Ratfolk Elder

Jikma's page

28 posts. Organized Play character for Will Huston.


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Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

I'm all good.

Thanks Weenerton!

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

Since Jikma is reduced, probably less than two feet tall, could Jikma go beneath the table instead of around it?

if she can:
Jikma runs beneath the table and slides out with her rapier trying to pierce Vinius with it.

mwk rapier, extra dex, size bonus: 1d20 + 6 + 1 + 1 ⇒ (16) + 6 + 1 + 1 = 24
damage: 1d3 ⇒ 1

if she can't:
Jikma will double move to flank Vinius with Shayna

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

Before Edwin opens the door, Jikma activates her Reduce Person gadget, a horrifying machine that smashes her body down (gruesome looking though magically painless!) and then her Long Arm gadgets which are pretty self explanatory.

Jikma won't be doing much damage, but her AC will be a fabulous 21 for this fight.

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

"Mr. Crus, sir, its considered quite impolite to goblin societies to threaten to write down their name. Please don't agitate them."

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

Not wanting to risk hitting her paladin friend, Jikma drops her sling and sneaks up onto the guy's side, drawing her rapier as she does. I think I can get there? The map is a little wonky

mwk rapier: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d4 + 1 ⇒ (1) + 1 = 2

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

Jikma takes a step back and attempts to hit the (pink) guard with her sling

sling: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d3 + 1 ⇒ (1) + 1 = 2

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

"What kind of evidence are we talking about?" Jikma speaks up, "You say the evidence, not some evidence, or any evidence we may find. Is there something in particular that you know will exonerate your Zig?"

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

Jikma scurries (like a mouse) after the retreating fella. "Stop, you won't get away!"

Double move

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

Jikma takes a second to pick her rapier off the ground. There's just no way she'd have it on her belt.

She moves behind Vandelaria, hoping to let the people in, and then surround these thugs.

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

Since you can sleep in light armor, I believe Jikma will be in that.

Roused from sleep, Jikma stands up and grabs one of the gadgets that she's built. She shakes open a round metal disc that attaches to her head via headband. It moves on its own.

Move action to stand up, standard action, activate shield gadget (as a Scavenger, Jikma's extracts are clockwork devices not potions. AC is now 23.

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

Hello, I'm going in for surgery. I'm told I should have a rather quick recovery and be back to normal in a day or two. Please bot me when necessary

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

"What in Bharnarol's name happened here? We need in a healer in here! Post haste!"

heal untrained on Koba: 1d20 - 1 ⇒ (15) - 1 = 14

heal untrained on Kora: 1d20 - 1 ⇒ (6) - 1 = 5

heal untrained on Kitt: 1d20 - 1 ⇒ (3) - 1 = 2

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

Jikma squeaks and attempts to jab her rapier into the man's back.

mwk rapier, flank: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
damage: 1d4 + 1 ⇒ (4) + 1 = 5

confirmation: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
damage: 1d4 + 1 ⇒ (1) + 1 = 2

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

Where did the 6 non lethal on me come from?

Jikma says, "I'm sorry, it didn't have to be this way." And then she attempts to skewer his kidneys.

mwk rapier: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d4 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

Jikma will spend her time trying to move into position, drawing her rapier as she does so. She takes careful leaps to attempt to avoid the guard's swings.

Acrobatics against Blue's CMD: 1d20 + 7 ⇒ (15) + 7 = 22

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

I'm going to be on the road tomorrow, and then for the next few days, I'm at a little family get together. I'm assuming where we're staying has wi-fi, and I'll have devices, so it should work out fine, but I might not be able to post until late at night. (U.S. Mountain time). If I'm holding anything up, please feel free to bot me.

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

Jikma's tongue didn't quite reach her brain for her to say "Break Through" in time before the guards raise their weapons

She lifts her hands, palms open, "Break Through, Break Through. Calm down every one."

I'll forgo my turn if they already decided to attack.

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

"Yes, we should break through to warehouse," Jikma says, "Not much of a password, I have to say"

just on the safe side, Jikma wants to know the goblin is telling the truth about the password

sense motive: 1d20 + 4 ⇒ (1) + 4 = 5

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

"This is the Kotargo lodge, correct?" Jikma said, "We're Pathfinders, we're looking to meet with some of our compatriots."

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

Hey, as you might know, big chunks of the midwest are flooded. Stuff here is mostly okay, but it has made life a little harder here. I might be a little slow. Feel free to bot me as you will

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

Diplomacy to serve found, to aid Zeta: 1d20 - 2 ⇒ (15) - 2 = 13

"I don't believe that our chicken Parmesan can be made vegan, sir," Jikma explains to the visting Iroran priest, "But I'll see what else we're serving that you can ingest."

She actually kind of enjoyed being a waitress, though she had never done anything like it.

When she has a moment, she will approach the goblin, and inquire about what he wants here at a party for Pathfinders.

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

Jikma attempts to put on a friendly face, though she never had much self-confidence when dealing with human folk.

Diplomacy Gather Information: 1d20 - 2 ⇒ (15) - 2 = 13

Most are off put by her bulbous reddish-pink eyes, but she does at least learn that the animosity between Dulm and Wuul has increased sharply since Roderus announced his retirement.

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

While I like that argument, it sounds like Jikma will most likely have to do either Diplomacy or Intimidate untrained. As a small creature, I'd prefer to diplomacy.

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

"I would suppose you would want us to be discrete, and not talk to either Venture Captain Wuul or Venture Captain Dulm, correct?"

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

knowledge (local): 1d20 + 7 ⇒ (9) + 7 = 16

"Based on what I heard of Dulm... No, I'm sorry, I shouldn't make accusations based on rumor, but his reputation is... unsavory." Jikma starts, "But I haven't heard anything of Yuul. What can you tell us of her, Venture Captain?"

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

"Oh, I'm Jikma, of the Temebiu burrow," she squeaks. She gratefully accepts Edwin's waterskin and drinks greedily from it. Her eyes dart back forth between Mathos Crus and Edwin Towerfall, hoping that this doesn't come to blows.

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

A heavily hooded figure, no taller than the average halfling scurries into the receiving room of Venture Captain Roderus. However, as she takes off her face-scarf and her turban, it is not a halfing, but rather a white-furred rat-faced creature, with pinkish-red eyes.

"Its quite hot out, though, I suppose not deleteriously so," the ratfolk murmurs to herself, "It doesn't get this hot in Druma, no, no, it doesn't."

A rapier, not much more than a toothpick, sits on her side, and numerous, shiny, metallic contraptions cling to her belt. "I've never been this far south before, though I was in Thuvia for a little while. It was hotter but not as humid there." she said both nervously and awkwardly. "Does anyone see a water jug? I'm rather parched, and the people outside in the markets, they seemed awfully too eager to sell at an inflated price, and I'm really not that good at haggling, I'm afraid..."

Scarab Sages

Female NG Ratfolk Investigator (Scavenger) 3 | HP: 27/27 | AC: 21(16 Tch, 16 Fl) | CMB: +2, CMD: 15 | F: +3, R: +6, W: +4 | Init: +3 | Perc: +9 (+10 vs traps), SM: +5

I realized that Bahen has played one of the Solstice Scars before, so I'm switching him to a Solstice Scar table. I'm now going to my investigator so we can get some knowledges and some trapfinding ability.

Jikma is a ratfolk investigator with the scavenger archetype. Its just a flavor note really, but all my extracts are single use clockwork constructs instead. And if we fight a construct, I'll actually be able to do some damage against them.

Craft (clockwork): 1d20 + 10 ⇒ (17) + 10 = 27