Aron Kir

Jean Kallick's page

40 posts. Organized Play character for ChesterCopperpot (RPG Superstar 2015 Top 32, Contributor).


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Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

Thanks for running for us! It gave me a better feel for the system.


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

"Perhaps we should check back in at the Grand Lodge and spread the word that there really are some slavers out for revenge. At any rate, the Venture Captain will likely know what to do."


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

I think it's -1501 (or at least that's what I labeled this character when I made it. It's been a while.) My pfs # is 48019.


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

Jean continues his inspiring encouragement (1), strides over to the evil cleric (2), and strikes at him with his hatchet (3).

Hatchet: 1d20 + 5 ⇒ (15) + 5 = 20 for slashing: 1d6 + 4 ⇒ (3) + 4 = 7

Inspire Courage
+1 conditional bonus to attack rolls, damage rolls, and saves against fear.


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

Jean will Stride inside and draw his hatchet before shouting encouragement to his companions.

Inspire Courage
+1 conditional bonus to attack rolls, damage rolls, and saves against fear.


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

I'll change my vote to frontal assault, in that case.


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

"Are there boards around, or other debris? We could place it over the mud and use the side door."

I'd rather not have this place come down around my ears.


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

"Yes, let's try the side entrance."


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

Jean will cast light and will be searching for signs of trouble as we go.


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

I'm afraid that I didn't pick up any of my usual starting equipment on this guy. Anyone have some rope?

Perception (Seek): 1d20 + 3 ⇒ (9) + 3 = 12
Bardic Lore (Religion0: 1d20 + 2 ⇒ (3) + 2 = 5

Jean, distracted by the fear of an imminent tumble, quietly contemplates his own mortality.


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

"Ah, the blood rose..I'm afraid we're dealing with a cult of Asmodean necromancers!

Poor fool, he must have signed away his soul to them in some infernal bargain. I've seen it a hundred times."

Jean shakes his head, sadly.


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

Hmm...what's going on here.

Medicine: 1d20 - 3 ⇒ (20) - 3 = 17
Bardic Lore (Religion): 1d20 + 2 ⇒ (1) + 2 = 3
Nature: 1d20 - 3 ⇒ (6) - 3 = 3
Medicine: 1d20 - 3 ⇒ (17) - 3 = 14

Looks like a critical failure in my bardic lore about religions!

"Looks like our unlucky friend was struck down by some clawed undead creatures."


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

Jean continues to Inspire Courage, then strikes out at the ooze.

Attack 1: 1d20 + 4 ⇒ (1) + 4 = 5 for Slashing: 1d6 + 4 ⇒ (2) + 4 = 6
Attack 2, agile: 1d20 + 1 ⇒ (20) + 1 = 21 for Slashing: 1d6 + 4 ⇒ (4) + 4 = 8
Critical Hit!: 1d6 + 4 ⇒ (4) + 4 = 8


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

Yeah, fine to singe me!


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

Reflex Save: 1d20 + 3 ⇒ (8) + 3 = 11
Jean hisses through his teeth as the acid damages him. (-2)

He continues to perform (inspire courage: +1 attack, damage, and saves vs fear!).

He steps forward and attacks the ooze.

Hatchet (agile, sweep): 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7 for slashing: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9.


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

Ah, in that case Jean will shout some encouragement to his companions (Inspire Courage) and draw his ax.


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.
Nalshene-PF2 wrote:

Nalshene quickly jumps into action, making some squeaking sounds to the bats.

[dice=Nature]1d20+2 HAHAHA!!!

The bat whisperer!


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

"Well, I don't know much about bats. Watch out everyone!"

Athletics: 1d20 + 3 ⇒ (20) + 3 = 23

Jean makes his way up the stairs without a problem.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19

And carefully places himself to avoid any falling debris.


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

"From the sewers to the Puddles. We're certainly getting a tour of the most scenic parts of the city."

Jean will watch his back carefully in the Puddles.

The Muckruckers do their best, but frankly, their best is underwhelming.


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

"Hm. Not exactly what I expected to find in a kobold's lair. Do these names correspond to the murdered individuals?"


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

"Let's show them what we're made of, shall we?"

1) Inspire courage
2) Stride
3) Attack Yellow.
Hatchet: 1d20 + 4 ⇒ (2) + 4 = 6 for Slashing: 1d6 + 4 ⇒ (4) + 4 = 8


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Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

They added in rules about identifying spells as they are being cast in one of the updates:

Identifying Spells: “Sometimes you need to identify a spell, especially if its effects are not obvious right away. If you notice a spell being cast or see the manifestations from its casting and you have prepared that spell or have it in your repertoire, you automatically know what the spell is, including the level to which it is heightened. Otherwise, you must spend an action on your turn to attempt to identify the spell using Recall Knowledge, or can use the Recognize Spell feat (see page 170) to attempt to identify the spell using a reaction.”

Recognize Spell (1):
Reaction.
Trigger: A creature casts a spell within line of sight of you that you don’t have prepared or in your spell repertoire, or a trap or similar inanimate object triggers and casts such a spell. You must be aware the creature is casting the spell or the trap is triggering.
Description: If the spell is a common spell of level 2 or lower and you are trained in the appropriate skill for the spell’s tradition, you automatically identify it. The spell level you automatically identify increases to 4 if you’re an expert, 6 if you’re a master, or 10 if you’re legendary. Otherwise, the GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds to the tradition of the spell being cast. If you’re untrained in the skill, you can’t get a better result than failure. The DC of the check is 10 plus triple the level of the spell. The DC for an uncommon spell is usually 2 higher than for a common spell, and the DC for a rare spell is usually 5 higher.


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

I'll continue in Searching Mode as well.


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

Jean is trained in Theivery with a +2 bonus. If anyone is better, he will defer. Otherwise, he's game to try disarming.


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Just your typical stroll through a sewer.


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

Underworld Lore: 1d20 + 2 ⇒ (16) + 2 = 18

"Ah, kobolds. Frightfully dangerous when surrounded by those traps you mention, Nalshene, but take out their leader and they head for the hills. We should also watch out for "draconic" magic. Not unusual for one of their leaders to claim to be 1/64th dragon or some such nonsense."


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

"Ah, the sewers. Don't we have any allies that frequent fine alehouses?"

Jean heaves a dramatic, but good-natured, sigh.


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

Jean knows that dangerous "misunderstandings" are just one exciting part of the bustling city of Absalom. He reassures the Barber that there are no hard feelings on his part.

Diplomacy: 1d20 + 4 ⇒ (12) + 4 = 16

Revenge for a hired killing, hey? Might be useful to keep our eyes peeled for information about a half-elf cleric that met an untimely end.


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

Jean continues to encourage his allies, then slips over to the yellow thug and lashes out at him with an ax.
1) Inspire courage
2) Move
3) Hatchet: 1d20 + 5 ⇒ (16) + 5 = 21 for Slashing: 1d6 + 4 ⇒ (2) + 4 = 6


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

Which a shout of encouragement, Jean steps in front of front of his companions and weaves protective magic around himself.

"Into the breach, friends!"

1) Cast inspire courage. (+1 conditional bonus to attack rolls, damage rolls, and saves against fear.)
2) Casts shield. (I will use shield block reaction if something is going to damage me.)
3) Move to front of group.


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

"Strictly speaking, we need spare at least one of them from the Grey Lady's kiss. I've always believed that villains find evidence of fatal violence very motivation."

Jean slips his hatchets from his belt and approaches the back door.

"Shall we listen for an appropriate moment to join the conversation?


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

Perception: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6

"Now, let's come to a mutual agreement. Help us and we'll leave ya a nice tip, an' not darken ya doorway again."

Diplomacy: 1d20 + 4 ⇒ (8) + 4 = 12


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Jean drops his voice and affects a bit of a dockside drawl:

"That's a good lad. Now, ya wouldn't steer a bunch of straight shooters such as ourselves wrong now, would ya my fine fellow? We're only here ta help, and me companions aren't lookin' for a quick ear-to-ear shave, if ya catch my drift."


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

"Nothing to be alarmed about, of course, we just have a little job that we need to discuss with our friendly neighborhood Barber."

Deception: 1d20 + 4 ⇒ (13) + 4 = 17


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

Jean walks over and nonchalantly examines the hair tonics and pomades while he attempts to case the rest of the barber shop for hidden doors, traps, or unseen enemies.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

"Well, here we go again!

Jean carefully takes off his glasses and tucks them in his shirt pocket. He twists his facial expression into a sneer, drops one shoulder to give himself an odd, slumpimg posture, and squints menacingly at the group.

"Coo, where we meetin' this week, my lads? Got a few marks whot need a bit of a shave." He draws his finger across his throat. "Sniiiick."

Deception (Impersonate): 1d20 + 4 ⇒ (6) + 4 = 10


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

With a slight sigh, Jean says:

"I thought I'd dealt with the Barbers for the last time. Believe me, I know well enough to be careful around them.

Do we have any concrete leads? Anything separate Zor from the other victims?"


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

Ready when you are!


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

A stout young man walks in who wouldn't look out place in any of the academies of Absalom, if not for the brace of hatchets tucked in to his belt. Jean re-examines the letter from Valsin, which he's been using to mark his page in a thick book on Taldane court etiquette during the time of the Second Army of Exploration.

These murders are a bad business. Sooner we get to the bottom of this, the safer it will be on the streets.


Male CN Human (Absalom) Bard 1 | HP 18/18 | AC 15 TAC 13 | F: +2, R: +3, W: +2 | Perc: +3 | Speed 25 ft | Spell Points: 5/5 | Resonance: 4/4 | Spells: 1st 2/2 | Active conditions: inspire courage, shield.

Still a few things to iron out (skills and equipment) but this is the character that I'm thinking of running.

(Here's a link to a DOC with my bb code in it, if you want to copy/paste.)

Portrait selection seems a bit wonky right now. Anyone else having problems with it?