"Hey now!! Did you say frog legs?"
# 36653-7 for all of my Space Shackles chronicles
EF = AWESOME! Thanks mate - see you in other games! I'll slowly get back into the single modules.
While Xerxes goes nuts with his psyblades, Karter does equally the same with the Zul trident and manages somehow to urge Shyl on.
Inspire Competence to Shyl +2
%: 1d100 ⇒ 11
Zul (+1 Human Bane Trident): 1d20 + 7 + 2 + 1 ⇒ (5) + 7 + 2 + 1 = 15
dam: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Dex: 1d4 ⇒ 1
DC16 vs Slow
Inspire Competence to Shyl +2
Be sure Shyl is adding thr above
Karter strikes again!
1d100 ⇒ 71
Zul (+1 Human Bane Trident): 1d20 + 7 + 2 + 1 ⇒ (5) + 7 + 2 + 1 = 15
dam: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Dex: 1d4 ⇒ 2
DC16 vs Slow
"Wah! Wah!! Wah!!!", Karter feels the bite and jabs the trident for more.
Inspire Competence to Shyl +2
1d100 ⇒ 22
Zul (+1 Human Bane Trident): 1d20 + 7 + 2 + 1 ⇒ (1) + 7 + 2 + 1 = 11
dam: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Dex damage: 1d4 ⇒ 2
DC16 vs Slow
Karter grabs the Zul and stabs wildly at the air near Shyl.
Inspire Competence to Shyl +2
%: 1d100 ⇒ 96
Zul (+1 Human Bane Trident): 1d20 + 7 + 2 + 1 ⇒ (16) + 7 + 2 + 1 = 26
dam: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Dex damage: 1d4 ⇒ 3
DC16 vs Slow
continue Inspire Competence to Shyl +2
Heavy Rifle: 1d20 ⇒ 1
”I got these invisible fools!”, Karter unslings his heavy rifle with flir and sends it boomeranging across the room, ”-Mutha F@#$%R!”.
Karter got one thing to say to you.
https://www.youtube.com/watch?v=TVJPB3W54Tc
Yea a great run EF, thanks for running and keeping it together. GM Rah continues to moan about how he should have joined from the beginning -now he can stop. He and I might make it to Gamex in LA over Memorial Wkend.
::grabs the barf bag::
-bBRAAAHGGGHGHH!!!
Inspire Competence +2
"Only one way to beat a turtle -be the rabbit! I say punch it Capt!
Inspire Competance +2
Karter claws back to the control room and straps himself in, then does his best to cheer and excite the crew to victory, screaming at the top of his voice as Francis buzzes the space escargot, "IT IS USELESS TO RESIST US!!! WOOOOOHHHH!!!!"
Inspire Competance +2
"Prepare ship for Yakish-speed!", Karter shouts over the intercom as Shyl slams the Millennium into full stampede charge. The ship lurches and send the afro rolling back against the bulkhead, dropping the mic, almost crashing headlong down the mid-ship.
Profession (Spacecraft) +5, Assist Shyl: 1d20 + 5 ⇒ (8) + 5 = 13
Profession (Spacecraft) +5, Assist Shyl: 1d20 + 5 ⇒ (3) + 5 = 8
Survival, Assist Xerxes: 1d20 ⇒ 10
Survival, Assist Xerxes: 1d20 ⇒ 14
Survival, Assist Xerxes: 1d20 ⇒ 18
Survival, Assist Xerxes: 1d20 ⇒ 14
f me
Karter had strolled out of the Space-mart with an armful of spacy snacks. He'd open the Crater-Jacks box and handed over the decoder ring to Francis. Sipping on a cup of hot jawa, he says wisely of having no clue what to do, "More to this mystery, the paper is." Karter looks around for any writing kit or parts of one...
"Maybe that talking paper lady? Right? Paper, words, language?", Karter ponders, "Or Arronax Endymion, lord of Hell Harbor and a former admiral in the Empire navy. Or maybe a simpler solution is to buy a cipher at the local S-Mart".
1st lev Comp Languages
Francis Ulhutch, Ex-Professor wrote: "And this time, let's not let some pathetic octopus nearly kill all of us." "I'll take the blame and lashes Capt. That cephalopod had me tranced in a nightmare, visions of cookbooks on how to cook for forty humans. It won't happen again", Karter sobs a little.
Linguistics: 1d20 + 13 ⇒ (8) + 13 = 21
Bardic Kno: 1d20 + 1 ⇒ (6) + 1 = 7
"These knots here, tied through the rope is in the ratio as Empire code, but it's a bit amatuer, there's a message but I can't decipher."
Karter keeps-on keeps-on vs the MAN. (for now)
Good news from Bold on his exams?
curse save: 1d20 + 5 ⇒ (5) + 5 = 10
"This place is giving me karmic dysentery..." Karter says as he passes to the lower levels with his mates. Once he stores away the found rifle adapter bolts, he readies himself with the Zul. "Big fork for big fish!"
Zul trident: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
damage: 1d8 + 3 + 3d6 ⇒ (8) + 3 + (5, 1, 2) = 19
-Posted with Wayfinder
Checkin' in and catching up, sorry for silence, was trying to save job.
”Payday boys!”, Karter calls over the comm, ”Send in the crew, pillage this bucket for spare parts! It looks like we might actually have to get wet afterall. The ring says the dark is in that crevice, and I don't like crevices, especially dark ones. Moo?”.
Karter takes another blast at Ormandar!
heavy rifle: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
>>damage: 1d10 + 1 ⇒ (10) + 1 = 11
Karter continues the banter and unslings his heavy rifle, taking aim at Ormandar.
heavy rifle:: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
>>damage: 1d10 + 1 ⇒ (1) + 1 = 2
Will save DC 15: 1d20 ⇒ 20
”I meant we are fellow water lovers!”, As Karter shakes off the scolding, ”And that water looks freezing! Very shellfish of you!”.
begin Inspire Courage +1
"Well hang on there, skipper", Karter holds up his trident in faux surrender, "See? We're just here on a fishing trip. Let our Captain explain...FRANCIS!!!".
Diplomacy: 1d20 + 13 ⇒ (11) + 13 = 24
”Great, more water”, Karter checks the long distance scopes then grabs the trident, ”Well fellas, we came this far, let's go fishing?”.
”Hell yes!”, Karter slaps his credit chip down, more than happy to not find out what 'electic crew' means, ”From my personal account! Where do I sign?... Seal it with a round of Ruby Bleals?”.
"Well then, let's pay a visit to Fitch and see if can persuade us?", Karter checks his mates, "Plot a course to Ollo!".
Bardic Knowledge: Local: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
Karter whispers to his mates, "I had heard of this, the Banshee disappeared after taking off from the moon of Ollo. But it did stop in Quent on its way to Ollo so perhaps we're going back to the House of Stolen Kisses for another lead...?
Diplomacy: 1d20 + 13 ⇒ (3) + 13 = 16 "Anything else for the fearless free captains?", he asks Slip.
"To the temple!!!
Karter picks up an Antidote Kit along the way
Ooooh -best luck on the Bar! Thanks for doing the treasure too.
Karter activates Tess's starmapping device and holds it up to show the others, ”Look -Planet Bag is just around the corner. But like we were warned it was a den of vipers, and seeing how Shyl went out after a single dose of the date rape drug, I think we all need to carry some all-purpose antidote for the sake of one another -a few each at least. Moo?” (new slogan Karter is spread around the Yak crew - aka military Hooah)
Xerxes of Aiur wrote: In my opinion, the resurrection & restoration costs should be covered 100% by the party funds. >agree 100%
Xerxes of Aiur wrote: That way of dealing with loot is a great one, imho. Shall we try it out? >agree 100%
Karter is pretty solid on gear and abilities. I'll have him up'd by tomorrow, gotta drag out my old laptop with HeroLab tonight.
Well there goes the plans for Kaptain Karter. But yes -Yay!
Karter quickly tries to stablize Sh'yl. Heal: 1d20 + 12 ⇒ (18) + 12 = 30
Then moves over to check Zarskia for a pulse, stabilizing her if possible. Heal: 1d20 + 12 ⇒ (3) + 12 = 15
Then grabs the comm and shouts back at Maheem, ”YOU STUPID @*&$^@*$&%s!!!! Yes, the captain is down and others wounded”, not wanting to tell the truth of casualties yet, ”Get up here with some meds now!”.
”Xerxes -she must keep records of her spies, toss the room.”
I'm slightly delay, plan on catching up in the morning, thanks-
Karter continues to flank with Xerxes.
Zul (+1 Human Bane Trident), sneak: 1d20 + 12 ⇒ (11) + 12 = 23
>>damage: 1d8 + 4 + 3d6 ⇒ (5) + 4 + (3, 3, 1) = 16
>>calcify Dex damage, DC16 vs Slow: 1d4 ⇒ 3
Karter flanks the woman and attacks again.
Inspire Courage ends
Zul (+1 Human Bane Trident), sneak: 1d20 + 12 ⇒ (9) + 12 = 21
>>damage: 1d8 + 4 + 3d6 ⇒ (8) + 4 + (6, 5, 5) = 28
calcify Dex damage, DC16 vs Slow: 1d4 ⇒ 4
”This is messed up man...”, as Karter grimly tries to fork the woman.
Any chance of Harthorn rescuing Francis?
Save DC: 1d20 + 11 ⇒ (6) + 11 = 17
Zul (+1 Human Bane Trident), inspired, sneak: 1d20 + 13 ⇒ (19) + 13 = 32 >>damage: 1d8 + 4 + 3d6 ⇒ (7) + 4 + (2, 1, 3) = 17
calcify Dex damage: 1d4 ⇒ 4, DC16 vs Slow
"What tha hell?", Karter sees Francis doing a good impression of an incinerated corpse, "!!!". He shouts into the comm link, "Hartshorn -get your tail up here with a fire extinguisher and put out the captain -NOW!!!" He then takes another stab at the woman.
Zul (+1 Human Bane Trident), inspired, sneak: 1d20 + 13 ⇒ (5) + 13 = 18 >>damage: 1d8 + 4 + 3d6 ⇒ (2) + 4 + (6, 1, 1) = 14
”Capt...?” Karter looks back to see a dirt nap in progress. If there was ever a time for luck, now is the moment. Swinging as if he can actually see the target...
Zul (+1 Human Bane Trident), inspired, sneak: 1d20 + 10 + 3 ⇒ (8) + 10 + 3 = 21
dam: 1d8 + 4 + 3d6 ⇒ (7) + 4 + (6, 6, 3) = 26
Karter continues the battle score, and draws out the Zul. If he can just slightly scratch the woman the battle should quickly end. He takes a wild stab at the corner.
Zul (+1 Human Bane Trident), inspired: 1d20 + 7 + 2 + 1 ⇒ (4) + 7 + 2 + 1 = 14
dam: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8
%: 1d100 ⇒ 86
Right- I didn't even think about the DM side of it- interpreting the text and planning it out, thumbs up for you.
REF: 1d20 + 10 ⇒ (10) + 10 = 20 takes 5dam
REF: 1d20 + 10 ⇒ (19) + 10 = 29 takes 5dam
After avoiding the blast, Karter presses a button on his lapel, activating a passive speaker system, then leaps into solid gold action. Queues the backtrack to 0:54, ”Been saving this one for you Sh'yl!!! Hit it!”
inspire courage +1
hp 46/56
Francis Ulhutch, Ex-Professor wrote: "You can turn this ugly, however I'm positive that the four of us are more than a match for your guards. However, you can just answer our questions and we can be on our way. I leave the choice to you, however you should know that the hard way becomes.... much harder if I get too excited." he says with an evil grin. ::thug life::
Man, I actually drew a flow chart for this story line.
Great synops! Sorry had some emergencies this week.
Yes still here and wanting. First week of new year was busier than I anticipated. Aside from that lame excuse, I'm somewhat confused by the who's who of the double-double agents and what exactly it all leads back to. Maybe a three sentence synopsis? will be very clarifying and appreciated.
”Eeew... the mind probe...”, Karter shudders for effect. Bluff: 1d20 + 12 ⇒ (7) + 12 = 19
”You don't want that - or any other probes - let's talk face to face and remove that helmet.
Diplomacy: 1d20 + 12 ⇒ (10) + 12 = 22
”Let's go check these fools”, Karter grabs the Zul and heads to the brig.
”Aww great!”, Karter throws his hands up, turning around to curse at the disappeared assassin, ”Couldn't knock on the door yourself could you?!”. Quickly bending down and flipping off the helmet, he shoves a dose of adrenaline into the neck, hoping to get some confession before Corlan joins the Force.
Heal: 1d20 + 12 ⇒ (7) + 12 = 19
Since we are in Star Wars mode - just saw it and it's amazing.
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