HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 I have to try and keep in mind that the Pathfinder Society is technically a neutral organization, rather than a good one. The agents within can often DO good in the process of completing missions but it's not always the primary goal as far as the management is concerned. I do think that it's easier for NG and CG characters to work as agents than strictly LG ones - especially paladins, depending on the deity chosen.
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 Yes, it's been great fun! Shame we had to tap out but at least we all lived to tell the tale :)
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 "...Yes, you're right," Jacinth finally responds after a long moment of quiet. "We can still do that," she agrees, heading back to the scene of the battle just long enough to retrieve her bow. "And at least we have the key," she adds. "That's the important part - that and the fact that all of us remain standing. Really, that's the most important thing of all."
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 Yikes...maybe tapping out would be wise at this point, with three of us panicked for the next several rounds... >.>
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 Will #1: 1d20 + 1 ⇒ (13) + 1 = 14
Though Jacinth manages to fight off the fear that threatens to overwhelm her as the first of the hounds utters its chilling cry, the second hound's baying is simply too much. 1=West, 2=South
"No...no! I can't, I can't!" she cries as her bow falls to the pavement with a clatter and she flees down the same alley as William.
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 Jacinth simply narrows her eyes as the portals continue to shimmer and flicker. She quickly retrieves her dropped longbow and takes a step back. "It takes more than a couple of ugly flesh devils to make Jacinth Renata back down," she declares.
Bring it on!
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 With the lemures now much closer, Jacinth drops her bow and draws her spear before stabbing at Red. "Focus on survival first - then we can tell stories!" she remarks to Uther. Attack vs. Red (Elven Branched Spear; Bless, Freebooter's Bane): 1d20 + 2 + 1 + 1 ⇒ (9) + 2 + 1 + 1 = 13
If Red is already dead by this point, Jacinth will take a 5 foot step to the south and stab at Orange instead.
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 Sorry for the delay, working today! As two more devils appear to replace the one they'd just felled, Jacinth sighs and raises her bow yet again. "At least these things have the decency to die quickly. I'm setting my sights on Red again!" she calls out as she fires another shot. Attack vs. Red (Longbow; Bless, Freebooter's Bane): 1d20 + 4 + 1 + 1 ⇒ (13) + 4 + 1 + 1 = 19
Activating FB on Red :D
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 Sorry for the delay, internet issues abound! Though she knows that her spear might be more useful against the devil that comes slithering out of the portal, Jacinth holds her ground and raises her bow. "Well...at least we aren't dealing with the unknown, not entirely. Time to send this thing back to Hell where it belongs!"
Attack vs. Red (Longbow; Bless, Freebooter's Bane, Into Melee): 1d20 + 4 + 1 + 1 - 4 ⇒ (8) + 4 + 1 + 1 - 4 = 10
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 "Go right ahead," Jacinth replies, quite serious - and sincere. "It doesn't do you, me, or anyone else here any good to hoard resources, especially not at a time like this!"
Note to Self: Wand charges remaining (49/50).
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 With the immediate threat ended (for now), Jacinth hurries forward to rejoin with her companions. She kneels by the motionless William, looking relieved to see that the worst of the bleeding seems to have stopped. "I haven't the foggiest as to what might be on its way for a play date but we need to get William back on his feet before it gets here," she says, looking up at the others. "Do we have the means to patch ourselves up? I have a healing wand that can be used, if one of you has the means to activate it! Uther?" Jacinth looks at Uther expectantly.
Jacinth has a fully-charged healing wand if someone needs healing and doesn't already have their own :)
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 Jacinth continues to hold her ground, calling out to rally her friends as she fires another arrow. "We have her now! Let's finish this!" Attack vs. Assassin (Longbow, Freebooter's Bane)): 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Freebooter's Bane on the assassin...if she's still alive, hehe.
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 With both cultists taken care of, Jacinth hefts her bow and hurries forward into pool of strangely dim light. It's not easy but she makes out the form of what looks to be another of Nigel's summoned critters striking at something in front of it - that must be her! "Your cronies are dead," she calls out as she raises her bow. "And now, it's your turn!" Attack vs. Assassin (Longbow; Concealment): 1d20 + 4 ⇒ (20) + 4 = 24
Crit!?: 1d20 + 4 ⇒ (13) + 4 = 17
Concealment (20% Miss): 1d100 ⇒ 66
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 Blissfully unaware of anything transpiring within the veil of darkness, Jacinth continues to fire at Orange in the hopes of finishing him off for good. "Come on, we can handle just one of them can't we?" she cries. Attack vs. Orange (Longbow; Freebooter's Bane): 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Crit!?: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Jacinth applies Freebooter's Bane to Orange!
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 Jacinth runs forward and angles towards the north so that she can get another clear shot at Orange without Lumo being in the line of fire. "You picked the wrong people to steal from!" she declares as she takes aim and fires again... Attack vs. Orange (Longbow): 1d20 + 4 ⇒ (13) + 4 = 17
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 As Jacinth comes racing up, she sees more cultists approaching the group. "Get the key back! I will take care of this one," she calls out as she draws her bow and takes a shot at Orange. Attack vs. Orange (Longbow): 1d20 + 4 ⇒ (4) + 4 = 8
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 ~Ra ra ree,
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 I'm pretty sure that natural attacks are x2 on a 20, as I've never seen or heard anything stating that they can't crit.
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 Checking in; just wanted to say that I'm still following the action and awaiting when Jacinth can act again. In the meantime, go get that assassin! :D
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 "Grrrr...." Jacinth fumes, having been unable to make any headway. She takes a deep breath and scans the crowd, wondering if perhaps a combination of working with the flow and muscling through when needed would do the trick... Sense Motive: 1d20 ⇒ 1
My kingdom for some better rolls... :)
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 Not wanting to give the assassin any further chances to get away, Jacinth plunges into the crowded street with the rest of her party. Not having the time or the patience to be gentle with the crowd, Jacinth shoulders her way along... "EXCUSE ME, COMING THROUGH! OUT OF THE WAY, DANGEROUS THIEF ON THE LOOSE!" Overrun: 1d20 + 2 ⇒ (4) + 2 = 6 ...or rather, she tries to. But elven noodle arms seem to be little match for the throngs of gaping civilians.
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 "Hah! Well done," Jacinth calls out as the devil is sent back to Hell where it belongs. She hustles out of the mist and around the pews to get a better look at Green. "Now, time to clean up the mess..." she smiles, brandishing her spear in Green's direction.
Moving to her current map position and declaring Freebooter's Bane on Green. If Green is already dead, she'll direct it to Yellow instead.
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 Yeah, no worries Nigel! Also I hope we'll get an extra day or something to make up for losing most of yesterday >.<
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 With nowhere to go to have enough room to maneuver her spear properly, Jacinth takes a step back into the nearby mist and adopts a defensive position. "This creature is proving to be a handful," she calls out. "I need some help in taking it down!"
5 foot step into the mist, move action to apply Freebooter's Bane to Blue, then a standard to go total defense.
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 As the blobby mass takes a chunk out of Tellerin, Jacinth changes tack and drops her bow. She moves to assist her height-challenged companions, drawing her spear as she goes and attempting to thrust it into the creature's disgusting body... Attack vs. Blue Blob (Elven Branched Spear): 1d20 + 2 ⇒ (15) + 2 = 17
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 "Yes, you take that one and I'll keep after this one!" Jacinth calls as she takes aim at Orange yet again and fires off another shot... Attack vs. Orange (Longbow): 1d20 + 4 ⇒ (13) + 4 = 17
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 Reflex (DC 12): 1d20 + 5 ⇒ (13) + 5 = 18 Jacinth manages to duck most of the flying glass, though one piece does leave a small, bleeding gash across her cheek. In an instant she's on her feet, reaching for her bow. "Oh no, I think not!" she hisses, taking aim at another robed figure that she can see peeking out from behind one of the nearby pillars... Attack vs. Orange (Longbow): 1d20 + 4 ⇒ (16) + 4 = 20
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 Having crawling in through the window behind Uther, Jacinth breathes a sigh of relief as Rinks finally, finally calms down. Good thing, as she'd been about to see if a solid slap across the face might've snapped him out of his panic. "Our information is reliable enough," she scowls as Rinks now appears determined to look his gift horse in the mouth. "And think! If we were able to find you here then you must know that Minvadu surely won't be terribly far behind. Take our advice and flee the city. I've heard that Kaer Maga is lovely this time of year and has enough of an...unusual...populace to make blending in child's play for someone like yourself." Diplomacy: 1d20 + 3 ⇒ (17) + 3 = 20
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 "For the love of..." Jacinth groans when she realizes that they're going to have to get physical to keep Rinks from bolting. "Very well! I'm going out to help Lumo," the elf declares as she moves to the open window in the corridor and shimmies through it. As soon as her feet hit the ground she turns and approaches the nearest window, working to get it open.
Assuming that this is a single story building, Jacinth moves up to and through the open window in the hallway and then to the first window she comes to that would lead into Rinks' room. She'll then work on breaking it as a standard action. Also, I'll be stuck at work (again) for most of the day tomorrow so by all means bot Jacinth as needed and I'll just catch up again after work tomorrow evening.
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 "Well, there's the gold...and now, we'd best leave it right where we found it," Jacinth remarks as she climbs to her feet. "Remember, this was likely stolen or obtained through some sort of shady means and we don't want to be seen or caught with it ourselves." She looks around the room, frowning. "You'd think there would be some other sort of evidence, though. Ah well..." Perception: 1d20 + 6 ⇒ (16) + 6 = 22
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 "Well done," Jacinth whispers as they begin to quickly and quietly file into the house. "I certainly wouldn't want to find myself on the wrong side of the law when you are around either!"
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 Hey folks, I'll be out and about for most of the afternoon at a live PFS game so feel free to bot Jacinth as needed and I'll catch up later tonight after I get home :)
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 Sense Motive: 1d20 ⇒ 11 "Are you certain of that, sir?" Jacinth presses, beginning to lose her patience. "We have it on good authority that they were seen entering this residence not long ago. It would be a shame to find out that you're dealing with and possibly harboring wanted criminials, as my friend here said. Quite the scandal it would be, would it not?" Intimidate (Aid): 1d20 + 1 ⇒ (16) + 1 = 17
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 "Ah...yes, good evening," Jacinth calls out. "Apologies for our rather...unorthodox and unannounced arrival, but we wished to discuss some business with you concerning some...mutual acquaintances of ours," she proceeds, nodding her head towards the wrought iron rushlight. "Nothing terrible and it should only take a short bit of your time and then we will be on our way and out of your hair," the elven woman smiles. Diplomacy: 1d20 + 3 ⇒ (19) + 3 = 22
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 Sense Motive: 1d20 ⇒ 4 Though pleased that the half-rat seems willing to be reasonable, Jacinth can't help but raise an eyebrow when she mentions having no interest in the key. "Really? That's a strange little rigmarole to go through if all you care about is the deposit money and not the key itself. But when you say that this money needed to be 'legitimized'...I suppose we should take that to mean that it wasn't obtained under the most legal of means?" Diplomacy: 1d20 + 3 ⇒ (2) + 3 = 5
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 "Of course, we're not barbarians," Jacinth agrees. "But I have to agree with my companions - why didn't you just answer the door? All we wanted to do was ask a few questions."
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 Trusting in her companions to see to William and take care of the rat-woman, Jacinth gives chase after Yellow. She races towards the southern end of the warehouse and comes around a row of shelves at a wide angle, stabbing once more with her spear... Attack vs. Yellow (Elven Branched Spear): 1d20 + 2 ⇒ (16) + 2 = 18
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 "Fire? Are you serious!?" Jacinth gawps at Tellerin as she hustles past him to try and take a stab at Yellow... Attack vs. Yellow (Elven Branched Spear): 1d20 + 2 ⇒ (8) + 2 = 10
...but misses, much too distracted about the possible fire on their hands to focus on properly striking her target.
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 "Ah, I see we have a welcoming committee," Jacinth remarks as she quickly slips into the warehouse to stand next to William, drawing her elven branched spear as she goes.
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 Jacinth smiles as she realizes what William seems to be getting at. "Very true. And a lot of things can happen to a door, especially in this kind of neighborhood. A great many things," she muses. Remembering that none of them had any particular talent in cracking locks, she instead pulls out an arrow and looks for some sort of way to break or damage the hinges holding the door in place. Perception: 1d20 + 6 ⇒ (20) + 6 = 26
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 "Sneaking in would be a little difficult if there are people already inside," Jacinth points out as she glances around. "Perhaps simply knocking would be the best way to proceed." Perception: 1d20 + 6 ⇒ (9) + 6 = 15
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 As a heads-up I'm working today and all this weekend so my posting might be a little slow at points; please feel free to bot Jacinth as needed and I'll catch up as I'm able :)
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 "Easy, Lumo," Jacinth whispers to the excitable nagaji. "Give her a chance to explain herself first." Raising her voice, she also raises a curious eyebrow at Makorios. "Hellknights are as varied in their goals as many other groups, are they not? So humor us, if you would, and share why the Order of the Nail would be interested in such an ancient artifact? I'm sincerely curious." Diplomacy (Aid): 1d20 + 3 ⇒ (12) + 3 = 15
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 Sense Motive: 1d20 ⇒ 3 As Makorios begins to thaw out a bit, Jacinth finds herself almost ready to believe the woman's sincerity...but then catches the briefest flicker as the woman's eyes dart to the side instead of holding anyone's gaze. Ah hah...so our suspicions were warranted. Before she can comment on this or hear Makorios' answers the her companion's questions, Tellerin pulls on her sleeve as he announces that he needs her assistance with the call of nature. "Ah...our little friend here simply feels anxious when alone in strange places," she explains as she rises to her feet. "So it isn't unusual for one of us to accompany him on these errands...and depending on their nature, wait outside until they are concluded." Bluff: 1d20 + 5 ⇒ (18) + 5 = 23
Once out of eyesight and earshot of the dining room, Jacinth frowns as Tellerin describes what he saw on Makorios' neck - confirming what Lumo had been blathering on about moments ago. She thinks for a moment... Kn. Nobility (DC 17): 1d20 + 4 ⇒ (4) + 4 = 8 Le sigh. ...and shakes her head. "I'm afraid I haven't got a clue," she sighs. "It's clear that she's lying about why she's here but we don't have any way to prove it unless we can get her to give herself away, somehow." Aid Another & Eidolon Comments: Regarding aiding another on something like Diplomacy or Intimidate, I've also seen some GMs enforce a -2 penalty for a failed aid and have seen others not worry about it. I generally err on the side of not worrying about it. And I was always under the impression that eidolons can speak if they wish - that's always how I've played mine and it's how I've seen other people play theirs. Now familiars usually can't speak unless you select something like a Raven/Thrush or have an Improved Familiar.
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 No worries GM, real life happens! For what it's worth, I think most of the tables are moving at roughly this same pace - my guys are just starting on their second of these tasks as well, for example :)
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Though Jacinth catches William muttering something about tattoos, she isn't quite able to see them from her seat - not without making it extremely obvious to Elixia, anyway. "Jacinth Renata, businesswoman in the making," she smiles as she introduces herself. "As my companions here have said, it is a pleasure to meet you and we apologize for interrupting your meal. We simply wished to stop by and check on the good doctor...you know how scholars are, sometimes they allow their enthusiasm to cloud their judge of character..." Diplomacy: 1d20 + 3 ⇒ (20) + 3 = 23
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 "Yes, you know such an artifact will have drawn the attention of all sorts of people, some savory and others less so," Jacinth adds, smoothly interjecting into the conversation as well. "And we have already heard rumors of bidders being threatened and otherwise coerced into bidding the first place. We would just like to make sure that all is well with you and some of the other people we had the pleasure to meet yesterday." Diplomacy (Aid Another): 1d20 + 3 ⇒ (14) + 3 = 17
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 FYI, I worked last night and am working again tonight so my posting may be erratic to nonexistent until tomorrow morning/afternoon. I'll try to check in as I can but please feel free to bot Jacinth in the meantime if she's needed for something! For now, I need to get some sleep :)
HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3 l Senses: Perception +7, Low-Light Vision
Skills: Female CG Elf Ranger (Freebooter) 2 l Active Conditions:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6 "That goes without saying," Jacinth remarks to Tellerin, giving the gnome a friendly slap on the back. "William, you said that he seemed eager to study the key? Maybe we can appeal to him as scholars and he will introduce us to his patron...or at least share their identity with us," she suggests.
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