"Don't know if the girl is covered in illusions or is even a real person. Many variables here we don't know. Whomever is behind it can contact us when they want, and are likely trying to make that point. Isn't much we can do about it besides drive on. And try to get Mr. Bones a token, if such a thing becomes possible." The dwarf said.
Diplomacy: 1d20 + 10 + 1d6 ⇒ (17) + 10 + (3) = 30 Khardon took the cigar out of his mouth and walked on over, running a hand through his beard as he did so. Speaking in Dwarven, he said dwarven ”Come now. We all are working on the same side here, aye? This involves Drow machinations, the fookers almost destroyed the ground beneath our very feet here. And if we don’t hurry they can likely do it again. Won’t be any horses if we don’t make haste. Help us out here, and I’m sure that Dranngvit would look kindly on any who helps settle a grudge against them pointy-eared raiders, aye?”
”Aye. I’ll go to the armory then. Get some more substantial armor for the journey. And a ring of sustenance. If there is enough in our supplies then I suggest all get one, or go out to purchase one if not. They allow the wearer to not have to eat or drink and reduces sleep needed to but two hours. Given that we have powerful enemies and will be transporting near priceless artifacts, this will be a wise investment.” The dwarf said, accepting the mission without a second thought.
Woo! Lvl 3:
Feats: Rapid Reload / Rapid Shot
Investigator Abilities:
Keen Recollection
Expanded Inspiration
Spells:
------------ There we go on the level up! A useful investigator spell, especially as his knowledge skills aren't that good (1d20+1d6+4). But his pistol shots will hurt alot more now (2x shots with dex to damage) ------------- For the gold, Khardon has a mithril shirt. Could he pay to upgrade this to mithril chainmail with an armored kilt? I figured that it would become medium armor, which wouldn't matter to him as he has slow and steady. But it would mean +3 AC and the chainmail would still be able to be hidden under his clothes. The 'armored kilt' would be reinforcing his trench coat. I think that doing this would cost: +50 (chain shirt to chainmail) + 20 (armored kilt) + 3000 (mithril difference) then throw in a +1 enchantment for +1000. Total Cost: 4070 Then enchant a revolver at +1, for 2000 Make buckler +1 for 1000 Total Cost: 7070, saving the rest. Would this work? This would make him into a pretty decent front line tank when needed.
Khardon's face was flush from far too much running. It seemed like for every step the others took he had to take two. He was truly glad that they made it in time, but regretted trying to push himself to catch up. It was said that dwarves were dangerous over short distances. Diplomacy: 1d20 + 9 ⇒ (13) + 9 = 22 "And as for the doomsday weapon, ye should be thanking Seljak here for running faster than a halfling to a buffet. As for how we got it? Eh, he got it in time. Best to let him explain.”
"We do have these." Khardon said, stepping forth. "Drow seeds. Which we are told require the sacrifice of souls, upon which they will conjure an underground settlement. We seek your expertise in this matter. Along with any knowledge ye have on who, in this city, might have the resources to attain such horrific artifacts."
"Fook." Khardon cursed, shaking his head. This was so far beyond anything he had ever dealt with before. Smugglers he understood. Drug pushers? Easy motivations. Racketeering, murders, general thuggery? All had motivations that he could get his head around. But soul-sacrifice to grow underground cities? That was a new one. He took off his hat and held it to his chest, as if though that would help him think. "Soul magic. That's dark arts if I ever heard it. To Mr. Brook then?"
Luck: 1d100 ⇒ 38 31-40 you find a silver flask of healing QLWx2 100gp
The dwarf gladly picked up a pair of silver flasks and announced ”Healing potions. Quite useful.” He then slipped a ring onto his finger, admiring it. Then he said ”Good work, Laz. Let’s get it into some light so we can see what it says.”
"...and as the manor is on the way, let's stop by there. It's a good idea." Khardon said, giving Laz a nod. "But everyone be on guard. This feels like a trap to me. There's a very good chance that we'll be ambushed on our way, which most likely would have sprung should the trap have worked. Perhaps even more dangerous, I'm sure that we're being watched. See if ye can spot any of them."
"We should take it back to the manor for study." Khardon said. "It is evidence and at the moment it doesn't endanger our lives. I want to know who left it for us and why. Answers we will likely only find with the right person looking into that basket." Good question on if the manor is on the way. GM?
Khardon remained silent as they were ushered out, lost in thought. He felt a deep sense of guilt for a sane man being committed, and couldn't help but fear that something similar might happen to them. They were up against very powerful people, to be sure. All he could do was wish his former comrade well before leaving. They, at least, had a clue to follow, though he waited for Jixxe and Seljak to finish their own impromptu interrogation before he moved on.
Diplomacy: 1d20 + 9 ⇒ (17) + 9 = 26 "Long time. These are good lads I have here. We..." He stopped and looked around, before moving in closer. His voice lowered, he said "The corps d'elite. They've made a move. Bodies are stacking up, and they've done something to the soul of a child. It's...messy, aye? Ye be the only person I can trust outside of the people in this room who haven't been touched by those blue blooded bastards. Came to find out what ye know about them, so that we can hit them before we end up thrown in here by them as well. Ye willing to talk to us?"
"First thing firsts Let's make a trip to the city mad house. I know a lad that I used to serve with, talked about the corps d'elite too much for his own good and got committed. Gods knows if he's actually crazy or not, but I'd like to hear what he has to say before judging. If anyone would like to come with me, the company would be nice. For the company, and me safety. If we are really dealing with a group like this, then going anywhere alone is going to be dangerous." He nodded back at Seljak. "Can take a look at the book in abit. But I'm sure that the others here are more than capable of deciphering it."
Knowledge Local: 1d20 + 1d6 ⇒ (19) + (6) = 25 Khardon listened in silence. As he did so, he thought back to everything he knew about the corps d'elite. Information such as numbers, holdings, and whether he could remember any within whom they could talk to, or otherwise people with knowledge that could get them started. Looking into the nobility was always hard. Investigating a noble organization of criminals? That was downright deadly.
OCD Time, must level up. Lvl 2! * Trench Fighter 2
* HP: 10 (fighter) +3 (con) +1 (FCB) = +14 (28 total)
(I realized that poison lore doesn't do much of anything for Khardon, as he doesn't use intelligence that much and isn't going to be trained in knowledge nature more than a single skill point. He also has no use for swift alchemy as he doesn't have the alchemy class feature. It's crazy as Jinyiwei left that in place while replacing alchemy which it is based on. Steel Hound is a bit redundant, but it works for him, especially as it gives gunsmithing) GM Question: Steel Hound gives a battered weapon. Could I make this another revolver? I'd spend 300 gold to make it masterwork. This would just be so that he has a spare in his trenchcoat. I like the image of him being disarmed and pulling a spare out
Khardon congratulated his comrades as they made their way back home, doing so in a sincere manner. They had succeeded in a mission which he knew from experience would have baffled most watchmen. There was more work to be done, of course, but he felt confident that these were the right lads for the job. Once back he went about cleaning his revolver, despite how tired he was. A firearm had to be properly maintained! After which he promptly took off his boots, his armor and outer layer of clothing, and fell asleep.
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