Sleepless Detective

Johnny Mash's page

164 posts. Organized Play character for Edelsmirge.


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Ok after reading Jolene I must answer with "Big, Bad John" who killed a man with his bare hands and buried a bunch of guys in a bottom of a mine.

I will be a LE cleric of Eaqueo/unchained monk very bad touch cleric...

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Yes Johnny Nash was a Goliath druid previously and I found the name fun

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I decided to go with a different cleric build some melee/hex fun

Please see Johnny. I will do the equipment and background

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Hey Khor feel like linking backgrounds since we come from he same fallen game and continuing the Khor and Johnny show?

Working on finishing up evangelist cleric of dispater using variant channel harm for daze.

Dispater wills it!

You must cast off these lesser gods and failures and adhere to strong powerful rule such as the Thrunes!

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Still working on crunch, here is Sanji (I am recycling this old character name) (aka edelsmirge with goliath druid)

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

That is too bad. Thanks for the game one and all.

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

perhaps we are the first poor scavengers? Johnny will look around and then at the group shall we?

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Is it possible to raise the post rate on this game? I would still like to play but am getting bogged down by the post rate.

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

I was trying to search the chest for hidden compartments etc

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny takes a look at the scrolls and searches the chest for anything hidden or missed once they are safely inside take 20

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny ties the coffer to the rope and has it hauled out quick and the rope tossed back down so they can make a quick exit

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

perception: 1d20 + 7 ⇒ (18) + 7 = 25

Johnny starts rummaging around keeping the knotted rope close by

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny ties a rope off and knots it and then climbs down into the pit and does a deep, detailed search take 20?

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

how long can we realistically search without drawing unwanted attention?

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

don't look like either of these places have people or clues. Maybe we see quietly if anybody lived and got arrested? Maybe there is some side rooms hidden down in that crater? Johnny mutters

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny scratches himself and looks up having been waiting to be included or asked about anything but not overly caring to inject himself either and he finally comes up and says something to do besides talk to moderately costly resources and burn time?

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

As in why make money to lose it?

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

I am good and just want a magic club or rhino armor eventually

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Sounds good for a plan

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johny shrugs and grabs some food and goes back to Nan's to clean the place up which is to say he doesn't much care how clean it is... He's a druid.

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny keeps quiet until after all the fancy talk and says I could use a wash up and some food

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Using survival to save the hide Johnny will cut the beast open to get a closer look

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny will search the dead beast

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny enlarges and attacks with his club walking at the beast as it approaches Khor attack: 1d20 + 9 ⇒ (17) + 9 = 26

damage: 2d8 + 6 ⇒ (4, 8) + 6 = 18

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny watches Adelina dance around the tengu this way and that and swings down with his club

attack: 1d20 + 5 ⇒ (7) + 5 = 12

damage: 1d10 + 6 ⇒ (9) + 6 = 15

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny stops leaning on his great club and enlarges swiftly then swinging down with the club

attack: 1d20 + 6 ⇒ (12) + 6 = 18

damage: 2d8 + 6 ⇒ (2, 2) + 6 = 10

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

I am fine with Murder Adelina, lead the way. Right now Johnny thinks we are still talking

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

before we go do you have a match to this boot or know where it is? Johnny says

diplo: 1d20 + 6 ⇒ (20) + 6 = 26

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

hey listen I am tired of beating things with my club, and Khor says bird tastes like chicken. We are trying to help you. Give a guy a break and come on out and tell us what is going on so we can give you the help that it is obvious you need.

diplo: 1d20 + 6 ⇒ (7) + 6 = 13

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

I was living in a sewer until this lady came along

aid diplo: 1d20 + 6 ⇒ (4) + 6 = 10

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny will check the creature itself to see if it has anything of value on it.

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny sees the point Adelina makes and takes a five foot step following around trying to make his eventual way to a flank while swinging

attack: 1d20 + 7 ⇒ (16) + 7 = 23

damage: 1d10 + 6 ⇒ (3) + 6 = 9

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny follows Khor in his lit club swinging like a glow stick in the dark it's arc lighting the way to the creature

attack: 1d20 + 5 ⇒ (1) + 5 = 6

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

one boot isn't going to be very helpful Johnny says as he wonders where the other boot got off to with grisly thoughts dancing in his head.

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

great it's waiting under the water ready to pounce on one of us and chew on us. Thanks for that image. Check to see if that guy has anything on him? Johnny says holding up his lit club a bit

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny casts light on his giant club and will move up behind Adelina ready to pound something if needed.

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Alright back and reporting for duty thanks

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Happy Passover. Also please bot me for the next few days as I am on the mend from emergency surgery.

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

hey look a tunnel with a ladder. Shall we?

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny checks everything again too (take 20 for 27) most especially checking out Adelina while she checks everything for a moment and then shrugs with a grin and continues on.

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

well on the plus side we could stay here if the fellow stays missing Johnny says as they ransack the place and Johnny checks for loose wall and floor boards or other hiding spots

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

damn all this talking about what we do or who we kill. Might fall asleep if I sit here much longer. Information is good. Targets are good. We just need to do something to make our mark and show people we mean business. Slitting some throats does that

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny winks at Adelina and says drink too much and make bad decisions with Johnny?

After a quick guffaw at his own humor he says find something to do besides sitting in a coffee shop and keeping my hands too busy to grope you.

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Actually Johnny has a deal with Khor and doesn't find men or orcs attractive. When he gets the chance he will be handsy, no worries. He has been at the bottom of a sewer after all

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny says nothing and answers nothing keeping his reasons to himself but saying I am tired of living in the sewers because of the Thrunes. I will take everything from them because they have taken it for themselves. It's someone else's turn.

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny considers groping Adelina some more but catches the roll and accepts that morsel for now chewing and flopping himself down in a chair in the office.

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny nods and says let's go then and see what we can find out from what we've found

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny slides back into file making sure nothing is left behind except his view of Adelinaas she walks.

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny smashes the thing until the pulp stops coming out of the juicer...

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Male Human Cleric/Monk(Unchained), init +4, perc +8, max HP 10, ac 16, f +3 r +4 w +6

Johnny smash! attack: 1d20 + 6 ⇒ (11) + 6 = 17

damage: 1d10 + 6 ⇒ (4) + 6 = 10