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When in Golarion did this happen? I mean, there were stats for them, but... as a serious race? The 2e rulebook describes them like they're some persecuted minority.

I haven't kept up with all the adventure paths, but last I checked they were still psychotic little monsters that were so insane that it bordered on idiocy. And sung about turning babies into stews.
And certainly didn't have a tendency towards GOOD, or a... prove themselves worthy to the world complex.

It's like reading about dryads cutting down forests to make room for parking lots.


So.
Revelations and the Extra Revelations feat.

1 Mystery = 10 Revelations
Gain the Revelation class feature 6 times
Gain 10 feats via leveling
+1 feat from being human

That's 9 Revelations by the time you've reached 10th level, (although some require you to be higher than 10th level to take).

What do you do when it's time to get a Revelation, but there are no Revelations left for you to take?


I know there's supposed to be a section on converting Pathfinder to Starfinder, but if you want to bring the material the other way will there be rules for that as well?


When I began looking through the Bestiaries, I thought that vermin were anthropods. But then I saw the jellyfish, the earthworm, the clam, and the slug, and expanded the category to invertebrates.

Then I noticed that the octopus is an animal, not a vermin.

What, exactly, is a vermin?


I was looking through Classic Treasures Revisited, and saw a reference to a goddess I didn't recognize--Lissala of Thassilon. A bit more research revealed that her faith is, for all intents and purposes, dead.

So... how does that work?

I mean, a deity starved for worship can *literally* talk to you and give you power in exchange for some prayers, and deities overall have a pretty good track record of attracting converts and appearing in people's dreams until they convert. We have cultists who follow demon lords of slime, sand, knives, traps, riddles, and being thirsty--but a goddess of runes and fate disappears?

I'm not saying its a bad decision--ancient, unknown, and forgotten gods are *fun*. I just don't know how one could be forgotten unless it wanted to be. And I'm not specifically asking about Lissala--she's just the example that kicked off the question (and I'm afraid I can't remember any other forgotten deities off the top of my head).

Thanks.


What are the Krakens in Pathfinder like?

I've looked around, but the Pathfinder wiki doesn't mention them appearing in any adventure paths (and I don't currently have the money to buy all of them quite yet), and I have all of the Monster Revisited books.

So all that I can really find about the Kraken is the short blurb in the Bestiary. They are one of my favorite monsters and I love how Pathfinder has them at the much-more-appropriate CR 18. But aside from a vague mention in the Bestiary about them possibly being the true lords of the deep, I can't find much about them--in Pathfinder in general, or in Golarion in specific.

Could anyone point me towards which books they show up in?

Thanks.


What are your favorite rules for using technology? Homebrewed or published by 3rd party, they both work.

I'm looking for all sorts, really. Completely mundane, steampunk, clockwork, magi-tech, cybernetics...

If anyone's interested in the reasons why; world-building. Well, partially. I got Distant Worlds, and there are plenty of comments about the other planets having more technology, but with very little rules to support it.

I've developed a few other worlds beyond the solar system to go to (with everything from gleaming cities of pristine, Ipod-esque architecture to WH40k grimdark to an pacifistic empire of clockwork spider-things to... well, just about everything on the sliding scale of fantasy to sci-fi, really), but I don't have any rules to support it.

Sure, I could just grab a wizard, say the characters are using technology instead of magic and let them fly, but that would be so... lackluster.

Thanks for whatever help you can provide.


I've seen references to the formians in a couple of books, such as The Great Beyond, but I can't find them in my Bestiary.

Could anyone tell me where I can find them? Are they in one of the adventure paths, or are they in a bestiary I don't have yet?

Thanks.


Firstly, let me apologize. Most of my posts seem to be about me finding problems, which I realize doesn't really s.ay many good things about me. I really love Pathfinder, though, so I'm sorry I keep bringing stuff up.

In the Book of the Damned 3, Horsemen of the Apocalypse (not actually mine. Borrowed it from a friend--I'm broke), page 20 describes the Vulnadaemon. But the description doesn't resemble the Vulnadaemon from the Bestiary 3 at all.

In the Book of the Damned, the daemon is described as taking a true form as a cloud of bloody mist. They are described as impersonating traders to infiltrate a community, and as killing people and disguising themselves as them, switch personae and whatnot.

But in the Bestiary 3, the Vulnadaemon is described as a child with a slit throat--save that the 'throat' is actually a fanged maw. They don't have any shapechanging powers, qualities, or spell-like abilities. They don't even have ranks in disguise. They are described as stalkers who use stealth and invisibility. And while the Book of the Damned calls them the representation of murder, the Bestiary defines them as murder accented by betrayal.

The only part of the Vulnadaemon in the Book of the Damned that is like the Bestiary 3 Vulnadaemon is the picture, and that they are the personification of murder. Apart from that, they are like two entirely different creatures.

Is this something that can be fixed in an errata?

Again, sorry for nitpicking over so many things.


In looking at the cosmology as a whole, and particularly the outsiders.

This is a look at the good-aligned outsiders and the Challenge Ratings.

Agathion, Silvanshee 2
Agathion, Vulpinal 6
Agathion, Avoral 9
Agathion, Leonal 12
Agathion, Cetaceal 15
Agathion, Draconal 20
Angel, Cassisian 2
Angel, Movanic Deva 10
Angel, Monadic Deva 12
Angel, Astral Deva 14
Angel, Planetar, 16
Angel, Solar, 23 (The Solar seems to be the strongest tool on the Celestials side, having a higher CR than all but one of the evil outsiders. However, there isn't a more powerful version of the Solar like there is with many evil, CR 20-and-up outsiders)
Archon, Harbinger 2
Archon, Lantern 2
Archon, Hound 4
Archon, Legion 7
Archon, Shield 10
Archon, Trumpet 14
Archon, Star 19
Azata, Lyrakien 2
Azata, Bralani 6
Azata, Lillend 7
Azata, Ghaele 13
Azata, Brijindine 19
Coutl 10
Garuda 9
Genie, Djinni 5 (although little involved in the greater good vs evil battle, they are important to the moral equilibrium of the Inner Planes, so I included them)
Kami, Zuishin 10
Kami, Toshigami 15
Peri 14
Titan, Elysian 21 (weaker than their evil-aligned counterparts, the Thanatotic Titans)

Most good-aligned outsiders don't seem to be actively involved in the world. They subtly try to change people's viewpoints to more good ones... while demons and devils and daemons are *all* described as actively killing and corrupting and subverting and destroying. Several outsiders are described as single-handedly destroying entire worlds, or subverting nations.

Also, many good aligned creatures--outsiders or no--seem to be described as staying away from other people and living alone. Evil creatures actively spread and cause evil, while a lot of good beings avoid other people? The most powerful Azata is described as living in a volcano--that doesn't exactly give you a lot of opportunities to stop or prevent evil. People can hardly even get close enough to the Brijindine for her to actually do anything to try to spread goodness!

Further, there are only 3 good-aligned Celestials with a CR of 20 or higher. The Draconal, Elysian Titan, and Solar; of these, none have a more powerful form as some other high-tier outsiders have.

Evil outsiders, in comparison, have *11* with a CR of 20 or higher; of these, 7 are listed with an additional, more powerful form or as growing in power over time. Further, the most powerful non-Tarrasque monster is an evil outsider.

A list of evil outsiders and the CR:

Achaierai 5
Animate Dream 8 (Whenever a dream gets it's own life, its always evil? I can't be the only one who is horrified by the very thought of that.)
Asura, Tripurasura 2
Asura, Adhukait 7
Asura, Upasunda 9
Asura, Aghasura 11
Asura, Asurendra 20
Baregara 12
Barghest 4/7 (Barghest/Greater Barghest)
Bebilith 10
Cerberi 6
Daemon, Cacodaemon 2
Daemon, Vulnadaemon 4
Daemon, Ceustodaemon 6
Daemon, Hydrodaemon 8
Daemon, Leukodaemon 9
Daemon, Piscodaemon 10
Daemon, Meladaemon 11
Daemon, Derghodaemon 12
Daemon, Thanadaemon 13
Daemon, Crucidaemon 15
Daemon, Astradaemon 16
Daemon, Purrodaemon 18
Daemon, Olethrodaemon 20/20+ (can become Olethrodaemon Paragons)
Demodand, Tarry 13
Demondand, Slimy 16
Demodand, Shaggy 18
Demon, Dretch 2
Demon, Quasit 2
Demon, Schir 4
Demon, Babau 6
Demon, Incubus 6
Demon, Shadow 7
Demon, Succubus 7
Demon, Nabasu 8
Demon, Vrock 9
Demon, Kalavakus 10
Demon, Hezrou 11
Demon, Omox 12
Demon, Coloxus 12
Demon, Glabrezu 13
Demon, Nalfeshnee 14
Demon, Shemhazian 16
Demon, Marilith 17
Demon, Vrolikai 19
Demon, Balor 20/20+ (can become a Balor Lord)
Denizen of Leng 8
Devil, Lemure 1
Devil, Imp 2
Devil, Zebub 3
Devil, Barbazu 5
Devil, Erinyes 8 (celestials who have fallen to evil; we do not have a race of celestials who were once fiends who have risen to good.)
Devil, Osyluth 9
Devil, Phistophilus 10
Devil, Hamatula 11
Devil, Gelugon 13
Devil, Gylou 14
Devil, Cornugon 16
Devil, Bdellavitra 16
Devil, Puragaus 19
Devil, Pit Fiend 20/20+ (can become an Infernal Duke)
Div, Doru 2
Div, Aghash 4
Div, Pairaka 7
Div, Ghawwas 10
Div, Shira 12
Div, Sepid 14
Div, Akvan 20/20+ (can grow into an Akvan Prince)
Hellcat 7
Hell Hound 3/9 (Hell Hound/Nessian Hell Hound)
Hound of Tindalos 7
Howler 3
Genie, Efreeti 8
Kyton, Augur 2
Kyton, Evangelist 6
Kyton, Interlocutor 12
Kyton, Eremite 20/20+ (can become an Eremite Overlord)
Night Hag 9
Nightmare 5/11 (Nightmare/Cauchemar Nightmare)
Oni, Spirit 2
Oni, Kuwa 4
Oni, Ogre Mage 8
Oni, Ice Yai 14
Oni, Fire Yai 15
Oni, Water Yai 18
Oni, Void Yai 20/20+ (can become a Voidlord)
Qlippoth, Cythnigot 2
Qlippoth, Shoggti 7
Qlippoth, Nyogoth 10
Qlippoth, Chernobue 12
Qlippoth, Augnagar 14
Qlippoth, Thulgant 18
Qlippoth, Iathavos 20 (is described as growing more powerful as time passes and the more they destroy; fortunately, there's only one)
Rakshasa, Raktavarna 2
Rakshasa, Dandasuka 5
Rakshasa, Marai 8
Rakshasa, Standard 10
Rakshasa, Takata 15
Rakshasa, Maharaja 20/20+ (can reincarnate as a Rajadharaja)
Salamander 6
Sceaduinar 7 (of note is that, while they are evil, their opposite number is not good, making a net lean towards evil)
Shadow Mastiff 5
Shining Child 12
Titan, Hekatonkheires 24 (They are the most powerful monsters that are not the Tarrasque, and there is more than one of them)
Titan, Thanatotic 22
Urdefhan 3
Varguille 2
Wendigo 17
Xacarba 15
Xill 6
Yeth Hound 3

A single evil individual can spawn hundreds of demons when he dies. Practically every soul condemned to the Nine Hells is a potential devil; the torture eventually transforms them. The other major species of fiend that comes from souls is fortunately less common; daemons eat most souls that could make more of them. In comparison, only some good-aligned petitioners from the good planes actually become celestials, and the majority of good celestials are made from souls rather than self-perpetuating like many of the non-central fiends can. Practically every evil soul condemned to Hell, the Abyss, or Abaddon either becomes an evil outsider, or can be consumed to make the evils of that plane more powerful, used as spell components, or used to create new fiends.

Also, many species of every type that are described as 'neutral' behave more like evil. Most notably, the Shaitan; the Great Beyond describes them as being cruel and brutal slavers, twisting contracts to hurt others to enslave them as well, being remorselessly expansionist at the cost of countless lives in the elemental planes, and they overall come across as fully as evil as the Efreeti. Aside from these, many neutral species are described as killing unprovoked (or with extremely little provocation), knowingly killing other sentient beings in order to eat them, being brutal and cruel, or engaging in acts such as slavery (the morality of such can differ widely on culture, admittedly).

A lot of the evil aligned species actively do evil things. They hunt down more sacrifices, aggressively expand into other territories, burn people's houses, hunt sentient beings for food, claim vast territories and kill everything that enters, try to defile and corrupt and convert others to follow/obey/worship them. Good... a great many good species, particular non-outsiders, just try to live their lives.

While it is true that good has an advantage in that evil will often turn on itself... it doesn't always (as seen in the regiments of the Hells and the overall unity of the daemons), and good has been shown to turn on itself at times as well (the Bestiaries mentioned Archons and Azatas fighting one another at times). Overall, however, evil does have an exponentially greater level of infighting than good. But it is otherwise so powerful that it looks to me that even the backdraft of this infighting would be cataclysmic to entire worlds in the Material Plane (and has been, in the case of Pazazu's fights with Lamashtu).

And while it is also true that the forces of good, overall, has adventurers on its side, there seems to always be more villains of equal--and sometimes greater--power around, often drawn from the same species as the adventurers. For almost everything an adventurer defeats or threat they stop, someone else has tried at and failed before.

In the Inner Sea World Guide list of deities, we have six evil major gods and seven good. However, the minor gods increases this to 11 evil gods and only 9 good. Taking into accounts the cults of the non-divinities, we get 8 Archdevils, 14 Demon Lords, the fey Eldest are all neutral or evil (another 2 evil objects of worship), the Elemental Lords are all evil (4), there's the 4 Horsemen, and only 6 listed Empyreal Lords. From this, the primary Pathfinder religions/cults number 43 evil objects of worship to only 15 good ones. This is without drawing more from the Books of the Damned. (I have not read all the PF books, so there may be more good deities out there).

Am I overlooking something important? How does Golarion--indeed, the Material Plane as a whole--continue to exist? It looks to me like evil has an incredible advantage in this struggle. Admittedly, the Bestiaries do mostly focus on monsters that adventurers will kill, which leaves out a lot of good aligned creatures, and Paizo hasn't created a celestial equivalent to the Books of the Damned. But still...

Please help.


I was looking through Distant Worlds, and it mentioned some of the monsters in the Bestiary and how they relate to space and the rest of the solar system, and I found something that looks a little off.

Namely, the Tzitzimitl. If it does come of Eox, as the book says (ignoring that nothing else on Eox has an Aztec naming system), then why are there so few of them around? And if they were trying to kill off the rest of the life around them (which is the stated purpose of the Tzitzimitl, at least before Distant Worlds came out), wouldn't the Liches of Eox have cleared out the life on their own solar system first before sending them out to others? And while the entry of the Tzitzimitl itself has only speculation on their origins, if Eox made them then that makes pretty much all of it wrong. And the sages said that the came from the dark spaces between the stars--wouldn't people learned about space, presumably with knowledge of Eox and access to divination magic, at least know that it came from another planet that is in their solar system?

Also, it says that the Akata originate from the Diaspora. But the book said that the Akata came from a far away planet--well, if you go by miles/kilometers the asteroid belt is a ways away, but in regards to stellar distances it is pretty much next door (although this one isn't really that big a problem compared to the Tzitzimitl).

Is the point of view for the Bestiaries not set in Golarion, but generically no-specific-world? Because if that is the case, then it would make sense, but I thought that Golarion was the default world for PF products. If someone could clear this up for me, I would appreciate it.

I apologize if I'm looking too deeply into this, or if I sound a little rude.


I'm making a world--well, several worlds, there's some planet-hopping going around--where I don't intend to ignore technology, or write it all off as being magitech.

Can anyone point me to some books (Pathfinder or 3.5, although preferably Pathfinder) that have good rules for technology? From weapons to gadgets to power-armor to full-on mecha, from steampunk to dieselpunk to modern to cybernetic high-tech stuff, anything works. And magitech (I said I wasn't writing it *all* off. There's still room for it).

If anyone can help with this, I would be eternally grateful and might name my first-born child after you, unless your name has numbers or symbols in it. Sorry, ExAmPLe245@*.


When I first saw that name, I was interested. Rubicante shows up in both Dante's Inferno and the Ars Goetia, and also happened to show up a couple of times in various other stories I've read, so once I saw him mentioned in the Bestiary I was very interested.

Does anyone have any information on Rubicante? I know he is a Malebranch and was worshipped in Thassilon, but that's about it.

In particular, I'd like to know about that title of his. He Who Grows Red. Does anyone have any idea how he got that? Sure, he's probably red colored--but the title looks like it's a lot more than that. I'd like to use him in a campaign (not to fight, really, but as a presence), and I'd like to know what is special about him.

Or barring that, get some ideas about what *you'd* make special about him--how would you work with the title, "He Who Grows Red"?


I'm looking to join an existing game.

I only know D&D 3.5 and Pathfinder, although I'm not too picky; I'm willing to pick up Exalted, Magical Burst, World of Darkness (old or new), Anima, In Nomine, Call of Cthulhu, or any of a half-dozen other systems.

If anyone could respond, I would be extremely grateful!


I've been looking through the Pathfinder Chronicles books, and there are a lot of unanswered adventure hooks in there (as there should be).

I'm trying to make my own campaign world. How many adventure hooks should I really plan out? Should I answer every "mystery" my players could discover, or should I wait and only come up with answers when it looks like the players will take the hook? Do you think the Paizo writers already know the answer to every hinted problem listed and unanswered in the books?

Different religions--even in a world where you can flat-out ask the gods for their opinions--almost always have different creation myths. As campaign maker, should I decide what the *real* story of creation is, or should I only care about the creation myths that the religions tell their followers (and thus, that the characters know about)?

In this respect, how should I find the balance between details that give life to the world and details that are just unnecessary?


I was reading through The Great Beyond, and it spoke about how proteans would argue in Pharasma's Palace to win over souls for the Maelstrom. But... why?

The proteans are older than the rest of the multiverse, and thus are not created from souls. In fact, they want to return all creation back to being chaos, so they don't really need souls for that either. What does drawing souls to the Maelstrom do to further the cause of The Speakers of the Depths?

Is it just to turn a handful of tiny souls back into chaos? To prevent the others from getting a hold of them themselves? Are the only proteans arguing in the courts representatives of chaos gods? I'm afraid I'm not too good at coming up with reasons for things that aren't outright explained for me (which can cause some problems when I try to mess around with as-of-yet-unanswered mysteries in the world. Sigh...)

And how does a being of pure chaos represent itself in something as necessitating order as a court?

If this is answered in another book, I apologize--I don't quite have them all yet.

If anyone could answer this for me, I'd be very grateful.


In Ultimate Magic, we got to see the Vermin Companion, which I thought was a rather nice look at a group of the animal kingdom that Druids otherwise weren't able of working with. However, the Bestiaries have since come out with more bugs and crabs and critters that there aren't any rules for, such as the Solifugids and Cockroaches, the Dragonflies and Mosquitoes, the Flies and Maggots, and Jellyfish (having accidentally swam through a small cloud of Jellyfish before, I don't really think they should exist, but if I ever ran an aquatic horror campaign they would fit in) as well as variant individual critters that had different types of poison, of attacks, etc.

To say nothing of whatever is in this Bestiary 3 I've only just cracked open.

These are all very interesting, and I was wondering if Paizo would ever make an online attachment/article/errata with rules for having one of these as a companion.

Of course, if they already have and I just can't find it, I'll feel like an idiot. But since I feel like that all the time, I might as well ask.


I think the Proteans are marvelously interesting, but I don't understand why the outsiders of chaos incarnate are snake-like. I also wonder why all the Proteans share similar forms, if they are the agents of chaos--but I'm guessing that relates back to why they are serpentine in the first place.

Does anyone know the answer to this, or am I looking for meaning where there isn't any?

Thank you.


We've got a second Bestiary out, and are soon to get a third.

With all the new monsters introduced, there's got to be a lot more abilities some monsters have that simply weren't covered by the original shapechanging spells simply because those abilities haven't been created yet.

How likely is it that a section could be added to the appendices of future Bestiaries to have updated information for polymorphing for an curious transmuter?


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"That is not dead which can eternal lie..."

Pathfinder takes a lot of inspiration from Lovecraft's work, and I just happened to remember this quote. It just so happens that we actually *have* a monster called an Aeon, and one of those Aeons does, in fact, look over the dichotomy of life and death.

We also know that Aeons can (albeit very rarely) go rogue--or 'strange', favoring a single aspect of their split purpose over the other.

Is this just a coincidence? If it isn't, what Adventure Path covers this? If it is--has anyone ever looked at the idea and fit it into their own campaign or adventure?

Or, am I just crazy (likely the correct answer, but still)


I just got the Pathfinder Bestiary. Unfortunately, a fair number of the monsters criminally small descriptions--the Shaitan Genie, for instance, doesn't get much described about it other than telling us that they are proud and from the Plane of Earth, which is rather jarring considering that the previous Genie spent a good two paragraphs describing the Marid.

It looks like the descriptions of the monsters got cut short just to make sure that each monster completed the page that it was on, which meant that for some of theme I don't very much other than what they look like and their alignment.

Is there anyplace where we can find out more about the monsters that got short-changed in the Bestiary? Other books, articles, websites, etc?

Thanks.


There are different errata for the different versions of the Pathfinder books, but I don't know where to look in my books to see what versions of the errata I should download. I've looked through them, but I can't see where the version is listed.

Where is this listed? I don't see anything about printing numbers at all.

Thank you.


Hi. When will we get the option to order back issues? Because when I look around, I can not see the option to order the back issues of Dragon now in a link or anything, but I have entered in that I do want back orders of Dragon. So will we only be able to order them after our subscription ends, or am I just really inept and unable to find it? If so, could you give me directions?
Thank you


What will happen to the PDFs? Will people still be able to buy them? Will they be free, or even available at all?

What is the "online model" mentioned on the press release? Are you (or WotC) still going to produce cool gaming content (for D&D)? Will it be in downloadable form, or just a link you click on? Will it be like Dragon or Dungeon, but in an internet form? Will you have to pay? WHere would it be? And any other information you feel I (or anyone else) may need to know would be appreciated.

Thank you for viewing and answering this.


Hi. Um, I got my subscription of Dragon from amazon.com, not from here, so how would I convert my remaining issues to ordering back issues? ALso, how do I find the transition page? I've been looking for twenty minutes and I still can't find it.