|
Karanidia's page
Organized Play Member. 24 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.
|
Brox Varr'Uk wrote: Does anybody know of a list of "Orc" Weapons? Or is it just the Orc Double Axe?
Has anybody come across any special weapons in their adventures that randomly had the "orc" tag on weapon that are generally not listed as such?
From d20PFSRD.
Quote: Orcs are always proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon. So, Falchions and Great Axes, plus any weapon you stick "Orc" onto.
Orc Great Bow.
Orc Great Hammer.
Orc Cleaver.
My thoughts on Orc weapons are weapons with Extra stabby bits and points, ie; after shooting an arrow, you can actually beat someone to death with an Orc Great Bow and then fire another arrow...
Because that is Orc as F%$#.
|
10 people marked this as a favorite.
|
WooT! Thanks for being awesome.
USCSS Nostromo.
Sol Bianca.
Milano.
TARDIS.
Galactica.
Kling Bird of Prey.
Voyager.
The Whitestar.
Defiant.
Are there any web pages up yet with ships?
|
1 person marked this as a favorite.
|
A pirates beginning.
Starting base for levels 1 to 4.
at least 5 players.
Might sound strange, but I'd like it to be a a kind of “How to get in to Piracy.”
Ie;, Finding a ship, keeping it, making money… within an adventure.. maybe an elder pirate NPC can advise, his real goal to create a future pain in the tush for a kingdom/ruler he doesn't like.
doctor_wu wrote: Don't metamagic rods not take up a body slot and thus are more expensive then a slotted item by 100 percent. But then addinge 50 precent more to that shouldn't creating an irregular slotted item shouldn't it be 3/4 the price of the rod if using those numbers. Interesting thought.
Let's say Doctor Wu has Gloves of Storing, That takes up the Hand slot.
But you get an awesome Rod of Smote Dragons! .. How do you use it?
If Rod's take up a slot, an I don't see where they do.. that would be the Hand. Unless you want to get creative, Use the mouth?.. I shall leave other body parts out of this for modesty sake.
Edit: A Rod is an occasional item, You do not use that rod 24/7. Gloves of Strength, storing.. you wear them a lot.. sort of have to while on the job.
My Wizard keeps her Rod of Might in a custom made holster on her hip, along with assorted spell scroll cases.

KaptainKrunch wrote:
Anything the DM says is Law, written or not.
I know this from experience. I had a GM breaking all kinds of rules, but WOTC said they didn't have any court system I could take the case to.
Noted, but I did not mention GM's, did I, this is about Rules, or the lack there of.
shadowkatx wrote: AFAIK its not exactly an unwritten rule, its body slot affinity. Metamagic doesn't have an affinity for rings, so it'd cost +50% (or is it double, I forget).
As to why metamagic feats generally don't work on rings, because they would be better and metamagic rods are pretty much a must have for spell casters as it is.
What page is that on?
azten wrote: Well there is the unwritten rule about not using the urinal next to someone else if you can help... Ya know, *adjust bra* I have never had this problem at all.
Now, to make sure we are all on the same page. I am tal;king about Pathfinder the table top RPG.
If you have a Rule, make sure to quote a page and let's all agree that the GM is the final word.
But again, this is not about a GM an his/her rules.. but the books themselves.
doctor_wu wrote: How will you write down every possible rule combination in a finite book that can realistically be published. Combinatorics can be a problem to this. How much more will you be willing to pay for a core rulebook that does this. Very good point, Easy answer: Other books and FAQ's.
That which is forgotten in the first go, can be made clear in future prints or game aids.
|
1 person marked this as FAQ candidate.
3 people marked this as a favorite.
|
I once broached the subject of creating a Metamagic Ring, with Silent and Still spell.
But, no matter who I spoke to, everyone said I need to make a Rod, because rods handle Metamagic, not rings.
The final answer was "Well, it's an Unwritten rule..."
I hate that answer, it's an dumb answer, it's a cheap cop out.
An Unwritten rule is not a rule at all.
So, my question is two fold.. How many have delt with this and do you know of any other silly Unwritten rules and does anyone else agree that it might be better to make a Metamagic ring?
thoughts?
Dark_Mistress wrote: Kthulhu wrote: I want an all-nude AP. We're more than halfway there already...almost NONE of the monsters EVER wear clothes. Why not have the villains use the nude bomb. Points for those that know where that is referenced from. Get Smart, the really bad movie.
Forgive the spelling errors to come.
What can a Wizard/Sorcerer/Witch wear as Armor?
Not a heck of a lot.
But they have magics to protect them, and common sense I hope.
The main complaint here, as far as I can see, is logic in dress code, ie; Why is the Fighter/Wizard wearing a thong a lacy wear?
Because they can. Because Sex sales, because the artist/editors/writers liked the idea.
You don't like it, then don't do it in your game, It is that Gut simple.
This isn't a major brain teaser, or it should not be.
I love the art in Paizo game books and if they change it, I will be really sad.
Seoni is my fav. cannon character and if she started wearing a bunch of bulky clothing, I think that would be stupid when you consider her background.
If you don't like the art in the books, two options, black sharpie marker or stop buying them.
Simple really.
Misery wrote: KaeYoss wrote: Misery wrote: Oh I'm a huge fan of allowing multiple skin tones. Gives more flavor. Black ones are teriyaki, purple ones fajita? ...mmmmm teriyaki ... no no, Red is Faijta... silly psychotic jester.
Abraham spalding wrote: Yeah the xp cost? It's been left out, on purpose sense alpha. Developers didn't like it. O_O HUZZAH! I win! ... sorry, Old arguement I had with people.
I hated the idea of working my tail off to save up XP, Build a nice item, then loose it through play or someone else screwing with my character... As the soul Magic user in the group, no one else saw it as a problem, even when I made things for others..
Ok, Maybe.. "Maaaybe" Wizard are a bit too powerful ... Nah, I still say that as the walking Target, you get stuck as Lacky till higher levels, I am not asking you to agree.. we all have our views and few, if any, will agree all the time.
On the Scribe scroll, where is the XP cost? in the original 3.5, its "To scribe a scroll, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price."
Oh, don't tell me Pathfinder has no cost.. cause we are in the testing and building faze here... they may or may not add XP cost, lets assume it is for now till the Writers say otherwise.
Gold isn't the only issue, mind you.. its a good idea I have tried to use many times over.
Some GM's being more flexible than others, then there is that.. what other class Burns XP to make things? besides magical classes of course...

I am gonna agree with Torsin on this dance, Wiz/Sor. are the walking Target in most games.
Sure, they are the awesome problem solvers when played by someone who knows what he is doing, and they have truely awesome powers at higher levels.
But from what little I've read, a Light Crossbow [Range 80ft] or Shortbow [60ft] which are the two lowest ranged stringed projectile weapons, Throwing Axe or Shuriken being the shortest hand weapons.
Against a hand thrower, the Wiz/Sor. has a chance with his Charm Person spell against the "Hand Thrower", but that Rogue Halfling in the cover of brush? *Thunk!* Gonna need a New Tim!
Are Wizards/Sorcerers Powerful beings? Yes!
Are they starting that way? No... not at all, and I've read a lot of semantics through this thread, like how They are the Thinkers and Fighters are the doers, cute.. wonderful.. and thank you for helping to enforce a stereotype.
I'm one of those whacky people who think outside the Books, Till you reach high enough level to defend yourself without friend Fighter or Paladin, raising your hand for anything other than to say "Hi!" will mark you as Target #1.
Now, I am sure many will disagree and I am not the most eloquent speaker, so if I have just mashed some toes or poked some eyes, I apologize.
I tend to type first, reason later.. sad fact, sorry.
But please explain how at First thru Third Level, a Wiz/Sor. is over powered...

Now this is Shenanigans! you forgot skirts... shame on you...
But lets cover the bases, shall we?
* One headband, hat, helmet, or phylactery on the head
* One pair of eye lenses or goggles on or over the eyes
* One amulet, brooch, medallion, necklace, periapt, or scarab around the neck
* One vest, vestment, or shirt on the torso
* One robe or suit of armor on the body (over a vest, vestment, or shirt)
* One belt around the waist (over a robe or suit of armor)
* One cloak, cape, or mantle around the shoulders (over a robe or suit of armor)
* One pair of bracers or bracelets on the arms or wrists
* One glove, pair of gloves, or pair of gauntlets on the hands
* One ring on each hand (or two rings on one hand)
* One pair of boots or shoes on the feet
Ok, No Pants or Skirts!= Bad!
No Toe rings? I have seen both painting and old Photos of Gypsies wearing them, and they were popular in desert countrys.
Noes ring of Protection... honestly, I think fighters could use that, considering how often they get punched there..
And then.. we get really creative and mature.. and we can't talk about that on this board. [Wink, Wink, Nudge, Nudge.]

PetRock wrote:
The staple image of a wizard is one waving his arms around and chanting to summon the power of a spell. Using that as a base, I can easily imagine summoning that power with just a bit of thought (Silent, Still) would require more training (presence of the feats) and still be more difficult (expenditure of a higher spell slot).
Other than that, I really don't see the need to allow spellcaster to cast Time Stop, Gate, and Wail of the Banshee as a quickened spells. Nor do I think its overly wise to do so.
Thats an interesting take, if this was all about 'How it looks' but its not, from 1st level to about 6 or even 8th, the Wizard is a walking Target, sure.. he gets cool spells he can toss around, but a Ranger without any feats is going to kill him dead from range 9 out of 10 times.
Your HP is laughable, your major ability "Spells" really don't become worth much till later levels and even then, you depend on everyone else to keep you alive long enough to Wave your Arms, and then you are announcing "Hi, Wizard at work, don't shoot me mr.Ranger?"
PetRock wrote:
Some feats don't have a cost, like Dodge, or Whirlwind Attack. Some, like Power Attack, Combat Expertise, and Metamagic Feats, do have a cost. There is a reason for this. Just as a Barbarian does get the damage from Power Attack for free (though there are ways to almost effectively do this), a wizard does not get a free quickened maximized fireball every round, just for asking (though there are ways to almost effectively do this, as well).
Ok, a Metamagic Cost and a Power Attack Cost seem to be two completely different things, From what I have read of Metamagic.. lets say we use the classic Magic Missle+Empower, Wizard must be 5th level, thus He can Cast 3 at 5th, Thats pretty sweet and he has a great chance to max damage. But he looses that one 3rd level spell he had..its gone.. bye bye..
While our Fighter with Power attack can choose to use or not use his Feat, he didn't really loose anything he doesn't get back the next turn.. The Wiz is done for the day after his spell slots are gone.. the fighter?... yea, he is still happly killing away.
But these are just an option being tossed out here.. use or don't use as you see fit.
I still giggle when someone says Wizards/Sorcerers are over powered.

This is reposted from a friend on Deviant Art, I like his take on it, but expect others to call Shenanigans or that me and my friend are Mad! Insane! ... well, we are.. but lets run with this any way.
Take it away Doc.
"One of the advantages modern D&D characters have is Feats. These special abilities, for the most part, aid a character and give them more flavour. They aren't perfect. I've seen a lot of Feats that were basically useless and badly designed; but the majority are good. This brings me to Metamagic Feats.
While the Feats themselves are very good for magic-users, the rules governing them are idiotic.
As an example, I'll use the Extend Spell Feat. The benefit of the Feat is that any spell cast using it doubles its duration, not including spells with a duration of concentration, instantaneous or permanent (for logical reasons). The downside (and enter the stupidity) is that use of the Feat "uses up a spell slot one level higher than the spell's actual level." This means that, for example, if you use the Feat on a 2nd lvl spell, you lose one of your 3rd lvl spells. Here's the list of Metamagic Feats in the PHB, and the slots they use:
Empower Spell: 2 lvls higher
Enlarge Spell: 1 lvl higher
Extend Spell: 1 lvl higher
Heighten Spell: Actually, costs nada
Maximize Spell: 3 lvls higher
Quicken Spell: 4 lvls higher
Silent Spell: 1 lvl higher
Still Spell: 1 lvl higher
Widen Spell: 3 lvls higher
This is ridiculous, and stupid. Further, while a 1st level spell-user may take any of these Feats, they couldn't actually use them, because they would have no higher spell slots to spend. AND some of these could only be used by very high level characters, but then only with low level spells. For example, Quicken Spell could only be used on a 5th lvl spell at most, and you'd have to be able to cast 9th lvl spells (e.g. a 17th Lvl Wizard).
Characters have few enough Feats and spells as it is, and for wizards and sorcerers, spells are their life. Literally. Why should Metamagic Feats be so crippling in cost so as to be useless? They shouldn't, obviously. Luckily, there's a simple solution, one myself and my best friend *MarJak use in our own D&D campaign: eliminate the spell slot cost.
Simply put - you take the Feat, and you use it whenever you want, no cost. So, for example, if you have the Silent Spell Feat, any spells you cast no longer need a verbal component.
I'm an old-time gamer, and I do NOT believe in power gaming, or munchkinism. For me it's about ROLEplaying; telling a good story, playing an interesting character with depth, and having exciting and fun adventures. But D&D is far from perfect, and often the game designers come up with some bad ideas. Those bad ideas need to be corrected.
Lastly, magic-users have, for the entire history of D&D, been given the short end of the stick. Sod-all hit points, no armour, laughable fighting skills, limitations on which races could be magic-users... and of course not many spells, and the spells themselves are often feeble.
D&D 3.5 did some to correct these problems (not the hit points though) but not enough, in my opinion. At least with the revised versions of Metamagic Feats I've discussed, wizards and sorcerers have a better chance to actually LIVE."
Thank you Doc.
Jason Bulmahn wrote: The class is going to stay... as our list is pretty much locked in right now due to art choices.
I am all for discussing some work on the dragon disciple, but this thread needs a better title if that is going to be its focus. I will adjust the title.
Jason Bulmahn
Lead Designer
Paizo Publishing
Thank you very much, What it really comes down to is this.. and its simple, Don't like it? don't use it. QED.
Misery wrote: Not meaning to beat a dead horse but I know some of the Pathfinder drow have dark purple skin and seen some covers where they have a bluish tint to their flesh tone as well. Question is, does anyone know if those are the ONLY colors they get or do they have a more wide range now? Like dark purples, blues, AND blacks? Or are they nixing the ebony skin tone all together? Other races have variant skin tones and such, why can't the Drow?
This makes sense to me when you consider region, weather, local foods, more/less exposure to surface area, etc.

Montalve wrote: Misery wrote: Drow: +2 Dex, +2 Cha, - 2 Con
Favored Class: Rogue and Wizard(Male)/Cleric (Female)
Darkvision 120 feet (might be an issue still since its double a dwarves)
sounds fine
but if you keep them with darkvision 120 feet, then they should get the -1 in all rolls in sunlight, only fair
Misery wrote: Spell Like Abilities: I've been thinking over this one. I know all the core races got a nice boost in all around stuff so we might be able to keep dancing lights, faerie fire, and darkness. OR, maybe they have to choose between the three? If THATS the case maybe include levitation as a possible choice, iono. NO
dancing lights and Faerie Fire at most
Darkness is too powerful, Levite too... no to these two if you want to bring them to the level of core clases0
Misery wrote: Spell Resistance: Get rid of... Definitively, i will give them a +1 vs magic in general
Weapons: No they are not the same than elves... think in caves, the spaces are narrower, you can use a longbow or longsword in there...
rapier, hand crossbow, and any nifty evil looking Dagger they can get
maybe just maybe +2 to poison making and poison resistance I'm a Drow Bard, and I approve this message.
Cuchulainn wrote: There is something to the argument of crossing genres.
Pirates can exist in almost any context:
Antiquity
Medieval
Renaissance
Modern
Future
Post-Apocalyptic
Space (Post-fresh water, even)
And a highly trained silent assassin cannot? .. mm ok
I just stay with my Pirate Ninja and kill them all in the dark with Rum in the waiting.
Arrrg, I almost hurt myself eating.. and I took it very slow.. but it was all so very good... ah well.. time to start running again...
David Fryer wrote: A Russian economist and political scientist is predicting that the United States will break up into at least six different countries before the end of Obama's term. He says that it is because people will realize that Obama cannot work miracles and so they will lose faith in the whole American system. The six regions he predicts are:
the Pacific Coast
The South
Texas
The Atlantic Coast
The Native American States (North and South Dakota, Colorado, Wyoming, Utah, Arizona, and Oklahoma)
The Northern Tier
Of course his analysis omits Hawaii, and has Alaska becoming part of Russia again. There is also a lot of states that don't seem to fit into these bubbles. What do you think?
Looking back upon my old RIFTs books, no.. This Economist should return to his teachers, apologize and quit.
|