Kendrosthenes's page

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While visiting Alaska a few years ago, I heard this said about guys there: "Alaskan Men - Where the odds are good, but the goods are odd."


A mash of goblins.

mash
Noun: A soft pulpy mass
British Slang: mashed potatoes
Older Slang: love or a love affair


Sorry if you've already answered this question elsewhere. . .

If you could take your husband to have dinner with two current or past writers (any genre), who would they be and why? If you could pick a restaurant anywhere in the world for the dinner, where would you go?


Sorry if you've already answered this question elsewhere. . .

If you could take your wife to have dinner with two current or past writers (any genre), who would they be and why? If you could pick a restaurant anywhere in the world for the dinner, where would you go?


If you could be a "celestial body" (in let's say 24 hours), how would you look to the naked eye?


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In case you missed it, here's a link to James Sutter's recent (May 2015) AMA on Reddit:

http://www.reddit.com/r/Fantasy/comments/36ia81/im_james_l_suttercocreator_ of_pathfinder/?sort=confidence

James, great job answering all those questions. You rock!


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Merisiel Sillvari wrote:
Kendrosthenes wrote:
Merisiel Sillvari wrote:
Kendrosthenes wrote:
Merisiel Sillvari wrote:

Thanks for proving my point that half-orcs are good at giving me reasons to hate them!

STAB

Did you hear the joke about the blind half-orc that walked into a bar?

Ummmm... nooooo?

...narrows eyes...

That was the joke.
You tell jokes like Seelah.

I am honored.


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Merisiel Sillvari wrote:
Kendrosthenes wrote:
Merisiel Sillvari wrote:

Thanks for proving my point that half-orcs are good at giving me reasons to hate them!

STAB

Did you hear the joke about the blind half-orc that walked into a bar?

Ummmm... nooooo?

...narrows eyes...

That was the joke.


1 person marked this as a favorite.
Merisiel Sillvari wrote:

Thanks for proving my point that half-orcs are good at giving me reasons to hate them!

STAB

Did you hear the joke about the blind half-orc that walked into a bar?


"Ewww. . .gross!”

"Soup's on!"

“Who remembers the range of my castration spell I just cast?"

"Hello, sweetheart!"

“This town is dead. <maniacal laugh>”

"Duck!!!"

"If necromancers aren't as powerful as Pharasma, may I be stuck down by a meteor."


1. Churrasco.
2. Appealing description
3. Pollo Guisado
4. Terribly bland description

If I enjoyed the Churrasco (and the service), I would definitely come back and try the Mojo Cerdo and the octopus salad.

Just a few questions/comments:

(1) Are the entrees in any particular order?

(2) Does "pegao" refer to rice and pigeon peas? If so, I'd recommend adding "pegao" and its meaning to one of the entree descriptions.

(3) I'm not a fan of seeing "Spanish Rice" on a Puerto Rican menu. Could you say, instead, "Puerto Rican Rice" or "Rice Pilaf"?


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James Sutter wrote:


I try to put 'em down quick. It's more humane.

Time passed...

At Paizo, poor Cosmo stayed mute
After James of wordsmith repute
Climbed in the rhyming ring
And became "Lim’rick King"
Which he held for three years. . .the brute.

Three years, you say? Indeed, my friend
Against no man did he defend
No opponents arose
To attempt to depose
The Limerick King Without End.

But, Sutter was humble, sincere
He sought no fame, no souvenir
He remained himself—James
With so many acclaims
No need for a rhyming career.


James Sutter wrote:
Kendrosthenes wrote:
James Sutter wrote:

I think that writing in multiple genres is really fun, and helps broaden you as an author. Heck, I enjoy writing in other mediums as well--in addition to gaming and fiction, I write a ton of music, and just wrote part of a Pathfinder comic. Variety keeps things exciting! That said, there's no question that I think I'll always have science fiction and fantasy as my main fare. Everything's better with a solid dose of weirdness. :)

James,

1. In the near future, do you have plans to write a novel set outside of the Pathfinder universe?
2. If so, where would the story take place--in a setting of your own imagination or somewhere else?
3. Would the genre be fantasy, general fiction, or science fiction?
4. Would the main character be a hero or a villain?

(My apologies if you've already answered these questions somewhere else.)

Yup! I actually just finished up a first draft of a creator-owned YA fantasy novel. It's a teenage lesbian romance about two ballerinas who fall through into a magical world that's totally empty except for this old woman and a bunch of weird little creatures that get reshaped by human thought. It's waaaay different than anything I've written before, and it's felt good to stretch out a bit.

As for whether the characters are heroes or villains... that would be telling, wouldn't it? :)

Great to hear, James! I'll keep an eye out for that book.


James Sutter wrote:
Kendrosthenes wrote:
James Sutter wrote:
I know EXACTLY who should play Salim in a Death's Heretic film! I'd want it to be Naveen Andrews, the actor who played Sayid on LOST. He was definitely an inspiration for the character.

Instead of Naveen Andrews to play Salim, what about:

1) Oded Fehr
2) Aidan Turner
3) Diego Luna
4) Misha Gabriel Hamilton
5) Ryan Guzman

You'd make a heck of a casting director! If Naveen were busy, I think the first three would be great. 4 and 5 are probably good too, but they seem a little too white to me. ;)

I should have added earlier, to be clear: I meant no disrespect to Naveen Andrews. He was very good in Lost.

Other actors for consideration--after Naveen--could be Ranveer Singh, Hrithik Roshan, and Sameer Dattani.

Since you ixnayed Misha and Ryan, so much for Theo James, Ben Barnes, and Joe Manganiello.


James Sutter wrote:
Kendrosthenes wrote:
James Sutter wrote:

Believe it or not, I've actually always enjoyed writing erotica, and my first-ever editing gig was a zine some friends and I created while still in college called "Penitalia: Literary Erotica at the University of Washington," which featured all work by students and faculty. Though I hadn't sold any straight-up erotica in years, when Shanna started talking about the project, I thought it sounded like a blast, and was extremely excited to be invited. (I actually wrote two stories--the other one is about a bunch of female astronauts on a mission to mars. Still hoping to sell that one somewhere at some point. :)

So might there be a "Fifty Shades of Golarion" some day? :-)

I'm sure there already is, somewhere... Rule 34!

Most...perturbatory. LOL


James Sutter wrote:

Believe it or not, I've actually always enjoyed writing erotica, and my first-ever editing gig was a zine some friends and I created while still in college called "Penitalia: Literary Erotica at the University of Washington," which featured all work by students and faculty. Though I hadn't sold any straight-up erotica in years, when Shanna started talking about the project, I thought it sounded like a blast, and was extremely excited to be invited. (I actually wrote two stories--the other one is about a bunch of female astronauts on a mission to mars. Still hoping to sell that one somewhere at some point. :)

So might there be a "Fifty Shades of Golarion" some day? :-)


James Sutter wrote:
I know EXACTLY who should play Salim in a Death's Heretic film! I'd want it to be Naveen Andrews, the actor who played Sayid on LOST. He was definitely an inspiration for the character.

Instead of Naveen Andrews to play Salim, what about:

1) Oded Fehr
2) Aidan Turner
3) Diego Luna
4) Misha Gabriel Hamilton
5) Ryan Guzman


1 person marked this as a favorite.
James Sutter wrote:

I think that writing in multiple genres is really fun, and helps broaden you as an author. Heck, I enjoy writing in other mediums as well--in addition to gaming and fiction, I write a ton of music, and just wrote part of a Pathfinder comic. Variety keeps things exciting! That said, there's no question that I think I'll always have science fiction and fantasy as my main fare. Everything's better with a solid dose of weirdness. :)

James,

1. In the near future, do you have plans to write a novel set outside of the Pathfinder universe?
2. If so, where would the story take place--in a setting of your own imagination or somewhere else?
3. Would the genre be fantasy, general fiction, or science fiction?
4. Would the main character be a hero or a villain?

(My apologies if you've already answered these questions somewhere else.)


For articles on rites of passage into manhood, visit The Art of Manliness and search for the term "rite of passage".

Several of the articles say that a rite of passage should include three phases: (1) separation, (2) transition, and (3) reincorporation.

One idea would be to hold a scavenger hunt during the convention, which only your son would complete. You could specify a number of tasks and items he would have to obtain within a certain amount of time. (Luckily you have enough time to recruit help.) At the end of the hunt, he would return to his family and share his experience.

Another option would be to ask your son what kind of rite of passage he wants.

Please be sure to give us an update on what happens. What a great idea this is!

P.S. Kudos to you and your wife for being so supportive of your son and his interests.


stjohnmccloskey wrote:
I dunno if this means Kendros is fully done, or is ok with being done if we're frustrated. because I'm not frustrated.

I was definitely not frustrated with the game. Unfortunately, I do have to quit because I cannot devote the time like I had wanted. =(

By all means, don't let my departure stop you from continuing. Good luck...and have fun!


Please see the discussion thread for an important out of game message.


Ciretose and Stjohn: I apologize for the long delay in posts over the last couple of weeks. I have been distracted with real life issues (relatives are staying with me for at least a month and work is much busier). Sadly I have not been able to devote as much time to studying the rules and responding appropriately. To be fair to both of you, I would like to graciously bow out of the Rise of the Runelords - New Player Edition PbP. I really enjoyed building two (!) characters and the beginning of the game, and it upsets me to have to leave. I encourage you to find another newbie who could benefit from your guidance like I did. You gave me a wonderful introduction to Pathfinder, which made me want to continue learning the rules.

Thank you again for your patience and guidance. I look forward to running into you online in the future!

Respectfully,
Kendros

P.S. Until you are able to find one or more players, please use Belor and Trin as backup characters. Their stats should all be available in their profiles.


Jies Redtome wrote:

sure thing kendros, but is your bonus +0? I would imagine it being higher, and you didnt mark it in the check! :)

Ahh, I understand now! Thanks for correcting me, Stjohn. I left out Belor's +4 skill bonus. Belor's Knowledge (Nature) check should have read this instead: 1d20 + 4 = (7) + 4 = 11

That means Belor could identify the creatures as goblins. Will he always have to make the same skill check to identify creatures as goblins, or will that be automatic from now on?


stjohnmccloskey wrote:
And as for belor's knowledge check, to use a knowledge skill you have to have ranks in that skill. There are a few skills you can't use untrained, although your question is very valid :)

One of Belor's trained skills is Knowledge (Nature) so that's why I rolled his skill check. Trin, on the other hand, does not have that skill, and I figured she wouldn't be successful at her roll. If Belor or Trin use an untrained skill, I will be sure to mention it. I'm glad you checked, Stjohn. I do want to know if I make a mistake or should explain why I take a certain action/roll/etc.


Happy New Year!!


1. Kendros rolls a perception check for Belor and adds his +6 Perception skill bonus: 1d20 ⇒ 10 + 6 = 16

2. Kendros rolls initiative for Belor and adds his +3 initiative bonus: 1d20 ⇒ 3 + 3 = 6

3. Kendros rolls a perception check for Trin. The skill is untrained, however. Kendros adds a +1 Perception skill bonus to the roll: 1d20 ⇒ 17 + 1 = 18

4. Kendros rolls initiative for Trin and adds her +6 initiative bonus: 1d20 ⇒ 17 + 6 = 23

Ciretose: I will try to be descriptive when I roll so you know how I am calculating the results. If you're not sure how I came up with something, let me know. I think I'll learn the rules better if I force myself to provide an explanation.


Belor's and Trin's character sheets are updated, and I believe they are complete to the best of my knowledge. I will fill in the rest as we go along. Thanks again for all your advice, Ciretose and Stjohn.


stjohnmccloskey wrote:

Belor is strong and agile. He'll do lots of damage, be accurate, and hard to hit. intelligence of 10 means he's about average intelligence. Not stupid, but not particularly bright either. A charisma of 8 means he's probably a bit gruff, or doesn't much get along with people, isn't used to their company, etc.

As for trin, 10 and 9 are not low scores. 10 is average, so being at 9 is so little below average I wouldnt think it's noticeable. I wouldnt do anything particularly different to roleplay it :)

Trin should not have 2 hit points. At first level you get your full hit dice. That means that Trin should have 6+CON modifier. 2 hitpoints would be trouble!

You're not limited to class skills, however when you place a rank into a class skill, you get an extra +3 in that skill, so generally it's a good idea to give the class skills a rank. Also, you're not limited to using skills you have ranks in! If you didn't put ranks in stealth that doesn't mean you're incapable of trying to be quiet, you just use your dexterity modifier. :)

Merry Christmas / Happy Hannukah!

Stjohn, I'm glad to hear that 9 and 10 are considered average rather than subpar scores. I am not so worried now. I'm also glad to know that Belor and Trin can use other skills besides their class skills. With Trin's high CHA bonus, she will have to try using Intimidate sometime.

I miscalculated BOTH Trin's and Belor's starting HP scores. Yikes! I re-read the rules and it does say that a "creature gains maximum hit points if its first Hit Die roll is for a character class level." However, I didn't see where the rules say to add the CON modifier to the HP score. Do you know where that's buried?


This is a follow-up to my previous message.

I believe the traits/bonuses listed below are missing from the character sheets. How should I account for them?

Belor Goodwin:
1. Human Racial Trait - an additional skill rank at first level
Ranger Class Features.
2. Favored Enemy (Ex) bonuses - +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them.
3. Track (Ex) bonuses - A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.
4. Wild Empathy (Ex) bonuses - The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

Trin Sunwell:
1. Gnome Racial Traits:
(a) + 4 size bonus on Stealth checks
(b) Low-Light Vision
(c) +4 dodge bonus to AC against monsters of the giant type
(d) +1 to DC of any saving throws against illusion spells that they cast
(e) DC for spell-like abilities
(f) +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes
(g) +2 racial saving throw bonus against illusion spells or effects
(h) +2 racial bonus on Perception skill checks
(i) +2 racial bonus on Craft or Profession skills of their choice
2. Sorcerer Class Features - Laughing Touch (# of uses per day (3 + Cha bonus))


Belor's and Trin's profiles include everything I entered or anything the character sheet calculated. An item with an "@" (ampersand) indicates a blank field. Should I be able to complete those remaining fields now?

This has been helpful working on two characters. I think I've learned more than I would have if I had had only one character.

In game terms, what does it mean that Belor has STR 18 and DEX 16? What about his INT 10 and CHA 8 scores? How will I see those ability scores come into play later on?

In game terms, what does it mean that Trin has CHA 19, INT 10, and WIS 9? How should I roleplay those low ability scores?

How vulnerable will Trin be having 2 hit points?

For either Belor or Trin, could I have selected other skills to take advantage of their high ability scores, or was I limited to their class skills?


ciretose wrote:

Off the top (I'll look at more later)

You didn't include your AC bonus from armor.

On the sheet I sent where the armor slot is, if you put the AC bonus and the Armor check penalty in it will calculate it for you. So for you, with scale mail your normal AC should be 18 (3 dex, 5 armor) but you will take a -4 armor check penalty.

In addition on the sheet there are check boxes next to skills for you to check off your class skills. If you do, it will add the +3 bonus for class skills. It also should be adding in the bonuses from ability scores and I don't see those either.

Speaking of armor, if you are wearing scale mail, your movement is reduced to 20.

I should probably spend more time RTFM. Sigh. I'm glad I have your help reviewing my sheet. It looks like it's calculating the AC correctly. The AC now reads 18.

In the Skills section, I did not enter a "1" in the Ranks column, but I did select the Class checkbox. Now the sheet calculates these new totals:

Knowledge: Nature = 4
Perception = 6
Stealth = 3
Survival = 6

Do those totals seem correct now? I was wondering why the totals only seemed to reflect the ability score modifiers. Doh!

I had not entered Belor's speed in the sheet, but it's now 20.

How should I complete the Class Recorder row? Under HD, what do I enter? Under Class Name I put "Ranger". What should I type for BAB and Skills? I entered +2 for Fort, +3 for Ref, and +2 for Will, and 1 for Level. Is that correct?

What should I put for Favored Class? Do you recommend Goblin or Human?

I will update Belor's profile information once everything is correct.


Dang! I missed a lot. Thanks for your review, Ciretose. Could I email the completed forms to you? I'll update them based on your comments before I do. If you'd rather I upload them somewhere, please suggest a place.


stjohnmccloskey wrote:

Kendros, i have never heard anyone say good heavens before! hahaha

"Good heavens!" is an expression my grandma used to say all of the time. I didn't even stop to think about it when I typed it. Too funny! LOL


Belor's and Trin's information is updated based on their character sheets. The only thing I couldn't calculate is initiative. The character sheets have a lot of blank boxes, but I'm hoping they'll get filled in later (assuming they do).

If anything is incorrect, do let me know. (Ciretose: At some point, I'd like to review the completed sheets with you to make sure I understand why the sheet calculated what it did.) I will not cheat so any errors are purely the result of me not understanding the rules or overlooking something.

I updated the map. (I like it!)


Stjohn, good heavens! You did not give off the wrong vibe. All of your suggestions--and Ciretose's--have been greatly appreciated. I never considered flavor until you guys started bringing it up. I do have a lot to learn! I will definitely work on my roleplaying...and not just focusing on the numbers. Clearly this game and my learning will benefit from your advice.

I'm glad there will be a wizard AND a sorcerer in our party so I can compare the two.

I keep getting more excited each day (even if I don't show it). This is going to be fun!


ciretose wrote:

You do only get 2 first level spells, not three. The charisma bonus applies to how many times you can cast spells per day.

A sorcerer knows fewer spells and learns them later, but they can use any spell they know as long as they have casting slots available. This is why it is easier for new players, as you don't need to figure out as many spells and you don't have to worry as much about "saving" a specific spell for a specific situation.

When you pick spells, make sure it is something you could see yourself using for a long time. I personally wouldn't take protection from evil at this point, as the cleric already has it, but that is me personally.

Ask yourself "What is my character going to do often." and look for spells that will help you do that. For example, color spray is great, so long as the enemy isn't in melee with a friend as it effects friends as well as enemies.

Right now that is your only offensive option, period. That could be a problem. You can get a bow, you can get acid splash, etc...there are a number of ways to go. But you need to think about what you want your character to be doing if a fight breaks out.

Also, why did you select the arcane bloodline? Not a criticism, I'm just trying to understand your character concept.

How about Magic Missile and Sleep for the 1-level spells? The sorcerer usually will be casting offensive spells from a distance. I'll pick up a club in case someone comes within range.

I was trying to pick spells based on Treantmonk's guide. If your experience is different, however, please let me know.

I chose the arcane bloodline purely based on this sorcerer guide. I wasn't considering a character concept, but have been focusing on the mechanics of building a character. Having a concept makes sense, though. How about the Fey bloodline instead? I might have more fun with that one.


ciretose wrote:
As to equipment, I would really recommend spending some time on the player guide for the AP. It will give you a good sense of the flavor and about why you are there. I don't want to give anything away by making suggestions one way or another. I'm actually really glad StJohn has come in to help in that regard, since as a GM it would be hard not to "cheat" with advice like that.

Ciretose: Since this is a learning game, please feel free to respond to any of my questions as a player and not necessarily as the GM (just mark them as such). Ultimately, I want to learn the "best practices" of good players.

So when I asked about some of the equipment I was going to buy "for flavor"--such as waterskin or bedroll--would you (as a player) buy those same items? In your experience, what do most GMs suggest?


stjohnmccloskey wrote:

I'm also going to pick up a wizard as our fourth just to get a utility caster, because it's REALLY hard to play utility as a sorcerer. I'll do a little bit of battlefield control and buffing, but I'm thinking that his role in combat may be minimal? I dunno. god now im thinking about changing my mind again haha :P

sewing needle & soap for flavor reasons?

Stjohn: Suggestions noted.

Play whatever you want. I'm fine with whatever you decide. I'm just here to learn the rules (mostly).

Yes, sewing needle and soap is purely for flavor. If no player usually does that, then I'll cross those things off and get something else more relevant.


Please check these options for my sorcerer and let me know what you think (or if I missed something):

Skills:
Spellcraft
Use Magic Device
Knowledge (arcana) (class)

Bloodline:
Arcane

Feats:
Toughness OR Improved Initiative OR Combat Casting (which one?)
Eschew Materials (class)

Arcane Bond (Su): Familiar

Spells
0-level
Detect Magic
Read Magic
Light
Open/Close

1-level
Color Spray
Protection from Chaos/Evil/Good/Law
Mage Armor (Cha bonus)

Spell-like abilities
Dancing Lights
Ghost Sound
Prestidigitation
Speak with Animals

Question: Should I pick different spells for the 0-level spells than what my sorcerer is given as spell-like abilities, or should I pick some of the same ones?

Equipment
2d6 ⇒ (1, 1) = 2 x 10 gp = 20 gp

Backpack = 2 gp
Bedroll = 1 sp
Chalk, 1 piece = 1 cp
Flint and steel = 1 gp
Mirror, small steel = 10 gp
Sewing needle = 5 sp
Candle (5) = 5 cp
Rations, trail (5 days) = 25 sp
Waterskin = 1 gp
Soap (1 lb) = 5 sp

How is the above list?


Per Stjohn's recommendations, here is my ranger's updated equipment list:

Scale mail = 50 gp (30 lbs)
Falchion = 75 gp (8 lbs)
Longbow = 75 gp (3 lbs)
Arrows (40) = 2 gp
Backpack = 2 gp
Bedroll = 1 sp
Chalk, 1 piece = 1 cp
Grappling hook = 1 gp
Rope, hemp (50') = 1 gp
Torch (2) = 2 cp
Flint and steel = 1 gp
Waterskin = 1 gp

The ranger still has a little left over in case he needs to purchase something else.

(Yes, you can refer to me as "he". You're also welcome to shorten my name to "Kendros". . .just not "Ken". =D )


Ciretose: What do you think of the equipment list below for my ranger?

Chainmail = 150
Greataxe = 20 gp
Shortbow = 30 gp
Arrows (40) = 2 gp
Backpack = 2 gp
Bedroll = 1 sp
Lamp, common = 1 sp
Chalk, 1 piece = 1 cp
Grappling Hook = 1 gp
Rations, trail (5 days) = 25 sp
Rope, hemp (50') = 1 gp
Torch (2) = 2 cp
Flint and steel = 1 gp
Waterskin = 1 gp

In order to afford arrows and everything else on the list, I had to purchase chainmail instead of breastplate, and a greataxe instead of a greatsword. Do you prefer we purchase those adventuring items (for flavor) or stick to armor and weapons? Am I missing anything?


I'm glad I'm on the right track using Treantmonk's guide. I'll add these skills to my list: Handle Animal, Climb, Swim.

Per your suggestion, I'll make my feats Power Attack and Quick Draw (good catch!).

To use the dice roller, reply to any message and type "dice" and "/dice" (using square brackets) and the dice you want to roll. You can even preview the result by clicking Preview.

For example, 4d6 would be: 4d6 ⇒ (1, 6, 2, 5) = 14.

So handy! It's no wonder Ciretose suggested using a forum thread rather than email to run the game.


ciretose wrote:

What stjohn said.

Also, you may want to use this auto calculating character sheet.

You will still have to type the numbers into your alias, but this will automatically move your bonuses for you and auto calculate your skills, AC and some other things.

Very helpful, in my experience.

For someone like me, that auto calculating character sheet is extremely helpful. I'm glad you suggested it, Ciretose. I may double check some of the results with you and Stjohn once I'm done.

The style of ranger I'm going for is Treantmonk's "switch hitter". I'm trying to build my ranger based on his suggestions. These are the four of seven skills I've selected: Perception, Survival, Stealth, and Knowledge (Nature). Should I pick three more skills or place the three remaining skills ranks in those? Which skills do you recommend? How do players decide which ones to select?

The feats I've chosen are Power Attack and Cleave. Are those fine? My ranger will be using a two-handed sword primarily, but eventually will be firing a bow and then switching to a two-handed sword.

Equipment
5d6 ⇒ (5, 5, 5, 4, 4) = 23 x 10gp = 230 gp

What is the recommended order for buying equipment? Armor > weapons > misc? What equipment do you recommend I purchase?


Elondor wrote:
If you guys want more players to make it a 3-4 player party and save some headache as far as upkeep on multiple characters, I'd be down to play. I don't mind filling any roles needed, but I would gravitate more toward playing a ninja or magus if possible.

Elondor: I would prefer limiting the number of players for now. Thanks for your interest, though!


</emotion on>
Ciretose: Before I continue, let me thank you for volunteering to be the GM and teach me the Pathfinder rules. Since you could be doing a hundred other things, I appreciate you taking the time to do this.

Stjohnmccloskey: Thanks for also offering to help teach a newbie how to play Pathfinder.

</emotion off>

I believe I'm ready to pick skills and select feats for my ranger. (I'll work on my sorcerer later.)

Skills: How do I determine how many skills I can select at level 1? Do I get favored enemy, track, and wild empathy...and that's it? Can I choose only skills listed on page 64? For my ranger, I get 6 skill ranks (+ no bonus) at level 1. What does that mean, and how do I show that on my character sheet?

Feats: How many feats do I get at level 1?

(You can refer me to the rulebook for additional reading.)


Ciretose wrote:
Kendrosthenes wrote:

My human ranger will be Shoanti instead of Varisian/Azlanti. Here are his updated stats:

STR 18 (includes +2 human bonus)
DEX 16
WIS 14
CON 14
INT 10
CHA 8

My sorcerer will be a gnome instead of a halfling. Here are her updated stats:

CHA 19 (includes +2 gnome bonus)
DEX 14
CON 13 (includes +2 gnome bonus)
INT 10
WIS 9
STR 8 (includes -2 gnome decrease)

I think you forgot to add your +2 human bonus and your +2 Dex/Cha -2 Strength racial modifiers for your halfling. Otherwise it looks good.

You may want to go ahead and make the alias accounts and put the stat sheet in there for skills and such, as well as buying equipment. Once you've done that I'll set up a campaign and we'll go from there.

I totally forgot about the racial bonuses until you reminded me. I'll update their aliases with that information.


stjohnmccloskey wrote:

Hey! I dunno if this is still up for discussion or not, but I'd love to get in on this and help. I've played 3.5 for ages, and Pathfinder ever since Wotc went 4e and pathfinder came out. I'd love to get into play by post, so if you wanted, i'd love to jump in and help you with any rule issues Kendrosthenes!

If you have your heart set on solo then no worries, but I'd love to help, and of course I'd love to learn a bit about PbP!

Stjohnmccloskey: The tribe has voted . . . you are welcome to join Ciretose and me on this crazy adventure. (Since he is the GM, I'll let him have the final say on approving your participation.) Having another player provide assistance and answer questions does make a lot of sense. Which classes would you be interested in?

Ciretose: Are you cool with having another player join us? You, Twiggs, and Draxxan clearly think it would be in my best interest to invite a second player. That sounds fine with me.


Since this will be a learning game, I'd prefer not inviting someone else just yet. (For interaction, I agree with you and Twigs that more people would be better.)

My human (Varisian/Azlanti) ranger's name will be Iozif Bardson. Here is how I placed his stats:

STR 16
DEX 16
WIS 14
CON 14
INT 10
CHA 8

My halfling sorcerer's name is Kalem Brownlock. Here is his stat placement:

CHA 17
DEX 14
CON 11
INT 10
WIS 10
STR 9

Do you agree with the placement for both characters? Are the races fine?


I'm looking forward to playing, too!

Here are the die results:

4d6 ⇒ (4, 6, 1, 6) = 16
4d6 ⇒ (4, 6, 6, 1) = 16
4d6 ⇒ (4, 5, 3, 5) = 14
4d6 ⇒ (2, 1, 3, 5) = 10
4d6 ⇒ (3, 1, 4, 1) = 8
4d6 ⇒ (6, 2, 1, 6) = 14

4d6 ⇒ (2, 3, 2, 5) = 10
4d6 ⇒ (6, 2, 5, 6) = 17
4d6 ⇒ (3, 5, 1, 3) = 11
4d6 ⇒ (3, 3, 4, 1) = 10
4d6 ⇒ (1, 2, 6, 1) = 9
4d6 ⇒ (3, 6, 4, 4) = 14

Which set would be best for the ranger?

Based on those results, should I choose a different class for the second character? I'm not committed to the wizard so if there's another one you'd recommend, do let me know.


Ciretose: I was trying to avoid looking like an idiot when I suggested exchanging emails with someone rather than going out and joining a group. However, the more I think about your idea, the more I like it. I guess if I can get over looking like a total newb in a public thread, then I should have no problems later in a small, private group.

Having adventures in/around Sandpoint would be perfectly fine with me. Heck, I'm even willing to shoot boars just to level.

What second character would you recommend? Is a wizard OK?