Shalelu Andosana

Jacinth Renata's page

137 posts. Organized Play character for Lady Ladile.


Race

l Senses: Perception +7, Low-Light Vision

Skills:
Bluff +6, Diplomacy +3, Kn. Geography/Nature +7, Kn. History +3, Kn. Nobility +4, Linguistics +3, Profession: Sailor +5, Sense Motive +5, Stealth +4, Swim +6

Classes/Levels

Female CG Elf Ranger (Freebooter) 2 l Active Conditions:

Gender

HP: 18/18 l AC: 15, T 13, FF 12 l CMD 16 l F +4, R +6, W +0; +2 vs. enchantments l Immune: Sleep l Init +3

About Jacinth Renata

Jacinth Renata
PFS ID# 192133-6
Occupation: Sailor, Businesswoman
Experience: 5
Fame: 10
Prestige: 8
Wealth: 2,442 gp, 8 sp, 7 cp

Elf Ranger (Freebooter) 2
CG Medium Humanoid (Elf)
Init +3; Senses Low-Light Vision; Perception +7
Aura Freebooter's Bane (1 ft.)
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
HP 18
Fort +4, Ref +6, Will +0; +2 vs. enchantments
Immune Sleep
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Offense
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Speed 30 ft.
Melee
Dagger +3 (1d4+1/19-20)
Elven Branched Spear +3 (1d8+1/×3)
Ranged
Longbow +5 (1d8/×3)
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Statistics
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Str 12, Dex 17, Con 13, Int 14, Wis 10, Cha 12
Base Atk +2; CMB +3; CMD 16
Feats
Point-Blank Shot
Skill Focus: Bluff
Traits
Civilized
Upstanding
Skills
Bluff +6 - (2 rank, 1 Cha, 3 Trait)
Diplomacy +3 - (1 rank, 1 Cha, 1 Trait)
Kn. Geography +7 - (2 rank, 3 class, 2 Int)
Kn. History +3 - (1 rank, 2 Int)
Kn. Nature +7 - (2 rank, 3 class, 2 Int)
Kn. Nobility +4 - (1 rank, 2 Int, 1 Trait)
Linguistics +3 - (1 rank, 2 Int)
Perception +7 - (2 rank, 3 class, 2 Racial)
Profession: Sailor +5 - (2 rank, 3 class)
Sense Motive +5 - (1 rank, 3 class, 1 Trait)
Stealth +7 - (1 rank, 3 class, 3 Dex)
Swim +5 - (1 rank, 3 class, 1 Str)
Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Gnome, Polyglot
Other Gear Leather Armor, Arrows (20), Backpack, Bedroll, Belt Pouch, Canteen, Compass, Flint and Steel, Hemp Rope (50 ft.), Torch (5), Trail Rations (5), Wrist Sheath (spring loaded)
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Special Abilities
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Elven Immunities - Sleep - Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Freebooter's Bane +1 (Ex) - At 1st level the freebooter can, as a move action, indicate an enemy in combat and rally her allies to focus on that target. The freebooter and her allies gain a +1 bonus on weapon attack and damage rolls against the target. This ability applies only to allies who can see or hear the freebooter and who are within 30 feet of the freebooter at the time she activates this ability. At 5th level and every 5 levels thereafter (10th, 15th, and 20th level), the bonus increases by 1. The freebooter’s bane lasts until the target dies or the freebooter selects a new target. This ability replaces favored enemy.

Low-Light Vision - Elves can see twice as far as humans in conditions of dim light.

Silent Hunter - Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this racial trait). This racial trait replaces elven magic.

Track +1 (Ex) - A ranger adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.

Wild Empathy +3 (Ex) - A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

Introduction & Background:

"It's a pleasure to meet you. I am Jacinth Renata, recently of...well, it's a long story and one that I actually don't care to talk too much about. You know how family disagreements are. Suffice it to say that I've found it necessary to seek employment through the Pathfinder Society in order to provide for myself and my long-term goals."

"What goals, you ask?" The elven woman smiles. "In the short term, my own ship - again. And in the long term...a name for myself among the merchants and traders throughout the entire Inner Sea. But small steps first, of course."

Appearance:

Jacinth is a tall, willowy elven woman with blond hair that she keeps just past shoulder-length. Although she's dressed in simple leather armor she carries herself with a bearing and grace that hints at a noble heritage or upbringing.

Personality:

Despite formal with her speech and somewhat reserved, Jacinth has a good heart. Those who get to know her well enough to pick up tidbits of her past realize that they're looking at an elf once fallen from grace and working to make herself into a better person. Although she's not above using guile when necessary, her word is important to her and she strives very hard to keep it - whether to her fellow Pathfinders, business contacts, or anyone else. However there is also a fiery side to the elf and she has no problems with skirting the law or resorting to unorthodox tactics if the situation calls for it.

Favored Class Bonuses:

1st: +1 Skill Point
2nd: +1 Skill Point

Consumables:

Wand of Cure Light Wounds (49 charges)

Purchases: