Belkzen War Alchemist

Jugag's page

60 posts. Alias of Samnell.


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HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

Jugag laughed and began to loose arrows. He had waited long enough!

Shooties, starting with the most wounded and working his way down.

Archery Inside:

Large adaptive, corrosive composite longbow, rapid shot, manyshot vs. giants: 1d20 + 16 - 2 + 1 ⇒ (20) + 16 - 2 + 1 = 35
Damage, Gravity Bow: 3d6 + 9 ⇒ (5, 3, 1) + 9 = 18
Acid: 1d6 ⇒ 3
CritConfirm? Large adaptive, corrosive composite longbow, rapid shot, manyshot vs. giants: 1d20 + 16 - 2 + 1 ⇒ (6) + 16 - 2 + 1 = 21 Pretty sure that's a confirmation.
Crit Damage (19-20): 9d6 + 27 ⇒ (6, 4, 4, 1, 1, 6, 3, 2, 2) + 27 = 56
Manyshot Damage, Gravity Bow: 3d6 + 9 ⇒ (6, 2, 3) + 9 = 20
Acid: 1d6 ⇒ 6

Large adaptive, corrosive composite longbow, rapid shot, manyshot vs. giants, rapid shot extra: 1d20 + 16 - 2 + 1 ⇒ (16) + 16 - 2 + 1 = 31
Damage, Gravity Bow: 3d6 + 9 ⇒ (5, 4, 2) + 9 = 20
Acid: 1d6 ⇒ 1

Large adaptive, corrosive composite longbow, rapid shot, manyshot vs. giants, iterative1: 1d20 + 11 - 2 + 1 ⇒ (8) + 11 - 2 + 1 = 18
Damage, Gravity Bow: 3d6 + 9 ⇒ (3, 3, 6) + 9 = 21
Acid: 1d6 ⇒ 1


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

Jugag would not trust the blade until it worked. He drew a second bone and stabbed himself in the arm with it to ready himself further.

Wand of Aspect of the Falcon.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6
Dragonofashandflame wrote:
Jugag? Thoku? updating tonight,

Sure. Ask for an action. Make me play in a game I want to play in...

Jugag laughed as he struck his bow with a smaller bone and smoke rushed out of it.

Using the wand to cast gravity bow.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6
Kern Dead-eye wrote:
Kern nods. "We should make use of our new item, and gain control of one or more of the giants."

"They will be our slaves," Jugag said.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6
Dragonofashandflame wrote:

Alright, poll time.

Who is in favor of drowning the orcs and then sticking it to the giants?

Who is in favor of getting the orcs on your side and staging a coup against the giants?

Who's in favor of just storming the gates and killing everything in your path?

I'm sure there's another option I haven't thought of.

let's have voting be done by Friday afternoon

Jugag drowning would be really funny, but he's also cool with murder.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6
Choot Othul wrote:
"CRONE! The weapon belongs to the Bleeding Storm! Nary did I see you raise a hand in aiding us, hands off of our prize..." His voice as menacing as he can muster in his current injured state.

"Hahahahahaha! Touch the Thorn, she! I will take your life for mighty Thoku!" Jugag said cheerfully, training a pair of arrows on Ewigga.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6
Choot Othul wrote:

Any way we can have a scroll that Cures Blindness in the treasure found within or will Thoku's blind trials continue? :-)

Also, who is claiming that sword? Thoku as Chief though his weapons seem to favor the Natural weapon variety.

It would be wasted on Jugag. He's decent in melee when he has to be, but 90% of the time he wants to either be at range or be moving to get at range. I think he's used his greataxe once and his earthbreaker never.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

Jugag should be updated. Combination of a pair of wands and Manyshot turned him into kinda a monster. Especially when favored enemies come into play.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

Jugag flexed this thews, trying to crush the plant that seized him into a pulp.

CMB: 1d20 + 9 ⇒ (7) + 9 = 16
Unarmed damage, nonlethal: 1d3 ⇒ 1


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

Fettered again, Jugag snarled and put his might against the plant that held him. He would squeeze it to death!

Trying to reverse the grapple
CMB: 1d20 + 9 ⇒ (15) + 9 = 24


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

"You will all die for Mighty Thoku!" Jugag roared as he tried to break free of the vines.

CMB: 1d20 + 9 ⇒ (12) + 9 = 21


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6
Thoku the Bloodied One wrote:

Hi all sorry for ghosting ....it's a long story I got shot a few times last month just got put of the hospital. Im doing well still not at 100 yet but im getting there. Hope we can keep going

-Posted with Wayfinder

Oh dear. Bullets are not for inside the body!


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

"More lives for Mighty Thoku! Hahahahahaha!" Jugag said as he opened fire.

Large composite longbow, point blank, rapid shot: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
Damage: 2d6 + 5 + 1 ⇒ (3, 5) + 5 + 1 = 14
Large composite longbow, point blank, rapid shot crit confirm: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
Crit!Damage: 4d6 + 10 + 2 ⇒ (4, 3, 3, 2) + 10 + 2 = 24
Large composite longbow, point blank, rapid shot: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
Damage: 2d6 + 5 + 1 ⇒ (6, 3) + 5 + 1 = 15


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6
Dragonofashandflame wrote:
hey, just letting you know i'm alive. I'll be back home on the 7th! Looking forward to resuming games!!!

Who are you again? :)


1 person marked this as a favorite.
HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6
Ozak "Badaxe" Daggertooth wrote:
Dragonofashandflame wrote:
. So, post actions and.. i'll resolve them in 6 weeks. :)
I wans't going to worry about it for a while, until he is coming back.

Same here. We've got until about a week into July.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6
Ozak "Badaxe" Daggertooth wrote:
Again, couldn't log on all night. That's normally when I have time to post.

Barely been able to get on for two days.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6
Choot Othul wrote:

Choot begins to "gift" his allies the experience of being a devout follower of the End of Everything even if only so briefly.

I will dispense with the Death's Kiss power as follows: 1. Ozak, 2. Thoku, 3. Jugag, 4. Kern, 5. Arkhan, and finally, Choot! For that round, you will be treated as undead and thus immune to poison...

Jugag grunts his thanks and then breaks into a run.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6
Dorian 'Grey' wrote:
I laugh at your chicanery, snicker at your shenanigans, and weep amongst all the eternal tomfoolery!

Bet there's some rascality in there too.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

Laughing, Jugag released two more huge arrows at the plant creature.

"Death flies! Flies! Hahahahahahaha!"

He's a simple creature.
Point blank large composite longbow, rapid shot: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
Damage, gravity bow: 3d6 + 6 ⇒ (1, 6, 5) + 6 = 18
Point blank large composite longbow, rapid shot: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
Damage, gravity bow: 3d6 + 6 ⇒ (4, 2, 4) + 6 = 16

Dammit.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

"Death flies! Hahahahahahahahahahaha!" Jugag said, firing two arrows.

Point blank large composite longbow, rapid shot: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28 threat!
Damage, gravity bow: 3d6 + 6 ⇒ (4, 3, 2) + 6 = 15
Point blank large composite longbow, rapid shot: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
Damage, gravity bow: 3d6 + 6 ⇒ (6, 1, 5) + 6 = 18
Crit with Point blank large composite longbow, rapid shot?: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
Crit Damage, gravity bow: 3d6 + 6 ⇒ (5, 1, 5) + 6 = 17
Crit Damage, gravity bow: 3d6 + 6 ⇒ (1, 1, 4) + 6 = 12


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

"Mighty Thoku! It will die for you!" Jugag says, exultant, as he spits on his bow.

Casting Gravity Bow.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6
Thoku the Bloodied One wrote:
Thokus blackened orbs look at the crone growling "it will win you no favour simply stating facts old one..."

"All deaths are for Mighty Thoku," Jugag agreed. "The she will remember that."


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

Jugag hungered for another death...for Mighty Thoku. The tribe surrounded that giant bug, but none of them could give death from the air as he could!

Large composite longbow, point blank, rapid shot: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12
Damage: 2d6 + 5 + 1 ⇒ (4, 2) + 5 + 1 = 12
Large composite longbow, point blank, rapid shot: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
Damage: 2d6 + 5 + 1 ⇒ (4, 3) + 5 + 1 = 13


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

Jugag laughed at his pain, then seized the bug in his own arms.

CMB to reverse grapple: 1d20 + 9 ⇒ (19) + 9 = 28


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

"More lives! More! More deaths!" Jugag chortled. He kept foring at the chaser to the rear.

Large composite longbow, point blank, rapid shot: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13
Damage: 2d6 + 5 + 1 ⇒ (5, 6) + 5 + 1 = 17
Large composite longbow, point blank, rapid shot: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
Damage: 2d6 + 5 + 1 ⇒ (5, 6) + 5 + 1 = 17


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

"Lives for Mighty Thoku! Hahahahahahahahahahahahahahahahahahaha!" Jugag fired two huge arrows in quick succession at the chaser to the party's rear.

Point blank large composite longbow, rapid shot: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
Damage: 2d6 + 6 ⇒ (2, 2) + 6 = 10
Point blank large composite longbow, rapid shot: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20
Damage: 2d6 + 6 ⇒ (4, 3) + 6 = 13


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

Jugag saw how these pads worked and waited his turn to avoid dragging all to their deaths. He leaped with care.

Also taking 10


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

Jugag leaped between the pads with the other orcs.

Acrofallnowdielols: 1d20 + 4 ⇒ (20) + 4 = 24
Damned dice!


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

"Again! More deaths for Mighty Thoku! Hahahahahahahahaha!" Jugag launched another pair of arrows at the injured lurker.

Point blank large composite longbow, rapid shot: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10
Damage, gravity bow: 3d6 + 6 ⇒ (5, 5, 4) + 6 = 20
Point blank large composite longbow, rapid shot: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20
Damage, gravity bow: 3d6 + 6 ⇒ (1, 2, 4) + 6 = 13

And it had to be the one with the better damage that missed... Clearly the dice gods are elf-fanciers!


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

Jugag took a step back from the spirits and unleashed the full might of his great bow against the one on Ozak's flank.

Point blank large composite longbow, rapid shot: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
Damage, gravity bow: 3d6 + 6 ⇒ (4, 5, 3) + 6 = 18
Point blank large composite longbow, rapid shot: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
Damage, gravity bow: 3d6 + 6 ⇒ (3, 6, 5) + 6 = 20


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

"Come be seen and die!" Jugag roared, spitting on his bow.

Casting Gravity Bow. Nothing he can shoot at right now.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

"A fresh death!" Jugag shouted, exultant. He opened fire on it.

Large composite longbow, point blank, rapid shot: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
Damage: 2d6 + 5 + 1 ⇒ (2, 3) + 5 + 1 = 11
Large composite longbow, point blank, rapid shot: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
Damage: 2d6 + 5 + 1 ⇒ (3, 6) + 5 + 1 = 15


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

There was one! Jugag would kill it! He wheeled and stepped nearer to the exposed fey before firing.

Large composite longbow, point blank, rapid shot: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
Damage: 2d6 + 5 + 1 ⇒ (2, 3) + 5 + 1 = 11
Large composite longbow, point blank, rapid shot: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20
Damage: 2d6 + 5 + 1 ⇒ (6, 1) + 5 + 1 = 13


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

"Come out and die! Hahahahahahahahaha!" Jugag roared, scouring the place with his eyes as he did.

Perc: 1d20 + 12 ⇒ (10) + 12 = 22


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6
Thoku the Bloodied One wrote:
Ugh, as I have told my friend from Michigan no one cares about where on the hand you live, nothing ever happens in Michigan again move on to a more important state lol. Please know im just jokeing i dont want you to think I'm being a dick. It a running joke I have with me friends that are originally from Michigan.

The notable things that happen here lately are the kinds of things that shouldn't happen anywhere. :(


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6
Arkhan Silvinesti wrote:
I am in Michigan time zone (Eastern Standard).

Michigan, you say? Where on the hand? I live about 2/3 of the way up the index finger.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

Jugag would not let the satyr set his course. He stepped back and released two more arrows.

Large composite longbow, point blank, rapid shot: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
Damage: 2d6 + 5 + 1 ⇒ (4, 5) + 5 + 1 = 15
Large composite longbow, point blank, rapid shot: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20
Damage: 2d6 + 5 + 1 ⇒ (3, 2) + 5 + 1 = 11


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

"Lives for Mighty Thoku!" Jugag said as he fired again.

Large composite longbow, point blank, rapid shot: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13
Damage: 2d6 + 5 + 1 ⇒ (5, 1) + 5 + 1 = 12
Large composite longbow, point blank, rapid shot: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23
Damage: 2d6 + 5 + 1 ⇒ (1, 3) + 5 + 1 = 10


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

"Death flies! Hahahahahahahahahahaha!" Jugag shouted as he took a step forward and loosed twice in quick succession at the nearest satyr.

Large composite longbow, point blank, rapid shot: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25
Damage: 2d6 + 5 + 1 ⇒ (3, 3) + 5 + 1 = 12
Large composite longbow, point blank, rapid shot: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
Damage: 2d6 + 5 + 1 ⇒ (4, 3) + 5 + 1 = 13


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

Sorry, things have been hectic. Jugag is willing to stand and fight. His player suspects that's a bad idea and is willing to accept the premise that since Mighty Thoku fled that's what one should do. So...I'll go either way.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

Since surprise was lost, Jugag hooted his delight and raced forward. "Death flies!

Up and shoots the nearest satyr.
Large composite longbow: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 2d6 + 5 ⇒ (5, 5) + 5 = 15


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

"Death flies! Hahahahahahaha! Lives for Mighty Thoku! Hahahahahahaha!" Jugag said, drawing back his bow and firing twice.

Point blank large composite longbow, rapid shot: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
Damage, gravity bow: 3d6 + 6 ⇒ (3, 4, 6) + 6 = 19
Point blank large composite longbow, rapid shot: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8
Damage, gravity bow: 3d6 + 6 ⇒ (3, 5, 2) + 6 = 16


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

"A big one! Hahahahahahaha!" Jugag said, delighted. He spat on his bow.

Gravity bow for 10/10. His arrows do 3d6 for the duration.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6
Dragonofashandflame wrote:

** spoiler omitted **

The knife is easy to spot, and without poison. It's a simple knife.

K:Nature: 1d20 + 8 ⇒ (20) + 8 = 28

"That is the death's kiss! Ha! Sniff it and it grows in your head and makes you its own."


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

Jugag fixed his eyes on the enemy chief. He defied Mighty Thoku. His death would be pleasant. He loosed two arrows in quick succession.

"Death flies! Hahahahahahahahahaha! A life for Mighty Thoku!"

Large composite longbow, bless, rapid shot: 1d20 + 8 + 1 - 2 ⇒ (13) + 8 + 1 - 2 = 20
Damage, gravity bow: 3d6 + 5 ⇒ (3, 5, 6) + 5 = 19
Large composite longbow, bless, rapid shot: 1d20 + 8 + 1 - 2 ⇒ (18) + 8 + 1 - 2 = 25
Damage, gravity bow: 3d6 + 5 ⇒ (6, 4, 4) + 5 = 19
Gravity Bow Duration 9/10


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

Damn the damp; it loosened the bowstring. Jugag cursed and spat on his bow. It would count when he hit.

Gravity bow for 10/10. His arrows do 3d6 for the duration.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

Jugag strode forward, drawing out his huge bow as he did. He stopped at the very edge of the deep bog and fired on the nearest orc.

Large composite longbow: 1d20 + 8 ⇒ (1) + 8 = 9 hello Hakak.
Damage: 2d6 + 5 ⇒ (1, 4) + 5 = 10


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6
Thoku the Bloodied One wrote:

"ha, everything can be eaten if you try....in any case you green one go to the camp and tell them to send some scouts to find wear these beast might have come from" the chief commands the new orc

-Posted with Wayfinder

"I go!" Jugagi said happily, heading off to do as bid.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6
Dreadmasque'd Shakraal wrote:

She looks on this newling. First Ozak, now...Jugag. To replace the others who have left the Fist. Kraq. Hakak. Who would fall next?

"Welcome Jugag. May your sinews stay tight and your blood inside."

"There will be much death!" Jugag said happily.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

Jugag went happily to work, whistling as he dismembered Hakak. Such small bones. How did this one win Mighty Thouk's favor?

"Mighty Thoku!" Jugag said on his return. He had Hakak's spine and skull with him, both still dripping and connected. He gave them a shake. "His bones are small."

About Zvetlana

F Human (Varisian) Witch (White-Haired Witch) 1
CG M humanoid (human)
Init +2; Perception +4
--------------------
DEFENSE
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
HP 8/8 (1d6+2)
Fort +2, Ref +2, Will +1
--------------------
OFFENSE
--------------------
Speed 30 ft
Melee white hair +0* (1d4+6, x2) plus grab +8
(+1 attack vs foes that threaten Koya)
Space 5 ft, Reach 5 ft
--------------------
SPECIAL ABILITIES
--------------------
White Hair (Su)

At 1st level, a white-haired witch gains the ability to use her hair as a weapon. This functions as a primary natural attack with a reach of 5 feet. The hair deals 1d4 points of damage (1d3 for a Small witch) plus the witch’s Intelligence modifier. In addition, whenever the hair strikes a foe, the witch can attempt to grapple that foe with her hair as a free action without provoking an attack of opportunity, using her Intelligence modifier in place of her Strength modifier when making the combat maneuver check. When a white-haired witch grapples a foe in this way, she does not gain the grappled condition.

The hair cannot be sundered or attacked as a separate creature.

Witch's Familiar (Ex)

At 1st level, a witch forms a close bond with a familiar, a creature that teaches her magic and helps to guide her along her path. Familiars also aid a witch by granting her skill bonuses, additional spells, and help with some types of magic. This functions like the wizard’s arcane bond class feature, except as noted in the Witch’s Familiar section.

A witch must commune with her familiar each day to prepare her spells. Familiars store all of the spells that a witch knows, and a witch cannot prepare a spell that is not stored by her familiar. A witch’s familiar begins play storing all of the 0-level witch spells plus three 1st level spells of the witch’s choice. The witch also selects a number of additional 1st-level spells equal to her Intelligence modifier to store in her familiar. At each new witch level, she adds two new spells of any spell level or levels that she can cast (based on her new witch level) to her familiar. A witch can also add additional spells to her familiar through a special ritual.

Zvetlana's familiar is a king crab (+2 CMB/CMD vs grapple).
--------------------
STATISTICS
--------------------
Str 11 (+0), Dex 14 (+2), Con 14 (+2), Int 19 (+4), Wis 8 (-1), Cha 8 (-1)
Base Atk +0; CMB +2* (+2 grapple); CMD 13 (+2 vs grapple)

Feats: Additional Traits*, Rime Spell

Racial Traits: Bonus Feat, Giant Ancestry (+1 CMB/CMD, -2 Stealth)

Traits: Accelerated Drinker* (can drink ready potions as move action), Bred for War (+1 CMB, +1 Intimidate), Bruising Intellect* (use INT for Intimidate, +1 Intimidate), Friend of the Family (+1 Perception, class skill), Magical Lineage (cast frostbite metamagic at -1 spell level)

Skills: Intimidate 1+9, Knowledge (Arcana) 1+7, Knowledge (Nature) 1+7, Knowledge (Planes) 1+7, Perception 1+3, Spellcraft 1+7, Stealth 0+0

Background Skills: Craft (Alchemy) 1+7, Knowledge (History) 1+7

Languages: Abyssal, Common, Giant, Minikan, Tien, Varisian

Witch Spells Prepared
cantrips (DC 14): grasp, guidance, resistance
1st (DC 15): frostbite (rime spell) x2

Witch Spells Known
cantrips: (all)
1st: chill touch, enlarge person, frostbite, hermean potential, ill omen, mage armor, sure casting

Witch's Patron: Water
--------------------
GEAR/POSSESSIONS
--------------------
aquarium ball (80 gp, 20 lbs), backpack (2 gp, 2 lbs), bedroll (0.1 gp, 5 lbs), belt pouch (1 gp, .5 lbs), bladed scarf (12 gp, 2 lbs), blanket (.5 gp, 3 lbs), candles (x10, .1 gp), canteen (2 gp, 1 lb), ink (1 gp), inkpen (.1 gp), mess kit (.2 gp, 1 lb), spell components pouch (5 gp, 2 lbs), traveler's outfit (free, 5 lbs), waterproof bags (x2, 1 gp, 1 lb)

Carrying Capacity Light: 38 lbs, Medium: 76 lbs, Heavy: 115 lbs

Currency: 0 gp
Total Weight: 42.5 lbs (34.5 without bedroll and blanket)

Background:
Zvetlana's mother was a native Varisian: a wanderer, magic-user, fortune-teller, and something of a loner. When she met Zvetlana's father, an immigrant who had recently arrived in Sandpoint from Tien Xia, she took an instant liking to him, and soon she had a child. Zvetlana has no idea what happened to her father, but based on what her mother has told her she believes he returned to his ancient homeland.

Zvetlana grew up in Sandpoint, mostly, though wanderlust would often take her mother and she would feel compelled to travel elsewhere. When she was younger Zvetlana would go with her, but as she got older her mother began to leave her in the care of Niska Mivashti, an old family friend. The last time her mother left Zvetlana had just turned 18, and she hasn't come back since. She left a special scarf for her daughter, the traditional kapenia of her family, and Zvetlana wears it every day. She is curious about its martial properties, though she doesn't like to fight with it as it is an heirloom.

Zvetlana always was a strange one, her foster mother said. Her wild blonde hair was so pale it seemed white, and when brushing it she would laugh that it had a mind of its own. The ocean spoke to her, she would say, and one day a tiny sea crab followed her home. She took care of it and the two have formed a strange bond. Obviously it is her familiar, and some folk whisper that she must have learned black magic from Mother Niska. She has at least learned how to make strange liquid concoctions and is quite adept at using them.

She is curious about what happened to her father, who she has deduced was an unusual person-- a very large man, possibly with demon blood if the stories she has heard whispered in town may be believed. She would love the opportunity to seek him out, and like her mother she often feels the desire to travel, though she has not done so in many years.

Description:
Svetlana is very tall, more than six feet high, like her body has been stretched. She has very pale blonde hair and features that seem partly Varisian and partly Tien. Her voice is harsh and gutteral, like she has difficulty controlling it. She wears a special Varisian scarf on her head-- or carries it in her hand when she needs her hair free. Her eyes are dark and deep, her head is slightly larger than normal, and she has enormous hands.

She is very intelligent, and a bit manipulative. She convinced Niska Mivashti to take her in by offering to look after her, and ever since she died she has been worried about her future. Niska's daughter Koya has been friendly, and Zvetlana has been emphasizing her interest in Desna's faith to get the old woman to like her. She doesn't know what she'd do if Koya went away on her caravan and never came back, so she has offered to go with her if she goes.

In truth she felt compelled to make that offer, because Mother Niska asked her to do so before she died. Almost as if the old woman knew some things about the future! To avoid feeling creepy about it, she has convinced herself that it is her own idea, but sometimes she still feels like the old woman is watching her.

Advancement Outline:
While she starts as a witch, she is intended to advance as a magus, specifically a Greensting Slayer/Hexcrafter/Kapenia Dancer. She is a scrappy, creepy, melee-focused magic-user.

1. Witch (White-Haired Witch) 1, Additional Traits*, Rime Spell
2. Magus (Greensting Slayer/Hexcrafter/Kapenia Dancer) 1, Weapon Focus* (bladed scarf)
3. Magus 2, Enforcer
5. Magus 4, Brew Potion*, Combat Reflexes
6. Magus 5, Dirty Fighting*
7. Magus 6, Improved Dirty Trick
9. Magus 8, Quick Dirty Trick
11. Magus 10, Greater Dirty Trick
12. Magus 11, Weapon Focus* (white hair)
13. Magus 12, Improved Grapple
15. Magus 14, Greater Grapple
17. Magus 16, Dirty Trick Master