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Junior Peppers's page
541 posts. Organized Play character for Massee.
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N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Expert in Lore: Underworld (INT)(Additional Lore): 1d20 + 10 ⇒ (16) + 10 = 26
Did they do away with all the smuggler and underworld lore stuff? Aka the -1 task level vs -2? Its been a while since I've played Junior.
Experienced Smuggler: Feat 1: General/Skill: Prerequisites trained in Stealth
*PFS Note Allows you to always Earn Income with the Underworld Lore with tasks of your level -1 (instead of the normal level -2).
You often smuggle things past the authorities. When the GM rolls your Stealth check to see if a passive observer notices a small item you have concealed, the GM uses the number rolled or 10—whichever is higher—as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result. If you’re a master in Stealth, the GM uses the number rolled or 15, and if you’re legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers. This provides no benefits when a creature attempts a Perception check while actively searching you for hidden items. Due to your smuggling skill, you’re more likely to find more lucrative smuggling jobs when using Underworld Lore to Earn Income.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Expert: Underworld Lore, task level -1: 1d20 + 10 ⇒ (4) + 10 = 14
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Junior tries to hop out of the way but there's no escape. He wakes up scorched but alive "Wow, that thing packs quite the punch. And here I thought we were doing ok." He drinks his supplied potions and sits to clear his head. Well that was dumb. A bit selfless, but certainly dumb.
I blanked and rolled reflex, thinking: trap.. reflex! I wasn't going to challenge fate by reroll a 10 with a hero point, just was hoping to avoid the crit failure. Thank you very much GM, as always, its been a pleasure!
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Reflex: 1d20 + 10 ⇒ (9) + 10 = 19
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Yes, starting this at full health is important. I have 2 lesser healing potions available and a piss poor medicine check!
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Looks great, saved on my end. Thanks!
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
"Alright. You take the lead and I'll assist you Nic, and hopefully Safa keeps everyone alive in case we mess up."
Junior swaps tools with Nic then prepares to aid him.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
GM Computerpro82 wrote: Real life has been getting in the way, and since I am travelling, I am using the chart in the latest guide instead of my normal cheat sheet. The Cheat sheet I use lists the results by Task level, and the chart in the new guide lists by Character level. Since the tasks would be at level -2, I assume your level -1 translates to level +1 on the chart listing by character level. Oh, my only question is you listed trained proficiency on the character sheet, and I'm expert. Is the 24 silver the trained or expert value?
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Yes it is. I wish I could find JR's voice a bit better. I don't have a strong feeling for his character STILL. I do enjoy focusing a character on a particular region, or working against/with a particular organization, or ancestry.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
"That may be enough to get it done safely."
You or me try it Nic? You can use my +1 picks if that would help. Also, anyone have any guidance or?
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
I haven't reviewed any recent changes so I'm sure you've got it right.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
That's a lot of ACP. I don't get them very fast and quite a few were spent on character rerolls and a leshy before they were open to the masses. Start thinking up a neat character concept with a rare ancestry perhaps?
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Junior watches Fasiel fall with a satisfying and nerve calming thud. "Great work." Is all he can say before Safa appears with chloroform and a bandaide.
"Legal justice is the best route. The Pathfinder Society isn't a bunch of hired hitmen." He has a slight bit of trouble keeping a straight face after some of the stories he's heard through the grapevine.
"Let's see what we can't do with the prisoners still downstairs?" He suggests, hoping they've been automatically freed with Fasiel's defeat.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Junior works to pass on some genie binding relics he was able to squirrel away to interested buyers up north, barely worth the trouble.
Expert Underworld Lore, Experienced Smuggler: Task -1, not -2: 1d20 + 10 ⇒ (6) + 10 = 16
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Will Save vs Fear DC24: 1d20 + 8 ⇒ (8) + 8 = 16
The constant yelling is unnerving. Junior draws and slings another javelin through the crowd at Fasiel.
◆ +1 Javelin (Thrown, 30'), Frightened 1 vs OG: 1d20 + 9 - 1 ⇒ (16) + 9 - 1 = 24
Piercing Damage, Sneak Attack: 1d6 + 1d6 ⇒ (5) + (2) = 7
Then he sneaks towards the last mirror and tries to disable it.
◆ Stealth, Frightened 1, DC21: 1d20 + 10 - 1 ⇒ (19) + 10 - 1 = 28
◆ Expert Thievery, Frightened, DC19: 1d20 + 11 - 1 ⇒ (10) + 11 - 1 = 20
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Ok sounds good. Not a huge deal to me either way, just so long as we are both on the same page.

N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
GM wrote: Hi Junior, I've got a problem here. IF you go back to read the original "Slipp notices" entry about the mirrors, it says "Disable: DC 21 Stealth (trained) to approach a mirror without showing up in the reflection, followed by DC 19 Thievery to cover mirror or dispel magic (2nd level; counteract DC 19) to counteract the binding.
The last stealth check I can find for you is only 18, which doesn't meet the DC. The mirrors don't have a real penalty for failure or reaction other than what they do for Fasiel.
Since I didn't tell you that you failed the first check, I am going to go ahead and give you the successful disable on the Mirror.
Ok I wasn't sure how I should handle that check. I know I made the stealth check and fell short so I figured if Junior screwed something up then you'd lay the consequences on him. But if the 19 stealth is a required barrier to even attempting the disable I can do that going forward, ie would require multiple attempts before even doing the disable. Also, is the stealth check an action? Part of a stride action? Is the disable one or two actions?
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Ok after the GM's summary of things I'll just work on some damage if the dice cooperate.
Will Save vs Fear, Frightened 1, DC24: 1d20 + 8 - 1 ⇒ (19) + 8 - 1 = 26
Junior finally musters up some courage and quick draws a javelin, sending it at Fasiel.
◆ +1 Javelin (Thrown, 30'), Frightened 1 vs OG: 1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13
Piercing Damage, Sneak Attack: 1d6 + 1d6 ⇒ (3) + (2) = 5
He shakes his head and turns to disable the adjacent mirror.
◆◆ Expert Thievery, Frightened: 1d20 + 11 - 1 ⇒ (12) + 11 - 1 = 22
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
I can move, grab, and move again. My move is 35' at least. My offensive contributions are pretty meh, especially compared to Hui.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
I'll wait for the GM to update based on the disarm.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Will Save, Frightened 1 DC24: 1d20 + 8 - 1 ⇒ (8) + 8 - 1 = 15
Junior just can't shake this feeling of dread. He strides out of the fray, keeping his distance from Fasiel. He draws and chucks a javelin at the man before trying to creep closer to a nearby mirror in hopes of disabling it next turn.
"Nic, you disable that one, I'll get this one."
Quick Draw: +1 Javelin (30' Range), Frightened 1, vs Off Guard: 1d20 + 9 - 1 ⇒ (3) + 9 - 1 = 11
Piercing Damage, Sneak Attack: 1d6 + 1d6 ⇒ (5) + (6) = 11
Expert Stealth, Frightened 1: 1d20 + 10 - 1 ⇒ (9) + 10 - 1 = 18
Slipp: I've certainly got the underside of your dice on my end.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
I'm back. It was yesterday Sunday. Also, doesn't Fasiel's punishing strike make him off guard regardless? Eliminating our need to flank?
Will Save, Frightened 1 DC24: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14
Fasiel's staff nearly takes the wind out of him, and the little man's fury does little to help his resolve. "Best we stay away yes?" He stabs with his dagger before carefully stepping back and casting his innate shield spell.
+1 Dagger (Agile, Finesse), Frightened 2, vs Off Guard: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
Piercing Damage, Sneak Attack: 1d4 + 1d6 ⇒ (1) + (1) = 2
Fitting damage for being so nervous. Strike, Step, Shield Spell. AC20. Will shield block if a strike is going to drop me, unless it makes no difference.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Out of town til Sunday, bot as needed.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Will save vs Fear, DC24: 1d20 + 8 ⇒ (3) + 8 = 11
"Another thing is incoming!" Hollers JR as the mirror breaks, releasing a minion. He ignores it and focuses on the source of their problems.
He draws a dagger and stabs at Fasiel with considerable trepidation.
+1 Dagger (Agile, Finesse), Frightened 2 vs OG: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9Piercing Damage, Sneak Attack: 1d4 + 1d6 ⇒ (3) + (1) = 4
+1 Dagger (Agile, Finesse), Frightened 2 vs OG: 1d20 + 9 - 2 - 4 ⇒ (1) + 9 - 2 - 4 = 4Piercing Damage, Sneak Attack: 1d4 + 1d6 ⇒ (1) + (2) = 3
Then he tries to bandage up Hui a bit.
Battle Medicine DC15, Frightened 2: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14
Unfriendly dice there...
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Ah ok, nothing simple! I'll keep Hui on this side of the boneyard instead then!
JR reconsiders his plan after watching Hui crumple. He draws out a healing potion and administers it.
Lesser Healing Potion: 2d8 + 5 ⇒ (3, 6) + 5 = 14
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
We cross posted GM. Post right above your last.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Will Save DC24: 1d20 + 8 ⇒ (3) + 8 = 11
HP: Will Save DC24: 1d20 + 8 ⇒ (8) + 8 = 16 Better than a crit fail at least.
Not wanting to get in the way and being nervous about this nearby mirror, he grabs a large couch pillow to cover the mirror.
Interact, Stride, Manipulate.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Once the items are sorted out JR heads over to the barrier to begin the next leg of their mission.
If no one wants to use the droplet JR will attach it to his armor.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Great, thanks. I've been in too many scenarios lately where the awarded/found items have been ignored and could have been very helpful in fights. It doesn't look like we've got that much to work with but may as well have them to put to use.
I suggest perhaps Hui takes the oaken potion for tankiness.
The droplet could be used by anyone.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Items we've found/acquired that could be useful in a fight:
Perfect Droplet
Oaken Resilience Potion
Earth Infused Diamond (Just plot item?)
+1 striking scimitar (mundane flames for cool factor)
air element–infused paper bird (Just plot item?)
silver flute (Just plot item?)
I believe that's it.
Oaken resilience is barkskin. Not great vs fire but nice against 2/3 of the melee damage options.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
"Great work. We should equip some of these useful items just in case we need them. That water droplet would come in handy if we fight something with water spells. Someone very crafty can attach it to a weapon or armor." He starts to catalog some of their other useful finds for the group to work with. Taking this to discussion.
Looking to do this before the barrier is brought down, just in case it unleashes unpleasantries.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
"It should be safe." He decides as Slipp tempts fate. He waits for the Marid to appear and offer up some insights.
"Does anyone have spells that protect against the elements? From the looks of all the scorch marks around this place I expect they would be useful when we face Fasiel."
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
"Well, maybe freeing the marid and disarming the trap aren't solved the same way. We could be setting the trap off by releasing them?" He hopes this isn't the case.
3 successes at dc 26 with my +11 is unlikely, unless the only penalty is for a crit failure.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
I guess I'm confused on just what is where. Rereading the GM posts has helped. I was thinking the amphora and things were behind the barrier.
Junior heads into the tablet room to look around more closely, especially the amphora.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Junior claps Martin on the back as he's figured out their predicament "Good eye, good eye. Now we just need to locate some water.." He'll pull out his waterskin and give it a squirt, just in case.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Junior walks around the outskirts of the barrier shaking his head "Looks like someone doesn't want us in there.. at least not yet. How about we check out these other stairs going down?" He points to the south.
The blackened room to the north of Slipp doesn't have an obvious doorway on this side of the barrier?
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
"Incriminating documents on Fasiel, should earn us some bonus points with the authorities." He comments.
Looking around the room Junior can only chuckle "A good bottle of cool white wine would help this creature relax." He follows Nic the the next closest doors to the west.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
JR nods at Safa's reply before starting to recon the nearby doors Nic indicated. "A quick check before we explore further ok?" He gives the floors and walls a good look over while walking softly. He stops at each door down the narrow corridor and gives it a listen before heading back to the group.
If he finds nothing important and silence he heads for the nearby door to the large room, checking it and readying to open it. "Incoming."
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
"Well put Slipp." Junior adds once Farah has departed, happy to avoid an extra unnecessary conflict. He heads over to admire the flaming sword, a bit impressed at the constant flames. "I think they're just for effect, an impressive one at that."
Scimitars are not on JR's list of 'use me' items since its not finesse.
"Safa, what remains here, do you know? We've still got bound and trapped people downstairs to help." He paces around the room for a good search before moving to another room.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Junior takes an instinctive step back as the salamander is replaced by a familiar face. All the flames around the room makes him wish he wasn't so flammable. "No need to rush into things here, I'm sure we can come to some sort of agreement? Fasiel is the root of all our issues, maybe the two of you can work something out?" He tries to help Slipp smooth things over a bit.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
"Both Nic and I are good with our hands but one small mistake could be deadly. Maybe we should work on the genie upstairs first." JR shares what he knows about a genie's seal:
"A genie’s seal can allow control over the genie, and if used to bind a genie, it is the only easy way to free that genie." He prepares to leave the trapped people behind for now and head upstairs quietly.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Looking at how high a DC that will be, I can imagine some crit failures on saves. Thinking about things logically, making that attempt with those consequences would be a last ditch effort in JR's mind.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Very sorry, I seemed to have lost track of this.
Junior looks around the room and pieces things together with the help of the additional information about the chain "Its a really big risk, there's a good chance you could die if we mess this up. To me it makes more sense to continue exploring and confront Fasiel. Perhaps destroying him will disable the chain, or at least allow the genies to help."
"Is there anything helpful you can tell us? Or maybe items you've made that could be put to use in fighting him or his more loyal genies?" Junior pleads, hoping there's another way out of this for them.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
"Fair enough!" Junior heads off to check out the next set of double doors.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Junior collects his daggers, returning them to the bandoleer. "Yes, if you could come with us to help free the prisoners it would be quite helpful. You're distractions really shift things in our favor." He bows in thanks, accepting the gifts.
"I'd agree, let's free the captives and finish exploring this ground floor before we head upstairs." He looks over the adamantine piece.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Keeping a safe distance Junior flings another pair of daggers at the off guard red thug. "Time to give up before Luz insults you a second time."
+1 Dagger (Thrown 10'): 1d20 + 9 ⇒ (13) + 9 = 22
Piercing Damage, Sneak Attack: 1d4 + 1d6 ⇒ (4) + (5) = 9
+1 Dagger (Thrown 10'): 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10
Piercing Damage, Sneak Attack: 1d4 + 1d6 ⇒ (2) + (6) = 8
Finally he hollers at blue, hoping to intimidate the man before Hui smashes him with his staff. "You'll never survive against that man, he's a combat savant!"
Intimidate Dark Blue: 1d20 + 6 ⇒ (3) + 6 = 9
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Sorry for the delay, a busy weekend!
Nice trick with the arm wrestling.. Junior is about to say when the ruffians aren't so impressed with the technicality.
"If you don't like the rules perhaps you should leave the premises." JR moves ahead to clear the table and Luz, drawing and throwing a pair of daggers at the off guard red ruffian.
+1 Dagger (Thrown 10'): 1d20 + 9 ⇒ (14) + 9 = 23
Piercing Damage, Sneak Attack: 1d4 + 1d6 ⇒ (4) + (6) = 10
+1 Dagger (Thrown 10'): 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13
Piercing Damage, Sneak Attack: 1d4 + 1d6 ⇒ (3) + (1) = 4
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Junior really hopes Slipp has a plan, moving into the room near one of the tables. Simple weapons still draw blood when used effectively.. He thinks.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Seeing combat isn't going to break out immediately, and hopefully not at all, Junior steps forward to introduce himself. "JR" A brief introduction, but at times like these its often best to offer limited information about one's self.
He glances at the keleshites, just to be sure they aren't the mortals mentioned earlier. He also tries to note their choice of weaponry.
N Male Elf | Mastermind Rogue (Archeologist) 3 HP 33/33 | AC19(20) | F +6 R +10 W +8 | Expert Perc +8 | Speed: 35 | Hero Points: 1 | Active Conditions:
Hui Kong wrote: I think Martin is checking out the statue. Not sure if he found anything? But yes, lol, Hui Kong went to the NE door, but if the rest prefer the SE door, I'm fine also. Just wanted to circle the outside rooms, but whether clockwise or anticlockwise, it's fine. I've moved Hui Kong to the SE door, and will open it (after the usual checks) assuming Martin doesn't find anything. Sorry that's my reading fail, I read NE as SE for some reason.
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