Koriah Azmeren

Kat C'ys's page

534 posts. Organized Play character for Namegani.


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The Exchange

Female Elf Rogue (Unchained) / 3

Please tell me I hit something now:

Attack: 1d20 + 6 - 4 - 4 ⇒ (19) + 6 - 4 - 4 = 17
Damage: 1d8 ⇒ 5

The Exchange

Female Elf Rogue (Unchained) / 3

Maybe something this time:

Attacking, again: 1d20 + 6 - 4 - 4 ⇒ (16) + 6 - 4 - 4 = 14
Damage?: 1d8 ⇒ 4

The Exchange

Female Elf Rogue (Unchained) / 3

Apparently my last post didn't get saved for some reason...

Kat moves to a better vantage point and takes aim.

Hop On Pop:

Attack: 1d20 + 6 - 4 - 4 ⇒ (11) + 6 - 4 - 4 = 9 +6 AB, -4 presumed soft cover, -4 presumed melee

The Exchange

Female Elf Rogue (Unchained) / 3

The red shrugs and speaks quietly...

Sylvan:

I think it would help to know why the tower was built.

Just to play 'Devil's Advocate', what if, for an extreme example, the tower was built to trap some form of abyssal creature that had destroyed the artifact and was trying to rend time apart for its own purposes?

That being said, a giant clocktower built with stones fixed with a ground up scared artifact and plunked down square on a holy site of one who is purported to be able to reshape the World on a whim? This building's construction was definitely not accidental.

She gives a small head tilting nod towards the woman and continues.

Sylvan:

If I were in her place I would be doing something quite similar.

However, bringing this tower down is going to have consequences; no matter the reason it was built. I, for one, would prefer to not be caught with my trousers around my ankles when the aftermath hits; so if we have time, we should try and figure out what that might be.

The Exchange

Female Elf Rogue (Unchained) / 3

The red just gives a chuckle and a wicked grin at the axe-man's comment then addresses the issue.

From what I am reading, and I could be wrong, the portals change color with each person passing through it. Red goes up, blue goes down. So long as we pay attention to the color of the portal we should be okay to all just go up so long as we wait for the portals to shift colors. We should probably alternate between armored and ranged for our order through.

Best way to find out is to just hop through. I doubt they all turn one color, but we may want to designate two who go down just in case it does.

The Exchange

Female Elf Rogue (Unchained) / 3

Kat quirks a brow and gives a wicked grin. Well now. I had no idea that our burly axe man was flaming. I should probably thank you for not wearing hot pants as you would probably be blinding your allies as well as your enemies with such apparel.

The Exchange

Female Elf Rogue (Unchained) / 3

The red shrugs, Scout or meat-shield would be the most logical choices with the advantage slash disadvantage for each running about six of one and half a dozen of the other.

The Exchange

Female Elf Rogue (Unchained) / 3

Bug Bites:

Attack: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21Presuming soft cover

Damage: 1d8 ⇒ 3

The Exchange

Female Elf Rogue (Unchained) / 3

Can we challenge them to poker instead?:

Attack: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11 Presuming soft cover

Damage (which I doubt is needed): 1d8 ⇒ 7

The Exchange

Female Elf Rogue (Unchained) / 3

So much for being useful:

Attack: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9

The Exchange

Female Elf Rogue (Unchained) / 3

Kat looks over at Tarek, If we want to alternate which red portal to use, we should make sure our heavy hitters go first. Izzy and I should not go together and since El has some knowledge of healing, you and he should not go together, either. Other than that, we should hurry as it sounds like a party is about to start.

The Exchange

Female Elf Rogue (Unchained) / 3

Kat examines the red gates to see if there is a way to determine if the doors lead to the same place:

Perception: 1d20 + 10 ⇒ (20) + 10 = 30 +14 to finding hidden things

She's looking for symbols like the ones on the drawing or anything else 'odd'.

The Exchange

Female Elf Rogue (Unchained) / 3

Alternate? Orderly fashion? She looks at the others and shakes her head, Anyone got an idea?

The red racks her brain thinking of any type of correlation between the words and the symbols while searching the room.:

Knowledge (Dungeoneering): 1d20 + 8 ⇒ (14) + 8 = 22
Perception: 1d20 + 10 ⇒ (15) + 10 = 25 +14 to finding hidden things
INT: 1d20 + 3 ⇒ (15) + 3 = 18 In case there is anything her level of INT can catch that I am missing, if allowed

The Exchange

Female Elf Rogue (Unchained) / 3

The red looks over the handout and shrugs.:

Perception: 1d20 + 10 ⇒ (13) + 10 = 23 +14 to find hidden things

The Exchange

Female Elf Rogue (Unchained) / 3

DM:

What about the initial attack outside?

The Exchange

Female Elf Rogue (Unchained) / 3

Kat tries to quietly make her way closer to the gears before letting an arrow fly, paying more attention to their surroundings than the sack itself.

Stuff:

Knowledge (Dungeoneering): 1d20 + 8 ⇒ (3) + 8 = 11
Stealth: 1d20 + 12 ⇒ (6) + 12 = 18
Perception: 1d20 + 10 ⇒ (6) + 10 = 16 + 14 for find hidden things
Acrobatics: 1d20 + 10 ⇒ (20) + 10 = 30

Attack: 1d20 + 6 ⇒ (4) + 6 = 10

Do the gears look like they could hold Kat's weight?

DM:

Has Kat's Linguistic skills been able to translate any of the gibberish spouted at them?

The Exchange

Female Elf Rogue (Unchained) / 3

The red does her best to appear unassuming, eyes and ears ever vigilant.

The Exchange

Female Elf Rogue (Unchained) / 3

Kat will flag each trap she finds before attempting to disable them:

Disable Device: 1d20 + 11 ⇒ (10) + 11 = 21
Linguistics: 1d20 + 9 ⇒ (8) + 9 = 17 Just in case she hears something

Perception: 1d20 + 10 ⇒ (11) + 10 = 21 +14 to finding hidden things
Stealth: 1d20 + 12 ⇒ (11) + 12 = 23
Disable Device: 1d20 + 11 ⇒ (18) + 11 = 29

Stealth: 1d20 + 12 ⇒ (9) + 12 = 21
Perception: 1d20 + 10 ⇒ (10) + 10 = 20 +14 to finding hidden things
Disable Device: 1d20 + 11 ⇒ (4) + 11 = 15 Can I take 10 on that one?

Perception: 1d20 + 10 ⇒ (14) + 10 = 24 +14 to finding hidden things
Stealth: 1d20 + 12 ⇒ (16) + 12 = 28
Disable Device: 1d20 + 11 ⇒ (14) + 11 = 25

The Exchange

Female Elf Rogue (Unchained) / 3

Kat can see the logic behind helping them and is willing to provide aid, but will follow the majority.

The Exchange

Female Elf Rogue (Unchained) / 3

What kind of traps have you run in to so far?

Kat will listen to the answer then make a sweep for things that might have gotten missed by untrained eyes, going as far as she can as quietly as she can.

Tip Toes:

Dungeoneering: 1d20 + 8 ⇒ (9) + 8 = 17 For Grig

Perception: 1d20 + 10 ⇒ (17) + 10 = 27 +14 to find hidden things or hear conversations
Stealth: 1d20 + 12 ⇒ (19) + 12 = 31

The Exchange

Female Elf Rogue (Unchained) / 3

Kat tries to remember any details that may be relevant.

Stuffs, with the things:

Knowledge (Dungeoneering): 1d20 + 8 ⇒ (5) + 8 = 13
Knowledge (Local): 1d20 + 8 ⇒ (20) + 8 = 28

The Exchange

Tarek Delrin wrote:
Woe to the sufferers of bibliophobia.

I, personally, do not suffer from Bibliophilia.

I enjoy every minute of it.

The Exchange

Female Elf Rogue (Unchained) / 3

.squared

The Exchange

I <3 Bibliophilia

The Exchange

Female Elf Rogue (Unchained) / 3

The red, disgusted with the onslaught of halitosis, draws a hidden blade and attempts to drive it somewhere very, very painful in the pudgy fool instead of continuing to make a pincushion of the overgrown dog. All while wearing a Cheshire grin and blithefully mocking the merchant with his inability to handle his blade well enough to stick a female properly; and all connotations and innuendo that could be tacked on to the jibe, usually with rude gestures.

with the Things:

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Sleight of Hand: 1d20 + 11 ⇒ (6) + 11 = 17

The Exchange

Female Elf Rogue (Unchained) / 3

Kat decides to ignore the flailing fat man squealing like a stuck pig, dodging out of the way of his attempt to go after the "delicate flower" of the group and concentrates fire on the overgrown mutt.

Squeeee:

Acrobatics: 1d20 + 10 ⇒ (18) + 10 = 28
Climb: 1d20 + 4 ⇒ (1) + 4 = 5 If she has to make a scrabble for better footing... which I apparently hope she does not have to.
Attack: 1d20 + 6 - 4 + 1 ⇒ (15) + 6 - 4 + 1 = 18 -4 for shooting into melee and + 1 for size difference? Is that right?
Damage: 1d8 ⇒ 8

The Exchange

Female Elf Rogue (Unchained) / 3

The red slips up for a better position and takes careful aim before announcing her presence.

Stuffs:

Sense Motive: 1d20 + 8 ⇒ (9) + 8 = 17 Pildy
Stealth: 1d20 + 12 ⇒ (10) + 12 = 22
Attack: 1d20 + 6 ⇒ (17) + 6 = 23

Damage: 1d8 ⇒ 3
Sneak Attack: 2d6 ⇒ (2, 4) = 6 Presuming SA counts as she has been stealthed and has top hunting order. If not, ignore.

The Exchange

Female Elf Rogue (Unchained) / 3

Kat nods and slips through the door, ready to find anything pertinent or out of the ordinary. She will search the ships rooms as thoroughly as possible before moving on to the next one, refusing to let locks get in her way.

Rolls:

Stealth: 1d20 + 12 ⇒ (18) + 12 = 30
Perception: 1d20 + 10 ⇒ (12) + 10 = 22 + 14 to hear conversations or find hidden things - looks like it should be a total of 26 for that.
Knowledge (Local): 1d20 + 8 ⇒ (1) + 8 = 9 Knowledge about the ship.
Disable Device: 1d20 + 11 ⇒ (18) + 11 = 29
Acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20

The Exchange

Female Elf Rogue (Unchained) / 3

Tasty rolls right when we could use them.

The Exchange

Female Elf Rogue (Unchained) / 3

Rinse and Repeat:

Attack: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
Acrobatics: 1d20 + 8 ⇒ (19) + 8 = 27

Damage: 1d8 ⇒ 1 ...wow...just...wow..

The Exchange

Female Elf Rogue (Unchained) / 3

Just clarifying - crit threat is on the roll and not the end result, correct?

The Exchange

Female Elf Rogue (Unchained) / 3

Kat gets back up on her crate and takes stock. She then attacks the sailor on the far right, hoping to whatever god will listen that she doesn't come in the crossfire as that magic arrow entanglement took more out of her than it apparently seems.

Ready:

Sense Motive: 1d20 + 8 ⇒ (1) + 8 = 9
Perception: 1d20 + 10 ⇒ (16) + 10 = 26
Acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20
Attack: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21 +6 BAB -4 for soft cover.

Damage: 1d8 ⇒ 7

The Exchange

Female Elf Rogue (Unchained) / 3

Perception: 1d20 + 10 ⇒ (15) + 10 = 25
Sense Motive: 1d20 + 8 ⇒ (9) + 8 = 17

The Exchange

Female Elf Rogue (Unchained) / 3

Aren't elves immune to magical sleep?

The Exchange

Female Elf Rogue (Unchained) / 3

If Kat is able to make her save then she will take a round to regroup and survey the situation.

The Exchange

Female Elf Rogue (Unchained) / 3

Will Save: 1d20 + 1 ⇒ (7) + 1 = 8
Think I did that right.

The Exchange

Female Elf Rogue (Unchained) / 3

More of the Same:

Perception: 1d20 + 10 ⇒ (2) + 10 = 12 Anybody else thinking about playing?
Acrobatics: 1d20 + 10 ⇒ (7) + 10 = 17You never know when they'll start to play archer wars.

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 ⇒ 8

The Exchange

Female Elf Rogue (Unchained) / 3

Rinse and repeat:

Attack: 1d20 + 6 ⇒ (9) + 6 = 15 So the roof is acting as soft cover? Thought I had moved her far enough back and elevated (yay boxes) that it would be a straight shot. If not, the soft cover penalty will have to be added.

Damage: 1d8 ⇒ 8 Oh sure, NOW I make a good damage roll.

The Exchange

Female Elf Rogue (Unchained) / 3

Takes better aim on the one she winged.:

Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 ⇒ 5

The Exchange

Female Elf Rogue (Unchained) / 3

Kat hops up on a crate to best use her longbow's range and tries to knock off one of the roof attacker:

Attack (Longbow): 1d20 + 6 ⇒ (19) + 6 = 25 Aiming for rooftop attacker so not including penalties for shooting into melee or soft cover.
Damage: 1d8 ⇒ 2 Great, so I hit but just hard enough to get noticed. FML

Acrobatics: 1d20 + 10 ⇒ (11) + 10 = 21 In case I get an AoO when I move.

The Exchange

Female Elf Rogue (Unchained) / 3

Kat will remain as hidden and observant as possible and relays what information she can remember about their destination as they walk:

Stealth: 1d20 + 12 ⇒ (18) + 12 = 30
Perception: 1d20 + 10 ⇒ (17) + 10 = 27 +14 to find hidden things, hear conversations
Knowledge (Locale): 1d20 + 8 ⇒ (8) + 8 = 16

The Exchange

Female Elf Rogue (Unchained) / 3

Frowns at how suddenly bloodthirsty certain companions are but does nothing to intervene:

Sense Motive: 1d20 + 8 ⇒ (19) + 8 = 27
Perception: 1d20 + 10 ⇒ (9) + 10 = 19 +14 to find hidden things and hear conversations
Stealth: 1d20 + 12 ⇒ (15) + 12 = 27

The Exchange

Female Elf Rogue (Unchained) / 3

Not yet wanting to speak up and fully announce her presence but figuring another set of eyes on the desk trap would be a good idea, she subtly catches Izzy's eye and points it out to the group's second story merchant using the least amount of motion required.

The Exchange

Female Elf Rogue (Unchained) / 3

Sneaky:

Perception: 1d20 + 10 ⇒ (16) + 10 = 26 + 14 to find hidden things
Linguistics: 1d20 + 9 ⇒ (4) + 9 = 13
Sense Motive: 1d20 + 8 ⇒ (10) + 8 = 18
Stealth: 1d20 + 12 ⇒ (17) + 12 = 29

The Exchange

Female Elf Rogue (Unchained) / 3

Kat continues to do her best to remain ignored in the background while taking in as much as possible.

The Exchange

Female Elf Rogue (Unchained) / 3

The red just sighs and tries to be ignorable while paying attention.

The Exchange

Female Elf Rogue (Unchained) / 3

Kin'zu brings her fingers to lips and whispers something too softly for most ears to hear. As she brings her hand down, palm up and away from her, four small wisps of light appear.

The wisps dance around her for a moment before descending into the pit. They will not stay for long, but it should be long enough to illuminate the pit and whatever is inside. If one disappears while the other stays then it has found an entrance or opening.

As for me, I wish to return and examine the petroglyphs we passed. I would advise using the wisps to your advantage while they stay, I cannot call upon them many times a day.

Stuffs:

Kin'zu will cast Dancing Lights and instruct it to illuminate and explore the pit. She will then use her own Darkvision to return to the petroglyphs and start examining them.

Perception: 1d20 ⇒ 2 Untrained, apparently; if possible would like to take 10

Linguistics: 1d20 + 4 ⇒ (17) + 4 = 21

The Exchange

Female Elf Rogue (Unchained) / 3

Kin'zu rests a hand lightly on an uninjured area of his arm and cocks her head to the side in silent question, offering her healing skills but deferring if he would prefer to invoke Sarenrae instead.

Stuffs:

If Gabriel does not Channel Positive Energy or use one of his own healing spells, Kin'zu will use Cure Light Wounds.

Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

The Exchange

Female Elf Rogue (Unchained) / 3

With a sigh Kat readies her bow and hops up on the table closest to her to remove obstacles in her line of sight and attempts to only disable, picking her target as the healthiest one directly engaged with either Havelockk or Caoilte.

Bring It:

Presuming the target to the be one directly under Caoilte

Attack: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19 [OOC] +6 BA -4 for shooting into melee, presuming no soft targets due to elevated stance No idea why the previous OOC isn't taking, it is formatted correctly

Damage: 1d8 ⇒ 7

The Exchange

Female Elf Rogue (Unchained) / 3

Kat will not act but move into a better position, trying to remain as unnoticed as possible and keep her eyes open.

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