Female Elf Rogue (Unchained) / 3
The red shrugs and speaks quietly... Sylvan:
I think it would help to know why the tower was built. Just to play 'Devil's Advocate', what if, for an extreme example, the tower was built to trap some form of abyssal creature that had destroyed the artifact and was trying to rend time apart for its own purposes? That being said, a giant clocktower built with stones fixed with a ground up scared artifact and plunked down square on a holy site of one who is purported to be able to reshape the World on a whim? This building's construction was definitely not accidental. She gives a small head tilting nod towards the woman and continues. Sylvan: If I were in her place I would be doing something quite similar. However, bringing this tower down is going to have consequences; no matter the reason it was built. I, for one, would prefer to not be caught with my trousers around my ankles when the aftermath hits; so if we have time, we should try and figure out what that might be.
Female Elf Rogue (Unchained) / 3
The red just gives a chuckle and a wicked grin at the axe-man's comment then addresses the issue. From what I am reading, and I could be wrong, the portals change color with each person passing through it. Red goes up, blue goes down. So long as we pay attention to the color of the portal we should be okay to all just go up so long as we wait for the portals to shift colors. We should probably alternate between armored and ranged for our order through. Best way to find out is to just hop through. I doubt they all turn one color, but we may want to designate two who go down just in case it does.
Female Elf Rogue (Unchained) / 3
Kat looks over at Tarek, If we want to alternate which red portal to use, we should make sure our heavy hitters go first. Izzy and I should not go together and since El has some knowledge of healing, you and he should not go together, either. Other than that, we should hurry as it sounds like a party is about to start.
Female Elf Rogue (Unchained) / 3
Alternate? Orderly fashion? She looks at the others and shakes her head, Anyone got an idea? The red racks her brain thinking of any type of correlation between the words and the symbols while searching the room.: Knowledge (Dungeoneering): 1d20 + 8 ⇒ (14) + 8 = 22
Female Elf Rogue (Unchained) / 3
Kat tries to quietly make her way closer to the gears before letting an arrow fly, paying more attention to their surroundings than the sack itself. Stuff:
Knowledge (Dungeoneering): 1d20 + 8 ⇒ (3) + 8 = 11
Attack: 1d20 + 6 ⇒ (4) + 6 = 10 Do the gears look like they could hold Kat's weight? DM: Has Kat's Linguistic skills been able to translate any of the gibberish spouted at them?
Female Elf Rogue (Unchained) / 3
Kat will flag each trap she finds before attempting to disable them: Disable Device: 1d20 + 11 ⇒ (10) + 11 = 21
Perception: 1d20 + 10 ⇒ (11) + 10 = 21 +14 to finding hidden things
Stealth: 1d20 + 12 ⇒ (9) + 12 = 21
Perception: 1d20 + 10 ⇒ (14) + 10 = 24 +14 to finding hidden things
Female Elf Rogue (Unchained) / 3
What kind of traps have you run in to so far? Kat will listen to the answer then make a sweep for things that might have gotten missed by untrained eyes, going as far as she can as quietly as she can. Tip Toes: Dungeoneering: 1d20 + 8 ⇒ (9) + 8 = 17 For Grig Perception: 1d20 + 10 ⇒ (17) + 10 = 27 +14 to find hidden things or hear conversations
Female Elf Rogue (Unchained) / 3
The red, disgusted with the onslaught of halitosis, draws a hidden blade and attempts to drive it somewhere very, very painful in the pudgy fool instead of continuing to make a pincushion of the overgrown dog. All while wearing a Cheshire grin and blithefully mocking the merchant with his inability to handle his blade well enough to stick a female properly; and all connotations and innuendo that could be tacked on to the jibe, usually with rude gestures. with the Things: Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Female Elf Rogue (Unchained) / 3
Kat decides to ignore the flailing fat man squealing like a stuck pig, dodging out of the way of his attempt to go after the "delicate flower" of the group and concentrates fire on the overgrown mutt. Squeeee: Acrobatics: 1d20 + 10 ⇒ (18) + 10 = 28
Female Elf Rogue (Unchained) / 3
The red slips up for a better position and takes careful aim before announcing her presence. Stuffs: Sense Motive: 1d20 + 8 ⇒ (9) + 8 = 17 Pildy
Damage: 1d8 ⇒ 3
Female Elf Rogue (Unchained) / 3
Kat nods and slips through the door, ready to find anything pertinent or out of the ordinary. She will search the ships rooms as thoroughly as possible before moving on to the next one, refusing to let locks get in her way. Rolls: Stealth: 1d20 + 12 ⇒ (18) + 12 = 30
Female Elf Rogue (Unchained) / 3
Kat gets back up on her crate and takes stock. She then attacks the sailor on the far right, hoping to whatever god will listen that she doesn't come in the crossfire as that magic arrow entanglement took more out of her than it apparently seems. Ready: Sense Motive: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d8 ⇒ 7
Female Elf Rogue (Unchained) / 3
Rinse and repeat: Attack: 1d20 + 6 ⇒ (9) + 6 = 15 So the roof is acting as soft cover? Thought I had moved her far enough back and elevated (yay boxes) that it would be a straight shot. If not, the soft cover penalty will have to be added. Damage: 1d8 ⇒ 8 Oh sure, NOW I make a good damage roll.
Female Elf Rogue (Unchained) / 3
Kat hops up on a crate to best use her longbow's range and tries to knock off one of the roof attacker: Attack (Longbow): 1d20 + 6 ⇒ (19) + 6 = 25 Aiming for rooftop attacker so not including penalties for shooting into melee or soft cover.
Acrobatics: 1d20 + 10 ⇒ (11) + 10 = 21 In case I get an AoO when I move.
Female Elf Rogue (Unchained) / 3
Kat will remain as hidden and observant as possible and relays what information she can remember about their destination as they walk: Stealth: 1d20 + 12 ⇒ (18) + 12 = 30
Female Elf Rogue (Unchained) / 3
Kin'zu brings her fingers to lips and whispers something too softly for most ears to hear. As she brings her hand down, palm up and away from her, four small wisps of light appear. The wisps dance around her for a moment before descending into the pit. They will not stay for long, but it should be long enough to illuminate the pit and whatever is inside. If one disappears while the other stays then it has found an entrance or opening. As for me, I wish to return and examine the petroglyphs we passed. I would advise using the wisps to your advantage while they stay, I cannot call upon them many times a day. Stuffs: Kin'zu will cast Dancing Lights and instruct it to illuminate and explore the pit. She will then use her own Darkvision to return to the petroglyphs and start examining them. Perception: 1d20 ⇒ 2 Untrained, apparently; if possible would like to take 10 Linguistics: 1d20 + 4 ⇒ (17) + 4 = 21
Female Elf Rogue (Unchained) / 3
Kin'zu rests a hand lightly on an uninjured area of his arm and cocks her head to the side in silent question, offering her healing skills but deferring if he would prefer to invoke Sarenrae instead. Stuffs: If Gabriel does not Channel Positive Energy or use one of his own healing spells, Kin'zu will use Cure Light Wounds. Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Female Elf Rogue (Unchained) / 3
With a sigh Kat readies her bow and hops up on the table closest to her to remove obstacles in her line of sight and attempts to only disable, picking her target as the healthiest one directly engaged with either Havelockk or Caoilte. Bring It: Presuming the target to the be one directly under Caoilte Attack: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19 [OOC] +6 BA -4 for shooting into melee, presuming no soft targets due to elevated stance No idea why the previous OOC isn't taking, it is formatted correctly Damage: 1d8 ⇒ 7
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