Merisiel Sillvari wrote:
I am honored.
1. Churrasco.
If I enjoyed the Churrasco (and the service), I would definitely come back and try the Mojo Cerdo and the octopus salad. Just a few questions/comments: (1) Are the entrees in any particular order? (2) Does "pegao" refer to rice and pigeon peas? If so, I'd recommend adding "pegao" and its meaning to one of the entree descriptions. (3) I'm not a fan of seeing "Spanish Rice" on a Puerto Rican menu. Could you say, instead, "Puerto Rican Rice" or "Rice Pilaf"?
James Sutter wrote:
Time passed... At Paizo, poor Cosmo stayed mute
Three years, you say? Indeed, my friend
But, Sutter was humble, sincere
James Sutter wrote:
Great to hear, James! I'll keep an eye out for that book.
James Sutter wrote:
I should have added earlier, to be clear: I meant no disrespect to Naveen Andrews. He was very good in Lost. Other actors for consideration--after Naveen--could be Ranveer Singh, Hrithik Roshan, and Sameer Dattani. Since you ixnayed Misha and Ryan, so much for Theo James, Ben Barnes, and Joe Manganiello.
James Sutter wrote:
Most...perturbatory. LOL
James Sutter wrote:
So might there be a "Fifty Shades of Golarion" some day? :-)
James Sutter wrote: I know EXACTLY who should play Salim in a Death's Heretic film! I'd want it to be Naveen Andrews, the actor who played Sayid on LOST. He was definitely an inspiration for the character. Instead of Naveen Andrews to play Salim, what about: 1) Oded Fehr
James Sutter wrote:
James, 1. In the near future, do you have plans to write a novel set outside of the Pathfinder universe?
(My apologies if you've already answered these questions somewhere else.)
For articles on rites of passage into manhood, visit The Art of Manliness and search for the term "rite of passage". Several of the articles say that a rite of passage should include three phases: (1) separation, (2) transition, and (3) reincorporation. One idea would be to hold a scavenger hunt during the convention, which only your son would complete. You could specify a number of tasks and items he would have to obtain within a certain amount of time. (Luckily you have enough time to recruit help.) At the end of the hunt, he would return to his family and share his experience. Another option would be to ask your son what kind of rite of passage he wants. Please be sure to give us an update on what happens. What a great idea this is! P.S. Kudos to you and your wife for being so supportive of your son and his interests.
stjohnmccloskey wrote: I dunno if this means Kendros is fully done, or is ok with being done if we're frustrated. because I'm not frustrated. I was definitely not frustrated with the game. Unfortunately, I do have to quit because I cannot devote the time like I had wanted. =( By all means, don't let my departure stop you from continuing. Good luck...and have fun!
Ciretose and Stjohn: I apologize for the long delay in posts over the last couple of weeks. I have been distracted with real life issues (relatives are staying with me for at least a month and work is much busier). Sadly I have not been able to devote as much time to studying the rules and responding appropriately. To be fair to both of you, I would like to graciously bow out of the Rise of the Runelords - New Player Edition PbP. I really enjoyed building two (!) characters and the beginning of the game, and it upsets me to have to leave. I encourage you to find another newbie who could benefit from your guidance like I did. You gave me a wonderful introduction to Pathfinder, which made me want to continue learning the rules. Thank you again for your patience and guidance. I look forward to running into you online in the future! Respectfully,
P.S. Until you are able to find one or more players, please use Belor and Trin as backup characters. Their stats should all be available in their profiles.
Jies Redtome wrote:
Ahh, I understand now! Thanks for correcting me, Stjohn. I left out Belor's +4 skill bonus. Belor's Knowledge (Nature) check should have read this instead: 1d20 + 4 = (7) + 4 = 11 That means Belor could identify the creatures as goblins. Will he always have to make the same skill check to identify creatures as goblins, or will that be automatic from now on?
stjohnmccloskey wrote: And as for belor's knowledge check, to use a knowledge skill you have to have ranks in that skill. There are a few skills you can't use untrained, although your question is very valid :) One of Belor's trained skills is Knowledge (Nature) so that's why I rolled his skill check. Trin, on the other hand, does not have that skill, and I figured she wouldn't be successful at her roll. If Belor or Trin use an untrained skill, I will be sure to mention it. I'm glad you checked, Stjohn. I do want to know if I make a mistake or should explain why I take a certain action/roll/etc.
1. Kendros rolls a perception check for Belor and adds his +6 Perception skill bonus: 1d20 ⇒ 10 + 6 = 16 2. Kendros rolls initiative for Belor and adds his +3 initiative bonus: 1d20 ⇒ 3 + 3 = 6 3. Kendros rolls a perception check for Trin. The skill is untrained, however. Kendros adds a +1 Perception skill bonus to the roll: 1d20 ⇒ 17 + 1 = 18 4. Kendros rolls initiative for Trin and adds her +6 initiative bonus: 1d20 ⇒ 17 + 6 = 23 Ciretose: I will try to be descriptive when I roll so you know how I am calculating the results. If you're not sure how I came up with something, let me know. I think I'll learn the rules better if I force myself to provide an explanation.
stjohnmccloskey wrote:
Merry Christmas / Happy Hannukah! Stjohn, I'm glad to hear that 9 and 10 are considered average rather than subpar scores. I am not so worried now. I'm also glad to know that Belor and Trin can use other skills besides their class skills. With Trin's high CHA bonus, she will have to try using Intimidate sometime. I miscalculated BOTH Trin's and Belor's starting HP scores. Yikes! I re-read the rules and it does say that a "creature gains maximum hit points if its first Hit Die roll is for a character class level." However, I didn't see where the rules say to add the CON modifier to the HP score. Do you know where that's buried?
This is a follow-up to my previous message. I believe the traits/bonuses listed below are missing from the character sheets. How should I account for them? Belor Goodwin:
Trin Sunwell:
Belor's and Trin's profiles include everything I entered or anything the character sheet calculated. An item with an "@" (ampersand) indicates a blank field. Should I be able to complete those remaining fields now? This has been helpful working on two characters. I think I've learned more than I would have if I had had only one character. In game terms, what does it mean that Belor has STR 18 and DEX 16? What about his INT 10 and CHA 8 scores? How will I see those ability scores come into play later on? In game terms, what does it mean that Trin has CHA 19, INT 10, and WIS 9? How should I roleplay those low ability scores? How vulnerable will Trin be having 2 hit points? For either Belor or Trin, could I have selected other skills to take advantage of their high ability scores, or was I limited to their class skills?
ciretose wrote:
I should probably spend more time RTFM. Sigh. I'm glad I have your help reviewing my sheet. It looks like it's calculating the AC correctly. The AC now reads 18. In the Skills section, I did not enter a "1" in the Ranks column, but I did select the Class checkbox. Now the sheet calculates these new totals: Knowledge: Nature = 4
Do those totals seem correct now? I was wondering why the totals only seemed to reflect the ability score modifiers. Doh! I had not entered Belor's speed in the sheet, but it's now 20. How should I complete the Class Recorder row? Under HD, what do I enter? Under Class Name I put "Ranger". What should I type for BAB and Skills? I entered +2 for Fort, +3 for Ref, and +2 for Will, and 1 for Level. Is that correct? What should I put for Favored Class? Do you recommend Goblin or Human? I will update Belor's profile information once everything is correct.
Belor's and Trin's information is updated based on their character sheets. The only thing I couldn't calculate is initiative. The character sheets have a lot of blank boxes, but I'm hoping they'll get filled in later (assuming they do). If anything is incorrect, do let me know. (Ciretose: At some point, I'd like to review the completed sheets with you to make sure I understand why the sheet calculated what it did.) I will not cheat so any errors are purely the result of me not understanding the rules or overlooking something. I updated the map. (I like it!)
Stjohn, good heavens! You did not give off the wrong vibe. All of your suggestions--and Ciretose's--have been greatly appreciated. I never considered flavor until you guys started bringing it up. I do have a lot to learn! I will definitely work on my roleplaying...and not just focusing on the numbers. Clearly this game and my learning will benefit from your advice. I'm glad there will be a wizard AND a sorcerer in our party so I can compare the two. I keep getting more excited each day (even if I don't show it). This is going to be fun!
ciretose wrote:
How about Magic Missile and Sleep for the 1-level spells? The sorcerer usually will be casting offensive spells from a distance. I'll pick up a club in case someone comes within range. I was trying to pick spells based on Treantmonk's guide. If your experience is different, however, please let me know. I chose the arcane bloodline purely based on this sorcerer guide. I wasn't considering a character concept, but have been focusing on the mechanics of building a character. Having a concept makes sense, though. How about the Fey bloodline instead? I might have more fun with that one.
ciretose wrote: As to equipment, I would really recommend spending some time on the player guide for the AP. It will give you a good sense of the flavor and about why you are there. I don't want to give anything away by making suggestions one way or another. I'm actually really glad StJohn has come in to help in that regard, since as a GM it would be hard not to "cheat" with advice like that. Ciretose: Since this is a learning game, please feel free to respond to any of my questions as a player and not necessarily as the GM (just mark them as such). Ultimately, I want to learn the "best practices" of good players. So when I asked about some of the equipment I was going to buy "for flavor"--such as waterskin or bedroll--would you (as a player) buy those same items? In your experience, what do most GMs suggest?
stjohnmccloskey wrote:
Stjohn: Suggestions noted. Play whatever you want. I'm fine with whatever you decide. I'm just here to learn the rules (mostly). Yes, sewing needle and soap is purely for flavor. If no player usually does that, then I'll cross those things off and get something else more relevant.
Please check these options for my sorcerer and let me know what you think (or if I missed something): Skills:
Bloodline:
Feats:
Arcane Bond (Su): Familiar Spells
1-level
Spell-like abilities
Question: Should I pick different spells for the 0-level spells than what my sorcerer is given as spell-like abilities, or should I pick some of the same ones? Equipment
Backpack = 2 gp
How is the above list?
Per Stjohn's recommendations, here is my ranger's updated equipment list: Scale mail = 50 gp (30 lbs)
The ranger still has a little left over in case he needs to purchase something else. (Yes, you can refer to me as "he". You're also welcome to shorten my name to "Kendros". . .just not "Ken". =D )
Ciretose: What do you think of the equipment list below for my ranger? Chainmail = 150
In order to afford arrows and everything else on the list, I had to purchase chainmail instead of breastplate, and a greataxe instead of a greatsword. Do you prefer we purchase those adventuring items (for flavor) or stick to armor and weapons? Am I missing anything?
I'm glad I'm on the right track using Treantmonk's guide. I'll add these skills to my list: Handle Animal, Climb, Swim. Per your suggestion, I'll make my feats Power Attack and Quick Draw (good catch!). To use the dice roller, reply to any message and type "dice" and "/dice" (using square brackets) and the dice you want to roll. You can even preview the result by clicking Preview. For example, 4d6 would be: 4d6 ⇒ (1, 6, 2, 5) = 14. So handy! It's no wonder Ciretose suggested using a forum thread rather than email to run the game.
ciretose wrote:
For someone like me, that auto calculating character sheet is extremely helpful. I'm glad you suggested it, Ciretose. I may double check some of the results with you and Stjohn once I'm done. The style of ranger I'm going for is Treantmonk's "switch hitter". I'm trying to build my ranger based on his suggestions. These are the four of seven skills I've selected: Perception, Survival, Stealth, and Knowledge (Nature). Should I pick three more skills or place the three remaining skills ranks in those? Which skills do you recommend? How do players decide which ones to select? The feats I've chosen are Power Attack and Cleave. Are those fine? My ranger will be using a two-handed sword primarily, but eventually will be firing a bow and then switching to a two-handed sword. Equipment
What is the recommended order for buying equipment? Armor > weapons > misc? What equipment do you recommend I purchase?
Elondor wrote: If you guys want more players to make it a 3-4 player party and save some headache as far as upkeep on multiple characters, I'd be down to play. I don't mind filling any roles needed, but I would gravitate more toward playing a ninja or magus if possible. Elondor: I would prefer limiting the number of players for now. Thanks for your interest, though!
</emotion on>
Stjohnmccloskey: Thanks for also offering to help teach a newbie how to play Pathfinder. </emotion off> I believe I'm ready to pick skills and select feats for my ranger. (I'll work on my sorcerer later.) Skills: How do I determine how many skills I can select at level 1? Do I get favored enemy, track, and wild empathy...and that's it? Can I choose only skills listed on page 64? For my ranger, I get 6 skill ranks (+ no bonus) at level 1. What does that mean, and how do I show that on my character sheet? Feats: How many feats do I get at level 1? (You can refer me to the rulebook for additional reading.)
Ciretose wrote:
I totally forgot about the racial bonuses until you reminded me. I'll update their aliases with that information.
stjohnmccloskey wrote:
Stjohnmccloskey: The tribe has voted . . . you are welcome to join Ciretose and me on this crazy adventure. (Since he is the GM, I'll let him have the final say on approving your participation.) Having another player provide assistance and answer questions does make a lot of sense. Which classes would you be interested in? Ciretose: Are you cool with having another player join us? You, Twiggs, and Draxxan clearly think it would be in my best interest to invite a second player. That sounds fine with me.
Since this will be a learning game, I'd prefer not inviting someone else just yet. (For interaction, I agree with you and Twigs that more people would be better.) My human (Varisian/Azlanti) ranger's name will be Iozif Bardson. Here is how I placed his stats: STR 16
My halfling sorcerer's name is Kalem Brownlock. Here is his stat placement: CHA 17
Do you agree with the placement for both characters? Are the races fine?
I'm looking forward to playing, too! Here are the die results: 4d6 ⇒ (4, 6, 1, 6) = 16
4d6 ⇒ (2, 3, 2, 5) = 10
Which set would be best for the ranger? Based on those results, should I choose a different class for the second character? I'm not committed to the wizard so if there's another one you'd recommend, do let me know.
Ciretose: I was trying to avoid looking like an idiot when I suggested exchanging emails with someone rather than going out and joining a group. However, the more I think about your idea, the more I like it. I guess if I can get over looking like a total newb in a public thread, then I should have no problems later in a small, private group. Having adventures in/around Sandpoint would be perfectly fine with me. Heck, I'm even willing to shoot boars just to level. What second character would you recommend? Is a wizard OK? |