch[UM], glitterdust (DC 16)
. . 1st—call weapon, shocking grasp, snowball[UW]
. . 0 (at will)—detect magic, disrupt undead, ray of frost, touch of fatigue (DC 14)
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Statistics
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Str 10, Dex 24, Con 10, Int 18, Wis 13, Cha 10
Base Atk +6; CMB +6; CMD 28
Feats Armor Of The Pit[ARG], Critical Focus, Dervish Dance[ISWG], Dodge, Weapon Finesse, Weapon Focus (scimitar), Weapon Specialization (scimitar)
Traits history of heresy, tomb raider
Skills Acrobatics +15, Climb +5, Fly +13, Intimidate +4, Knowledge (arcana) +9, Knowledge (dungeoneering) +10, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (planes) +9, Knowledge (religion) +6, Linguistics +16, Perception +14, Perform (dance) +2, Ride +11, Spellcraft +12, Swim +5, Use Magic Device +12
Languages Abyssal, Aklo, Ancient Osiriani, Azlanti, Common, Draconic, Infernal, Jistka, Kelish, Orc, Osiriani, Polyglot, Shory, Tekritanin, Vudrani
SQ chosen weapon, critical perfection +4, fiendish sprinter[ARG], iaijutsu, perfect strike, prehensile tail[ARG]
Combat Gear lesser intensified metamagic rod[APG], pearl of power (1st level) (4), pearl of power (2nd level), potion of cure light wounds (4), wand of cure light wounds, wand of endure elements (50 charges), wand of mage armor (50 charges), wand of magic missile; Other Gear +1 keen adamantine scimitar, belt of incredible dexterity +4, cloak of resistance +2, headband of vast intelligence +2, lesser talisman of life's breath[OA], grappling hook, magus starting spellbook, spider's silk rope (50 ft.)[APG], 4,489 gp, 5 sp
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Special Abilities
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Arcane Pool +3 (8/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +4 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Scimitar) Kensai abilities only function when wielding a weapon of this type.
Close Range (Ex) Using spellstrike, deliver ranged touch spells as melee touch spells.
Critical Focus +4 to confirm critical hits.
Critical Perfection +4 (Ex) Bonus to confirm threats & qualify early for critical feats with chosen weapon.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Iaijutsu (Ex) May draw chosen weapon and make attacks of opportunity when flat footed.
Improved Spell Combat (Ex) Use weapon in one hand at -2 & cast a spell with the other. Gain additional +2 circumstance bonus on concentration checks when using spell combat.
Perfect Strike (Ex) Use 1 arcane pool to maximize weapon dam, or 2 for +1 to crit multiplier.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
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