Sunlord Thalachos

Javid Samrad's page

45 posts. Organized Play character for Lysle.


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The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

"I may not yet be as quick as Leena, but some day I shall," declares Javid, unable to hide his disappointment.

Hearing the words of those he has been fighting alongside over the past two days, a smile comes to Javid's face.

"You all fight well. I would honored to have any of you by my side, if not at the tournament, then on any other occasion."

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

Javid attempts to tumble past his foe, to give his ally some advantage. He then, tries to land a blow.
Acrobatics: 1d20 + 8 ⇒ (12) + 8 = 20
Melee (bo staff), flurry+flank: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Damage (B): 1d6 + 4 ⇒ (4) + 4 = 8
Melee (bo staff), flurry+flank: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Damage (B): 1d6 + 4 ⇒ (4) + 4 = 8

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

A look of concern appears on Javid's face for the first time in the battle, as he realizes that his precise blow had little effect.

Yet with his foe still standing and the ifrit having few other weapons to bring to bear, Javid tries to box in the foe and distract him.

Melee (bo staff) to Aid another v DC 10: 1d20 + 4 ⇒ (6) + 4 = 10
With success, Javid provides Kurik with a +2 circumstance bonus to Kurik's next attack against blue, in addition to any flanking bonus.

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

Seizing the flank, Javid tries to bring the blue-robed monk down quickly. "You had an opportunity to strike me down, if you were able. You should have made more of it!"

Melee (bo staff), flurry+flank: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Damage (B): 1d6 + 4 ⇒ (5) + 4 = 9
Melee (bo staff), flurry+flank: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Damage (B): 1d6 + 4 ⇒ (4) + 4 = 8
Confirm?: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Add Crit Damage: 1d6 + 4 ⇒ (4) + 4 = 8

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

To boon or not to boon?: 1d20 ⇒ 17
*SMACK!*

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

"I shall be the one to touch the robes!" Javid declares rashly. He rushes up the steps, then dives into a roll in an effort to get close to the man in the lotus position.
Double move, assuming steps are difficult terrain)
Acrobatics to Tumble: 1d20 + 8 ⇒ (8) + 8 = 16

Path indicated on Map

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

"Then, 'keep fighting' I shall!" declares Javid. Looking for additional foes, when one arises near his feet, he strikes at it.

Melee (bo staff), flurry: 1d20 + 4 ⇒ (10) + 4 = 14
Damage (B): 1d6 + 4 ⇒ (4) + 4 = 8
Melee (bo staff), flurry: 1d20 + 4 ⇒ (7) + 4 = 11
Damage (B): 1d6 + 4 ⇒ (4) + 4 = 8

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7
GM Ladile wrote:

A voice suddenly rings out from nowhere and everywhere all at once:

"Judgement has fallen!"

"Then, I have been found worthy." Javid responds with eager anticipation; his words are more statement than question.

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

If it is still on this plane...
Javid moves behind the elemental and brings his bo staff to bear.

Melee (bo staff), flurry: 1d20 + 4 ⇒ (15) + 4 = 19
Damage (B): 1d6 + 4 ⇒ (6) + 4 = 10
Melee (bo staff), flurry: 1d20 + 4 ⇒ (20) + 4 = 24
Damage (B): 1d6 + 4 ⇒ (5) + 4 = 9

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

Having his fiery bravado "snuffed" out quickly during the last battle, Javid still approaches the enemy rapidly, but with more forethought. With his bo staff in hand, he steps swiftly past the enemy and brings his staff down towards what may be its knees.

Melee (bo staff), flurry: 1d20 + 4 ⇒ (11) + 4 = 15
Damage (B): 1d6 + 4 ⇒ (1) + 4 = 5
Melee (bo staff), flurry: 1d20 + 4 ⇒ (20) + 4 = 24
Damage (B): 1d6 + 4 ⇒ (5) + 4 = 9
Confirm? (bo staff), flurry: 1d20 + 4 ⇒ (1) + 4 = 5
Add Crit Damage (B): 1d6 + 4 ⇒ (3) + 4 = 7

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

Constitution: 1d20 + 0 ⇒ (3) + 0 = 3

Javid remains unaware of the hard won victory of his allies until healed.

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

"This one cannot stop me!" Javid declares, brimming with confidence. He rushes toward the yellow-skinned being, then tucks into a roll in an effort to tumble past it.
Double move
Acrobatics to Tumble Past: 1d20 + 8 ⇒ (7) + 8 = 15

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

"It was a rather short performance over all," notes Javid. "Still, I have little passion for the stage."

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

Javid again tumbles towards his foe, this time to set up a flank.
Acrobatics: 1d20 + 8 ⇒ (11) + 8 = 19

He then does a sweep with his legs and a kick with the broom.

Melee Attack (unarmed strike), flurry v Aspis:: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Damage (B, NL): 1d6 + 3 ⇒ (6) + 3 = 9
Melee Attack (unarmed strike), flurry v Aspis:: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage (B, NL): 1d6 + 3 ⇒ (3) + 3 = 6

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

Regaining his senses, Javid feigns to go for his dropped broom, but instead allows his body to go into a roll.
Acrobatics: 1d20 + 8 ⇒ (16) + 8 = 24

He flips and rolls toward the remaining foe, then rises quickly, his elbows akimbo, during their points toward the face of the enemy!

Melee Attack (unarmed strike), flurry v Aspis:: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage (B, NL): 1d6 + 3 ⇒ (4) + 3 = 7
Melee Attack (unarmed strike), flurry v Aspis:: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Damage (B, NL): 1d6 + 3 ⇒ (6) + 3 = 9

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

Will save, Aspis bonus: 1d20 - 1 + 1 ⇒ (10) - 1 + 1 = 10

Javid momentarily forgets where he is and what he is doing.

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

Javid walks towards the "Cruel Bandit" among the Aspis with broom in hand. Considering it an inferior weapon, he drops it to the ground.

"Oops, how clumsy of me." he deadpans as the broom hits the floor. The ifrit then walks up to his target and swings each of his elbows in the direction of the "bandit" as he feigns to lean forward to pick the broom back up.

Melee Attack (unarmed strike), flurry v Aspis: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Damage (B, NL): 1d6 + 3 ⇒ (1) + 3 = 4
Melee Attack (unarmed strike), flurry v Aspis: 1d20 + 4 ⇒ (12) + 4 = 16
Damage (B, NL): 1d6 + 3 ⇒ (6) + 3 = 9

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

"Play the role of a clown?" Javid fails to hide his displeasure. He releases a long sigh. "At least the choice in 'weapons' is acceptable."

Assuming the role of the male chou.

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

The flames of Sarenrae reignite Javid's flagging embers and the ifrit fires back at his foe!

Melee (bo staff) v red: 1d20 + 4 ⇒ (9) + 4 = 13
Damage (B): 1d6 + 4 ⇒ (2) + 4 = 6

Melee (bo staff) v red: 1d20 + 4 ⇒ (10) + 4 = 14
Damage (B): 1d6 + 4 ⇒ (5) + 4 = 9

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

Fortitude save: 1d20 + 2 ⇒ (3) + 2 = 5
Fortitude save, Promotion shirt reroll+1 star: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19

Javid shakes off the effect of the dart (I hope) and turns his full attention to the thug before him.
5 ft. step

Melee (bo staff) v blue: 1d20 + 4 ⇒ (1) + 4 = 5
Damage (B): 1d6 + 4 ⇒ (6) + 4 = 10

Melee (bo staff) v blue: 1d20 + 4 ⇒ (13) + 4 = 17
Damage (B): 1d6 + 4 ⇒ (5) + 4 = 9

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

"Your preseence here is unwelcome! And that dart was unsporting!" declares Javid as he strikes at the nearest intruder repeatedly.

Melee (bo staff): 1d20 + 4 ⇒ (3) + 4 = 7
Damage (B): 1d6 + 4 ⇒ (3) + 4 = 7

Melee (bo staff): 1d20 + 4 ⇒ (8) + 4 = 12
Damage (B): 1d6 + 4 ⇒ (2) + 4 = 6

However, he is not fully rested and can feel the poison in his veins.

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

Fort save: 1d20 + 2 ⇒ (7) + 2 = 9

Oh dear.

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

Javid quietly rises from the bed to his feet and grabs his bow staff.
Not one to sleep on his weapons, that is two actions, I believe.

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

Eager to take on the newcomers, Javid looks for someone to take the vase. With no one nearby, he steps back towards his allies.
Move, ready a standard action to attack the first foe that comes within reach.

Readied action:

Melee (unarmed strike, kick): 1d20 + 4 ⇒ (12) + 4 = 16
Damage (B): 1d6 + 3 ⇒ (4) + 3 = 7

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

Prize in tow, Javid dashes out of the room.

"Time to go!" he urges his allies.
Double Move

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

Javid looks at the encaged vase, to see if it may be trapped or secured in some manner.
Perception: 1d20 + 3 ⇒ (1) + 3 = 4

Assuming it looks like he could carry it and that it is unsecure...

Javid reaches out to grab ahold of the cage.

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

"We will soon have company. It would be best if we and the vase were already gone, but we will fight our way out, if necessary." says Javid as he moves swiftly toward the cage holding the vase.

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

Perception: 1d20 + 3 ⇒ (16) + 3 = 19

"I see the instructions. They look simple enough," Javid replies with confidence.

He tries his best to get the pump going.
Strength(?): 1d20 + 3 ⇒ (4) + 3 = 7

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

"I am fine," Javid insists, though weakly. He does not protest when healing is offered.

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

Fort (DC 13): 1d20 + 2 ⇒ (9) + 2 = 11

The kick catches the ifrit by surprise, momentarily causing his hair to flicker and wave in a manner aking to snuffing out a flame.

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

Seeing the new foe, Javid moves swiftly, like a brush fire, to engage the tengu.

With fiery confidence, the young ifrit declares, "I'll make short work of you, Feathered One!"

Melee (bo staff): 1d20 + 4 ⇒ (14) + 4 = 18
Damage (B): 1d6 + 4 ⇒ (2) + 4 = 6

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7
Javid Samrad wrote:
"Bloodsucker! You have drunk your last!" declares Javid as he strikes the creature repeatedly.

With the annoyance splattered, the ifrit rushes over towards his allies, assuring them, "I shall have those vexing monsters off you in a moment."

Move

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

"Bloodsucker! You have drunk your last!" declares Javid as he strikes the creature repeatedly.

Melee (bo staff): 1d20 + 4 ⇒ (19) + 4 = 23
Damage (B): 1d6 + 4 ⇒ (1) + 4 = 5

Melee (bo staff): 1d20 + 4 ⇒ (12) + 4 = 16
Damage (B): 1d6 + 4 ⇒ (6) + 4 = 10

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

Strength: 1d20 + 3 ⇒ (16) + 3 = 19

"I have little desire to be quenched in the waters below," Javid explains as he pushes against the surging crowd. "I will make it to the street and then meet up with the others who previously fled!"

Patting his pocketed ruby, he heads out into the street.

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7
Jilla wrote:
Jilla whistles loudly with two fingers in her mouth, and then shouts to her remaining allies "Come on fellas, time to get while the gettin's good!" With that, she runs and dives into the water!

"But, there are still more rubies to be had!" he calls back to Jilla as he steps forward and scoops one off the floor and into his hand.

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7
GM Nomadical wrote:
@Javid: Just to clarify, you are using Flurry of Blows to attack twice with a double weapon? Otherwise you would incur the full penalties for Two Weapon Fighting albeit with a light weapon in your off hand.

Correct. Using Flurry of Blows to attack twice.

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

"If you want the ruby, I'm afraid that I no longer have it,", Javid replies. "As for vengeance, I'm afraid that you won't be getting that either!"

The ifrit punctuates his sentence with a pair of blows from his staff.

Melee (bo staff): 1d20 + 4 ⇒ (16) + 4 = 20
Damage.(B): 1d6 + 4 ⇒ (3) + 4 = 7

Melee (bo staff): 1d20 + 4 ⇒ (8) + 4 = 12
Damage.(B): 1d6 + 4 ⇒ (5) + 4 = 9

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7
GM Nomadical wrote:
@Javid: What is your Round 3 action? Have you decided?

Technically, Javid's actions in Round 3 have been decided. I had declared that Javid had readied a move action to head towards the front door IF Dimlock accepted the ruby from him. Dimlock DID accept the ruby from him, so Javid's readied action now triggers. I have now moved Javid's token towards the door.

Dimlock Blackfang wrote:

"That not mission. Mission is qualify into competition. Anything else is putting mission in danger." Dimlock states as he stows the ruby away into one of his many pouches upon his person.

"There also be more enemies then rubies beyond door." Dimlock points out as he heads towards the egress appointed.

"Is not the mission to acquire as many rubies as we can? To improve our chances to qualify in the competition?" he inquires, as he looks at the egress appointed. The fiery ifrit has little desire to dive into the chill of the water. "Keep the ruby safe and I will try to get us more. If I succeed, our chances improve. If I fail, then we are no worse off than before I stepped outside, no?"

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7
Jilla wrote:
"I think folks are gettin' waylaid once they step outside with a ruby! Maybe we could try swimming for it through that hole in the floor!"

"If that is the case, then there are more rubies to be had beyond the door!" cries Javid. The hot-headed ifrit exudes a clear sense of over-confidence, which is buoyed by his quick success and youthful inexperience.

"If you are planning to run away, then here. Take this ruby and keep it safe. " he says, offering a ruby to Dimlock as he prepares to rush out the door. "I intend to collect as many as possible!"

Readed action to move towards the door in the event that Dimlock accepts the ruby.

No, I don't want to split the party, but going after more rubies is clearly in character for this hot-headed youth of a PC. Still, more experienced agents might be able to provide some wisdom or explanation as to why he should think otherwise.

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

"Another ruby is mine!" Javid declares as he tries to duck past the Aspis agent and claim the one on the floor for his own.
Acrobatics to Tumble Through: 1d20 + 8 ⇒ (6) + 8 = 14

Yellow dotted line indicates where Javid intends to move.

Assuming a standard action to snatch the ruby?

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

"Oh, no! You're not running off with my ruby!" Javid declares. With fiery fervor, he races towards the Red Mantis agent, ducking and rolling in an effort to avoid being hit.
Acrobatics to Tumble Through: 1d20 + 8 ⇒ (18) + 8 = 26

He brings his bo staff to bear as he rises to his feet and strikes at the ruby holder!
Melee (bo staff): 1d20 + 4 ⇒ (16) + 4 = 20
Damage (B): 1d6 + 4 ⇒ (6) + 4 = 10

He waves his staff in invitation. "Do wish to surrender the gem? Or shall we take it and more?"

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

Profile update!

Player Name: Lysle
Character Name: Javid Samrad
Character Level: 1
PFS Number: 90900-20
Faction: The Concordance
Discord name (if you have one): Lysle#9810

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

"So, this is the competition, eh?" Javid says with a nod. "They are no match for this student of Irori!"

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

"YES!" cheers Javid at the announcement that Pathfinders may have an opportunity to participate in a martial contest of such renown. "Perhaps, I will be among the agents chosen to represent the Society."

With considerable enthusiasm, the ifrit urges, "Let us make haste to this 'Devil's Dregs'! I will not see the Society fail to compete do to my hesitation."

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

"Quiet, all of you! I am trying to hear what news or instruction is so urgent or important to require us all to assemble here." a fiery-haired ifrit cries out in hushed tones. "You would do well do the same, no?"

Amidst the crowd of agents, Javid jumps up and strains, trying to get a glimpse of what may be happening close to the main doors of the Grand Lodge.

Unable to make out what is going on in the distance, the tensed, hot-headed young man relaxes for a moment. "I am Javid Samrad and this is my first official mission with the Pathfinder Society. It would not do well for me to miss out on the briefing--if that is the reason for the summons."