Ratfolk Elder

Jikma's page

29 posts. Organized Play character for Will Huston.


Full Name

Jikma "La Rate" Temebiu

Race

| HP: 32/32 | AC: 20(15 Tch, 17 Fl) | CMB: +4, CMD: 17 | F: +3, R: +7, W: +5 | Init: +3 | Perc: +10 (+11 vs traps), SM: +6

Gender

Female NG Ratfolk Investigator (Scavenger) 4

About Jikma

Born 20 Neth, 4701

Jikma is a member of ratfolk warren in eastern Druma. A tinkerer and inventor, Jikma was drawn to find a better place to show off her inventions, and to steal ideas for her own inventions.

Botting Instruction:
In combat, get Jikma to a flank, or in a position to aid another to increase attack rolls. Until I get studied combat, Jikma's not going to be doing a lot of damage. In a final boss situation, Jikma will use her reduce person gadget and longarm gadget to get the bonuses to her AC.

Jikma Temebiu
Ratfolk Investigator (Scavenger) 4
NG humanoid (ratfolk)
Init +3 ; Senses darkvision 60 ft, Perception +10

Defenses

AC 20, touch 15, flat-footed 17, (+5 Armor, +3 Dex, +1 size, +1 Deflection)
HP 35 (4d8+8(con)+4 favoredclass)
Fort +3, Ref +7, Will +5
Defensive Abilities Trap Sense +1

Offense

Speed 20 ft, w/o armor 20 ft
Melee +1 rapier +8 (1d4+3/18-20)
Ranged sling +7 (1d3+2)
Special Attacks Construct Mastery +2, investigator talent (inspired intelligence), Studied Combat, Studied Strike +1d6
Scavenger Gadgets Prepared (CL 4th, Concentration +7)
2nd – Barkskin, Blur,
1st - Shield, longarm, reduce person

Statistics

Str 14, Dex 16, Con 14, Int 16, Wis 12, Cha 7
Base Atk +3, CMB +4, CMD 17
Trait Secrets of the Sphinx (Faction), Prophet of the Burrows
Feats Weapon Finesse,
Skills Acrobatics +9, Climb +7, Craft (clockwork) +14, Disable Device +15 (w/tools), Knowledge (arcana)+8, Knowledge (Engineering) +8 Knowledge (history)+7, Knowledge (local)+8, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (religion) +7, Lingusitics +7, Perception +10, Sense Motive +6, Spellcraft +9, Stealth +12 (ACP -1 Not factored in)
Languages Common, Draconic, Undercommon, Aklo, Azlanti
SQ darkvision, cleanliness, Inspiration (8/day), keen recollection, Trapfinding, jury-rig, Quick Alchemy
Gear combat +1 rapier, mwk sling, 50 bullets, armor mwk chainshirt, other, alchemical manual, mwk back pack, backroll, belt pouch, flint&steel, ink, inkpen, an iron pot, a mess kit, soap, mwk thieves tools, water skin, alchemist fire, bottled lightning, liquid ice, holy water
Treasure 1141 gp, 2 sp, 9 cp

Alchemical Manual:

2nd level – darkvision, barkskin, blur, Bull Strength
1st level - shield, truestrike, long arm, cure light wounds, crafter's fortune, stone fist, disguise self, reduce person, comprehend languages, touch of the sea, ant haul, Expeditious retreat

chronicle sheets:
  • 1a. 2017 GM Boon #1 (race boon)
  • 1. 1-49 Among the Dead
  • 1b. Convention Boon: Alchemical Versatility
  • 2. 7-10 The Consortium Compact - Got stone fist and disguise self from alchemist NPC
  • 3. 1-47 The Darkest Vengeance - Got darkvision from a scroll.
  • 4. 9-05 The Unseen Incursion
  • 5. 6-10 Wounded Wisp
  • 6. 10-06 Treason's Chains
  • 7. 8-05 Unground but Unbroken
  • 8. 4-01 Rise of the Goblin Guild
  • 9. 8-22 Wrath of the Fleshwarped Queen