Hobs the Short wrote:
Kaðlin's hand drops to a dagger as she feels something brush against her leg, but looking down, she sees the cat. The hand at the dagger falls away and down to the cat's level. Kaðlin proffers it before the creature to allow it to sniff her. "Well good-day to you, Kis-Kis, she says softly. Blushing lightly in spite of herself, Kaðlin tries to pet the cat. "What does the harbinger of love want with me this day?" she asks with a twinkle in her eyes and a wry grin.
Björn Renshai wrote: He will reach down and grab her shoulder, "What foul concoction did ye leave on dat table? It was vile, by Erastil!" Kaðlin points to Harad. "Twas not I who left you that toothless swill, brother, but this one. You should be thankful, though, for if it works on you as it did on me, you're head should quit clanging right enough. Now be quiet for a moment. These learned people, I think, are about to point to something worth fighting."
Kaðlin pulled a chair from a nearby table and straddled it, nodding amiably at Foxclove and Braxinbalivan. She stared intently at the proffered statue and shook her head. "I am not from hereabouts, and though I have been here a-whiles, I've never seen the like. It is as if though some idiot tried to give a kraken legs!"
Kaðlin wipes the remnants of the awful tasting stuff that had been given to her and stood. Björn was still asleep under the table, so she kicked him again for good measure. Whatever was in that brew was as bad as drinking downstream from the privy, but it did seem to clear her head quickly. She patted behind her to ensure her sword was still in its scabbard and looked around for the fellow who had done her such a kindness. Spying him at a table with a couple of others, Kaðlin headed his way. Though the small group was talking animatedly and quietly together, Kaðlin stooped down a bit next to the kind fellow. He was big enough to be considered a real man where she came from, so she already thought better of him than most around here. "Many thanks, good sir. My da used to say, 'Many are wise after the event,' and I must say that I feel much wiser this mornin' than last night." She slapped the big fellow on the back and said, "You'll be allowin' me to buy your meal and next drink, then?"
Kaðlin picks herself slowly up from the floor. Mead and ale and whatever that green stuff was appear to not go together so well, she thought as she touched the side of her pounding head tenderly. Bleary eyed, she felt around on the floor until she found Besaera, her greatsword. Her Da would kill her if she lost that! It was his own grandfather's before him and was a treasured family heirloom. She heaved a sigh of relief as she pulled it closer, though the movement raised an entire new level of pain between her beleaguered temples. She coughed something vile from the back of her throat and instantly regretted it for many, many reasons. Sitting up, she could just see over the edge of the table under which she had spent the night. Blinking heavily, she looked around and saw the still snoring form of Björn a few feet away. Looks like the green stuff got him, too. With a heavy thunk, Ara Ruckleshank placed a large bowl full of steaming water on the table directly in front of Kaðlin who winced at the sudden loud noise. Ara tsked at the pair of Ulfen and shook her head with a grin. She reached down and placed her hands under Kaðlin's arms to help her stand. "'Tis a fine pair you two make! I swear you drank half the bar last night! And don't go thinking we're not grateful that neither of you broke any tables arm-wrestlin' this time now." Rising unsteadily to her feet, Kaðlin gratefully put her entire head into the steaming water as far as it would go. She sucked in the warm water and swished it around before spitting it back into the bowl as she pulled her head free. "Aye, Ara, I'm glad we didn't break anything, but I swear on me Da's grave tha' I canna remember what we did though!" "I didn't say you didn't break anything, Kat dear. I just said we's grateful you didn't break any tables! Crockery is a different matter, and I'll be settling up with you and this one," she kicked Björn's leg under the table, "when you both sober up and are a wee bit more awake." Ara started to remove the bowl, but Kaðlin stopped her, shaking her dripping head. "Björn will want to wash up as well, so ye might as well leave it." Ara nodded and walked back toward the kitchen. Kat watched her as she went and said to her back, "Are ye sure we didn't drink the whole bar?" but Ara just waved her off as she walked through the door.
How about a "guide" flag that does not allow PVP? This way guides can flag themselves as helpers and will not be allowed to attack (though would be allowed to defend themselves or other party members). This would make is so that new players will be able to identify those who have agreed to assist them and wouldn't require a second tag.
Randovar wrote:
*Throws a bucket of cold water on the drunken, passed-out Randovar* Oy! Take that stuff to a bed upstairs! Don't pass out where people can trip over you. If you have to do it down here, crawl under a table where I can at least use you as a footrest!
I don't think, from the descriptions given by the developers, that we will see drastic alignment changes from just small acts. Your actions would have to be consistent over a longer period of time. For instance, if you were consistently killing, then you will gradually shift alignment, but if, you were only killing in defense of yourself or others, and most of the time this should fall under either a bounty or attacker flag system, then you will suffer a very minimal alignment shift. If you wish to be "good" then your alignment will adjust itself towards that goal based on your behavior the rest of the time, at least this is the information we've been given thus far. The acts of killing would average out over time compared to your other good acts.
Oh! I forgot to mention, we also post a new blog on Gobbocast weekly (written by yours truly)! This week's is Monster Mash: Top 10 Monsters We’re Hoping to See in Pathfinder Online
Areks wrote:
Look, I said I was sorry about the burning cat!
I can see this. A neutral settlement may be able to offer services no other can. An example might include a nice, neutral location for meetings between parties of differing alignments who cannot set foot in each others settlement without being attacked by the NPC guards (unless there are plans to allow for "ambassadors" or some other setting). Plus, a neutral settlement would be a haven for merchants. Even if you are from a specifically aligned settlement, you want your goods to reach the widest audience. Why not set up a shop in a neutral environment? If you are going to do that, it only makes sense to keep materials on-hand for easy access as well, so you'd do a lot of banking there, too. Lots of possibilities here.
I would be surprised if rare creature types would be able to be placed in non-level appropriate dungeons, and even at level appropriate, there will likely be restrictions. Much more likely that there will be some sort of random monster table that you'll be able to select sub-types but not specifics when designing a dungeon/module. I'm psyched about this idea. I hope they include lots of little things that can be used to build terrific stories inside the modules. I've not tried NWO out, but I've played Star Trek Online (STO) and used its Foundry. There are a some really good modules and a lot of stinkers, but fortunately the good ones get voted on and are easy to find. |