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4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() I hadnt got mine either but no hurry on my part. :) Let me know if you need any help whipping them up. -Posted with Wayfinder ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() I'm cool either way. I was kind of wonder how people liked the Google Docs way, though? Darthbeckett@Gmail.com DM: Also, let me know if you needed help working on the Chronicle Sheets. ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() Cool, cool. I thought it went very well, just kept getting stuck in positions which I (we) couldn't really seem to do anything. Not anyone's fault, just happens sometimes. It's the last one of the Blakros Museum scenario's for me, so that's also cool. 5274-19, Silver Crusade
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4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() escape: 1d20 + 2 ⇒ (18) + 2 = 20 Please move me 3 squares towards the action. ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() Refl: 1d20 ⇒ 6 I'll start to make my way back in towards this mask that the others had been attacking, but quickly get caught. Because I can not 5ft step due to the difficult terrain, the effort also leaves him wide open to attacks. ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() "Hey, a big evil mask, . . . that I can't touch, reach, or do a thing about whatsoever." ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() "We are Pathfinders. We where asked to come help you out. We have taken the other survivors outside to safety and made our way here. We will get you out of her, too, do not worry, Mr Nigel. We just need to find out how to do it, and not kill our friend, here." On my turn Ill cast Detect Magic again. ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() My post seems to have gotten eaten again. On my next turn Ill use my last Channel to heal, hoping to revive our fallen (and falling) allies.
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4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() "Grab Nigel and lets get him out of here for now. From there, we can can try to help Julian once more, or at least let the vines maybe hold him while he clears his mind in safety. Dos anyone have a rope we can use?" ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() I'm cool with that. You might even feel a little bad about it. Somewhere deep down. Well one of you. :) ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() Has anyone ever read the comic that the Hulk "picked up" Thor's Hammer? Sort of picked up the earth around it. So with that in mind, shouldn't Dwarves be immune to Entangle? Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() In that case, I'll take another Move action to get the heck outa there, and on the next round Detect Magic, (focusing up for now). ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() What I mean is, that was the Attack roll and Confirmation against the BBEG, even if I can't see them, and max damage. . .:) ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() Rnd 1 Str Check: 1d20 + 2 ⇒ (18) + 2 = 20 Rnd 2 Str Check: 1d20 + 2 ⇒ (17) + 2 = 19 Is it basically Entangle? I'm not sure what options I even have. ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() Venture Teller Play b'Post wrote:
I wasnt really sure whose turn it was and just kind of waiting for something to happen. Could someone also roll the Perceptions. ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() Concentration: 1d20 + 4 ⇒ (2) + 4 = 6 <trying to cast detect magic> Perception: 1d20 + 3 ⇒ (6) + 3 = 9
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4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() Besides being trapped, I'm not really sure what else I can do. I figured there is probably not enough room up top for everyone, and so far all the enemies appear down, except the army of monkeys, but they are not attacking, right? ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() I'm just going to hold for now, waiting to see if the mass of monkies will swarm us. Is the big guy down or dead? as thinking of Channeling to heal as I'm still pretty beat up. ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() Slowly moving up behind the large gorilla, and drawing an AoO, I think, I'll set up and take a swing at the beast. Attack: 1d20 + 5 ⇒ (3) + 5 = 8
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4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() I'm just going to Double Move up a bit, trying to not get too close just yet, but setting up for later. ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() DM Beckett wrote: "It shall be done." as I cast Divine Favor. Actually make that a Shield of Faith. Init: 1d20 ⇒ 15 ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() I'm on a 24 hour staff duty. I can occasionally read the threads, but might have issues posting (much) until Monday. ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() Perception 1: 1d20 + 3 ⇒ (3) + 3 = 6
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4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() Perception 1: 1d20 + 3 ⇒ (3) + 3 = 6
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4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() If you want to, you can <pre>report the scenario, and then go back and edit it as needed. That way he has credit for it, (and can have his character just sit back and not be active for the most part), but still be able to play him while there. Once we actually finish, assuming we survive, you can adjust the PP for him if needed, but he will get the scenario event code, and if anyone checks, will have the scenario listed as completed. ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() Ha! (in the annoyed sense) The one time I do not take Read Magic, I actually have need of it. . . Honestly, I can't think of another time off hand that I have actually used Read Magic to learn a Scroll, and I almost always take it for that reason, just in case. ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() I'll start taking things off of Milgen, and see if he is still alive or there is anything I can do to keep him that way. Heal Check: 1d20 + 7 ⇒ (19) + 7 = 26 "Can thou takest us to these "monkey-faced things"?" ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() "Thou art safe now, friend. We will escort thee to the entrance shortly, but please, before that, how many more are there within, and what can thee tell us of what is going on, beyond what happened to Milgen?" ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() Once the fight is over, I will also immediately attempt to save the man's life who I felled earlier. Heal: 1d20 + 7 ⇒ (9) + 7 = 16 ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() I'll attempt to strike down the other, hoping it is not a lethal blow, but still a solid one. Attack: 1d20 + 5 ⇒ (6) + 5 = 11
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4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() No worries, I just wanted to check. Init: Group 1 Madscribe (20) Julien (17) Jak (11) Group 2
Elwyn () ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() Crit: 1d20 + 3 ⇒ (7) + 3 = 10
Dang, was kind of hoping not to kill people if I don't have to. ![]()
4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
![]() I'll take a swing (at the one on the left of me on map). Attack: 1d20 + 3 ⇒ (20) + 3 = 23
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