Winter Oracle

Kaddoc the Grey's page

249 posts. Alias of Fanguar.


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Current PC Knowledge:

I think it is more likely that Kaddoc Lantressa. Depending on her previous interactions with the Cerulean society, they may have met on a job. As he is an independent contractor, Lantressa may have hired him the past to serve as protection. Alternatively, they may have met through Serena Nightshade, as the two women are colleagues of a sort.

I don't think that Kaddoc would have had much interaction with Sister Trey. If she has been doing a lot of work in the seedier parts of town, Kaddoc might have heard of her or have seen her before her fame for curing the plague, but that's probably it.


I don't have a super strong preference, but if I had to choose one, I think I would go with the skull clan. Their focus on the dead would make them a good fit for keeping the memory of their guardianship alive. They seem like the most likely tribe to maintain a vigil against half-remembered horrors.


Colour me intrigued. I'll throw Kaddoc into the ring for contention.

He's a barbarian and his crunch in in his profile.

Brief physical description:

Kaddoc is six and a half feet of scarred muscle. He has a shaggy head of silver streaked black hair and piercing steel blue eyes. He has a scar the runs across his right cheek and is missing part of his right ear. He walks with a limp, dragging his left foot a little. This is due to the fact that his left foot appears to be slowly turning to stone.

Background describing your character's life and personality:
Kaddoc was bred for battle. His entire childhood was devoted to becoming a warrior and in this he excelled. When he passed his trials of manhood and became a full member of the tribe, the tribe's shaman told him of his destiny.

The shaman spoke of a great danger that had been hidden away in the long ago and that it was the duty of Shoanti to guard against its return. He told Kaddoc that each tribe shared in this sacred duty and that each must send its bravest warriors to stand watch. It was to be Kaddoc's duty to keep the watch in Korvosa.

Kaddoc wasn't thrilled by the prospect of living in such a soft and civilized city, but he knew is duty. His size and skill at arms made it easy for him to find work in the lower quarters of the city. His Shoanti heritage kept him out of the more affluent neighbourhoods initially, but over the years, his reputation for getting the job done has growth to the point that he rarely is bother by the guard. It probably doesn't hurt that his become more 'civilized' over the years.

While he has never really forgotten the responsibility place on him by his tribe, his vigilance has waned substantially over the years. The plague and odd rumours about the Queen have failed to rouse his suspicion, though the disruption of business due to the plague did spark his irritation.

Whether or not he could have reasonably tied these events to his sacred duty, the spirits of his ancestors believed he should have. Recently, Kaddoc was visited by a nightmare of death and destruction, of blood filling the streets and corpses piled in heaps. When he awoke he found that his foot had begun to calcify. This poignant reminder and pushed Kaddoc into action. Not sure of what is going on, or how this relates to the Shoanti's vigil, he is actively searching out anyone involved in the current troubles. He's heard of a certain Cleric of Sarenrae that might be able to enlighten in regards to the plague at the very least.

Personality: Brash and overconfident, but with the experience to back it up. He's all about the big emotions, quick to laugh and quick to anger. The years of working contracts has has taught him how to be politic and for all his rough edges, he knows when to close his mouth and do what he's told. He still carries a fair bit of his people's distrust of magic, he feels its a bit of cheat.

Contacts, etc:

Korvosan guard: In his early days, Kaddoc had several disagreements with the guard and may have spent more than one stint in lockup. Though it's been a few years since the last confrontation, Kaddoc still is a little biased against the guard and doesn't really trust them.

The Cerulean Society: Kaddoc got his start working as hired muscle and has been part of his share of shakedowns. A lot of his early jobs were working for the thieve's guild and though he's moved on to more 'respectable' work these days, some of his favourite drinking buddies are in the guild.

Serena Nightshade: Serena is a lady of the night at a higher end brothel, and Kaddoc her favourite customer. Their relationship spans years and crosses the normal boundaries of her profession. If Kaddoc asked her to quit, she probably would, but he hasn't.

I'm not married to anything the above and would be happy to adjust it to make integration easier.

If you have any questions let me know and thanks for the consideration.


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"That's the problem with heroes, really. Their only purpose in life is to thwart others. They make no plans, develop no strategies. They react instead of act. Without villains, heroes would stagnate. Without heroes, villains would be running the world. Heroes have morals. Villains have work ethic."
—Kang the Conqueror

I'll just leave this here....


Ok. So mechcannically, I wanted to build an effective grappler that would get to have fun with the vampire drain blood ability. What I came up with is a Monk(tetori)/Summoner(synthesist). Most of the crunch is in the profile. Traits aren't 100% due to not knowing what the final composition would be if Kaddoc was picked, but otherwise it is pretty much done. If synthesist is a little too powergamey, I'll swap it out for sorcerer. I would intend to go 20/20 with the classes.

For background I threw together a "10 minute background' for Kaddoc. If you're not familiar with it, its just a fun way to establish a character and create his background.

In brief, he's from barbarian tribes living beyond the Mitran lands. Witnessing the wealth and safety that the Mitrans have (and prevent his own people from having) is what will motivate him to bring down the Kingdom to carve out a piece for his own people.

10 minute background:

Five background and concept elements important to Kaddoc
1) Kaddoc is descended from the great northern barbarian tribes; A proud people toughed through generations of clan warfare and fighting the elements. Trait: Bred for War Since the colonization of their island, they have been pushed to the verges of habitable land and now struggle to survive and maintain their way of life. This is hard fate to bear for those who the legends claim are decended from the Gods who once dwelt amoung them (Race: Assimar(Scion of Humanity)

2) Kaddoc was born thin a sickly and, as is the way of the tribes, he was left squalling on a hilltop outside of camp as a sacrifice to the spirits. All through the night he cried and as the morning light touched the hill, his cries still rang out. Going to investigate, they found the child wreathed in dim shadows that melded in and out of the shape of an animal. Taking it as a blessing from the spirits, the tribe’s shaman claimed the child as his own to raise.

3) Kaddoc never became particularly strong or vigorous as he matured, but his force of personality helped him to find a valued place in the tribe. He soon found that with careful thought and mediation, he could overcome his body’s physical failings (Trait: Wisdom in the flesh) And in those times where strength was needed, he called upon the spirits to aid him. When they were joined, none could stop them.

4) In recent years, his people have taken to raiding in small ships along the more civilized coast. There is a market to found in human flesh, and the captains of the great, filthy slave scows are more than willing to pay a primium for captives. Their contacts have may Kaddoc’s tribe one of the more powerful in the region, but they now must travel further in search of their quarry. Crime: Slave taking

5) On his last raid, Kaddoc and his crew where returning home from an unsuccessful raid, when they caught sight of a figure standing on a hill staring out to sea. Sensing an opportunity to not return completely empty handed, they quickly ran ashore, and crept to where they had seen the figure. On their arrival, they found a man, who was decidedly nonplused by the appearance of many savages, was dressed in fine, if a little shabby, clothing and came along peaceably, even going so far as to hold out his hands to be shackled. Once on the boat and out to sea, their captive seemed to being enjoying himself, but soon grew bored. With an exaggerated yawn, he stretched, snapping the chains that bound him. In the confined quarters of the boat, the vampire was a whirlwind of destruction. A few tried to jump overboard, but were soon pulled under by the weight of their armor. Kaddoc struggled in vain in the powerful grasp of the creature and cried out as the fangs sank in and the creature began to feed. An answering shout came out of the darkness and a ships lantern flared to life, illuminating a Mitran patrol galley. With a hiss, the creature dropped Kaddoc and before his eyes, dissolved into mist. When he awoke, Kaddoc found himself in chains of his own, stowed in the galley’s hold and on his way to some place called Brandescar. Feat: The bitten

Goals:
PC goals
Short term: Gaining strength Kaddoc is hungry for power, and will be interested in those that can help him achieve that.
Long term: Return to his people and lead them to glory. The more he sees of the affluent Mitran lands, the more he will want them for his people.
Player goals
I would like Kaddoc to eventually have the opportunity to lead his people to a better place. He’s motivation to see the Mitrans fall is to carve out a piece of land for the tribes and give them hope for a better tomorrow, so it would be nice if that could come true. I like the idea of how undeath could twist these goals.

Secrets, shhhhhh
Known: Kaddoc knows that the being that is fused with him is not any kind of totem spirit. He doesn’t know what it is, but it has been corrupting his mind with dreams of power since he was a child. Since the vampire attack, it has been reveling in the taint that Kaddoc now bears.
Unknown: The vampire that bit Kaddoc felt the connection that Kaddoc has with his eidolon. Never having felt such a presence before, he has been sending out feelers trying to find out whether Kaddoc still lives and where he might be found.

Contacts:
1) Karnak. Favorable towards Kaddoc. He is the aged shaman who raised Kaddoc. He suspects something of the taint the eidolon has left of Kaddoc’s soul, but still loves him as a son.
2) Grisnash: Hostile towards Kaddoc. Warrior in Kaddoc’s tribe. He has always recented the favoured place that Kaddoc held in the tribe, believing that no weaklings should be allowed to survive. Grisnash’s brother died by the vampire’s hand and Grisnash blames Kaddoc for his death (or will once he learns of Kaddoc’s survival)
3) Oberon the vampire: Neutral to Kaddoc. He searches, in a laid back, half interested way for Kaddoc. If he finds him while he’s still alive, he will make a concerted effort to drain him completely to make him his thrall.

Memories, mannerisms, or quirks:
1) When merged with his eidolon, everything he says echoes in a barely audible, more menacing voice.
2) Since his cold night on the hill as an infant, Kaddoc has been unable to tan. This gives his skin an unhealthy pallor.
3) He has a twitch above his right eye that presents itself when he is trying to remain calm.
4) He is not accustomed to the trappings of civilization, so is a little naïve.

Anywho, let me know if you have any questions and good luck to everybody.


Doting for interest. Some sort of vampirey grappley thingy incoming.


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Sorry for the radio silence folks.

Unfortunately, I think I am going to have to bow out of this one.

Thanks for the great game Ninja. Have fun everyone.


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Kaddoc steps up and attacks

attack: 1d20 + 10 - 3 ⇒ (13) + 10 - 3 = 20
Damage: 2d4 + 6 - 3 ⇒ (1, 4) + 6 - 3 = 8


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

"Hmmm... I think there a couple of doors built into the walls here."

Kaddoc points out the suspected secret doors

6 STR dmg


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Kaddoc bravely cheers from the sidelines.

6 STR dmg


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Kaddoc bravely runs away and hides behind the ladies. (Withdraw)

6pts STR damage


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Umm run away? Does anyone even have any magical weapons?


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

"That's pretty fancy..."


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Let's clear out everything other than Malfeshnekor, go back to town to resupply and then return to finish the beast.


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

So we are done with the dungeon? Shall we just hand wave the trip back to town?


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Sorry, completely missed that I was up. Kaddoc is raging, so that is a crit confirm and he takes and extra 2d6 + 4 ⇒ (3, 2) + 4 = 9 damage

Hp 36/61; AC (16)18/12T/16FF; CMD 20
+6F/+2R/+4W
Buffs: Bless, Rage

Will: 1d20 + 4 ⇒ (15) + 4 = 19

Attack from prone: 1d20 + 10 + 1 - 4 ⇒ (19) + 10 + 1 - 4 = 26
Damage: 2d4 + 12 ⇒ (1, 4) + 12 = 17


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Nimbly dodging its attack, Kaddoc strikes at the hound

Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 2d4 + 12 ⇒ (1, 2) + 12 = 15


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Will: 1d20 + 4 + 4 ⇒ (10) + 4 + 4 = 18

Let me know if the hound goes down, as it will impact Kaddoc's next action


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Welcome aboard folks. Glad to have you.


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Whack-a-rogue is in one of my other games and he seems a pretty reliable player. I also like the build a fair bit.

The bard/rogue build of Idril Ssethan looks like it would be a great fit for the team and her player has like 10 000 posts on the boards.

So those would be my two votes.

Also, on an unrelated note, how would you feel about allowing Kaddoc to switch his weapon focus(guisarme) to weapon focus (falchion)? Since we don't use battle maps (which I really appreciate) AoO builds aren't really that effective, so I wouldn't mind swapping main weapons for Kaddoc (in between adventures or something, along the lines of the retrain rules)


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Sorry to hear that.

Take care.


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Rage On!

With his companions taking on the big bad, Kaddoc heads for the hound,

Attack: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 2d4 + 12 ⇒ (3, 3) + 12 = 18


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

"Lady, stupid people need protecting too. I'm not here for them, I'm here for me. I don't need their cheers and applause to do the right thing. I see a rabid dog, I put it down and you're about as crazy as they come."

If there is time, he'll cast bless.


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Acro: 1d20 + 3 ⇒ (3) + 3 = 6

Kaddoc barely clears the trap, "Onwards to adventure my friends!"


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Perc: 1d20 + 6 ⇒ (14) + 6 = 20

Kaddoc will look about the room and if there is nothing of interest he will continue onwards (E3).


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

HP level 4: 1d12 ⇒ 10

Kaddoc updated.


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

I vote we go deeper then and congrats on the job!


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Check out the stairs by D14? Is there any room on this floor we haven't checked yet?


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Will 1: 1d20 + 3 ⇒ (13) + 3 = 16
Will 2: 1d20 + 3 ⇒ (18) + 3 = 21

Shaking off the eerie howls, Kaddoc casts bless


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

"I think this is the one we agreed to take alive."

Kaddoc moves in and tries to strike the woman with the side of his weapon, but misses.

Attack(non-lethal): 1d20 + 9 - 4 ⇒ (4) + 9 - 4 = 9


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Is this the chick that we were asked to take alive?


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Works for me


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Kaddoc moves to engage:

P. Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 2d4 + 9 ⇒ (4, 2) + 9 = 15


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

That sounds fine. We can just leave Orik, or maybe bring to serve as a distraction for taking out his caster GF.


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Where's a detect evil when you need one.

"Well... he is working with goblins. The same goblins that attacked Sandport and murdered all the workers at the glassworks. I'm not going to object to at least divesting him of his gear."


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Kaddoc will slice at the creature,

Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 2d4 + 9 ⇒ (3, 4) + 9 = 16


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

I vote right hand rule as the default for dungeons, unless we have some more compelling reason not to.


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11
The_Ninja_DM wrote:
Brin: you recover 4 potions, a (goblin-sized masterwork breastplate, a VERY nice shortsword, a dented crown , and a keyring holding many keys.

Don't have detect magic


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

With no more foes to squash, Kaddoc winds downs and squats down, sucking oxygen.


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Fair enough.


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

I'm not sure we should be cool with leaving the goblins alone. I don't want to re-engage the slaughter unilaterally though.

Thoughts?


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

I agree with Brin. We have all the bases covered and with only 4 PCs we should be able to speed the game up.


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Kaddoc slashes at the giant lizard as it comes in:

AoO vs Gecko: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 2d4 + 12 ⇒ (2, 1) + 12 = 15

If the monster still stands, Kaddoc repositions and strikes again, otherwise he lashes out at the goblin chief once more:

Attack vs Gecko (or Ripnugget): 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 2d4 + 12 ⇒ (2, 4) + 12 = 18


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Kaddoc moves in to support Brin against the goblin chief:

Power Attack Ripneugget: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 2d4 + 12 ⇒ (1, 2) + 12 = 15


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Did we lose two? Is it just alkaid, brin and kaddoc?


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Round 1

Rage on: 9/10

Kaddoc engages the warchanter:

"No singing!! Fighting is serious business!!

Attack (rage, PA): 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 2d4 + 12 ⇒ (4, 4) + 12 = 20

and he splits the little beastie from neck to sternum.


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Confused as to what is taking so long, Kaddoc shouts from the other side of the bridge, "You squish goblins, you don't talk to them! Less chatter, more splatter. Let's get on with it"


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

Anyone want to interact with with the gobbo, or just smash it? Kaddoc is on the wrong side of the bridge to do either.


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

No worries, enjoy the vacation.

Dex: 1d20 + 2 ⇒ (20) + 2 = 22


M Human Barbarian (Inv. Rager) 8/Oracle 1 | HP 84 | AC 21 | T 11 | FF 20 | CMD 26 | Fort +10* | Ref +5* | Will +8* | Init +1 | Perc +11

"We can get the damned cat on the way out. Let's just deal with the problem at hand."

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