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Oh, I'm playing in a living world. My plan is to just buy the casting. I was just thinking that instead of Umbral Arcane Mark, which would only benefit me, I could also be (one of) the party's light sources. Also eclipsed continual flame would end up being more of a problem due to the increased area of effect.


Reading over the FAQ about Light and Darkness it looks like it should work that way to me. As per point 5 the darkness is the same level as the light, and therefore isn't overcome by it.

Where it might get tricky is point 4, specifically dispelling. In theory you could end up with a spell that dispels itself as soon as it's cast, or so it seems?


Quote:

Umbral Spell (Metamagic)

Source Inner Sea Magic pg. 15
Targets of your darkness spells radiate darkness.

Prerequisites: Tenebrous Spell.

Benefit: An umbral spell gains the darkness descriptor. As long as the spell is in effect, the creature or object affected radiates darkness in a 10-foot radius, reducing illumination similar to the effects of the darkness spell. Nonmagical sources of light, such as torches or lanterns, do not increase the light level in this area. Magical light sources only increase the light level in an area affected by an umbral spell if they are of a higher level than the umbral spell’s unmodified spell level. This effect does not stack with itself or with any other effect that creates darkness. An umbral spell uses up a spell slot two levels higher than the spell’s actual level.

You cannot use this feat on a spell with an instantaneous duration or a spell that does not target a creature or object.

Is it possible to cast an Umbral Continual Flame, and if so, how would it manifest?

Trying to come up with ways, other than the Umbral Arcane Mark, to help a character who like darkness (and dim-ness) without inconveniencing other party members with weaker eyes.


Ah, my mistake there then. I think my first point still stands though.


A) Not resisting a spell doesn't suddenly make you the caster of said spell.

B) Baleful Polymorph isn't a harmless spell, therefore it's always resisted. the specificity of the spell overrides the more general polymorph rules.


A strict reading says that the target cannot use other polymorph spells or effect to assume a new form. Presumably to keep a target that made it's Will save from easily returning to normal.

In this case it's not the target using the second Baleful Polymorph, it's a different, if friendly, caster.

Edit: Spelling


Rules wrote:
You can only be affected by one polymorph spell at a time. If a new polymorph spell is cast on you (or you activate a polymorph effect, such as wild shape), you can decide whether or not to allow it to affect you, taking the place of the old spell. In addition, other spells that change your size have no effect on you while you are under the effects of a polymorph spell.

Does this mean that a character could get a Permanent Enlarge cast on them, and then use Alter Self (which is a polymorph effect, unlike Enlarge) to temporarily shut down the Enlarge, and be size Medium or Small when convenient?


Say I had a character that is a Brawler 6/Fighter (Varisian Free-Style) 6.
Both classes bestow Martial Flexibility, and I've been told that since there is no language about them stacking, they would be separate pools.

So, combat begins, I dip into my Brawler pool and grab two combat feats as a move action. Can I then use my remaining Standard action (as a Move action) to dip into my Free-Styler's (separate) pool of Martial Flexibility and grab two more feats?