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![]() Bought a new book to me and got a fairly definitive answer. Kellids are rare in the south. Kellid
Common Kellid Characteristics: Pale skin, dark hair, tall and wiry, clothing made from animal skins and fibers, often accompanied by megafauna Sample Kellid Names: Elka Snow Mane, Dorek Chuqu, Joresk, Nanug of Clan Blackmountain, Yalik Qanar Kellids of Numeria
Taldan
Common Taldan Characteristics: Bronze skin, green or amber eyes, ruffled clothing, antique accessories Sample Taldan Names: Bellus Denzarni, Cotenus Fahlspar, Darea Solari, Menas Robellar, Sepunia Heskillar, Vastren Porphygo Cheliax and Taldor
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![]() That is my understanding as well. As I understand it nomadic tribes still roam The realm of the mammoth lords and Numeria. I believe they were killed or run out of Irrisen, Belkzen, and Ustalav. I am unsure about the populations in Mendev, Brevoy and the River Kingdoms. What I do not know is what is the Kelid population outside the north? I can see it going several different directions. Either Kelids are rare in the south. It's like claiming your Azlanti but more plausible. You know when a real Kelid walks through the door; they look like Arnold Schwarzenegger, Jorge Sanz, and Jason Momoa. (Actors who have portrayed Conan) Or they are the most common ethnicity. Everybody has some Kelid in them, unless you are one of those wealthy family's that try to keep there bloodline "clean", whatever that means. I do not know if this is cannon or not but I think the history of humans goes something like this. All humans were originally Kelid. The algholthu elevated some Kelids to fight their land dwelling enemy; the serpent folk. These elevated Kelid called themselves the Azlanti. Earthfall happens and the Azlanti are mostly wiped out. A few survive and form Thassilon, the Jistka Imperium, and Osirion. Much later after the rise and fall of these empires Taldor is formed by the last Azlanti; Aroden. Aroden becomes a god and Taldor starts expanding its territory. There were eight army's of exploration. The Kelid's were on the receiving end of more than one of these campaigns. The seventh army specifically wiping out the last of the Inger Kelids. This of coarse only applys to the inner sea region as other areas have different history's. So are Kelids rare or common? ![]()
![]() Sibelius Eos Owm wrote: More generally, I think the 'default' is always going to vary by where the AP is set. It would be strange, for example, if the NPC default in Carrion Crown was anything but Varisian. Likewise, the town in Season of Ghosts is likely majority Tian-Shu with some notable exceptions that aren't really explicitly called out but seem likely from context; Dr. Damihansig for example has a clearly Filipino-inspired name but no given ethnicity. I tend to agree. The Kelid are the most difficult ethnicity for me to understand. I am trying to make it less Taldor=civilized and Kelid=uncivilized in my campaign. I try to paint a rich canvas of many colors for my players so they understand the world they are playing in. I tend to think of Taldor and Cheliax as the Eastern and Western Roman empire. A quick rundown of what I imagine the trade languages of the Inner Sea region of Golarion to be. Taldor Greek
The Kelid are not based off real people but off the writing of Conan the Barbarian, which may have been inspired by the Samarian people. Kelid speak Halit which I do not believe has a written form. I believe that the only civilized state that is majority Kelid is Druma. As I understand it Talden is spoken in Druma not Halit. The main question I have about the Kedid people is who are they today? Are the Kelid people of the river kingdoms a rare defeated people who have been subjugated, integrated, or eliminated from most civilized lands. Or is it the most common ethnicity and you are special if you can say you have Talden or Galt blood? ![]()
![]() zimmerwald1915 wrote: "None of your business, and also not terribly important." I humbly disagree. I find the historical interactions between Taldor and the Kelid interesting. From the age of darkness the Kelid were in the north from the land of the mammoth lords to Mendev and as far south as Andoran. It was not until Arodin raised the Starstone that Taldor began it's expansion period. At the height of the Talden empire the entire river kingdoms were claimed. We have a good since of what the current state of the Kelid people in many areas like The land of the Mammoth lords, Sarkoris, Ustalav, and Druma. So I am curious as to the ethnic makeup of the stolen lands. Is it more of as class thing were the masses that that have farmed and fished the land for generations are Kelid and are ruled by more powerful and wealthy factions from the south like Taldor, Andoran, and Galt? Or wre the Kelids mostly pushed out into Numeria? Or has there been so much interbreeding between the Ulfin, Varisian, Talden, Galt, and Kelid people that they consider themselves the river people similar to the Iobarians. ![]()
![]() I am specifically looking at the Kingmaker AP. Some of the bandits are listed as Varisian but most give no indication at all. I am trying to decide what the default ethnicity should be for the Riverlands specifically and different regions broadly. For the Riverlands I am torn between Taldan and Kalid, leaning toward Kalid. ![]()
![]() Tridus wrote:
Thank you for the calcification. That makes a lot of sense. ![]()
![]() James Jacobs wrote: More magically advanced, but not more technologically advanced. If you're looking for "ancient powerful technology in the past" tropes in Golarion, you'll want to look to the distant planet Androffa, which is where the super science stuff in Numeria comes from. I did not quite see it at "technology". Maybe I interpreted it wrong, but what I saw was magic so advanced that I as the viewer could not tell it apart from technology. I assumed that is how they built brides that cant be built or repaired. ![]()
![]() I am a armchair historian at best. I agree that the entire faith chain might be better categorized as Abrahamic. Thank you for the clarification. I was only using Judeo-christian starting point to acknowledge that the modern calendar was invented by Catholic Gregorian monks with influence from the Torah. Hence why Sunday is the first day of the Gregorian calendar. I just like the history of our calendar. ![]()
![]() While both Sunday and Monday are considered by some as the first day of the week, depending on cultural and regional perspectives, according to the international standard ISO 8601, Monday is the first day of the week. All five Judeo-Christian faiths observe Sunday as the first day. It started with the Torah in Judaism and was kept by the Christians, Muslims, Babis, and Bahais. So we get regional variations. like this. Regional Variations: North America, South Asia, and many Catholic and Protestant countries: often consider Sunday as the first day of the week. Most of Europe and China: generally consider Monday as the first day of the week. This does not help the OP, but I hope it helps the Sunday/Monday thing. ![]()
![]() vyshan wrote: I do wonder what sort of war crimes, evil actions, and villianous behavior Andoran will do if we are going the ww1 route where all sides were bastards. All the powers were Imperialist bastards who did plenty of war crimes and horrible stuff. I hope the writers treat the Andorans like Canadians. Technically I don't think the Canadians have committed any war crimes......but there tends to be a lot of new laws to prevent anyone from doing what the Canadians did after the war. WWI Example
Spoiler: One often told example being. The Germans and the Canadians were in trenches. The Germans were starving and asked for food. The Canadians threw cans of food. The Germans gathered and asked for more. The Canadians threw grenades. ![]()
![]() I just watched the latest episode of the wheel of time, Tel’aran’rhiod. In an attempt to not spoil anything I am going to be vague. Rand sees the distant past. Much of the "technology" looked sci-fi to me, but was defiantly magic. Is this a descent visual for what ancient Azlanti looked/felt like? The scene was short but when I saw the giant floating orb I immediately wondered this question? ![]()
![]() I think it would help the OP to think of how piracy actually worked in the real world then add fantasy elements to it. First off most if not all ships of that time period were crewed by officers and crew. Officers were the children of lords, nobles, and those middle class that could afford to pay for the apprenticeship. They started there carers as very young boys...cabin boys. The crew was a split of skilled and unskilled labor. The crew could by paid, indentured, or be a slave. Add to that that there were two "types" of Pirates. You had Pirates and Privateers. Often Pirate ships were ships that used to be captained by crewel men before the crew mutinied. These ships would commit piracy on the high seas against merchant ships. Privateers on the other hand had a "Letter of Marquee". This was a letter from a king or queen that made it legal for that ship to piracy for the crown. There was much shenanigans had by England, Denmark, and Spain. So lets make a hypothetical pirate crew of freed Cheliaxn' slaves that only attack Chelish ships returning to Cheliax filled with plunder from the Mwangi Jungle. The crew only kill who they must to take the ship. They then free the crew to board the lifeboats and start rowing home. The officers are then tried and probably hung. The pirates then commandeer the ship and return to Vidrian with the stolen loot. To the Cheliax government this is a crew of pirates that should be hung, but how are they viewed in Vidrian. More important is how dose the crew view themselves. Dose the crew commit piracy on the high sea for profit or to prevent an evil empire from stealing their cultural wealth. ![]()
![]() I may not be correct as I do not have a REMASTERED copy of Monster Core, and would love to hear if there are any significant changes to the lore. That stated Monster Core pg 210 sidebar Magically Morphic Kobold eggs can absorb the traits of more powerful creatures, and cunning kobold parents take full advantage of this to give their children the best shot at life. Dragons are the favored target for this process, a habit dragons seem willing to indulge, but many kobolds find themselves with different patrons by choice or by force. Fiends, elementals, or fey prove effective as alternate choices. Some kobolds use ancient artifacts instead, though this has the issue of attracting thieves. Kobolds in the Darklands usually seek out subterranean dragons, but those who absorb the ambient energy instead emerge with warped forms and terrifying psychic abilities. I assume every dragon has a kobold infestation problem. Different dragons deal with this differently. Some see the kobolds as an extra snacks running around, others as an effective cleaning crew that will scrub the floors, sort the treasure, and remove pesky plate mail from between its teeth, and yet others let themselves be pampered and worshiped as living gods by these small but useful subjects. ![]()
![]() Edward the Necromancer wrote:
I once had an AI chat bot tell me a story for fun. I asked it to tell me a story about two priests having a drink in a bar after work in Absolom. Both men were Barristers, one of Asmodious, the other Abadar. The Priest of Asmodious was a high price defense lawyer while the Abadar priest was a Public Defender. Add to this Investigators, Inquisitors, and Hell Knights you get a fun and interesting legal system. ![]()
![]() I am trying to figure out if Cyclops ruins are Large or Huge? I am leaning towards Huge but I am not sure. Average Cyclops height is 9' and greater cyclops is 30'. One of the ruins state that it is about 100' high and humans recut the stairs to make it easier to occupy. This is where I get confused, maybe it is because I am in construction and I am overthinking it....but. Stairs rise is between 6.25"-7.875". For easy math lets call it 6". If the Cyclops ruins are large and made for 9' creatures then everything would be about 33% larger or about 8". The stairs would be a little big but nothing you could not just deal with. Like going to have dinner at Shaq's house. I have never heard that Kevin Heart needed to build a ramp to get in Shaq's house. On the Other hand if the ruins are Huge for 30' tall Cyclops the stairs would be about 20" tall. I see wanting to cut these stairs down as that would be a hell of a leg workout. As I am an electrician and not a carpenter my numbers may be a little off but I think they are in the ball park. ![]()
![]() I agree completely. I did a poor job of it, but I intended the line to be sarcastic. I thought I read somewhere that from the inner sea perspective those lands are mostly unknown. I am a bit unclear as to how often a ship from Tain Xia, Vudra, or Kelesh pull into Absolom. I know that there have been legendary trips to those locations but I assume they are like Marco Polo, James Cook, and Columbus. Are there weekly, monthly or seasonal ships to those exotic locations, or is each trip its own expedition? ![]()
![]() James Jacobs wrote: It was all us, on the creative team, moving the proverbial heavens and earth to get things into a safer place for Paizo to continue publishing RPGs and for Paizo's employees to keep their jobs in the face of a potential catastrophie that caught the entire industry off-guard. I truly thank you for doing so. I am thankful that the creative team did not wait to act. In your opinion how did the group do in the monumental task of moving Heaven and Earth? From the outside the amount of work you did was impressive to say the least. Do you think the group caught most if not all the snakes in the grass, or do we need to be a little more vigilant over the short term? ![]()
![]() I think many people miss the mark when it comes to Cheliax. First Cheliax may be the largest imperial empire in the world. Sure Quadira may be bigger but that is speculation and on the other side of the world. Cheliax is the world power of the inner sea. Second, Cheliax is the kingdom of men. Always has been. Cheliax was the chosen of the god of men, Aroden. It was KNOWN that Aroden would return to Golarion to usurer in the golden age of men and he would do it in the capital of Cheliax, Westcrown. The death of Aroden shook the world but nowhere as much as Cheliax. By the time Aroden died Cheliax had converted ALL government functions over to the church of Aroden. Why do you need mortals in government when a god is going to do it. So when Aroden died the government collapsed and civil war broke out. The civil war lasted 30 years. During which house Thrune made a pact with Asmodeous. This pushed Thrune to win the war. As a part of the pact Asmodeous became the state religion. Hell Knights should be given an even more close look as they PREDATE the rule of Thrune and are not beholden to it; unless you count the Order of the Glyph, which most do not. To become a Hellknight one must kill a devil in single combat. This I believe is the reason Tieflings are considered lesser than man. Add to this and the enslavement of any Halfling they can catch and you get a society that views all races less than man. In my campaigns I envision Berlin 1936-1939. I believe this is the historical moment that inspired the look and feel of Cheliax. Especially the imagery of the banners of Thrune prominently displayed reminds me of images of Berlin 1936. I use this period as it is the time between the 1936 Berlin Olympic's and the Feb 20,1939 Nazi rally at Madison Square Garden, New York where over 20,000 Americans attended. Of course that all change when Germany invaded Poland Sept 1, 1939. Cheliax is also the de-facto colonizer. That is until Andoran sank their navy. You can add all the colonial history to the Shackels and Vidrian. In this I view Cheliax as a composite of the British, Dutch and Spanish colonial efforts. For instance it is not hard to see similarity from the Aspis Consortium to the Dutch West India Company. And yet another reason for the Chelaxian racism is that they believe they are the direct dissidents to real humans... the Azlanti. Taldor, and to a much greater stance Celiax both state they are the pure descendants of Arodin and the Azlanti. For this reason Cheliaxians tend to look down on all other human ethnicity as well. Using Cheliax in this manner will give you a rich tapestry where you can tell compelling fantasy story's based off Ann Franks Diary, Schindler's List, The Jessie Owens Story, or the Underground railroad using the Bellflower network. So have you villain fly the black and crimson and let them know this baddy has the legal backing of a god. ![]()
![]() Thank you James. I appreciate both of your answers. Monkey it is. Off topic but the source of question. I understand, agree with and support the need for remastered and the ORC. That being said, was it rushed? Do you feel that you and you team had enough time to proof the products, or does the community need to be a bit more vigil so we can get a good Errata? This is not to imply anything negative toward Paizo, from the outside it appears to be a lot of changes and not on your timeline, but the lawyers. ![]()
![]() Gary Teter wrote:
I would really like to see a comprehensive map or series of maps that shows the movement and connection between areas. Similar to the Traderouts map in Lost Omens Travel Guide but take it further. Where are all the schools of magic that the rich send there children. Where are the resort areas that have established routes to get the tourist in and out? Where are all the temples that have pilgrimages to them. What I am really looking for is a tool that would help me do one of two things. 1) A tool to help me immerse my players in the world of Golarion as they make large overland travel from one region to another. Like Traveling from Absalom to Brevoy, then Varisia, and finally Vidrian. How much of this is established and had dailly, weekly or monthly caravans of goods and services that the party can pay to be a passenger or work on to pay there passage? How much is pull out your machete and cut a trail? 2) What goods are "exotic" wherever my players are. The Trade Goods section of Lost Omens Travel Guide was a good start but is only 2 pages so doesn't cover much. It does not cover spices, silk, coffee, or tobacco for instance. The North Trek mentions the Qasirian spice markets, I assume silk comes from Tian Xia, but I have no idea where the best tobacco comes from. What is the most sought after leather for armor. What about fashion? ![]()
![]() I am necroing this post as it was the only one I could find to address this. Lost Omens Gods ans magic 2E lists Abadar's sacred animal as Monkey. AI Google says it is not; stating that Nethy's Archives dose not list it as such. It suggested Lion. I am looking for an official answer as to if Monkey is cannon, has been errata-ed, or is in need of an errata. ![]()
![]() James Jacobs wrote: Asmodeus can, and often does, lie. Whether or not he sees it as a lie is up to him to justify. He's smarter than most of us, after all. But no, he's not really called the "Prince of Lies" in Pathifnder. That bit that popped up in Prince of Wolves is an editorial oversight, I guess—should have been "Prince of Darkness" in those cases, which is and has long been his nickname in Pathfinder. You snuck up on me! Thank you James. Not what I would have thought but I love the answer. ![]()
![]() I don't know how to post images or I would. This is the best original 2d map I can find Original. I am using the long world map. With GIMP I converted the 2d flat map into a 16 slice 3d projection. Proof of concept works. Unfortunately The resolution is low and pixelates when blown up to globe sizes. Is there a decent resolution world map commercially available anywhere? I can not find any contact info for Rob McCaleb to see if I can purchases a print directly from the artist. ![]()
![]() Just got a copy of Divine Mysteries. Again not a single mention of Asmodeous being the prince of lies. It states that Asmodeous will work with anyone as long as he feels they will uphold their side of the contract. His boon is to Diplomacy and his curse makes you follow the letter of the contract but not necessarily the spirit. Although Deception is still the divine skill the the most deceptive practice I saw is that all contracts are to favor the paying party. Just like any lawyer. It does state that particularly talented priests will add clauses that require both parties to tithe to the church or even forfeit their soul upon death. This really feels like corporate law to me. ![]()
![]() W E Ray wrote: For me, well, I still use the illustration by Trampier in the '77 'Monster Manual' for Asmodeus and as an NPC or deity in my games he's how I view him from decade to decade, regardless of any publishing company's version. And he can and will roll that Bluff check better than any. Was that the black and white handsome devil with the goatee dressed in robes with a scepter? ![]()
![]() W E Ray wrote: Also, Gross wrote 'Prince of Wolves' when Paizo was still publishing 3.5 material. The Pathfinder game wasn't even at the Playtest phase yet. It's easy to see how Paizo was just putting stuff together and perhaps not finalizing everything. I had not considered this. I got excited by unfortunately this is not the case. Pathfinder RPG hit the shelves Aug 2009. The book I am quoting full tile is "Pathfinder Tales Prince of Wolves" which was the first novel of the product line and debuted at GenCon 2010. I believe his would put it under the OGL and Gross may have been using the AD&D 3.5 version of Asmodeous. A quick search shows that the Forgotten Realms 3.5 version calls him the lord of lies. For me I think my Asmodeous does not lie on principle similar to the character Lucifer in the TV show of the same name but with far less daddy issues. ;) ![]()
![]() I understand that Asmodeous's muse is a fantastical version of Satan, but is not Satan. Satan has the title "Prince of Lies". I could not find that title for Asmodeous. I believe that Asmodeous and his priests would detest lies. A lie reviled could undo a contract. Add to this that forgery is one of the greatest sins. I believe that they make contracts in their favor thru intellect and skill not deception. They would not be above manipulating someone into a desperate situation where they knowingly sign a bad contract, but again a lie could/would let them out of the contract. The main source of my confusion is the novel Prince of wolfs by Dave Gross. He refers to Asmodeous as the prince of lies multiple times in it. Is this cannon or a mistake? This seams to me to be a fundamental question into the character of asmodeous and would really apreate it if one of the devs could chime in. ![]()
![]() I am trying to make a couple globes of Golarion for my players. I have finally figured out the software in Gimp to convert a flat map to a globe template. Where can I find the largest full map with the highest resolution available? I am hoping to make 12" diameter globes. I found this one but the resolution is far too low. https://robmccaleb.artstation.com/projects/XBl2Ry ![]()
![]() If I am being honest I was hoping to find stargate style teleportation circles with Iris shields to close them. I would place this in a specialized building with a barrack of troops stationed there just in case. I have come to another disturbing realization while researching this. Almost every single NPC wizard of 11th+ level is a litch, a ruler of their own country, or are in the service of a more powerful evil wizard. It appears that being an ambitious wizard rarely turns out well. ![]()
![]() I am trying to get my head around long distance travel around Golarion. As I understand it the VAST majority of all travel is done on boats and ships. What I am hopping to create with this post is a list of alternate travel methods that should be available to players early, mid and late game. The list below is what I could find. Teleportation circle: Would act like an airport. Although introduced in the Kingmaker CRPG as being able to be placed in any town the rules as written seams to make this not be the case as a settlement would need a settlement level of 17+ to cast teleportation circle. As far as I can tell there are only 4 such city's on Golarion. Those being Absolom, Absolom; Mechitar, Geb; Yled, Geb; and Quantium, Nex. Airships: Said to be on the plane of air and maybe Akenstar, but can not fine a list of city's with air terminates. Underdark: Specifically states that it can not be used to get around with the exception of a couple Dugar roads. Aiudara Gates: I assume the main one from Golarion and Castrovel is open and used by the elves of Kyonin. I would love to hear how GMs are getting their players around the globe. ![]()
![]() I am a late comer to 2E. I was in the middle of the Mummy's Mask AP and decided to wait to jump into 2e. I am having confusion as to which version of books I want to buy. As I understand there are up to three versions of 2E products available. Please correct any misconceptions I have. 2E............Original content released under the OGL Remastered....New re-released content released under the ORC. Special Edition...??? Is this remastered? ![]()
![]() Quote: Of those groups, any individual elf may be a Forlorn, which is not a distinct grouping of elves so much as a condition. Any elf which lives primarily among humans or similarly short-lived peoples are likely to become Forlorn as the slow tempo of their life is dramatically outpaced by all their friends and family, with few or no elven attachments to ground themselves with. This makes more sense to me. Thank you ![]()
![]() Thank you everyone for your reply's. What tales would you recommend that help you flesh out the world of Golarion? What I am looking for are books that help you visualize the interactions on common groups. For instance I expect at some point during Kingmaker for the party to encounter emissaries from Cheliax, Taldor, and Kelesh. I would like to be able to give a more colorful description of there differences. Curently I have Spanish inquisition worshiping devils, The last years of Rome, and Persian empire. ![]()
![]() Am I missing something? With an exception for specific groups in specific areas like Snow Elves, Mordant Spire elves, Ayindilar "Dark Elves", Aquatic Eleves, ect; Are ALL elves either Aiudeen or Forlorn? Either your ancestors fled Earthfall and recently, within the last 2,000 years, returned to Golarion....Aiudeen. Or your ancestors stayed and somehow survived among the shorter lived races....Forlorn. ![]()
![]() I am in the prep phase of running this campaign. I heard The Crusader Road was inspired by this AP. Are there any other tales that would help flavor NPC's, Locations, Factions, or Encounters? I would like to steal inspiration to add character to some of the Brevoy houses. As I have not read any of the Tales Series, so any suggestions are appreciated. ![]()
![]() Slight shift in topic. What gates ARE known and available to the public? Are there ANY gates that the party could travel to said town and pay the gatekeeper X amount of gold to travel from A to B? Is there any other in world travel systems? I'm curious if there is a way to get form say Bevoy to Absalom quickly other than spells like teleport?
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