Tsadok Goldtooth

Jar'k Gnor-wek's page

44 posts. Alias of Donald Robinson (RPG Superstar Season 9 Top 32).


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Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

k, well to make things easy, wizard it is then, lol!


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

The class and build has had me hung up a bit. Probably going female (half)elf if wizard or witch. Wasn't sure if it is he utility or blasting potential we need more. I guess biggest issue is do I want all knowledges and be bookish or be more supportive. Thoughts?

Rough appearance: Raven-haired (half)elf with a fondness for the color green.


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

I'll be out this weekend, but I'll get an arcane build over lunch. CAn introduce this afternoon and be ready to commit Monday (after a few possible changes based on DM approval).


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

I think we are going to get our feet wet a bit in the local dungeon. There is also a connection between the two dungeons that might be useful.


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

"Hmm... a deal. Who knows what foul compromise someone would make with a demon that powerful. As there seems to be a lack of supplies and skills in this town, we may have to hope for chance meetings with other adventurers and whatever specialties they may have. For now, I say we get our feet wet and see if there is anything of use in this Mouth of Doom place."

I think we would all be ready for now to go to Mouth of Doom. That will give the town a little time to restock, and get us going without too much trouble.


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

So, I guess we leave it to Aggrammar to decide on whether he wishes to take the arcane role. I think for now, we should be okay with our current set-up to make a run at Mouth of Doom. That will give us time to work out the arcane/divine/support role. Also give us chance to find any flaws in our party tactics/build. I'll have Zoey ready and slowly get an arcane build together just in case.


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

Oh, right on the 25 points. Not sure where I got the 20 from. Maybe it is not having coffee this morning that is the issue. I'll work on updating Zoey in case we go that route. Her plan was much different, but as she is from a dead game, well that doesn't matter. Originally, she was going to multi-class paladin, but I will keep her full divine. She is able to still be supportive. Just need to drop power attack for that.


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

Well. I could also switch. Not hard to be support and arcane glass cannon. I just wouldn't be up in melee anymore. Maybe.


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

Bios showed my hard disk. I was getting an error for a long time it it not recognizing the device plugged into the something that started with an "i". I can't remember right now. Nothing was plugged in and I rebooted several times. I tried to hit F8 for safe mode and the entire just freezes.


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

Jar'k takes the first opportunity he finds to be alone with his companions to swap tales to further his notes.

"I think I may have found our dragon. Someone claims there is a black one to the west in the hills. They claim is serves a demon. With these dungeons nearby and the wagon we saw before, I wouldn't dare chance it as just a tall-tell."


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

I had Vista >.< Computer was from 2008. And I really do need to check out wayfinder.


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

Being the odd man out, Jar'k offers to pay the first night of the inn for the adventuring group. He cautiously pulls out another 6 gold coins from a different pocket. As soon as the stories start flying off, Jar'k finds himself immersed in the many tales everyone has to offer. He quietly scribbles down all the important notes and details he is able to with his quills. While scribbling what tales he hears, Jar'k tries to jot down notes of what he knows or at least thinks he knows by what is implied. Upon reaching the end of the normal tales he sets about town trying to find out more relating to the Mouth of Doom and Rappan Athuk.

Knowledge (Arcana) Spellstealing monster with eye rays: 1d20 + 5 ⇒ (2) + 5 = 7
Knowledge (Dungeoneeering general): 1d20 + 5 ⇒ (1) + 5 = 6
Knowledge (Local) tales/rumors: 1d20 + 5 ⇒ (16) + 5 = 21
Rumor roll: 1d10 ⇒ 8

At this rate, I'll be out of ink and parchment before we ever leave the village...

At Pye's goods establishment, Jar'k purchases as much parchment, scroll cases, and ink as he can find available. I guess up to 25 gold pieces.


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

Sorry to be away the weekend. My home computer decided to tell me "Operating System not found." -.-'


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

Jar'k fishes four gold coins from out of a pocket to cover himself and one NPC.


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

"Fine by me. I can pay my way and put forth for the cost for one of our friends here," says Jar'k as he motions at the newlyweds.


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

Jar'k winces at the 'fallen orc' comment. ""Clearly, not all orcs are something meant as something to fell. But a chance to get more information of what we may expect may prove useful."

Turning to the boat, Jar'k addresses the captain. "And by chance where are you headed after Zelkor's Ferry? Perhaps other business ventures could be discussed along the two day's travel?"

Diplomacy, Aid Another: 1d20 + 4 ⇒ (7) + 4 = 11 (Extra +1 from mentored trait) Sad I gave up oratory now.


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

Well... probably not much with those rolls. lol...


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Knowledge (Local): 1d20 + 5 ⇒ (3) + 5 = 8

Jar'k takes note of the boat. He looks to see if there is anything more he can tell about the boat beyond the crew and livestock.


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

Hope all goes well!


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

"Agreed. Best not go looking for unneeded trouble while we have guests."


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

" I was born to the sea, but haven't seen it much since my childhood. My mother and I traveled often as she was part of a traveling company. Endhome sounded as good a place as any to finally call a home. As for provisions, I try to carry only what I need, and hope it is enough to get by. Sadly, I am not much of a cook, but I'm not too picky of the food I come by. What about the lot of you? Where have you called home?"


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

Though not heavily armored, I can take the rear or front guard as we move. I am set for either ranged or melee so I can hold or quickly get into position to act for any encounters.


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

"I get by, perhaps not as well as others, I'm afraid. But I have been in a brawl or two. Namely amongst a drunk now and again."


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

"Whatever dragon did that could be quite far off from where we are now. It is likely we may never even cross paths with such. But a weary eye to the sky never hurts."


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

"Did anyone take note of those wagons a ways back? I don't know for certain, but I want to say it was the work of a dragon. I'm not sure how long ago, maybe weeks, perhaps months. But who knows, maybe I'm just getting carried away," says Jar'k as he tries to make small talk.


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

Knowledge Arcana: 1d20 + 5 ⇒ (16) + 5 = 21

Hmm... there was something that just doesn't sit well with me about those burned wagons.

(Edited the adjective of the wagons)


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

I didn't make the arcana rolls just yet. I wasn't sure what the verdict was on whether Jar'k saw the wagons or not.


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

Jar'k watches the newly weds make their leave of the caravan. Hmm.. . Isn't this an interesting turn of events. I wonder which group is most likely to get themselves in trouble first, the hot-head or the walking distractions-

The shouts from the others catches him off guard as he loses he train of thought. He calmly makes his way so as not to put anyone on their guard, there has been enough heated-words of late.

"Ahoy, there! Stupid, that remains to be seen. Unwise, well, seems more likely the case. You know who will be having your hands full taking these two under your watch?" says Jar'k pointing to the newly weds. "I suppose I can lend a hand. Have little else to do out here, and a bit of company never hurts. My name is Jar'k. I was heading to south to Endhome, but it matters not when I get there or anywhere else for the time being."


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

I'd say keep Steel Soul. I am slowly adding knowledges (though in game it may be harder to add them reasonably).

I do have some of what I feel are the main ones, just not max ranks (Arcana, Dungeoneering, Local, Nature, Planes, and Religion).

And jumping in now. Sorry, my main posting times are 8-5 CST weekdays, and then randomly on the weekends (when I can afford computer time with a toddler).

Also, dropped the +1 and MW on my armor. Used the 1,150K gp to donate 125 gp for the wand, and another 750 for a second wand. Also bought a melee contingency kit (cold iron morningstar, a silver sickle, two flasks of acid, two flasks of alchemist's fire, and two flasks of holy water). I'll save the last 125 as I can't think of anything to get else right now.


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

Hmm, I can probably Edit my gear to get the 125 gold. Maybe I'll just drop the +1 armor so I can contribute plus purchase a second one (ya never know).


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

Dot just so it appears on campaigns list.


Lol, True enough.


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

Personally, I'd go with Travel if only for increasing a dwarf's speed plus getting "Fly" to cast as a cleric at level 5. Also, Teleport at level 9 might come handy in a jam (Only cleric + 3 others alive and badly wounded).


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

Went ahead and changed to Dance (though sadly, I'll admit that is more meta-gaming than RPing). Almost finished re-doing gear, just had to wait for the work day to slow a bit.


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

For now, when there are multiple enemies, I will be focusing on the whip to toss the shaken condition and just take 5-ft steps as appropriate to avoid provoking attacks. I was planning to have Perform (Dance) at level 6 for versatile performance, but I may switch that and do it now and push oratory back.


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

One thing I do for the games I run is Google Docs (and drawings). Works wonders, easy to edit, and virtually anyone can see them and use them.

Example of previous encounter

But, I'll sign up for Roll20 and give it a try. :)


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

I hate when I forget to make changes using Word. I always get faced with the "time-out" issue and nothing gets saved... Just need to re-do gear. Again...


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

Alright, just need to update equipment and I'll be all set.


More on the Buccaneer/Enforcer combo. I am mainly taking it as a debuff. It is easier to get more rounds of shaken plus a chance for frightened with a critical. The focus of this character design is debuff and support. Plus, I liked the idea of intimidating scathing remarks. >.>


Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)

Couple of questions:

1). Is hp after first rolled, or average?

2). Favored Class bonuses only hp/skill choice, or can I take the extra rounds of bardic music as per half-orc alternate?

I think after that I'm done.

(Doing rolls now in case it is that. I'll change sheet if different).

HP Level 2 roll: 1d8 + 2 ⇒ (5) + 2 = 7
HP Level 3 roll: 1d8 + 2 ⇒ (8) + 2 = 10

EDIT: Question 3 sorry... Still going with 150gp starting gold? I know you mentioned you weren't doing WBL in the other thread for that game.


Just hopping in here to say hi. Need to level up to 3rd, was just waiting on if you guys were okay with the archetype or not. I can go into a more traditional ranged/control bard or go skill/trap monkey if you would prefer instead (granted, would be going elf if either of those routes).


Will update and level up for the other game once they decide if they will accept me.


Sadly, I don't think I can commit to a high post rate. 1-2 posts per day is about my limit (depending on how things fall). I will be retracting my character so that someone that can be active enough for the high activity may have the slot.


Working on profile and build now, but should be up in an hour or two.

Looking at Bard with Buccaneer Archetype (Pirates of the Inner Sea Guide) and Enforcer feat (Advanced Player's guide); if both are acceptable. Everything else will be core only. Will most likely be a melee bard that likes to insult and demoralize opponents while giving some support to the team.