Yeti Savage

Keraptis's page

Organized Play Member. 50 posts (57 including aliases). No reviews. No lists. No wishlists. 1 alias.


RSS

Dark Archive

James Jacobs wrote:
Well, I guess I was hoping by calling them a specific KIND of radish, and thus implying that those radishes are rare, that it would have been a bit more high-adventure.

I'm playing up the fact that they are rare and expensive, like saffron (a part of a flower that can be worth more than its weight in gold).

Dark Archive

Mistral wrote:

Amazing, Keraptis! Great stuff!

That Ulgurtastra looks sweet...

My wife made the figures! She took a few sculpture classes and offered to help.

Dark Archive

Arrinomack wrote:
Awesome! Really nice work. How long did it take to build it?

It took a couple of weeks working on it at night. Cutting, folding, cutting, folding...

Dark Archive

Having completed Champions Belt, I thought I would upload a few pictures from the session. I had built an arena (WorldWorksGames) for the game.

Champions Belt pictures

Dark Archive

Build your own, like these guys did.

http://www.wired.com/geekdad/2009/04/diy-gamer-build/

Dark Archive

We use a little magnetic whiteboard with magnets. The magnets have strips of whiteboard glued to them, upon which we write the characters names. We have some others with Allies, Opponent, Enemy, etc permanently marked on them.

We don't mark the initiative number, just place the markers in order. When someone delays, they delay until before or after another, there is no reason to remember the original initiative number after the board is set-up.

As the character are on magnets, their marker just slides into place. Quick and easy. Everyone can see who is next, and a player works the board, freeing the DM up for everything else.

It is the same as the combat tracker, but we made our own.

Dark Archive

KnightErrantJR wrote:
I like traits, but I think they work better as being something detailed in the adventure paths or Pathfinder specific sourcebooks, rather than in the core RPG book.

There should be general traits, racial traits, and faith traits in the core RPG book, and then campaign specific traits detailed in the adventure paths.

I am more in favor of traits at first level and leave the feats as they are.

Dark Archive

Almost here.....!

Salt Lake City, UT here. Next year I'll have to Gen Con to pick up the final in person, and maybe get it signed...:)

Dark Archive

James May wrote:
Whatever you do, do not use dry erase markers on this! I picked up the wrong marker by accident and now mine has a huge ugly green boat drawn on the square side. My friends laugh at me each time I use it. Dry erase markers do not come off by any solvent I could get my hands on commerically. But I really loved it until I ruined it.

Use a wet-erase marker over the top of the dry erase, then erase. If there is still a trace of the dry erase marker, just repeat. The sooner you do this the better.

I had a player use a blue dry erase marker on my mat, and this trick worked great. There is not any sign of the dry erase remaining.

Dark Archive

The Spellcraft skill lists INT as the key ability in the skills table (5-4) page 54, and in the text description (page 63). The character sheet at the back lists DEX as the key ability.

Dark Archive

Psion wrote:


There are some folks who like the saga way of doing things. I, for one, do not.

The saga-fied skill system works for shortcuts for quick statting of NPCs. But I find the lack of flexibility for PCs unacceptable.

I am one of those who really liked the saga skill method. Mind you that is the only thing I liked from saga. My group used it for a campaign and it worked great.

The 15th level wizard who rode the same horse everywhere actually became a decent rider by the end of her career, instead of not knowing how to ride at all after all that time on horseback.

I understand your concern though. If you wanted a character with a little bit of skill in this and little in that, especially trained only skills, there wasn't really a way to do that. Even with that downside, I still prefer it.

Now for PF skills, the method outlined is just a shorthand method of the current 3.5 skill system, with the added trained skills at even levels. Still digesting it and undecided about it...

Dark Archive

I knew my players would never go along with Kaurophon as written, so I changed the Starry Mirror to dump the players out onto Occipitus instead of into the ancient vault. In addition, the Alek on the other end wasn't Alek, but rather was Kaurophon himself. The players realized that Alek wasn't acting exactly normal during the trip through Occipitus. I had used Alek quite a bit previously so this NPC was familiar to the PC's already.

Dark Archive

Molech wrote:


I think Hommlet is less iconic than Saltmarsh -- though by precious little. "The Sinister Secret of Saltmarsh" takes place in Saltmarsh and is one of the greatest of all time. ToEE is among THE greatest of all time but Hommlet is just the village nearby. In 1E it was even two separate adventures. Hommlet was creepy 1978. It was, what, '85 that ToEE finally came out -- D&D was different by then; you can't call it a true sequal to Hommlet.

-W. E. Ray

I would have to disagree for the simple reason that Saltmarsh was never much more than a name and a brief description. Hommlet was described, mapped, keyed, populated, and brought to life in T1. It actually took up more space than the adventure did.

Dark Archive

I built my own combat pad back when 3.5 debuted. It is simply a dry erase/magnet board, the magnets I built from sheet styrene and magnets, and it looks very similar to the actual combat pad (though when I built it I had not yet seen the commercial pad). It cost about $12 - $15 all told, so the combat pad is indeed a good deal.

When a character delays or readies, it is really quick to scoot their magnet over. Everyone can see the board, so everyone knows when their turn is and how soon it is coming up. It makes combat quicker and initiative is a breeze. One of the players runs the board, so that is one less thing for the me (the DM) to keep track of.

I'm a fan...

Dark Archive

They will be cutting one core race for sure, and replacing it with another, though which ones was not released. They did say that the cut race will appear in the first supplement released.

Dark Archive

I have to admit that I wasn't thrilled about the announcement of the release of 4th edition. I still have too many 3.5 edition campaigns that I want to run!

That being said, every edition of the game has been better then the previous version (in my opinion). If they continue the trend, then 4th will be the best yet.

Dark Archive

Wow, thanks for all the suggestions.

I checked out all the various suggestions. Eyebite, I think the Spiderwick Chronicles look great, but are just a bit beyond her fluency yet. I will keep these in mind for when she is ready.

Rambling Scribe, the Rainbow Magic series looks perfect. They might be a touch on the easy side, but that isn't an issue. She already loves faeries and princesses, so these will go over very well. I checked my my library, and it has a host of these, so even better! The Franny K. Stein books also look perfect. Lloyd Alexander's Prydain novels are outside her ability, but I've been looking for a bit more advanced books to read to her every night, and these look like they might entertain me as well.

kessukoofah, checking my library, they have a large number of Animorph books available, but little information about them. I'll have to take a walk down there and check them out, thanks for the suggestion.

Thoth-Amon, Tunnels looks good, but again I think just a touch advanced. I'll keep this one for the future as well.

DMFTodd, my daughter chews through Magic Treehouse like candy. The Deltora Quest books look excellent, we will have to get one from the library to see if she can handle it. Where were all these great children's fantasy books when I was a lad?

Locke1520, she loves Junie B. Jones, and avidly reads every one she can get.

Jian Le, The Circle of Magic Quartet is likely beyond her yet, but I'll keep these in mind, same with Lilith's suggestion Dealing with Dragons series.

Thanks all for the suggestions! My daughter already has an insatiable love of reading, and I'd love to see that include fantasy and sci-fi. It looks likes there is so much more available these days. Thanks again all...

Dark Archive

My daughter is 6 and starting first grade, though she reads like a 3rd grader. Any suggestions on fantasy/sci-fi books for such a young reader? Strong female lead characters would be a plus.

Thanks!

Dark Archive

1 person marked this as a favorite.
Pokemage wrote:

Hi there! I used to read Dungeon magazine a lot in the earlier years(between Issues #45-#92) and I was looking for some old adventures. I don't run a group myself, but the adventures are good reads, and heck, you never know what might happen!

I have "Challenge of Champions II", but I can't find the other "Challenge of Champions adventures" anywhere, since they aer all in old back-issues. Could someone tell me where I can get the issues, or if that's impossible(the issue with the original Challenge of Champions is probably out of print now), maybe someplace I could get the adventures themselves?

I loved the puzzle-style of "Challenge of Champions II" and really wanted to see the others in this series. Thanks!

There are some in newer Dungeons as well and should still have back issues available...

IssueNumYearVal AdventureName
58 1996 Challenge of Champions
69 1998 Challenge of Champions II
80 2000 Challenge of Champions III
91 2002 Challenge of Champions IV
108 2004 Challenge of Champions V
138 2006 Challenge of Champions VI

Dark Archive

I am excited about the common koa-toa and the uncommon whips. I have a 8 of the old harbinger ones, but have been aching for new, better sculpted ones. Nice!

Dark Archive

James Sutter wrote:


Actually, we're looking into doing just that, including ads/catalogues in each package that gets shipped from our warehouse. Presumably, that would include Pathfinder as well. So one way or another, news will still reach your doorstep. :)

I just received an order from Paizo that had a 30 page catalog ("Spring Catalog 2007") thrown in with my order. I liked the catalog. Someone had also dropped an item card booster in the order as well, but I ain't sending it back! :)

Dark Archive

I am still considering a subscription to Pathfinder. What will the adventure layout be similar too? I can't stand the new format that WotC has adopted for its adventures.

Dark Archive

Booo! Hissss! I actually have every issue of Dungeon, and probably have enough adventures that I have not used yet to still keep me going for another 5 years or so, but this still is massively disappointing. I look forward to getting my magazines in the mail every month, and I will miss them terribly. While Pathfinder looks great, the price may keep me from getting it....

...sigh...

Dark Archive

Yes it does. From the 3.5 FAQ:

Does the bonus from Melee Weapon Mastery (Player’s
Handbook II, 81) stack with bonuses from Weapon Focus
and Weapon Specialization?
Yes. A character with Weapon Focus (longsword), Weapon
Specialization (longsword), and Melee Weapon Mastery
(slashing) would have a +3 bonus on attack rolls and a +4
bonus on damage rolls with longswords, and a +2 bonus on
attack and damage rolls with all other slashing weapons.

Dark Archive

Byron Zibeck wrote:

- Greyhawk : 22

- Forgotten realms : 15
- Eberron : 10
- Dark sun : 3
- Spelljammer :
- Ravenloft : 3
- Dragonlance : 4
- Al-Qadim : 1
- Maztica :
- Kara-Tur :
- Oriental adventures / settings : 1
- Mystara :
- Midnight :
- Ptolus : 4
- Iron kingdoms : 2
- Scarred lands :
- Homebrew : 7
- Wilderlands of High Fantasy/City State of the Invincible Overlord: 1
- Birthright : 2
- The Styes: 1
- Council of Wyrms (v.3.5): 1
- Planescape: 1
- Freeport: 1

1 up for GH, and 1 for Birthright...!

Dark Archive

Lilith wrote:


Tactics usually end up in the author comment section, but putting them in their own section is a neat idea. :)

I like the tactics sections that Dungeon magazine includes with encounters and thought that would be a great enhancement to the stat blocks. I did notice the author comments but thought that was for something else. Great site...!

Dark Archive

Lilith wrote:

Hey, Keraptis, wanna do some teamwork and get a searchable Dungeon adventure DB online? You provide the data, I provide the interface to it?

The database is currently online, though not available to the public. I am in the process of making it available, hopefully by the end of this week it will be at a point where it is usable.

I like the NPC stat block DB you put together, very excellent! A tactics section would be a nice bonus.

Dark Archive

Talon wrote:


Could you do another search for older (non-3.0/3.5) planar adventures? Thanks!

Sure, here is every adventure marked as planar ( I added The Jackel's Redemption from 95 as well).

IssueNum MonthName YearVal AdventureName AdventureLen LevelLow LevelHigh StartPage PageCount AdventureLocalDesc SystemAbbrev CategoryName CampaignName
43 September/October 1993 Into the Silver Realm 21 8 12 52 76 Planar AD&D 2E Standard Forgotten Realms
55 September/October 1995 Umbra 31 6 9 18 76 Planar AD&D 2E Standard Planescape
60 July/August 1996 Nemesis 27 9 12 32 76 Planar AD&D 2E Standard Planescape
72 January/February 1999 Deep Trouble in Telthin 18 10 12 28 90 Planar AD&D 2E Standard Any Setting
84 January/February 2001 The Harrowing 41 15 15 22 144 Planar D&D 3E Standard Any Setting
95 November/December 2002 The Jackal's Redemption 19 9 9 21 98 Planar D&D 3E Standard Any Setting
100 July 2003 The Lich-Queen's Beloved 44 18 18 96 139 Planar D&D 3.5 Standard Any Setting
107 February 2004 Test of the Smoking Eye 34 10 10 38 76 Planar D&D 3.5 Adventure Path Any Setting
108 March 2004 The Iron Saytr 28 11 11 16 72 Planar D&D 3.5 Standard Any Setting
116 November 2004 Asylum 24 19 19 40 98 Planar D&D 3.5 Adventure Path World of Greyhawk
123 June 2005 Quicksilver Hourglass 26 30 30 56 106 Planar D&D 3.5 Standard Any Setting
128 November 2005 The Fireplace Level 21 14 14 72 106 Planar D&D 3.5 Campaign Arc Forgotten Realms
136 July 2006 Gates of Oblivion 17 18 18 66 98 Planar D&D 3.5 Standard Any Setting

Dark Archive

Talon wrote:

I'm currently searching for 3.0 or 3.5 adventures printed in dungeon magazine that include plane-hopping or take place entirely on other planes than the material plane. I'm especially (but not only) interested in ones that include any layer of the Abyss.

As my collection of dungeon mags isn't that great I can only recall the one in the first adventure path and the one with the Goristro demon and the King Kong-inspired magazine cover.

I'd be thankful for your help!

Here is what I have listed. The filter criteria was 3.0 or 3.5 and locale="Planar". I do have every adventure and every issue of Dungeon in my db, but there may be some missing if they were not flagged as Planar.

IssueNum MonthName YearVal AdventureName AdventureLen LevelLow LevelHigh CampaignID SeriesID StartPage EditorID PageCount CoverArtistID AdventureLocalDesc SystemAbbrev CategoryName CampaignName
84 January/February 2001 The Harrowing 41 15 15 2 1 22 9 144 25 Planar D&D 3E Standard Any Setting
107 February 2004 Test of the Smoking Eye 34 10 10 2 4 38 3 76 36 Planar D&D 3.5 Adventure Path Any Setting
108 March 2004 The Iron Saytr 28 11 11 2 1 16 3 72 32 Planar D&D 3.5 Standard Any Setting
123 June 2005 Quicksilver Hourglass 26 30 30 2 1 56 3 106 9 Planar D&D 3.5 Standard Any Setting
100 July 2003 The Lich-Queen's Beloved 44 18 18 2 1 96 1 139 46 Planar D&D 3.5 Standard Any Setting
136 July 2006 Gates of Oblivion 17 18 18 2 1 66 3 98 218 Planar D&D 3.5 Standard Any Setting
116 November 2004 Asylum 24 19 19 5 4 40 3 98 194 Planar D&D 3.5 Adventure Path World of Greyhawk
128 November 2005 The Fireplace Level 21 14 14 1 3 72 3 106 9 Planar D&D 3.5 Campaign Arc Forgotten Realms

Dark Archive

TwiceBorn wrote:

Damn, I have officially just lost the "privilege."

You are not the only one. My work has a very strict internet usage policy, even with the nasty clause "up to and including termination."

Internet usage is monitored and logged. Paizo would be a total no-no.

Dark Archive

Sorry about the format, I pasted it directly from a recordset.

Dark Archive

btirwin wrote:


Can you tell me how much the Drawmij's undersea apparatus cost? I seem to remember it being quite pricey, hence why the pc's in the adventure just borrowed the equipment. But I would like to give my group the opportunity to possibly purchase them if they want to.

Thanks again.

-Brian

The cost was 10,000 gp. Pricey, but cheaper then a Helm of Underwater Action. I'd recommend getting a copy of the issue so you can read the full description.

Here is a list of every underwater adventure:

AdventureName LevelLow LevelHigh CampaignID SeriesID IssueNum YearVal MonthName EditorID PageCount CoverArtistID AdventureLocalDesc SystemAbbrev CampaignName
The Deadly Sea 4 7 2 1 3 1987 January/February 4 64 23 Underwater AD&D 1E Any Setting
After the Storm 8 10 2 1 6 1987 July/August 4 64 45 Underwater AD&D 1E Any Setting
Intrigue in the Depths 4 7 2 1 12 1988 July/August 5 64 55 Underwater AD&D 1E Any Setting
The Draven Deeps' Menace 3 6 7 1 40 1993 March/April 5 72 108 Underwater AD&D 2E Dragonlance
Voyage of the Crimpshrine 3 5 14 1 59 1996 May/June 8 76 126 Underwater AD&D 2E Mystara
The Sunken Shadow 1 3 2 1 66 1998 January/February 9 76 25 Underwater AD&D 2E Any Setting
The Oracle at Sumbar 4 6 1 1 48 1994 July/August 5 76 89 Underwater AD&D 2E Forgotten Realms
Beauty Corrupt 4 5 2 1 63 1997 January/February 8 76 137 Underwater AD&D 2E Any Setting
The Maze of the Morkoth 4 6 2 1 70 1998 September/October 9 80 143 Underwater AD&D 2E Any Setting
To Walk beneath the Waves 3 5 2 1 77 1999 November/December 9 80 25 Underwater AD&D 2E Any Setting
Lear the Giant King 9 11 2 1 78 2000 January/February 9 104 148 Underwater AD&D 2E Any Setting
Peer Amid the Waters 1 2 2 1 78 2000 January/February 9 104 148 Underwater AD&D 2E Any Setting
Deepstrike 6 8 2 1 78 2000 January/February 9 104 148 Underwater Stardrive Any Setting
The Akriloth 10 12 1 1 79 2000 March/April 9 88 152 Underwater AD&D 2E Forgotten Realms
Skulking Below 1 2 2 1 81 2000 July/August 9 96 157 Underwater AD&D 2E Any Setting
Seekers of the Silver Forge 15 15 2 1 125 2005 August 3 106 9 Underwater D&D 3.5 Any Setting

Dark Archive

Frozen DM wrote:
We just started "Secrets of the Soul Pillars" and I have to say, the opening encounter was brutal on my party.

We just finished Secrets of the Soul Pillars, and the assassin encounter was the most brutal yet. The encounter was very similar to the what you described.

The group was enjoying a celebratory lunch at the Tipped Tankard. The assassins entered, the sorcerer opened with Cone of Cold, covering the entire party and killing six other bystanders. The half-orc charged the still sitting cleric and with a powerful blow and sneak attack killed him outright. The female closed with the wizard and took him down to the negatives. The parties heavy hitters moved in and made short work of the assassins, though the sorcerer escaped.

The following assault on Ike Iverson went the other way.

Dark Archive

btirwin wrote:

There was a Dungeon adventure several years ago (before d20 i.e. 2nd edition AD&D) in which the party was hired to explore underwater using special underwater equipment akin to deep sea diving suits. Can anyone tell me, which Dungeon issue this was?

Thanks.

-Brian

It was Dungeon #77, Nov/Dec 1999. "To Walk beneath the Waves," by W. Jason Peck. Levels 3-5. Looking in the issue the device was called Drawmij's Undersea Apparatus. It provided 24 hours of underwater breathing with no AC benefit, and in fact could not be worn over armor heavier than chain. No movement penalties or hindrances.

Dark Archive

JwT wrote:

Can anyone help me find such a beastie! I am looking for one in soft format - preferrable Excel. And if it has ALL TSR products then yay, but at this point I'd settle for one convering all D&D put out by TSR.

Thanks!

An online version can be found here.

Another listing here

Dark Archive

Drego Morthain wrote:

My PC's have managed to burn down the Lucky Monkey... unbelievable. A few well placed fireballs from a necklace of fireballs tossed into the upper windows set the place on fire fairly readily.

My PC's also torched the Lucky Monkey, though it wasn't intentional. I saved the plotline by having the inn catch slowly. The PC's then fought through a burning building with smoke providing concealment for everyone. The stone cellar was mostly protected from the flames and heat.

It turned out to be an exciting session.

Dark Archive

Keno wrote:
Does anyone know of a similar index for Dragon?

Take a look at the Dragondex:

[url]http://www.aeolia.net/dragondex/[/url]

Dark Archive

S.Baldrick wrote:
S.Baldrick wrote:
Still waiting for it here in Utah although I don't rely expect it to arrive for another week or so.
I was pleased to find mine in my mailbox yesterday.

Another Utah subscriber here, and I have not received mine yet. I'm hoping for Friday so that I can take it with me on my weekend trip...

Dark Archive

I've only done a few models so far, but the players loved them. Mine were straight forward. The first prop I created was a battlemap for the umber hulk encounter. I enlarged the map to 1" squares and printed it out using a large format color printer.

The second model I created was for the Kuo-toa shrine. I enlarged the maps to 1" squares, printed them out, and glued them to stiff cardboard and then assembled them into sections. The problem that I ran into with this model is the characters all ran under the platform and it was hard to move the miniatures. If the the levels would have been a bit further apart it would have been better.

I also created a battlemap for the tax riot scene using the same method.

Dark Archive

Saern wrote:
I stuck with my opinion and he made the item, but it took such a huge amount of downtime that it cost them some advantages in the story line since they were busy for so long making items.

You calculated the caster level correctly. The caster level requirement is 3X the enhancement bonus, or the minimum caster level of the special ability, whichever is higher. See page 286 of the DMG (3.5).

If you check wizards site, under rules of the game, Making Magic Items, Part 4, They give a specific example.

This snipit is from that article:
"To create a +2 keen longsword, a character must have a caster level of at least 10th, which is the higher of the two prerequisites. This item would be priced as a +3 magic weapon, but the caster level prerequisite is still 10th, not 9th (as it would be if the weapon's actual enhancement bonus was +3)."

Dark Archive

Lance Schroeder wrote:

Having creation myths, relations between the gods, outlook of the clergy towards other faiths, etc fleshed out would be pretty cool. Maybe try to go into the history of the different pantheons (Suel, Flan, etc) before they merged into the current conglomeration, and what happened when the pantheons and their followers collided.

I can only wish though. I just hope it isn't in the same format as 'Deities and Demigods', with stat blocks taking up half the page count.

I could not agree with this more. Not having seen the Green Ronin product, I was hoping it would be similar to how the old 2E Book of Priestcraft detailed each faith for the best setting ever produced, Birthright.

Dark Archive

Some of the back issues of Dungeon magazine have a bonus subscriber only adventure in them. Do the back issues available in the Paizo store have these in them, or are they the retail version of the magazine (sans bonus)?

Thanks!

Dark Archive

Lilith wrote:
That's the point here, people - if want something to be better, give suggestions on how you think it could be better. Don't just say "it sucks" and be done with it. There's nothing useful in being negative.

The original poster did not just drop a "suck" and leave it at that, he indicated what he did not like about each set of maps, what maps he liked, etc. Perhaps the title of the post could have been a little less harsh, but the post itself was fine.

As for Kyle's reply, his reaction went overboard. If you are going to produce work for publication, no matter how incredible of a job you do, there will always be those who hate it, and will say so. If you don't not have a thick enough skin to take the criticism, then don't publish. Learn what you can from the feedback. Try to handle criticism more like a professional next time.

Back to the topic at hand. The maps for Shut-In could have been better. The problems I had with them wer that they were too dark. The background design for the maps on the right was cluttered and distracting. I really disliked the design used for the stairs. It looks odd and where you have two sets of stairs near each other it gets confusing.

What I did like about the maps was the inclusion of furnishings, rugs, the little detail items. The background of the main floor was nice.

Dark Archive

Excellent, I love OOTS!

Dark Archive

We are one session into Life's Bizarre, playing from the magazines.

Kynan O'Breck - Dwarf wizard (evoker)
Bulney Brost - Dwarf fighter
Joryn Brost - Dwarf rogue
Kathyl O'Breck - Dwarf cleric of Moradin
Brother Aodh - Dwarf monk
Dwergal Karghammer - Dwarf bard (outcast son of a local noble family).

All dwarves, my group does this kind of thing all the time. It does make the group origins quite easy though.

Dark Archive

My first character was a 1st edition ranger named Justinian. This was back in late 1979 and I was 10 years old. The 2d8 hit die at 1st level, the druid and magic-user spells, tracking, and the damage bonus to a considerable list of monsters were all draws, but it was the list of really neat special followers in the DMG that clinched it for me.

Justinian pulled Wave from White Plume Mountain and also recovered on seperate occassions a ring of elemental command (water) and a DM designed amulet with additional water powers. The DM ruled that this triplet together conferred additional powers when all worn together. A triplet existed for each of the elements, though this water set was the only one the group had.

Ah, memories...

Dark Archive

I find the SRD here to be a little more usable:

http://www.d20srd.org/

It's great if you use a laptop at your gaming table.

Dark Archive

Milkeshake wrote:

On which cover did this picture appear?

I've seen it before but I can't remember on which issue...

Issue #306 from 2003.

Shown here

Dark Archive

Chef's Slaad wrote:

why not make them cauldronites? It makes your job as a GM easier. You can introduce a lot of locations and npc's beforehand. And it will give you the opertunity to introduce more (and a wirder variety of plot hooks.

In addition it makes the events in the story more personal. The PC's are more motivated and have more at stake.

I had my PC's start out as Citizens of Cauldron. They were so incensed by the abduction of children from the Orphanage that they started investigating the crime before ever even meeting a cleric of Cuthbert.

Dark Archive

Timault Azal-Darkwarren wrote:
If the enemy has more hit points than the damage rolled, does this still damage the enemy for thiat amount?

No. The target either dies (if hit points are equal to or lower than the amount rolled) or is unaffected (more hit points).