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Gab takes a guarded step and blasts Shrike with his fire extinguisher. "Really, we gotta stop doin' this ..."

GM Sasha |

The final jingle is brought low by the remaining Starfinder assault.
[Yuluzak] “This is Captain Yuluzak of the Honorbound. We’re here to help, and we’ve got a few friends too!”
[Venture-Captain Naiaj] “There’s only a few Veskarium ships in this new fleet. Wait, I’m detecting signals like those recorded from the Icefront mission. Are those izalguun ships?”
[Naarma] “This is Elder Naarma from Izalraan. We don’t have many ships, but we came with the others to help however we can.”
[Luwazi Elsebo] “Unidentified ships, we’re grateful for the assistance, but who’s in command over there?”

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Dusty looks down at the carnage. "Sounds like good news outside! Let's shut down this carrier and get back to the action!"

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Gab nods, looking toward Jasper he pulls out his hacking kit. "Let's get the command codes for this thing ..."
Computers(assist): 1d20 + 8 ⇒ (19) + 8 = 27

GM Sasha |

[Iteration-177] “This is Iteration-177, I must apologize for our sudden arrival. I take responsibility for bringing these ships here unannounced. Let’s discuss this matter later. For now, we should handle the task at hand.”
As Gab approaches the computer, the screens on the command chamber’s walls go black. Just as suddenly, they blink back to life, displaying thousands of tiny blinking silver eyes that stare in constantly shifting directions.
“You,” it says in a gravelly voice that resembles a rough engine sputtering, “I’ve watched you from afar. You’ve heard of me. I am Dhurus. I’ve seen the outcome of this pointless struggle through my endless eyes. You will go to great lengths only to be crushed under the weight of history. So futile. Every victory, every loss, it was predestined. Kadrical’s power shall lead the jinsuls to a final victory, but he slumbers, forever and ever. I, however, am very much awake. Kadrical’s power shall rise through me. And I will not wait.”
The hierarch’s body starts twitching and thrashing. Its eyes give off a sinister glow, and with sickening pops and meaty cracks, the body rapidly grows and sprouts more limbs and eyes, transforming into what looks like a cross between a jinsul and an immense centipede. Suddenly, the whole command chamber trembles with strange energies emanating from the hierarch’s transformed body, and for a fleeting moment, all sounds blur into deafening white noise, and time seems to slow down. While everyone and everything else moves in slow motion, the body effortlessly floats off the ground, and looking like a puppet getting its strings tugged on, it reanimates and assumes a menacing fighting stance as time returns to its normal speed. Now the voice of Dhurus on the screens and the voice of the hierarch’s body speak as one: “Finally, we meet.”

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Gab screams, drips his hacking kit, and clutches his gun. "Kill it! Kill it with fire!"
Initiative?

GM Sasha |

Gab initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Jasper initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Killk initiative: 1d20 + 8 ⇒ (12) + 8 = 20
Klysk initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Shrike initiative: 1d20 + 11 ⇒ (20) + 11 = 31
Dusty initiative: 1d20 + 9 ⇒ (3) + 9 = 12
Initiative: 1d20 + 9 ⇒ (11) + 9 = 20
Shrike

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How much time passed since the end of the last fight? Checking for the effects of Miracle Worker, which only lasts for one minute, or two rounds. I know that three rounds passed in the last fight.

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Lady Shrike gazes up at the monstrosity and grits her teeth. Her buzzing blade leaves drops of jinsul blood on the ground as she acts on instinct, rushing past the monster.
Once she reaches its other side, she pivots and swings!
Fangblade: 1d20 + 14 ⇒ (9) + 14 = 23
damage: 1d12 + 17 ⇒ (7) + 17 = 24

GM Sasha |

"I'm going to enjoy this Starfinders." the possessed jinsul hisses as Shrike fails to injure it. Her strikes seem to be blocked by an unseen force. It then returns Shrike's attacks fourfold.
leg blade: 1d20 + 18 ⇒ (11) + 18 = 29
2d6 + 19 ⇒ (3, 3) + 19 = 25
leg blade: 1d20 + 18 ⇒ (16) + 18 = 34
2d6 + 19 ⇒ (4, 6) + 19 = 29
leg blade: 1d20 + 18 ⇒ (12) + 18 = 30
2d6 + 19 ⇒ (5, 6) + 19 = 30
leg blade: 1d20 + 18 ⇒ (8) + 18 = 26
2d6 + 19 ⇒ (1, 1) + 19 = 21
84 damage to Shrike, I believe.
Dusty, Klysk, Killk, and Jasper are up

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Does the 29 hit Shrike? Her AC line shows KAC as 29+1, I am not sure what the +1 is. Depending on if it is 2 or 3 hits I may change my actions.

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Dusty's face pales as the Dhurus monster rends Shrike. "Get out of there!" He swings to another light fixture and fires another round.
Full action trick attack against Dhurus without move. Acrobatics take 10 for trick result of 31, affecting CR 11 or lower.
Attack vs. KAC (flat-footed): 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16 Geez, ice-cold dice right now.
Damage (P, trick): 2d6 + 3 + 4d8 ⇒ (5, 1) + 3 + (6, 7, 2, 5) = 29 plus debilitating trick (off-target)

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Killik flies down to Lady Shrike and places a hand on her shoulder, From my mind to yours he whispers to her and healing energy flows from him to her.
Move and cast Mystic Cure 2 healing 3d8 + 6 ⇒ (2, 8, 7) + 6 = 23 HP. I will also sacrifice 9 of my own HP to restore her to full HP.

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Klysk will take a singular shot at the now immense Jinsul thing.
Sonic Rifle vs EAC (-Range): 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21 Maybe a hit?
Damage (Sonic): 1d10 + 7 ⇒ (1) + 7 = 8
Standard Action: attack the creature; Move & Swift Action: given to Drone.
.
The drone will fire a pair of shots at the creature.
1d20 + 10 + 2 - 4 ⇒ (12) + 10 + 2 - 4 = 20 Probably a miss
1d20 + 10 + 2 - 4 ⇒ (18) + 10 + 2 - 4 = 26 Hopefully a hit
Damage (Fire): 2d6 + 7 ⇒ (1, 6) + 7 = 14
Full-Round Action: full-attack the creature.

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Jasper moves to hopefully get some cover behind the computer bank but peaks out and casts Grease on the floor below Dhurus.
Reflex Save DC16, failing it falls prone.
You cover a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must succeed at a Reflex save or fall prone. A creature can walk within or through the area of grease at half normal speed with a successful DC 10 Acrobatics check. Failure means the creature can’t move that round and must then succeed at a Reflex save or fall prone, while failure by 5 or more means it falls prone. A creature that doesn’t move on its turn doesn’t need to attempt this check and isn’t considered flat-footed.

GM Sasha |

My apologies Jasper, I was focused on the strange positioning of Shrike.
Reflex: 1d20 + 15 ⇒ (4) + 15 = 19
As far as I can tell, Shrike doesn't have spring attack. And, the extra move action from Haste only is available if you make a full attack. Therefore, Shrike should be in a square adjacent to Dhurus. Also, this means that Killk will need to be in a square adjacent to Shrike. Once this has been explained or recitfied, I will be able to move on.

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Another mistake on my part. I initially posted an entire set of actions in my last post, involving double moving to get away, but then I realized that my turn was far off so I edited it out. But I forgot to move my mini back to where it was.
Shrike's back to her old spot. Sorry for the subsequent retcons that it'll lead to.

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I have moved myself up to Shrikes new position. I think I had the move to get there.

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Was that his attack or an opportunity attack? I didnt think that I provoked.

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Gab says, "Shrike, let's take this guy down ..." Quick inspiring boost: Restore 12 SP
He points his gun at Dhurus. "I been looking forward to a crack at you for a while now, you psycho." He fires the radshot at the herald.
Clever Attack(Bluff): 1d20 + 17 ⇒ (1) + 17 = 18
Yeah, re-rolling that with Convincing Liar for sure ...
Clever Attack(Bluff), reroll: 1d20 + 17 ⇒ (7) + 17 = 24
If he used a reaction to stop my Quick Inspiring Boost, and if the Bluff roll is a failure, I will use 1 RP to make the Bluff roll a success. If he hasn't used a reaction, I won't risk wasting another RP.
Attack vs. EAC (flat-footed?): 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 2d4 + 3 ⇒ (4, 4) + 3 = 11 F

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With renewed vigor, Shrike raises her blade and lays into the monstrosity!
Fangblade, full attack: 1d20 + 10 ⇒ (1) + 10 = 11
damage: 1d12 + 17 ⇒ (6) + 17 = 23
Fangblade, second attack: 1d20 + 10 ⇒ (16) + 10 = 26
damage: 1d12 + 17 ⇒ (12) + 17 = 29

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Well, I said I wouldn't, but if I'm allowed to ... then sure. I assume we're close to the end. ;)

GM Sasha |

The wording of your if/then's confused me a little, so I just wanted to make sure you got to do what you wanted.
Shrike and the drone's attacks make purchase against Dhurus' defenses, but it seems not to care. Dhurus now focuses its leg blades on its new target, Killk.
leg blade: 1d20 + 18 ⇒ (17) + 18 = 35
2d6 + 19 ⇒ (2, 3) + 19 = 24
leg blade: 1d20 + 18 ⇒ (14) + 18 = 32
2d6 + 19 ⇒ (2, 1) + 19 = 22
leg blade: 1d20 + 18 ⇒ (6) + 18 = 24
2d6 + 19 ⇒ (3, 5) + 19 = 27
leg blade: 1d20 + 18 ⇒ (19) + 18 = 37
2d6 + 19 ⇒ (3, 3) + 19 = 25
71 damage
Dusty, Klysk, Killk, and Jasper are up
[Jadnura] “The jinsuls are pulling back to their command ship, attempting to pursue... by the gods, something massive is emerging between the fleets!”
[Fitch] “This is Fitch and the Master of Stars, coming in to assist. Let’s punch a hole in that jinsul line, shall we? Wait, Kirkath don’t press that button!!!”
[Venture-Captain Arvin] “We’ve breached the jinsul outer cordon, but they won’t stop until their leader is defeated. Keep going!”

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"You've already lost, fiend! Your jinsul thralls are routing!" The halfling takes another shot at its bulbous body.
Full action trick attack against Dhurus without move. Acrobatics take 10 for trick result of 31, affecting CR 11 or lower.
Attack vs. KAC (flat-footed): 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32
Damage (P, trick): 2d6 + 3 + 4d8 ⇒ (2, 1) + 3 + (5, 3, 5, 2) = 21 plus debilitating trick (off-target)

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Klysk will reach over to his drone, using magic to supercharge it's next shot with the laser rifle it is using.
Casting Supercharge Weapon on my Drone's laser rifle.
Standard Action: cast Supercharge Weapon; Move Action: given to Drone.
.
The drone will quickly skitter to the wall underneath the vent exit, before lining up a shot against Dhurus.
Laser Rifle vs EAC: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Damage (Fire) (+MW): 2d6 + 7 + 4d6 ⇒ (3, 1) + 7 + (1, 2, 1, 1) = 16
Wow, that damage roll is abysmal.
Move Action: move to new position; Standard Action: attack Dhurus.

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Jasper will slide over to get a clear shot and cast Arcing Surge.
DC18 Reflex for half
Electricity DMG: 10d6 ⇒ (4, 3, 2, 3, 4, 5, 2, 6, 1, 4) = 34

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Killik gorans as the creature tears into him and weakly broadcasts, Help?
Summoning his reserves of strength he heals himself and then flies backwards and upwards away from the creature.
Casting mystic cure 2, it does not provoke and heals 3d8 + 6 ⇒ (3, 8, 2) + 6 = 19. He thhen moves away, provoking, but hoping the healing is enough to avoid getting taken out by the opportunity attack.

GM Sasha |

Reflex: 1d20 + 15 ⇒ (18) + 15 = 33
"Hahahaha!.. its laughter is like gears grinding against one another. As this sound is happening the creature's mouth distends once more and strikes at Gab.
Bite: 1d20 + 24 - 2 ⇒ (18) + 24 - 2 = 40
4d6 + 19 ⇒ (4, 2, 4, 2) + 19 = 31
reposition: 1d20 + 24 + 4 - 2 ⇒ (12) + 24 + 4 - 2 = 38
It sinks in and drags Gab next to it.
Gab and Shrike are up.

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Gab is pulled toward it, shouting motivational words toward Killik, "Show this herald what you think of his god. Avenge me!"
Quick Inspiring Boost: 12 SP restored on Killik.
Gab waves his hand holding the radshot around wildly, as if trying to get an aim on the jinsul herald. Suddenly, though, his ghost killer ghelid hail pistol appears in his other hand. Instead of shooting with it, he swings the weapon for a melee strike with the baton mounted onto the weapon by a bayonet.
Clever Attack(Bluff): 1d20 + 17 ⇒ (8) + 17 = 25
Rerolling w/ Convincing Liar
Clever Attack(Bluff, reroll): 1d20 + 17 ⇒ (14) + 17 = 31
Attack roll vs. KAC (flat-footed?): 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 3 ⇒ (2) + 3 = 5 B
"Seriously, this is what you got? You're a divine herald, and you're biting people? No big bad magical smiting? What a wimp."

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Shrike does her best to strike in tandem with Gab. "Divine Herald? Hah, this creature is nothing more than a monstrosity, unfit for this world!"
Fangblade full attack: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
damage: 1d12 + 17 ⇒ (11) + 17 = 28
Fangblade second attack: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
damage: 1d12 + 17 ⇒ (3) + 17 = 20
You know, I never bothered to ask before, but would a Mysticism help in identifying this thing?
Mysticism: 1d20 + 13 ⇒ (20) + 13 = 33

GM Sasha |

It looks like a jinsul empowered and possessed by something. Shrike, Dusty, and the drone hit.
"You are foolish not to run Starfinder." It begins to tear into Gab.
leg blade: 1d20 + 18 - 2 ⇒ (7) + 18 - 2 = 23
2d6 + 19 ⇒ (3, 3) + 19 = 25
leg blade: 1d20 + 18 - 2 ⇒ (6) + 18 - 2 = 22
2d6 + 19 ⇒ (6, 5) + 19 = 30
..and then moves onto Shrike...
leg blade: 1d20 + 18 - 2 ⇒ (14) + 18 - 2 = 30
2d6 + 19 ⇒ (5, 4) + 19 = 28
leg blade: 1d20 + 18 - 2 ⇒ (16) + 18 - 2 = 32
2d6 + 19 ⇒ (3, 6) + 19 = 28
55 damage to Gab, 56 damage to Shrike.
Dusty, Klysk, Killk, and Jasper are up

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And ... I am at 0 HP.
Gab's laughter falters, replaced by a gurgling sound. The ysoki falls, bleeding and dying, to the ground.
I've got this. Focus on Dhurus.

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"Go back to the joyless void from which you sprang!" The halfling fires at Dhurus again.
Full action trick attack against Dhurus without move. Acrobatics take 10 for trick result of 31, affecting CR 11 or lower.
Attack vs. KAC (flat-footed): 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Promotional Reroll: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Damage (P, trick): 2d6 + 3 + 4d8 ⇒ (4, 3) + 3 + (1, 3, 6, 2) = 22 plus debilitating trick (off-target)

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Klysk will reach down to his Drone, augmenting the amount of power flowing flowing into the weapon in an attempt to increase the weapon's damage. He then pushes magical energy into the attack, boosting it even more.
Using my Overcharge Mechanic Trick on my Drone's rifle. I am then casting Supercharge Weapon on the rifle as well.
Move Action: Overcharge Mechanic Trick; Standard Action: cast Supercharge Weapon.
.
The Drone will take a singular shot at Dhurus, prioritizing accuracy.
Laser Rifle vs EAC (+MW): 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Damage (Fire) (+MW, +OC, +SW): 2d6 + 7 + 2 + 1d6 + 4d6 ⇒ (3, 1) + 7 + 2 + (4) + (2, 4, 1, 4) = 28

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Jasper will pull up his Arc Static Rifle and make a full attack.
Arc Static Rifle: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
Electric DMG: 1d12 + 6 ⇒ (5) + 6 = 11
Arc Static Rifle: 1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 10
Electric DMG: 1d12 + 6 ⇒ (10) + 6 = 16

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Killick unloads against the monstrosity with his rifle.
Rifle vs KAC: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 2d8 + 9 ⇒ (6, 1) + 9 = 16 piercing
Before flying back towards the vent in case they need to flee.

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Reaction attack: 1d20 + 14 ⇒ (2) + 14 = 16
damage: 1d12 + 17 ⇒ (9) + 17 = 26
Shrike lets out a hacking cough, her lips and teeth stained red. Her arm raises as she levels her plasma pistol at her opponent. "By Iomedae's judgement, I condemn you to burn!"
Spending a move action and a resolve to activate Divine Judgement. Shrike's attacks bypass its DR and ignores energy resistances as though her weapons had the holy fusion
Red Star Plasma Pistol: 1d20 + 11 ⇒ (13) + 11 = 24
damage, fire: 1d8 + 4 ⇒ (5) + 4 = 9

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Can we get some idea of which attacks are hitting and which are not please.

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Gab springs up, an ephemeral green glowing mist streaming from his eyes and ears. "Hey, Dhurus ... the mentrasi say ... bite me."
Checking a box on my Spirits of a Doomed People boon. Gain 1 HP and 2d8 ⇒ (4, 6) = 10 temporary HP. Guard step away, then move back toward south wall. I will move token when I get to laptop.

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While moving, pulls a Mk II serum of healing from his backpack. The glow dissipates from his eyes and he shakes his head. He says quietly over comms, "Okay, I gotta admit it ... that stung ..."

GM Sasha |

Dehires rumbles from the jinsul puppet and all of the screens, “This was just a test of your abilities. I shall easily defeat you when we meet again: In the Scoured Stars, where Kadrical sleeps.” After this, the jinsul’s body slumps to the floor and dissolves into a pool of acidic sludge. The screens on the monitors across the room flash back to their original purposes.

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Seeing Dhurus fall, Klysk will wave to the others, unable to telepathically communicate with the majority of them from the height he is at. However, his drone is fully capable of communicating. Speaking with a crisp voice, it says "Well, that was interesting. Was there anything else here we needed to do, or should we be leaving now?"