Horus

Karasuma Tazou's page

414 posts. Organized Play character for Wei Ji the Learner.


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The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Profession: Barrister: 1d20 + 15 ⇒ (10) + 15 = 25

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Karasuma moves over to handle the other worm while fading back into the shadows...

Stealth(HIPS): 1d20 + 18 ⇒ (18) + 18 = 36

If that doesn't work, and Karasuma provokes, he has Mobility against the attack raising his AC to 28 against AoO

...before launching a strike at the monstrosity.

+1 Cold Iron Elven Curve Blade: 1d20 + 11 ⇒ (18) + 11 = 29

Critical(?): 1d20 + 11 ⇒ (9) + 11 = 20

Damage: 1d10 + 8 ⇒ (8) + 8 = 16

Sneak Attack (if applicable): 3d6 ⇒ (4, 1, 3) = 8 Also if applicable, Applying Disorienting Attack (-2 to Hit anyone else, -4 to hit Karasuma) PLUS Bleed 3

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Karasuma instinctively drops back into Shadow even if it won't help with the worm. Hide in Plain Sight

Stealth: 1d20 + 18 ⇒ (14) + 18 = 32

Regardless of whether Dorianna is able to get into position, he then attempts to lay in another bow on the worm.

+1 Cold Iron Elven Curve Blade: 1d20 + 11 ⇒ (11) + 11 = 22 +2 from flanking if Dorianna is able to get into position

Damage: 1d10 + 8 ⇒ (8) + 8 = 16

Sneak Attack (if applicable): 3d6 ⇒ (2, 2, 3) = 7 Also if applicable, Applying Disorienting Attack (-2 to Hit anyone else, -4 to hit Karasuma) PLUS Bleed 3 -- Bleed does NOT stack, but if there was something removing the condition it could be re-applied

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

With a bit of a grumble the deathly barrister closes the distance, hoping that the party has his back while whistling over to Doriana to be 'creative' in her positioning.

+1 Cold Iron Elven Curve Blade: 1d20 + 11 ⇒ (16) + 11 = 27

Damage: 1d10 + 8 ⇒ (3) + 8 = 11

Sneak Attack (if applicable): 3d6 ⇒ (1, 5, 1) = 7 Also if applicable, Applying Disorienting Attack (-2 to Hit anyone else, -4 to hit Karasuma) PLUS Bleed 3

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

+1 Cold Iron Elven Curve Blade: 1d20 + 11 ⇒ (10) + 11 = 21 +2 if Flanking applies

Damage (if hits): 1d20 + 8 ⇒ (6) + 8 = 14

The undying attorney attempts to litigate the existence out of this monstrosity, by cutting through the red tape that binds it's life together.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Hoping that his Swarmbane Clasp is not being over-ridden by the power of the swarm, Karasuma backs up and takes a swing at the mass, ignoring the bulk of the fire damage as well due to his time adventuring the planes on behalf of the Society. Not familiar with the creature and trying to save rolls

He takes a step back and readies another swing at the swarm with his blade for when his secretary provides support eschewing the shadows for a brief moment due to the lack of effectiveness against the conglomeration.

Readied +1 Cold Iron Elven Curve Blade (Swarmbane Clasp): 1d20 + 11 ⇒ (10) + 11 = 21+2 if Flanking from Doriana applies.

Damage (if hits): 1d10 + 8 ⇒ (10) + 8 = 18

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Karasuma moves up, dropping the bow he was holding and taking a swing at the flying swarm of worms. It is impossible to tell disgust from his features, but the swing is made nonetheless.

+1 Cold Iron Elven Curve Blade (Swarmbane Clasp): 1d20 + 11 ⇒ (13) + 11 = 24+2 if Flanking from Doriana applies.

Damage(If hits): 1d10 + 8 ⇒ (2) + 8 = 10

Sneak Attack (If applies): 3d6 ⇒ (6, 1, 5) = 12 Applying +3 Bleed to swarm if Sneak Attack damage is taken via Bleeding Attack if the Swarmbane Clasp allows it.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Karasuma blinks from his shadowy repose and sheathes his curve blade, then drawing forth a bow, brushing over a clasp on his cloak as he does so.

Stowing Curve Blade, Pulling Darkwood Composite Shortbow -- Karasuma has a Swarmbane Clasp.

The Exchange

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Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Fingers crossed it looks like my Internet is back and solid. This is a test post to ensure that is accurate.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Modem/router is *dying*.

Internet service has gone from reliable to utter cluster.

No guarantees on being able to get on.

Apologies in advance.

Hope to be back soon but no promises.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Would that bring unwanted attention to our mission?

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Kinda drawing a blank on things to buy, Karasuma being ninja-lawyer and not talking too much

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

As the party advances towards Corpselight, Karasuma will drop a card to let folks know that he is still with the party, but keeping a low profile.

After all, the unseen attorney has the greatest chance to reap great settlements...

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

"It would be highly recommended that you stand down, lest the enemy troop that is not too far away hear your commotion and attack. Their mohrg would probably mow through you after weakening your arms against us." Karasuma offers as they move to the shadows.

Diplomacy(Aid Sarna): 1d20 + 5 ⇒ (15) + 5 = 20

Stealth (Hide in Plain Sight): 1d20 + 18 ⇒ (4) + 18 = 22

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Earlier...

Karasuma looks to the Aasimar and claps his hands together with a bright gleam to his undeath-darkened eye sockets.

"My *primary* field is criminal liability, but I *have* successfully negotiated many such other contracts in the past. A good attorney is able to do much, and blend the fields they do know into the ones they do not -- and if aggressive arbitration is required, that is assuredly within the purview of my skillset. Subtly, even, if desired."

More recently...

Karasuma motions to spread out as they attempt to blend into the shadows.

They attempt to pick up on what threat is approaching. As newly arrived undead in a near-border area, even the two of them would be suspicious of folks.

Karasuma has fought in campaigns in the Worldwound, and has had the unfortunate experience of dealing directly with troop-scale units and what is approaching definitely sounds like one of them at first guess.

Stealth(Hide in Plain Sight, Fast Stealth): 1d20 + 18 ⇒ (12) + 18 = 30

Perception (Trap Spotter, Trapfinder +2 if applicable): 1d20 + 18 ⇒ (13) + 18 = 31

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

"It's great to see you again, Sarma. And unfortunately, some of the leads from that mission had to be back-traced to other locations, including one involving Dori here. Dirty, messy, non-lucrative cases there, but that's what I signed up for with the pro-bono Pathfinder cases."

A few feathers molt off and drop to the floor. "That is going to be a bit annoying."

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Earlier

When the briefing began, behind everyone a Tengu clad in cheap business attire and carrying a briefcase just appeared but in a subtle enough way so as to not draw attention from the briefing.

He will then hand out business cards to the party See Above except for the written note on it and give a polite bow.

When there's a pause, he will give a polite nod to the Venture Captain, placing an order for one (1) Wand of Inflict Light Wounds and two vials of Unholy Water.

He nodded respectfully during the proceedings, and then watched with interest as the Chalice was used. His transformation was no less dramatic than some of the others, or more.

When the discussion shifts to 'companions', he lets out a small sigh and calls out. "Dorianna, it's time to go to work."

From the tengu's shadow a humanoid shadow appears, who may or may not look familiar to experienced agents.

Once the equipment is acquired he'll let out a bit of a chuckle. "I'm not usually stodgy like that, but it's a small comfort to Dori and she's going on her very first Society mission -- and what a great one for her talents it is!"

"Let's get moving, then. Time and courts wait for no feathers!"

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

I am neutral on Faction missions, and still need to update stat bar -- works been kinda a thing, hope to get tomorrow.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

A business card appears on a chair, face-down.

If someone flips it over to read it:

Karasuma Tazou, Attorney At Law
[/i]Puddles District, Absalom (next to the Painted Tengu)
Accredited in Magnimar, Goka, Druma[/i]

Scribbled below. "I am here, waiting."

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Man, it's been a while.

This is Karasuma Tazou, Attorney-At-Law. Ultimate Cart-chasing Lawyer from the Puddles! Likewise need to remember how to play... and update sheet.

Karasuma also has a Shadow companion, which I'll be adding 'soon'. :>

The Exchange

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A note wafts down for Korakai from seemingly nowhere. It's not a note... it's a business card.

Karasuma Tazou, Attorney At Law, Accredited in Absalom, Varisia, Nirmathas, Goka. Fees waived for Pathfinder Agents in good standing with the Society.

The Exchange 1/5 5/5

"Uncle Guaril is taking care of family interests, I'm sure. He's not the sort to let the lack of a public eye upon him slow him down."

...offers a business card...

"I'll be sure to pass along any messages you might have for him... for a modest fee, of course. To cover expenses."

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Would it be possible to mark this campaign as inactive at some point? My dance-card is rather full atm, and referencing my campaigns via my Fire is a little difficult scrolling through completed ones.

Thank you very much in advance!

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Thank you very much for running!

Karasuma appears when things have settled down a bit.

"It's not so much 'deception' as a failure of perception on the part of the people we were dealing with, at least as far as I'm concerned. You helped out immensely during the fighting and being the support we could draw upon should we need it. We got lucky, it could have easily have gone the other way."

It's not very often that Stealth is that handy.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

I've lost track, did we let our target know that 'Torch' wants the site changed 'for security reasons' or somesuch?

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Karasuma will move up to enter the smaller bedroom provided that some sort of indication is given that the room is clear of dangers.

Sorry for delay, and standing by for intel. If it looks like the box is not-magical, Karasuma will put it into his Handy Haversack. Likewise if there's anything worthwhile in the wardrobe. He will be neat about this, though, attempting to minimize disruption to the local environment with the asset removals.

*If* that all goes off without a hitch:

Dropped Note:
Inner bedroom items secured, moving to secure the items from the library. Standing by.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Dropped Note:
Found room inside bedroom. Did not see from outside. Could we please get eyes on it to ensure not enchanted before I open it? Will hold until verified clear, indicate with 'thumb up'. Standing by.

Karasuma waits for someone to examine the door for another audible alarm or the like before making any efforts to open it up/check it for traps/whatnot.

Karasuma would like to finish house recon if possible, then grab the book unobtrusively and make a quiet exit. However, he is willing to work with the party should they decide to grab the book and exit stage left.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Dropped Note:
We have covered two-thirds of this estate so far, and we have a secret door that we don't know what is behind it. I'm guessing it's the bedroom I saw earlier and the Alarm went off on. Do we finish exploring first, or make the grab and go? Either way, standing by.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

When the guardians are pointed out the barrister gets the heck out of the way -- there's no way on Golarion he wants to get jumped by them, even if his reflexes Improved Uncanny Dodge would allow him to compensate for such a thing. He resists the urge to open the secret door for the moment, as that could potentially start another situation before the guardians are dealt with.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Perception(If Take 10 not allowed): 1d20 + 19 ⇒ (3) + 19 = 22 +2 Trapfinding, Trap Sense, looking for anything pertinent or important.

Stealth(If Take 10 not allowed): 1d20 + 16 ⇒ (18) + 16 = 34

Linguistics (Looking for any sort of code or cypher to the book organization): 1d20 + 12 ⇒ (4) + 12 = 16

Dropped note:
Druma's a very interesting place. They don't deny that gods exist, they do trade with the Outer Planes -- including Axis -- but they have a weird blend of opulence and abstinence going on. Makes it really hard to get a good solid read on their mercantile interests.

Karasuma walks the perimeter of the room, looking for some sort of rhyme or reason to the library and for anything else that might help find the things the mission target is looking for.

GM:
Karasuma was part of a team that helped with the Bid for Alabastrine (Also set in Druma). The comment he made was especially highlighted during his mission, which is why our barrister brings it up.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

"Mister T. is well-known for rewarding those who take the initiative and provide more value for the initial investment he makes. If it won't compromise the mission, I'm on-board for additional bonuses." Karasuma opines as they briefly appear, then fade back to the background.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Disable Device (Aid from Peribas): 1d20 + 22 + 2 + 1 ⇒ (5) + 22 + 2 + 1 = 30 Karasuma has a Vest of Escape, which unfortunately provides a +4 Competence Bonus to that roll already cooked in. Any other aids not factored in.

Also, willing to spend GOOD money for a roll of double digits!! This is Druma, that's legit, right?

Karasuma works quckly on the manacles, moving his tools over them with an earnest and hopeful energy. Did they grease these or something?

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Karasuma moves up and glances around for any other non-obvious traps or items aside from the 'poison gas' that the person is rambling about.

Perception(If Take10 not allowed): 1d20 + 19 ⇒ (5) + 19 = 24 +2 for Trap Finding/Spotting

Disable Device: 1d20 + 22 ⇒ (1) + 22 = 23

They do give Grel a 'thumb's up' as they briefly appear while working on the manacles. Taking the other side of them so both Karasuma and Peribas have a shot at it, so it's not a direct aid

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

With at least one party member wanting to go with, the subtle attorney makes their way down the stairs slowly. He is mindful of any safeguards or the like on the way down -- while it'd be unlikely that the owner would trap a root cellar, it isn't beyond the realm of possibility.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Another drop-note:
Looks like stairs down into a cellar, someone want to come with and help check it out?

If Karasuma has some people that want to go downstairs with him, he'll check out the cellar next before moving to the other door he wanted to check out.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Karasuma will be taking the doors and places in numbered order. We've hit 1, 2, 3, 4 it looks like, so 5 then 6.

Apologies if that was unclear.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Karasuma advances into the kitchen cautiously, checking out the dining area and then the remainder of the doors in a clockwise fashion. 4, 5, 6 marked on map

Rolls:

Stealth(If Take10 not allowed)HIPS: 1d20 + 16 ⇒ (15) + 16 = 31

Perception: 1d20 + 19 ⇒ (18) + 19 = 37+2 Trap Finder, Trap Spotter

Disable Device (if needed): 1d20 + 22 ⇒ (11) + 22 = 33

He will drop notes as necessary to convey concerns as he progresses.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Thought it was open, but sure, let's go with that unless there are any objections.

The barrister makes their way carefully, mindful for traps and observers and the like, checking each of the rooms in turn, but after getting halfway into the kitchen ie, if he can get past spot marked '3' without major incident he will withdraw to drop another note to the party with details of the three rooms as well as a request for the party to move 'up' so he has some support.

It won't be a heavily detailed note, because of perceived time constraints.

Thank you for your patience, heading to work now.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Going clockwise. Be right back.

The tengu will attempt to enter the kitchen area, trying to time entry with the hustle and bustle of servants.

Proposed direction with black arrow and number. If there's a protest from the party he will hold up until the party is ready for him to proceed.

Going to be at work and non-Internet capable in approximately two hours until sometime this evening, and likewise for tomorrow.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Karasuma is doing their level best to remain un-noticed and keeping an eye out for traps/devices or the like, as well as possible avenues of exploration from the room.

Stealth(HIPS): 1d20 + 16 ⇒ (6) + 16 = 22

Perception(if Take10 not valid): 1d20 + 19 ⇒ (16) + 19 = 35+2 if trap, Trap Finder and Spotter

If they see anything of notice they will communicate it to the party via 'dropped note'.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Spoiler:
To paraphrase the Eagles...Already Gone

Given that the goal was to infiltrate without raising an alarm, the fact that the window did indeed have an alarm hardly gave the tengu pause. He quickly slides the window back down then snugs the side of the building while fading back into the shadows to give his report to the team via dropped note.

Stealth(HideInPlainSight): 1d20 + 16 ⇒ (15) + 16 = 31

If the staff has the means to scry beyond just being alerted by the alarm there's little he can do about that.

Tiefling rich white, ent. hall, majordomo? Window Alarm spell. Hit every window? Make 'malfunction'? Security consultants?

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Without even needing to be prompted the tengu had begun a quick recon looking for other rooms as 'Not-Trixie' had indicated, though they took a slightly slower pace to minimize chances of being seen.

Stealth (Hide in Plain Sight if applicable): 1d20 + 16 ⇒ (5) + 16 = 21

Karasuma's Take-10 Perception is 29, 31 if it's a trap. With both Trap Finder and Trap Spotter going, he's going to check all the other windows for occupants in the room, and then open a window in an unoccupied room if it is not trapped. He will then report back via the 'dropped note' method with the best access option.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Thank you very much for the consideration and the update. Given the interesting pace we're having I'm going to throw my next turn under a spoiler just in case it's necessary.

Karasuma's next turn:

The attorney books it around the hedge keeping a low profile as they clip along to try and provide a backstop for 'Elise'. Who really uses defenses like this? The liability concerns ALONE would argue against it. Well, I guess if a client has more money than sense...

Stealth (Normal Speed): 1d20 + 16 - 5 ⇒ (1) + 16 - 5 = 12

Double Move(using Red arrows for movement)

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

For GM:
I apologize for the mental lapse that would have indicated the -5 penalty for moving to keep up with the party. Willing to roll with whatever you have, to speed things along, and hopefully not die too hard in the process.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Questions for GM:

Is the maze considered to have shadows in it? If so, would Hide in Plain Sight apply, and if so, do the creatures have some means of circumventing a Stealth roll? Because Karasuma WOULD be utilizing the heck out of that (it's why notes kept appearing out of thin air pretty much) to prevent being hit in the first place.

If it is not possible due to the lighting conditions or other things in play...

Fortitude Save: 1d20 + 4 ⇒ (12) + 4 = 16

Karasuma's actions pending the results of above:

If detected and attacked by creatures in question:

The tengu attorney fades into view as they are slammed by one of the creatures then flings his elven curve blade around frantically without a spoken word.

Full defense. Don't have any other options given the murder closet we're in.

If NOT detected and not attacked by creatures in question

Karasuma carefully moves past the rest of the party (black arrows, which can be removed affter movement) to start repositioning to aid the greater bulk of the party without getting murdered unsupported.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Will post when I get home later tonight , sorry for delay!

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Just a head's up, I will be lacking Internet as of Friday afternoon until Sunday evening. Should rolls be necessary the code should be lined up on Kara's profile.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

Another note wafts down:
The windows are locked but not barred. Impossible to see if magic is on them from this distance, but could possibly pop them if I have the time to do so. -K

The tengu attorney keeps largely out of sight as the party discusses but felt it important to share that information.

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

A piece of paper wafts from about four feet in the air.

Written:
It would be very hard to avoid collateral damage to potentially uninvolved parties inside the manor. In addition to other concerns. Let's avoid dramatic remodeling if we can?

Karasuma will subtly turn their attention to the windows of the estate, attempting to discern the difficulty of opening one quietly and getting in BEFORE committing to any action thereof.

Perception: 1d20 + 19 ⇒ (14) + 19 = 33Trapfinding +2

The Exchange

Male Tengu URog5/ShD3|HP: 40/52|AC: 24/T:17/FF: 23|F:+4/R:+12*/W: +5|CMB:+10|CMD: 23/17FF|BAB: +5|Init:+7|Lw-Lt Vis.,Drkv.60'|Per:+20*|Stlth:+18|Acr:+21|UMD: +11|S.O.H.:+9|S.M.:+7|E.A.:+16|D.D.+24|K:DnLoc+6|Lng+13|PFS#145296-5

After a few moments in the meeting room, Karasuma is standing there and listening intently to the information as it is being passed around.

"It probably would not be a good idea for me to be prominent and talking during such a visit. Given that my skillset leans more towards 'subtle', 'investigatory', and 'removal of mechanical obstacles' being notably present could hamper that. How many of us are confident in our subtlety and ability to move through places and groups largely unseen?" the tengu begins.

"It would also be a good idea to get some eyes on the estate to suss out the defenses and safeguards before we commit to a given avenue -- having a couple of escape options ready BEFORE we need them is going to be rather crucial. The Blackjackets have their reputation because it is well-earned and well-paid for based on my last trip here."

"Good job on gathering the intel so far. It's a bit more than some missions I've been on, at least?"

Kara looks to the rest of the party for additional insight.

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