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Keya's page
48 posts. Organized Play character for Pete who?.
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Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
And thanks to a great GM!
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Dayjob: 1d20 + 10 ⇒ (1) + 10 = 11
And thanks for running, a brilliant mod!
Can I use my re-roll (have a portfolio)
Dayjob: 1d20 + 10 ⇒ (6) + 10 = 16
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Linguistics + guidance: 1d20 + 8 ⇒ (13) + 8 = 21
"Nice work, really good teamwork."
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Keya points at he sleeping on: "Let's take this one out, it is just asleep for a short time." and continues to cackle.
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Keya cackles, to keep trhe misfortune gonig and tries to hex Creature 2 into sleep (DC19)
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Keya misfortunes creature 2 and cackles to keep misfortune going.
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Did Keya's web go off? If yes, hold until any enemy is visible to misfortune it DC19
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
"Don't know, something big! Or maybe even two!"
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Keya casts web, "something is coming,".
As web is 20 ft radius - middle point between the two columns, at 5ft further up
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
"Thank you," and Keya casts Guidance on everyone.
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Keya attacks the one in front of Aleimare..
1d20 + 10 ⇒ (2) + 10 = 12
1d3 + 10 ⇒ (1) + 10 = 11
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Keya lets her hair grow and attacks the elemental just in front of Aleimare.
1d20 + 10 ⇒ (2) + 10 = 12 1d4 + 10 ⇒ (4) + 10 = 14
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Keya will hex the front elemental - misfortune DC19 and cackle.
Or are we still in the surprise round? Then misfortune, if she can extend it next round with a cackle
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Keya will peek in.
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Knowledge arcana: 1d20 + 10 ⇒ (2) + 10 = 12
Knowledge nature: 1d20 + 10 ⇒ (8) + 10 = 18
Knowledge planes: 1d20 + 10 ⇒ (8) + 10 = 18
what a die roller - 4 rolls, and all under 10
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Keya casts countless eyes on herself, followed by false life 1d10 + 6 ⇒ (4) + 6 = 10, mage armor and guidance on Maximo and Aleimare
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
"Not me," Keya responds. "If someone wans to cross - I might wanna leave beforehand...., just to let you know: the fire creatures are efreeti and the celestials are hound archons. Might help?"
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Keya takes her time to observe everything. take 20 on perception
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
"I don't know if flying would be such a good idea. A bit too ....... easy. But it's just 70 feet down."
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
"Hm, might not be so easy to get across. Look," she says pointing to the two pillars on the left of the front row, "they are not structurally sound."
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
My was probably overcomlicated then ;)
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Keya shrugs, "we will be fine....." hoping.
but I like these kind of things myself
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Keya takes the cups and another container. She pours the 3 cup into that container. Then she pours the 5 cups into the 3 cups and asks for another waterskin (assuming she gets it), she pours the 3 cups into it. Now she has two cups left, and pours them into the 3 cup container. Then she fills the 5 cup container up to full (5 cups) and takes the 5 cup container and pours it into the 3 cup container until it is full (so minus one cup) which should give her 4 cups. And places this jug back.
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Keya will have a look, if she can see any traps.
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
"Sorry, I only speak terran," and Keya starts to read and translate the terran part.
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Keya has got a iountorch, so this starts to circle around her head.
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Cast guidance, then spellcraft
And have a look around
Spellcraft: 1d20 + 11 ⇒ (20) + 11 = 31
Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Keya let everyone know what the stuff is:
+2 studded leather, ring of protection +1, 3 suits of +1 padded leather, 3 potions of cure light wounds, 3 potions of invisibility
She wouldn't mind the ring for the adventure.
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Keya cackles as she sees him trip.
still not 100% used to the cackling, some say you need to cackle the same round, others say doing it next turn is sufficient, I think it needs to be the same round
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Keya continues to hex - misfortune on False Ceralan, DC19, if failed has to roll twice every time, and take the lower.
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Keya makes a 5ft step if necessay to avoid any AoO, then tries to put the next assassin to sleep - #1 (DC19)
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Too[ooc]busy weekend, to keep things moving, if assassin is a human and not a elf or half elf, step back to avoid AoO and slumber on #2
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
That teaches us - never post half asleep
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Keya just nods to the false Ceralan, trying to put him to sleep (WIL DC19 vs. slumber hex)
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Keya listens and hopes for a good story.
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
I know that there are a lot of evil wit he's out there, but some of us, want to do the right think. Our approach might be different, but still, I am for sure not out to kill and destroy, but to help."
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Keya just shakes her head, "witches - we are often misunderstood. Just because no-one konws where we draw our power from makes people anxious. And with this comes prejudice, and hate. It depends what you do with your powers, not what you are as description. You can be a powerful fighter, bringing death on the innocent and rule with a hard fist. When the so called evil witches now frees a country from such an evil ruler, who is really from hell? And if you kill anyone, just because they don't fit your own worldview, but who want to change the world for good, who really is in the end the good person, who from hell? Just being a witch does not mean you are from hell, your deeds and actions will determine it!" she speaks calm and softly, but inwardly enraged about so much prejudice.
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Keya will also sit next to the elf, as she wants to observe him closer during the meal.
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
"Yes, indeed, I don't hope anything has happenend toher?"
Sense motive: 1d20 + 1 ⇒ (18) + 1 = 19
when he responds that he really is the one
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
And Keya raises hers to his, using the proper etiquette. As the host hasn't arrived yet, she starts to wander what is going on. After a bit of talking with the Trade Prince, she will join Sir Terramor and the elf.
"Good evening, a pleasure to meet you, Keya," she introduces herself, trying to get a sense of the elf.
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Keya shrugs, "maybe, it is just, whatsoever." and seems unsure what to add. Exposing someone without further proof might not be the best idea - these thoughts run through her head. "So how is the trade in Qadira going, I hope Abadar is pleased with your ecent ventures?" keeping an eye on the elf.
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Studying the elf, Keya tries to discern, what or who he might to be. Responding to the Trade Prince greetings formally, she asks him: "May I ask you, Prince Aaqir, have you met him," nodding into the elf's direction, "before? Ity is like deja-vu, as if I have met him at another place before, but I cannot really place it. Might also be totally worng and I am just imagining it."
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Approaching Aaqir, Keya greets him respectfully, "it is a pleasure to meet you at this occasion Prince Aaqir al'Hakam." he greets him, trying to know the right way to address him.
Knpowledge nobility: 1d20 + 7 ⇒ (20) + 7 = 27
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
"I am ready," Keya responds, "and always prepared."
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Keya sits down, cross-legged as well. "Can you tell us a bit more about this person, what she likes and dislikes, topics to avoid. And, this sun rochid elixier, what is it used for?
Knowledge nobility: 1d20 + 7 ⇒ (19) + 7 = 26
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
But it's doing bludgeoning damage, where -1 does not apply. Gets complicated if something has DR against bludgeoning.
Witch 6 | AC 16 T 11 FF 15 | HP 44/44 | F +4 R +3 W +4 | Init + 11 | Perception +7
Checking in. Might still buy some stuff, haven't played her for ages.
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