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Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)
![]() The class and build has had me hung up a bit. Probably going female (half)elf if wizard or witch. Wasn't sure if it is he utility or blasting potential we need more. I guess biggest issue is do I want all knowledges and be bookish or be more supportive. Thoughts? Rough appearance: Raven-haired (half)elf with a fondness for the color green. ![]()
Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)
![]() "Hmm... a deal. Who knows what foul compromise someone would make with a demon that powerful. As there seems to be a lack of supplies and skills in this town, we may have to hope for chance meetings with other adventurers and whatever specialties they may have. For now, I say we get our feet wet and see if there is anything of use in this Mouth of Doom place." I think we would all be ready for now to go to Mouth of Doom. That will give the town a little time to restock, and get us going without too much trouble. ![]()
Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)
![]() So, I guess we leave it to Aggrammar to decide on whether he wishes to take the arcane role. I think for now, we should be okay with our current set-up to make a run at Mouth of Doom. That will give us time to work out the arcane/divine/support role. Also give us chance to find any flaws in our party tactics/build. I'll have Zoey ready and slowly get an arcane build together just in case. ![]()
Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)
![]() Oh, right on the 25 points. Not sure where I got the 20 from. Maybe it is not having coffee this morning that is the issue. I'll work on updating Zoey in case we go that route. Her plan was much different, but as she is from a dead game, well that doesn't matter. Originally, she was going to multi-class paladin, but I will keep her full divine. She is able to still be supportive. Just need to drop power attack for that. ![]()
Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)
![]() Bios showed my hard disk. I was getting an error for a long time it it not recognizing the device plugged into the something that started with an "i". I can't remember right now. Nothing was plugged in and I rebooted several times. I tried to hit F8 for safe mode and the entire just freezes. ![]()
Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)
![]() Jar'k takes the first opportunity he finds to be alone with his companions to swap tales to further his notes. "I think I may have found our dragon. Someone claims there is a black one to the west in the hills. They claim is serves a demon. With these dungeons nearby and the wagon we saw before, I wouldn't dare chance it as just a tall-tell." ![]()
Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)
![]() Being the odd man out, Jar'k offers to pay the first night of the inn for the adventuring group. He cautiously pulls out another 6 gold coins from a different pocket. As soon as the stories start flying off, Jar'k finds himself immersed in the many tales everyone has to offer. He quietly scribbles down all the important notes and details he is able to with his quills. While scribbling what tales he hears, Jar'k tries to jot down notes of what he knows or at least thinks he knows by what is implied. Upon reaching the end of the normal tales he sets about town trying to find out more relating to the Mouth of Doom and Rappan Athuk. Knowledge (Arcana) Spellstealing monster with eye rays: 1d20 + 5 ⇒ (2) + 5 = 7
At this rate, I'll be out of ink and parchment before we ever leave the village... At Pye's goods establishment, Jar'k purchases as much parchment, scroll cases, and ink as he can find available. I guess up to 25 gold pieces. ![]()
Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)
![]() Jar'k winces at the 'fallen orc' comment. ""Clearly, not all orcs are something meant as something to fell. But a chance to get more information of what we may expect may prove useful." Turning to the boat, Jar'k addresses the captain. "And by chance where are you headed after Zelkor's Ferry? Perhaps other business ventures could be discussed along the two day's travel?" Diplomacy, Aid Another: 1d20 + 4 ⇒ (7) + 4 = 11 (Extra +1 from mentored trait) Sad I gave up oratory now. ![]()
Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)
![]() Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Jar'k takes note of the boat. He looks to see if there is anything more he can tell about the boat beyond the crew and livestock. ![]()
Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)
![]() " I was born to the sea, but haven't seen it much since my childhood. My mother and I traveled often as she was part of a traveling company. Endhome sounded as good a place as any to finally call a home. As for provisions, I try to carry only what I need, and hope it is enough to get by. Sadly, I am not much of a cook, but I'm not too picky of the food I come by. What about the lot of you? Where have you called home?" ![]()
Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)
![]() "Did anyone take note of those wagons a ways back? I don't know for certain, but I want to say it was the work of a dragon. I'm not sure how long ago, maybe weeks, perhaps months. But who knows, maybe I'm just getting carried away," says Jar'k as he tries to make small talk. ![]()
Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)
![]() Jar'k watches the newly weds make their leave of the caravan. Hmm.. . Isn't this an interesting turn of events. I wonder which group is most likely to get themselves in trouble first, the hot-head or the walking distractions- The shouts from the others catches him off guard as he loses he train of thought. He calmly makes his way so as not to put anyone on their guard, there has been enough heated-words of late. "Ahoy, there! Stupid, that remains to be seen. Unwise, well, seems more likely the case. You know who will be having your hands full taking these two under your watch?" says Jar'k pointing to the newly weds. "I suppose I can lend a hand. Have little else to do out here, and a bit of company never hurts. My name is Jar'k. I was heading to south to Endhome, but it matters not when I get there or anywhere else for the time being." ![]()
Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)
![]() I'd say keep Steel Soul. I am slowly adding knowledges (though in game it may be harder to add them reasonably). I do have some of what I feel are the main ones, just not max ranks (Arcana, Dungeoneering, Local, Nature, Planes, and Religion). And jumping in now. Sorry, my main posting times are 8-5 CST weekdays, and then randomly on the weekends (when I can afford computer time with a toddler). Also, dropped the +1 and MW on my armor. Used the 1,150K gp to donate 125 gp for the wand, and another 750 for a second wand. Also bought a melee contingency kit (cold iron morningstar, a silver sickle, two flasks of acid, two flasks of alchemist's fire, and two flasks of holy water). I'll save the last 125 as I can't think of anything to get else right now. ![]()
Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)
![]() Personally, I'd go with Travel if only for increasing a dwarf's speed plus getting "Fly" to cast as a cleric at level 5. Also, Teleport at level 9 might come handy in a jam (Only cleric + 3 others alive and badly wounded). ![]()
Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)
![]() For now, when there are multiple enemies, I will be focusing on the whip to toss the shaken condition and just take 5-ft steps as appropriate to avoid provoking attacks. I was planning to have Perform (Dance) at level 6 for versatile performance, but I may switch that and do it now and push oratory back. ![]()
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Male Half-Orc Bard 3 | AC 18 T 12 F 16 | HP 27/27 | F +3 R +5 W +2 | Init +2 | Perc +5 Bard 3 (Buccaneer)
![]() Couple of questions: 1). Is hp after first rolled, or average? 2). Favored Class bonuses only hp/skill choice, or can I take the extra rounds of bardic music as per half-orc alternate? I think after that I'm done. (Doing rolls now in case it is that. I'll change sheet if different). HP Level 2 roll: 1d8 + 2 ⇒ (5) + 2 = 7
EDIT: Question 3 sorry... Still going with 150gp starting gold? I know you mentioned you weren't doing WBL in the other thread for that game. ![]()
![]() Working on profile and build now, but should be up in an hour or two. Looking at Bard with Buccaneer Archetype (Pirates of the Inner Sea Guide) and Enforcer feat (Advanced Player's guide); if both are acceptable. Everything else will be core only. Will most likely be a melee bard that likes to insult and demoralize opponents while giving some support to the team. |