Bard 1 - HP 11/11, AC 15 (T)13 (FF)13 - Perception +4 - F: +3/ R: +4/ W: +2 - CMB: -1 CMD: 11, Speed: 20, Init. +6
We should probably split up those with low-light/dark vision with the rest. Does this work? Group 1: Naji + Akerin Group 2: Fergus + Jebeddo Group 3: Talenvere + Reidog Group 4: Third + Therion
Bard 1 - HP 11/11, AC 15 (T)13 (FF)13 - Perception +4 - F: +3/ R: +4/ W: +2 - CMB: -1 CMD: 11, Speed: 20, Init. +6
Akeirin Ta-Naraîv wrote:
"Tactics? You mean like pointing the sharp end at things that want to hurt us?" ... "Although I guess it's good to know when I have a magical trick in mind. If you see this sigil, then you'll know it's one of mine," says Jebeddo, as he traces his finger in the air, it's tip glowing bluish-white and leaving a trace of luminescent aether.
Bard 1 - HP 11/11, AC 15 (T)13 (FF)13 - Perception +4 - F: +3/ R: +4/ W: +2 - CMB: -1 CMD: 11, Speed: 20, Init. +6
Therion Voronwë wrote:
"Intresting, yes, Therion. But from a safe distance," comments Jebeddo. We could just ask the gnolls what kicked them out?
Bard 1 - HP 11/11, AC 15 (T)13 (FF)13 - Perception +4 - F: +3/ R: +4/ W: +2 - CMB: -1 CMD: 11, Speed: 20, Init. +6
Reidog Blessedstone wrote:
"Those pilgrims weren't going anywhere. They couldn't even protect themselves from that shape changer. But if they knew of any cults or religious factions counter to their philosophy, I'm sure they'd share it. Knowledge can be greater than gold, especially if it keeps us alive."
Bard 1 - HP 11/11, AC 15 (T)13 (FF)13 - Perception +4 - F: +3/ R: +4/ W: +2 - CMB: -1 CMD: 11, Speed: 20, Init. +6
These pilgrims truly are blind to the world... "Why master Reidog, does something vex you? You look terribly vexed. Let's move on and with luck the next pilgrims we cross will be selling mead for their cause." Assuming we've hit the quota for road encounters, Jebeddo leads the group to the valley.
Bard 1 - HP 11/11, AC 15 (T)13 (FF)13 - Perception +4 - F: +3/ R: +4/ W: +2 - CMB: -1 CMD: 11, Speed: 20, Init. +6
"Such creatures are rare and even rarer still to be discovered. Take comfort in that we were able to stop it when we did and no further misdeeds will happen. Few can say the same." ... "We better get going before Reidog's agitation increases."
Bard 1 - HP 11/11, AC 15 (T)13 (FF)13 - Perception +4 - F: +3/ R: +4/ W: +2 - CMB: -1 CMD: 11, Speed: 20, Init. +6
Jebeddo takes a few steps back at the sudden transformation, "I d-don't recall enlightenment requiring claws... so, easy there..." as he attempts to soothe the situation, flattening his hands and lowering them in front of him.
Bard 1 - HP 11/11, AC 15 (T)13 (FF)13 - Perception +4 - F: +3/ R: +4/ W: +2 - CMB: -1 CMD: 11, Speed: 20, Init. +6
Trying to help out here: Init: Akeirin - Initiative: 1d20 + 3 ⇒ (2) + 3 = 5 Therion - Initiative: 1d20 + 2 ⇒ (19) + 2 = 21 Jebeddo - Initiative: 1d20 + 6 ⇒ (15) + 6 = 21 Fergus - Initiative: 1d20 + 1 ⇒ (19) + 1 = 20 Reidog - Initiative: 1d20 + 1 ⇒ (17) + 1 = 18 Talenvere Initiative: 1d20 + 1 ⇒ (2) + 1 = 3 Naji - Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Bard 1 - HP 11/11, AC 15 (T)13 (FF)13 - Perception +4 - F: +3/ R: +4/ W: +2 - CMB: -1 CMD: 11, Speed: 20, Init. +6
Does it look like there's an animal or travel companion with the pilgrims or Mathias? I'm just curious if speak with animals might be useful by learning what an animal traveling with Mathias could tell us of his actions?
Bard 1 - HP 11/11, AC 15 (T)13 (FF)13 - Perception +4 - F: +3/ R: +4/ W: +2 - CMB: -1 CMD: 11, Speed: 20, Init. +6
diplomacy: 1d20 + 8 ⇒ (8) + 8 = 16 "Shrine to the north you say? Please excuse us, we're just humble travelers that are new to the area. Where might we find this shrine so that we may pay our proper respects if we travel near it?" Or find that these devotees have darker secrets then they let on.
Bard 1 - HP 11/11, AC 15 (T)13 (FF)13 - Perception +4 - F: +3/ R: +4/ W: +2 - CMB: -1 CMD: 11, Speed: 20, Init. +6
Jebeddo tips his hat at the praise, "No point getting worked up just after breakfast, right? But Naji may be right - it would be prudent to clear them out now rather than later when we are weary from any exploration."
Bard 1 - HP 11/11, AC 15 (T)13 (FF)13 - Perception +4 - F: +3/ R: +4/ W: +2 - CMB: -1 CMD: 11, Speed: 20, Init. +6
Reidog Blessedstone wrote:
I'm ok with this. We should probably declare a single-file order as well. Dungeons are notorious for having 5' wide hallways and such. Do we just translate the above to that? (1) Reidog
Bard 1 - HP 11/11, AC 15 (T)13 (FF)13 - Perception +4 - F: +3/ R: +4/ W: +2 - CMB: -1 CMD: 11, Speed: 20, Init. +6
I'm confused. Did the actions most of the group posted already occur in the surprise round or will we assume they happen here as a part of regular combat? I guess I'm not sure what the results were of Jebeddo's ghost sound otherwise.
Bard 1 - HP 11/11, AC 15 (T)13 (FF)13 - Perception +4 - F: +3/ R: +4/ W: +2 - CMB: -1 CMD: 11, Speed: 20, Init. +6
So... what eats oversized mosquitoes... ? Jebeddo casts ghost sound to mimic the shrills of several hawks between the stirges and the party.
Bard 1 - HP 11/11, AC 15 (T)13 (FF)13 - Perception +4 - F: +3/ R: +4/ W: +2 - CMB: -1 CMD: 11, Speed: 20, Init. +6
Unslinging his lute, Jebeddo strikes a quick chord as he walks out the door. "Upon the hearth the fire is red,
Off to the caves!
Bard 1 - HP 11/11, AC 15 (T)13 (FF)13 - Perception +4 - F: +3/ R: +4/ W: +2 - CMB: -1 CMD: 11, Speed: 20, Init. +6
"If we follow the The Goblinwater through the canyon floor, we should start to come across some of the entrances to the cavern network. I say we start with the first entrance to the north."
Bard 1 - HP 11/11, AC 15 (T)13 (FF)13 - Perception +4 - F: +3/ R: +4/ W: +2 - CMB: -1 CMD: 11, Speed: 20, Init. +6
Fergus DraganCara wrote:
"That's why it's called adventuring my dear lad! That's the mystery for us to uncover and tales to be made! And if there's no coin to be found there find comfort that there definitely is in the latter."
Bard 1 - HP 11/11, AC 15 (T)13 (FF)13 - Perception +4 - F: +3/ R: +4/ W: +2 - CMB: -1 CMD: 11, Speed: 20, Init. +6
Akeirin Ta-Naraîv wrote:
Jebeddo's eyes widen at the brazen declaration of the map in such a public spot. Grinning profusely, he interrupts, "Maps! Rumors! Stories and lost lore! Please, my dear friend here overstates my talents, for I am just a simple gleeman. Let's not plant such exaggerations into the minds of the masses. There are times for that with a warm fire, a fistful of ale, and a warm belly!" Fool! No need to advertise to the Sect of Sixty our whereabouts! Heck, even one of these "fortuitous" companions could be their agent! Diplomacy to try to downplay the map and Jebeddo's presence to the crowd? If Yes...: Diplomacy: 1d20 + 8 ⇒ (1) + 8 = 9
Bard 1 - HP 11/11, AC 15 (T)13 (FF)13 - Perception +4 - F: +3/ R: +4/ W: +2 - CMB: -1 CMD: 11, Speed: 20, Init. +6
Well, it looks like the party will be getting a lot of use out of Inspire Courage at least. Welcome all. @EltonJ - Any thoughts on how to incorporate the new additions to the group? Do we need to retroactively update previous interactions?
Bard 1 - HP 11/11, AC 15 (T)13 (FF)13 - Perception +4 - F: +3/ R: +4/ W: +2 - CMB: -1 CMD: 11, Speed: 20, Init. +6
Seeing Third sit down at the table, Jebeddo smiles and then addresses the group, "That settles it then. We have our Fifth, er, Third. Gather what you need and let's be off then. We can learn more about our new friend along the way."
Bard 1 - HP 11/11, AC 15 (T)13 (FF)13 - Perception +4 - F: +3/ R: +4/ W: +2 - CMB: -1 CMD: 11, Speed: 20, Init. +6
Jebeddo can't help here, but if no one can make that DC, then I guess he can attempt to use silent image to visually convey what we want. Otherwise I don't suppose her intelligence is low enough to work with Speak With Animals, is it ;)?
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