Male Human Monk 2
On my turn I'll flurry! 1d20 + 3 ⇒ (1) + 3 = 4 to hit for 1d6 + 3 ⇒ (5) + 3 = 8 damage And 1d20 + 3 ⇒ (4) + 3 = 7 to hit for 1d6 + 3 ⇒ (2) + 3 = 5 damage And I'll stunning fist my 1st attack so that he'll be stunned till my next turn DC15 to save Well that was a whole bucket of suck, so I then 5' step to k6
Male Human Monk 2
Byron and Vulgar, you two flank the door and Pixie and I will block whatever comes thru! said in a whisper not a shout and then I move to be one square back from the door that the noise came from... so that whatever is coming thru can step into the room. And if I can, I ready an attack for whatever comes thru
Male Human Monk 2
Sorry guys... was playing Skyrim and then had the family over for New Years eve movie-a-thon... *Kellic joins Vulgar in the pursuit* If there had been a chance I would have suggested using the wand of healing on the half ogre so that we had him in the fight with us... any chance of that?
Male Human Monk 2
*Kellic pays little attention to the man on the floor and keeps his eye on what he thinks is a huge bat on the roof! He fires his skiriken at it.* 1d20 + 4 ⇒ (10) + 4 = 14 to hit for 1d2 + 3 ⇒ (2) + 3 = 5 damage That's not that jackass who attacked us earlier is it? If it is, Pixie, make you self useful and cut his throat!!!
Male Human Monk 2
Alright you lucky bastards, gather round while I try to figure this thing out *Kellic takes the wand of cure light wounds and plays around with it, tapping Byron on the head as he does so* Use magic device 1d20 + 5 ⇒ (13) + 5 = 18 for 1d8 + 1 ⇒ (8) + 1 = 9 healing Dam it! Hold on, I think I've got it now... Use magic device 1d20 + 5 ⇒ (18) + 5 = 23 for 1d8 + 1 ⇒ (8) + 1 = 9 healing the DC to use the wand is 20 Ahh! There we go... anyone else need healing? Vulgar? Let me try this thing on myself... since those dam skeletons seemed to be holding a grudge against me for some reason. It was almost like they had it set in their minds that all doors should be opened quietly and kicking down a door and gaining surprise was so far beyond them that they felt a need to punish me for their own lack of creative thinking... but that couldn't be true... could it? Anyway, if the stealth thing is the way you all prefer to go, then I can do that too. *Looks down at the fancy new weapons his friends have* It seems to be working out well enough for you! Now let see if I can heal myself a bit... Use magic device 1d20 + 5 ⇒ (15) + 5 = 20 for 1d8 + 1 ⇒ (7) + 1 = 8 healing on Kellic
Male Human Monk 2
*Kellic lands like a cat and springs again at the door, this time noting that its a pull door and not a push, and pulling it open* Never give up! Never surrender! There is no way, with a 19 Dex, monk training and maxed acrobatics that a 10 on a strength check would result in being flung backwards... do you even know how physics work? At most he came to an abrupt stop. Now come on DM, start putting some real effort into this!
Male Human Monk 2
*Kellic leans in close to the door and his eyes squint with concentration* I can't hear anything, but there is something... a presence I have not felt since... There are undead on the other side!!! Cry HAVOK!!! *Kellic kicks open the door and moves to engage the first thing he sees* 1d20 + 3 ⇒ (7) + 3 = 10 Strength to kick open the door. Kellic gains the ability to detect undead!
Male Human Monk 2
Kellic will tumble to 5H and attack 1d20 + 8 ⇒ (7) + 8 = 15 acrobatics to avoid the AoO 1d20 + 5 ⇒ (5) + 5 = 10 to hit 1d8 + 3 ⇒ (4) + 3 = 7 damage Son of a..! That dam thing is fast... But worse is the fact that while we were sitting there watching the elf play with a rock, that man was dying! Oh the humanity! Why were these men joined at the hip?
Male Human Monk 2
DM Krallek wrote:
No, the con based thing is so that you know the dc save is basednon it's con. If we drain it's con the dc goes down. :)
Male Human Monk 2
*Kellic wakes up from his nap, having dozed off while the rest of the group stood around watching the elf play with the floor for an HOUR!* Now can we check the other room? I wonder what the elf has over the others that they remain so close to him at all times? They are like new born pups, afraid to stray too far from their mothers teet... But i do not think it is cowardess, for the dwarf bravely charges into battle. It is as if some strange other worldly power has control over them, making them think that being apart will do them harm. And while i agree that we need to stay together because enamies could be close, they will not even open two doors at the same time, even when all are still within sight and ear shot. I wonder if they are like this in town? Do they share a room at the inn? A bed? Or perhaps that is it... Could it be..? I shall have to keep a close watch on these ones. Perception to check out the room before entering it. That water might be a trap? 1d20 + 8 ⇒ (5) + 8 = 13
Male Human Monk 2
*Kellic shakes his head in disgust and goins up with the group, making sure not to step in the urine that each of his party members got on the floor when they collectively wet their pants at the idea of being more than ten feet apart* Metagame much? how do you keep an idiot in suspense?: I will tell you tomorrow
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