Holy Guide

Kaleb Vesperra's page

147 posts. Organized Play character for Mystery Cult.


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Dark Archive

I'm looking for the 'Eyes of the Ten' scenarios.

I've played the first part, but the party collapsed. Ready to re-play the first part without creating spoilers for players or to join directly with the second part.

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Sorry for the long silence, last week was hard work...
Thank you very much for this game! It was interesting!

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Sounds cool. I love such marathons, but not often. Once a month or so .)

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'Hey, Zalkuthar! I'd like to have a little... recovery.' - barely holding his scythe in his hands, Kaleb coming to the rest of the group.

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Don't do anything. Breathing hard, barely holding the scythe and everything like that.

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Sorry! My mistake! With a correct Str it will be 12 dmg!

Feeling unbearable pain and weakness and knowing that he now will come to an end, Kaleb bypasses the shadow in a wide arc and retreats into the corridor.

Withdraw...

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Guys! One more touch from this shadow and I'll withdraw too .) Need some help!

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The touch of dark icy fingers and the ensuing weakness instilled anger and determination in Kaleb's heart.

'Heavens! I have one chance to slay that monster! Hear me!'

His weapons again erupted intimidating sepulchral light...

Scythe: 1d20 + 8 + 3 ⇒ (19) + 8 + 3 = 302d4 + 4 ⇒ (2, 2) + 4 = 8
Confirm?: 1d20 + 8 + 3 ⇒ (19) + 8 + 3 = 306d4 + 12 ⇒ (4, 1, 1, 1, 2, 1) + 12 = 22
Scythe: 1d20 + 8 + 3 ⇒ (10) + 8 + 3 = 212d4 + 4 ⇒ (4, 1) + 4 = 9
Because it's incorporeal I think it's a 19 dmg (or 10 if the second misses)

(actions: swift - sacred weapon (keen), full round action - 2 attacks (via haste)

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2 Phantomblade:

GM DevilDoc wrote:
One wall is covered with maps and plans, and at the far end of the room, a female ratfolk stands with a human wizard.

2 Valjoen - I'd say it's our luck that wizard didn't act yet and we must use it. Maybe I'll try to deal with those who attacked Zal on the next round? If I will be able to notice them, of course .)

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Yep, 5ft step - done. Also, I think the wizard on the top can be the biggest problem...

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GM DevilDoc, I think you need to roll a D100 on every attack to check a miss chance because of the concealment (blessing). It works on everyone of us for next 8 rounds... except me, alas.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19
Religion: 1d20 + 10 ⇒ (1) + 10 = 11
Oh. Ok...

Not knowing why his companion cried out in pain, Kaleb begins to frantically spin his scythe and say terrible chants about the horrors of the coming retribution of Heavens. 'Verily I say unto you!...'

Intimidate: 1d20 + 16 ⇒ (6) + 16 = 22
(DC = 10 + Hit Dice + Wisdom modifier, all foes within 30 feet who can see it)

Actions: Swift - Divine Favor via Fervor, Full-Round - Dazzling Display.

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I was sure that this was so ;)
GM, how many rounds was the conversation? Can we assume that the darkness blessing has not yet ended?

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'You know... It's a popular question that bothers all pathfinders...'

Kaleb makes a small movement forward. Despite the fact that in one hand he holds a creepy scythe (which is now curled on his shoulder), he makes a calming motion towards the agents of the Aspis with a free hand.

'Don't think anything wrong. I'm just looking for those responsible for the recent attack on the Grand Lodge. You know, I was there too at the time and almost died. I fought side by side with my comrades, and some of them are already dead...'

He makes another substep, scanning the floor for potential new traps and continues:

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

'...They are dead, but their voices calling out to me. They call for revenge. They call to find and behead those who are guilty. They encourage me to find everyone who was involved, no matter how much time it may take. To find, to bring to justice and to execute on the spot.... So, my dear, I wanted to ask you. Do you have any idea who's standing behind this? And, if even not, then you're going to tell me and my colleagues something useful to clarify the situation...Yes?'

Kaleb smiles a creepy smile and his eyes glow ominously as ever. The black shadow behind him changes shape and appears like black wings.

Intimidate: 1d20 + 16 ⇒ (15) + 16 = 31

Dark Archive

'Well. It's good that you waited for us - so it was time to prepare and you have something to tell us. We are ready to deals. We are interested in the most valuable thing ever. Information.'

Diplomacy: 1d20 + 10 ⇒ (8) + 10 = 18

(moved myself on the map; I don't think I'm talking to him from the tunnel)

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Vote for tunnel

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Ok, thanks! It costs me nothing - if I first read a prayer and then we all used magic ;) We assume this is part of the roleplaying character )

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'Thank you, I appreciate it!' - Kaleb says, getting out of the pit. He also takes out the magic wand and use it on self.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

'I'm not against the portion of heroism, like every one of you. And, by the way, let me read a little prayer... so...' - Kaleb's voice becomes infinitely solemn - 'Verily I say unto you! The gates of Heavens will open, and the countless army of celestial warriors will come to our sinister world...'

1. I use the Book of War Prayers - everyone receives a +2 morale bonus on the next saving throw against fear for 24h
2. Just before we'll move to the next room I'll bless everyone with the Darkness Blessing - you all get 20% concealment for 1 minute
3. I'll cast the Ironskin on self

'So it will be better. Well, let's go ahead?'

Dark Archive

'Verily I say unto you!... Mmmm... I could really use your help, friends! Rope or something like that. Please.'

A bit comical situation! ;)

Climb: 1d20 + 2 - 1 ⇒ (14) + 2 - 1 = 15 After someone will throw me a rope.

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CLW: 1d8 + 5 ⇒ (5) + 5 = 10 Standart
Climb: 1d20 + 2 - 1 ⇒ (8) + 2 - 1 = 9 Move

'Guys. Need help.'

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Reflex: 1d20 + 7 ⇒ (12) + 7 = 19 Damn! So close!
Fort: 1d20 + 12 ⇒ (13) + 12 = 25 Damn! Why not vice versa? ))
GM, what are my options to get out?

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'A higher power protecting me! Your infection is not going to hurt me, you filthy rat spawn!'

Fort: 1d20 + 12 ⇒ (11) + 12 = 23 lol

His scythe erupted into flames...

'In the name of Heavens!'

Scythe 1 attack: 1d20 + 12 ⇒ (2) + 12 = 142d4 + 8 + 2d6 + 1d6 ⇒ (1, 3) + 8 + (3, 2) + (1) = 18
Scythe 2 attack: 1d20 + 12 ⇒ (9) + 12 = 212d4 + 8 + 2d6 + 1d6 ⇒ (2, 4) + 8 + (6, 2) + (6) = 28

[Swift - Sacred Weapon (Flame damage), Full Attack, 5 ft Step]

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"I also had not found a difference between normal darkness and supernatural darkness..." - Here it is! ;) Btw, I'm not an 'experienced GM' at all. Ok, let's go! So...

'In vain. It was better just to talk' - Kaleb says with a sneer...

...While Zalkuthar does his spell, Kaleb focuses on his inner connection with the Empyreal Lords and once again feels their favor. Having received the divine approval on the impending massacre, he rushes to bypass the giant blind rat and stabs it in the back.

Scythe: 1d20 + 11 ⇒ (6) + 11 = 172d4 + 8 ⇒ (2, 4) + 8 = 14
Sneak Attack: 2d6 ⇒ (6, 2) = 8

Swift - Divine Favor via Fervor, Move - Move, Standart - Attack

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My Opinion:
I can mention a few things:

1. Description of this ability: ''Creatures that are normally able to see in supernatural darkness ignore this concealment.'' There is no reason for discussion, as the description is very clear. Creatures that have the ability to see in magical darkness (which is one level below normal darkness) ignore this concealment. But it works on creatures with the usual darkvision.

So, if our opponents don't have the 'See in Darkness' ability, it works fine right now.

2. The question about the phrase "to give the ally" can be controversial, I agree. Also I noticed from practice that at every table where I played, if there was a warpriest, he used such blessings on himself. I'm sure I can find confirmation of this, but because of the abundance of work I can only do it in the weekend (if needed). And I don't have the clear argument right now.

3. Third - can the character use this concealment to hide? As Zalkuthar wrote: "I let it work at my tables because it's the way the rules are written...". I can add that in this case we're not talking about a sketchy blur. We are still talking about the magical darkness - though very local. For me it doesn't look so wrong as with the blur. Also, I note that in my previous game (Year of the Shadow Lodge Special) on this forum with this character, I not only used it, but the GM said that he has a character (the ninja-warpriest) who uses the same mechanics. However, because the description of stealth skill is not quite clearly and often causes a lot of controversy... Well, you understand.

Total: I expressed my opinion, but! I want to emphasize that this is your table and your interpretation of the rules. In the sense that in such issues the final decision should be made by GM, and we all have to play and not waste time on debates about the rules. In short, on points two and three I'll agree with any decision - announce it and we'll move on! I'll be OK with that :)

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2 GM DevilDoc:
I have a similar (or even better?) ability, but to use it, I have to say first. In my opinion, it looks like this: Kaleb sees that in the room there is nowhere to hide, and casts the Minor Blessing of Darkness upon himself and... now can hide then anywhere, because now he has a concealment. It is logical to assume that having the opportunity (and normal intelligence, lol), my character will do just that. If it's works for you, here's the new stealth check roll:

Stealth: 1d20 + 18 ⇒ (18) + 18 = 36 (or we can use the previous one)

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'О, You on Ebon Wings! Please, guide and protect us!' - softly whispers Kaleb and goes after Phantomblade to cover his back.

Stealth: 1d20 + 18 ⇒ (10) + 18 = 28
Perception: 1d20 + 10 ⇒ (7) + 10 = 17

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Perception: 1d20 + 10 ⇒ (3) + 10 = 13

'Yes, absolutely'

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I'm sorry, the character is still in the game. And other such a level I don't have. So, I'm forced to withdraw myself. Good game to you all!

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Perception: 1d20 + 10 ⇒ (1) + 10 = 11

Kaleb silently joins to the Valjoen but apparently hears nothing too.

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'I see no reason to disturb these creatures' - Kaleb shrugs.

If following Valjoen there is a place to hide, Kaleb will do it

Stealth: 1d20 + 18 ⇒ (1) + 18 = 19
Perception: 1d20 + 10 ⇒ (6) + 10 = 16

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'Where we could find Tseka? Say it and we'll leave immediately.'

Diplomacy: 1d20 + 10 ⇒ (7) + 10 = 17

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Through the Message: "Nice. What else you know about them? How they can communicate? How smart can they be?"

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'I take one potion of invisibility. Thanks, Zalkuthar.'

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After the massacre, Kaleb carefully wipes the blood with his terrible scythe. "I like your tactics, Valjoen... we can work together in battle. When this weapon hurts, it weakens those who are scared. They say that fear is a disease. This weapon turns these words into reality."

He smiles. After with a routine movement he pulls out a bag a magic wand and heals himself.

W CLW: 1d8 + 1 ⇒ (7) + 1 = 8
W CLW: 1d8 + 1 ⇒ (2) + 1 = 3

He then directs the wand at the Valjoen.

W CLW: 1d8 + 1 ⇒ (2) + 1 = 3
W CLW: 1d8 + 1 ⇒ (8) + 1 = 9

'So. What do we have here?'

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

Looking for primarily everything associated with the codes, keys, danger signals to other posts, etc.

Dark Archive

Die finally! - Kaleb said, going to the enemy for a spin

Scythe: 1d20 + 8 ⇒ (13) + 8 = 212d4 + 5 ⇒ (4, 2) + 5 = 11
Sneak: 2d6 ⇒ (2, 1) = 3
red

Dark Archive

Having a sneaky hit, Kaleb felt not only pain, but also a burst of rage. Using the fact that the enemies are blinded, he does a slight step aside and pulls out from his small bag a surprisingly big scary scythe decorated with skulls, which radiant some sinister light. After a second's reflection, with an evil grin he unleashes a sharp blow, putting in it some kind of supernatural power.

Scythe: 1d20 + 7 + 1 + 4 ⇒ (6) + 7 + 1 + 4 = 182d4 + 4 + 1 + 6 ⇒ (4, 1) + 4 + 1 + 6 = 16
Sneak: 2d6 ⇒ (1, 1) = 2 :)
Flaming: 1d6 ⇒ 4
Total: 20 dmg to red

5-foot-step, move - pull out the scythe, swift - sacred weapon, standard - attack, immediate - burst of adrenaline (+8 to str) + studied target as part of attack; Now fatigued for 1 round.

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'He said all right. The product is valuable and excellent.'...

Bluff: 1d20 + 10 ⇒ (2) + 10 = 12

...clearly eloquence had left Kaleb.

Aid Valjoen

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Religion: 1d20 + 10 ⇒ (15) + 10 = 25
Oratory: 1d20 + 7 ⇒ (16) + 7 = 23

Kaleb makes a half-step forward.

'You want knowledge? So listen... Verily I say unto you! There are Lords in the Heavens who did not leave the creatures living in the darkness! They care about them and remember them! They give everyone the right to redemption but do not require to leave the cozy, dark corners! For as the owl hunts in the night and not be able to do it in the daylight, so many of the creatures of darkness will not survive in the world of light! And it's not necessarily! Good can come out of the very Darkness, as darkness becomes good or evil only according to the will of those who dwell in it! So hear me! The first one is Benorus, Angel of Lightless Chambers. He...' - and then with a deep poignant voice of an experienced speaker Kaleb tells the stories about the four Empyreal Lords, who have the Darkness domains, and who patronize the night hunters, good werewolves, good creatures from the dungeons, the righteous spies and other such individuals.

Dark Archive

Perception: 1d20 + 10 ⇒ (4) + 10 = 14 It is important to note that I have darkvision. Shadows won't help him ;)
Sense Motive: 1d20 + 10 ⇒ (5) + 10 = 15 Something suspicious?

'Thug in search of easy money' - the first thought of Kaleb.

'Welcome. We have interest in this place and we can make use of intermediaries. We have a good product and we need people who will appreciate it. Tell me who you are and how can you be useful to us?'

Diplomacy: 1d20 + 10 ⇒ (13) + 10 = 23

Sense Motive: 1d20 + 10 ⇒ (15) + 10 = 25 this is on his answer

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All this time Kaleb carefully examined his feathered target.

Sense Motive: 1d20 + 12 ⇒ (13) + 12 = 25 (including +1 to identify a lie, +1 for a Studied Target)

1. If Kaleb doesn't see no lies:

"Okay-okay, but we had to make sure, you know?" - and with these words he throws him clutched in his hand gold coin, while removing the other hand from the sword.

2. If Kaleb sees a lie... we'll see.

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During the conversation, Kaleb carefully looks at the tengu.

Heal: 1d20 + 7 ⇒ (12) + 7 = 19 'All clear. Addicted'.

'Great. And what do we do now? Gonna walk the streets and shouting their names, until they decide to respond?' His face distorts some gangster grin, and you could swear that now Kaleb doesn't play a role. 'Listen to me, little Tengu. You should now come up to help us find any of this two.' He shows a gold coin clutched in his right hand. 'Here is a couple of doses of your joy, right?' His left hand he casually puts on the sword hilt, and his grin gets even angrier (if that's even possible). 'But if you don't help us right now... Instead of joy, there will be a lot of pain. Choose. But very quickly, feathered friend.'

Intimidate: 1d20 + 16 ⇒ (13) + 16 = 29

Dark Archive

PFS# 198870-1
Faction: DA
Warpiest 4 / Spiritualist 1 / Inquisitor 1

Note: At the moment this character is in the game, but we hope that it will ends until August 27. If I'll see that we can't finish in time, I will warn you a few days before the game.

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Diplomacy: 1d20 + 10 ⇒ (4) + 10 = 14 Aid Valjoen

'I believe you will not refuse to help the same vagabonds as you, my friend?'

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"In my youth I loved such places. Now in this there is no romance. Well, I hope we'll leave this place in a little better condition than it was before us." - and with these words he goes off to chat with the locals.

Diplomacy: 1d20 + 10 ⇒ (11) + 10 = 21
Locals: 1d20 + 5 ⇒ (12) + 5 = 17 +2 on Consortium Aspid (boon)

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By the way, I do not understand - we already applied a disguise? ;)

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Perception: 1d20 + 10 ⇒ (1) + 10 = 11 I will use the result of Zalkuthar - I assume that he winked at me and pointed where it should, when I myself didn't notice the door
Diplomacy or Bluff: 1d20 + 10 ⇒ (8) + 10 = 18

Kaleb lazily inspects the contents of the shop. Like not finding anything interesting that he wants right now to buy, he turns to the shopkeeper.

'Hm... Listen up, buddy. We have a special product that may interest... the very special buyer. Nothing wrong or immoral. Just things that in a well-established business traditions do not show in the daylight. You understand me. And ... it's not a question.'

Kaleb pauses expectantly, waiting for a reaction. His eyes hungrily studying the facial expressions and posture of the shopkeeper, wanting to understand what emotions he experienced upon hearing such a statement.

Sense Motive: 1d20 + 10 ⇒ (19) + 10 = 29

Dark Archive

'Pleased to meet you, Valjoen.' - Kaleb nods. 'I knew several people whose ancestors were like yours. I've always been lucky on this - it was brave and decent people.'

'Venture-Captain, it's great that we have such a legend. Before I turned to Good, I was... hm... Let's say I have managed to appear a rich life experience. I think I will be able to play this role.'

Dark Archive

For three heart beats Kaleb looks at Zalkuthar, and though his face reflected no emotion, he's obviously thinking hard. Then he slowly turns to his shadow, which now exactly repeats his movements, and strictly looks at it (kinda look on the guilty puppy). He then turns back to Zalkuthar.

'It's a gift from Kelinahat. In fact, this shadow is absolutely intelligent. It helps me in my operations. With this Gift, the Darkness became my true ally as it never could be for the average human. Blessed are all those who follows the path which was shown to us by She on Ebon Wings!' - and again he repeats the complex hand gesture, but this time as if blessing himself.

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'No questions. Ready to go. And let the Heavens bless us!' - says the man in the hood and nods to the Venture-Captain.

He is about 40 years old, strongly built, with dark red beard, piercing green eyes and smooth voice. He very modestly equipped: the inconspicuous monk's robe, a short sword without decoration and a simple crossbody bag. Experienced Pathfinder can suggests that the bag may be 'unusual' - and it is there hidden all that this man doesn't want to show. Also, you get the feeling that when he is not looking straight at you, you can quite quickly forget about his presence. And this is no accident.

'Greetings. My name is Kaleb Vesperra. I am an abbot of a small temple in Absalom, were is customary to pray to any of the Empyreal Lords. However, in our sermons we highlight four of them. Those whose domain is Darkness. We see our mission to do our best to redeem all the evil creatures living in darkness and to protect all good creatures whose home is darkness too. My patron, Kelinahat, favors the spies and the secret operations, because they help to avoid unnecessary bloodshed. Many prominent people of my flock are Pathfinders, and I also no exception. What about this mission... I'm willing to offer you my skills as diplomat, spy and priest. Verily I say unto you! Walking the Path of Shadows, we will succeed! And let Her Dark Wing will shelter us!' - and he concludes his speech, making a complicated hand gesture, as if blessing all present.

Perception DC 10:

As he talks, you notice a very strange thing. The shadow of Kaleb sometimes does not coincide with his movements. Looks like from time to time it starts to live its own life, such as looking around or trying to reach any items. However, it is not always, and it is easy to overlook.

Dark Archive

Knowledge (Locals): 1d20 + 5 ⇒ (18) + 5 = 23 +2 on Consortium Aspid (boon)
Diplomacy: 1d20 + 10 ⇒ (1) + 10 = 11

Kaleb tells comrades what he knows

Dark Archive

No, I haven't played the Serpents Rise. Though I want to ;)

Initiative +4
Disguise +17 (+1 rank +3 skill +2 disguise kit +2 class bonus -1 cha +10 hat of disguise)

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