Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2
Keri will tell stories of their adventures back in Absalom (omitting mission critical details as appropriate from the NDA). performance DC 15: 1d20 + 9 ⇒ (5) + 9 = 14 1.6 silver... Thanks for stepping in to save the day, Hmm!
Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2
Not wanting to keep missing, Keri slides to an open space and lets loose a pair of arrows. Comp Shortbow (piercing) vs purple: 1d20 + 9 - 1 + 1 ⇒ (17) + 9 - 1 + 1 = 261d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3 Deadly: 1d10 ⇒ 7
◆ Stride
Will Save vs Doom: 1d20 + 8 - 1 + 1 ⇒ (13) + 8 - 1 + 1 = 21
Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2
Keri moves and fires off a weak shot after a magical flourish of her bow to help turn the tide. Comp Shortbow (piercing) vs red: 1d20 + 9 - 2 + 1 ⇒ (2) + 9 - 2 + 1 = 101d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4 Deadly: 1d10 ⇒ 7 Will Save vs doom: 1d20 + 8 - 2 + 1 ⇒ (9) + 8 - 2 + 1 = 16 ◆◆ Loose Time's Arrow (All my allies (and me) within 30 feet are quickened. They can use the extra action only to Step or Stride).
Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2
Set with the task of demonic influences, Keri begins her tale of valiant deeds during the closing of the Worldwound. Courageous Anthem! Performance check to linger: 1d20 + 9 ⇒ (10) + 9 = 19 Three rounds! She targets the closest fiend with a pair of arrows. Comp Shortbow (piercing) vs red: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 131d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5 Deadly: 1d10 ⇒ 9 Comp Shortbow (piercing) vs red: 1d20 + 9 - 5 + 1 ⇒ (18) + 9 - 5 + 1 = 231d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6 Deadly: 1d10 ⇒ 10 So the Anthem lasts four rounds now (assuming a 23 hits)... will save vs doom: 1d20 + 8 ⇒ (1) + 8 = 9
Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2
Keri thinks about the demons she knows of. "Aha, Omox demons leave trails of slime..." First Religion Check: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2
fort save: 1d20 + 5 ⇒ (20) + 5 = 25 Not today, Pusk! With a grudge to settle, Keri begins her oratory chant and takes aim at the nasty hidden little creature who tried to slow her roll. ◈ Courageous Anthem Performance to linger: 1d20 + 9 ⇒ (4) + 9 = 13 Nope
Comp Shortbow (piercing) vs green: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 301d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7 Deadly: 1d10 ⇒ 9 Yeah, a crit!
Hitting with my strike does lengthen the Courageous Anthem from one round (on the linger fail) to two due to Martial Performance.
Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2
refocus on the way here Keri readies her bow. Seeing Chirrit hurt, she soothes his wounds. rank 1 soothe: 1d10 + 4 ⇒ (6) + 4 = 10 and a +2 status bonus to saves against mental effects for 1 minute
Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2
The wait. Warning. This dream is a little intense. Keri is a Goblinblood orphan...:
Keri's slumber leads to one of her most common dreams, if you want to call it a dream. She finds herself back in her childhood home, siting cross-legged in her bed. Comforting herself with one of her toys that her father made her. She can hear the muffled voices outside her door and they continue for some time, until the silence of the night is pierced by the town's warning bell. She can hear the quick shuffle of feet, quickly turning to boot scuffs in the hallway just outside her door. She gets up herself and slips on a pair of house shoes and flings the door open. Her oldest brother, Thereus rushes by - bow in hand, followed with fumbling steps by Theclin who is just a few years older than her. He is even still shorter than the bow he wields, but she knows he has been getting better with it (not as good as her, though - she thinks). Her father is already outside, calling out to the neighbors to fall in line when the screeching howls and chants enter the square just beyond the tree-line. The same square where just this morning Keri sat playing cards with her friends after pottery lessons. Before she can don the jerkin her father bought her for her sixth birthday or grab her carving knife, the screams commence... she recognizes her mother's among them. Her father's not long after... She awakens at once - as she usually does at that point in the dream - and looks about the room for familiar faces. Seeing her new adventuring party enjoying their slumber, she focuses on her own breathing and after a few long, calming ones, settles back into her bunk to await the Isle ahead.
Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2
Keri will soothe her own wounds, then Chirrit's -- and finishes up with good old-fashioned bandages for the kobold. rank 2 soothe for Keri: 2d10 + 8 ⇒ (6, 5) + 8 = 19
Assurance Medicine for Scheck treat wounds: 2d8 ⇒ (1, 6) = 7 ------------------------- Interested in the vision potions, she tries one. Occultism: 1d20 + 5 ⇒ (20) + 5 = 25
Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2
Unsure of her words, Keri aims at the minor threats. Comp Shortbow (piercing) vs orange (or blue): 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 132d6 + 1 + 1 ⇒ (1, 2) + 1 + 1 = 5 Deadly: 1d10 ⇒ 3
◆ Step ◆ Strike ◆ Strike If any of those shots hit, it extends the duration of Courageous Anthem by one round due to Martial Performance
Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2
Reflex: 1d20 + 10 ⇒ (2) + 10 = 12 Keri continues her twisted tale and tries to target the pest directly in front of her. Performance to linger: 1d20 + 9 ⇒ (14) + 9 = 23
Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2
Keri moves over to the rail, sees the creature and draws her bow. "Don't even try to board us!" she warns before launching into a tale of valor one of her brothers relayed about Qxal the Thorned Monarch. "Twas Wealday in mid-Gozren when our ship hit the shore of Bhopan..." Performance to Linger: 1d20 + 9 ⇒ (7) + 9 = 16 Courageous Anthem with Lingering Composition
Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2
"Hope someone has some lanolin for the callouses..." Keri gets to work. Crafting: 1d20 + 5 ⇒ (16) + 5 = 21
Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2
Keri hoists herself over the starboard rail to see the hole, humming a tune to heal her wounds. Acrobatics: 1d20 + 8 ⇒ (9) + 8 = 17 Use Hymn of Healing to regain 16 hp at some point, refocusing if I can...
Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2
reflex save: 1d20 + 10 ⇒ (2) + 10 = 12
Feeling bad for the monstrous whale, she'll move over to the railing and try to remove the harpoon carefully. Medicine to remove: 1d20 + 8 ⇒ (20) + 8 = 28 ◆ Stride
Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2
Not much of a seafarer, Keri will try to use her guile to position the pulleys for the rigging for faster maneuvering. crafting (w/aid crit) to Fortify: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 She'll then take a look at the behemoth approaching. medicine: 1d20 + 8 ⇒ (17) + 8 = 25
Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2
Keri has Assurance (Medicine) for a 17 if Chirrit needs it. 2d8 ⇒ (3, 2) = 5. While we are waiting, she can also give him fast healing 4 for 4 rounds (Hymn of Healing). I can top Coracle off the same way - refocusing each time.
Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2
"Understood, mutiny is the gravest enemy on the high seas." Keri scans the horizon. perception: 1d20 + 8 ⇒ (15) + 8 = 23 Also, if we need more healing between combats, Keri has Assurance-Medicine for an automatic 2d8 healing.
Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2
A tad bit shaken, Keri will draw her bow and fire at the red shark-head. Then she'll try to patch up her fellow bard. Comp Shortbow (piercing) vs red: 1d20 + 9 - 1 ⇒ (4) + 9 - 1 = 121d6 + 1 ⇒ (6) + 1 = 7 Deadly: 1d10 ⇒ 8 Battle Medicine vs Gnimish: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 262d8 ⇒ (3, 4) = 7 ◆ Draw bow
Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2
"Huh, well hello everyone. I am Keriassa of Isger - proclaimer of the deeds of Erastil, but you can call me Keri for short." As she sees others starting to stir, she stands up and grabs her bow. "It looks like we are going to find out why they invited us here..."
Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2
A lone Isgeri woman steps into the room, seemingly the first one to arrive. She finds a place to sit and leans her bow against the wall, running her finger along the taut string as she lets go. A few moments later, she starts to tap her foot - impatient to start and awaiting the next to arrive.
Human Bard 3| HP 32/32| Fort +5 Ref +10 Will +8 | AC 20 | Perc +8 | Focus Pt 2/3| Hero Pt 0| Bard Spells 3/3 1/2
Hey all, looking forward to this. 2 glyphs as well, but looks like we are more than covered. Mechanically, Keri is an archer bard with Multifarious Muse (Warrior and Maestro). Soothe and Assurance (Medicine) -- including battle medicine for use in a pinch |
