Justin Riddler wrote: Presently it looks like the item has come in... The item in question now appears to be flagged as "Backorder". It wasn't marked backorder when I ordered it, and it had been sitting in my sidecart. Now it's moved from my sidecart to my next subscription shipment, but it's flagged Backorder. It's order 2970396. I'd like to make sure it's not going to hold up my subscription shipment.
I have an item sitting in my sidecart (order 2959883, placed January 2nd) that didn't ship with my latest subscription shipment (order 2959884 January 9th, shipped Monday). I knew I had a subscription shipment coming up and I was hoping to get this bundled in with that order. Any particular reason this didn't go out with the subscription? Just curious, thanks in advance.
For me I find that music while gaming can inspire moments and set moods, if timed well. You can play music during gaming, but it needs to fit and can be jarring otherwise. We've carefully groomed our playlists over the last 6-ish years and have weeded out tracks that didn't work. What I'm also discovering is that certain soundtracks that may not fit in a fantasy game are inspiring me to run other games, or to come up with games just to use that soundtrack while playing. Most recently it's been the soundtrack to Hanna. Another good one is the Book of Eli soundtrack. I would love to run a game using those two.
We use a dedicated game soundtrack ipod. It contains a sampling of tracks from our huge library of movie and video game soundtracks. All the tracks are arranged into playlists that can be shuffled independently. The playlists are created thematically and are titled accordingly. We have the generic Adventuring, Suspense, and Combat, as well as more specific playlists like Town and Tavern. Actually my wife manages the whole thing, so I'm recalling what little I can remember. We use everything that we think fits, new and old. Video game soundtracks range from the original Baldurs Gate to Skyrim. Many movie soundtracks we use have already been listed above. This is all group preference really. If music bothers even one player I'd say don't use it. If it works for your group, go for it.
There sure are Kelsey. While I can't comment on Darby, I can tell you that Missoula has a pretty large gamer community. It's also home to MisCon. If you're in Montana already try coming up for the MisCon Quarterly Game Day this Saturday, January 21st. I'll be running a Pathfinder game and I'll save you a seat.
Hey guys, This order contained Gloom: Cthulhu instead of Gloom: Unfortunate Expeditions. It's not that I don't appreciate the offer of a $25 item for $15, but the copy of Gloom: Cthulhu I ordered already arrived in order #1878749. Thanks anyway, but I'll need to work out some kind of return/exchange. Thanks in advance.
So first the good news...all the items that arrived are in great shape! I was worried about the Mouse Guard RPG box set, Campaign Coins package, and the Tome of Horrors Complete all being the same box. I thought for sure something would get mangled or crushed. Nope! Everything that came was in perfect condition, thanks for the great packing job guys! So then the "other" news...the Pathfinder Campaign Setting: Inner Sea Region Poster Map didn't appear to make it into the shipment at all. It's missing. The other 3 maps were in there, but the Inner Sea map was missing. Could I get one please?
Saw your post on FB and figured I better come to the source to be sure. Just wanted to double check to make sure order I placed this morning, 1800672 is ok. There was some...weirdness when the order was placed, but Megan assured me in another thread it had been sorted out. In light of the impending sell-out, I thought I should double check to make sure the order looks ok on your end, and that it'll ship with a subscription shipment when the print copies become available.
I was just coming here to report similar strange behavior while placing an order for the same product, Tome of Horrors Complete Print/PDF bundle (PFRPG). Order 1800672. It hung while processing the order and then it just returned to the Paizo home page. It never prompted me to select shipping options, but the order seems to have completed as I have an email receipt and the pdf is in my downloads. I would like the print copy added to my sidecart for shipping with my next subscription shipment if possible. Thanks in advance.
Hmmm. Let's see here... Steve Geddes wrote: Kaer Maga You know I'm just not sure. J.R. Farrington, Esq. wrote: Kaer Maga Andrew Phillips wrote: +1 twice Oh that's weird, deja vu. John Benbo wrote: Kaer Maga If only there was a place... Mike Shel wrote: Kaer Maga that a lot of us could agree on... Evil Lincoln wrote: Kaer Maga that seemed to stand out from other options. redcelt32 wrote: Kaer Maga Someplace that had extensive, intriguing dungeons... Kthulhu wrote: Kaer Maga with a complex, conveniently located city nearby. BenS wrote: Kaer Maga I don't know. Mikaze wrote: Kaer Maga We have to trust Paizo will come up with something. Chris Mortika wrote: Kaer Maga Hmmm. Yep.
Steve Geddes wrote: I'd be a big fan - especially if it could be set in the dungeons beneath Kaer Maga, since I think that would provide a nice opportunity for 'breaks' from dungeon delving and would also avoid the problem of loot disposal, training/purchasing of equipment and so forth (plus it's just generally awesome). I'm on board with what Steve's got going here. I'm a huge fan of Kaer Maga and the sprawling warren of tunnels and ruins below. I'd love to see an adventure path set in, around, and under Kaer Maga. Adventure path + mega-dungeon = everyone wins!
cibet44 wrote:
Nic Logue wrote Hook Mountain Massacre, Hangmans Noose, Crown/Revenge of the Kobold King (and many other contributions to Dragon and Dungeon) for Paizo. He delivered product that people enjoyed and built something of a culty following here. Threads announcing Sinister Adventures LLC, Indulgences, Ebon Shroud, Razor Coast, Anarchist Gamemaster Cookbook were all posted on these forums. This community was actively solicited. I feel bad for everyone who has lost money as part of this. I nearly jumped in on Razor Coast. It sounded pretty neat. I'm glad I didn't.
I'm nearly positive that there was an article in Dragon that covered this very topic. I've never been able to come up with the issue number. I'd love it if someone here could remember. Anyway on topic, I think this is great flavor. I have a cleric in my current campaign that's using an engraved holy relic (weapon) as her holy symbol.
It's rarely a good idea to expect a player to have the same knowledge or skills as their character. Metagaming is generally frowned on in most games, and that's basically what this is asking players to do. It's an in game task (that the character might be great at), but now the player needs to use out of game knowledge (to perform a task they may hate, or not do well). That said, riddles and puzzles are an original AD&D staple, and some players enjoy the challenge. I think the way to add this is as an option, not a requirement. If you as a GM want your players to do these little puzzles, maybe make an in game reward of some kind? Reward all characters (and players) with a little xp for participating? I'm doing something like this in a Desert of Desolation 3.5 campaign now. This is an AD&D campaign converted to 3.5, and includes a number of code translation style puzzles...ancient writings to translate. When the group encountered the first puzzle we established the system we would use. Spells and skill checks are always permitted to attempt a translation. However, decoding the text IRL earns the group bonus xp that is shared between all party members. Some players like completing the translations, others don't, but they all like the bonus xp and tend to remain patient while the players who love the puzzles work it out. The only way this works is if you have the whole group on board. YMMV.
vale73 wrote:
I've always ruled that it's 1 round per the following lines: From the description of summon "A creature with the summon ability can summon other specific creatures of its kind much as though casting a summon monster spell" Then from Spell-Like Abilities: "A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description." And then from Summon Monster: "Casting Time 1 round" So Summon is a spell-like ability with a casting time of 1 round (as noted in the spell description).
Try the Falcons Hollow series. D0 - Hollow's Last Hope, D1 - Crown of the Kobold King, and D1.5 - Revenge of the Kobold King. That'd take up your 40 hours I bet. I have a small side group that has been working their way through this series and they've been having a blast. With ample roleplaying opportunities in Falcons Hollow they made D0 take about 14 hours.
cfalcon wrote:
No, his war stories are going to be math Edit: Ok, I stand corrected. Marshall Jansen has some harrowing tales to tell, and brother, so far they ain't pretty.
Malachi Tarchannen wrote:
No. There are too many people disagreeing with this ruling for you to make your post as if it were fact with no further discussion required. Although for me the discussion is nearly done; I'm satisfied with my earlier statements and I'm not sure I'll come up with a new and improved argument 2.0. Refer to all the statements regarding burqas, hats, shoes and umbrellas. Aren't these silly? If you rule that the emanation can be hidden from a person (with only fabric or leather), then couldn't the person be hidden from the emanation (by...clothing?)? My opinion is that this is an exploit and would allow a second level spell to be defeated by a hat.
Aegarn Tidebourne wrote:
I can start getting on board with the idea that an extradimensional space can suppress an emanation spell as you describe. I'm still not ok with it being suppressed by a mundane backpack, or a shoe, or a hat, or anything along the lines of "if I hide it, it no longer works". A second level spell shouldn't be beaten by a hankie. Dirlaise wrote: So, I would rule that in order to qualify as cover against a burst/emanation the cover has to a) be able to survive the effect (if the blast does damage) and b) the cover must be sufficient to also block Detect Magic. The above ruling is my favorite so far. It also accounts for a tower shield.
Heaven's Agent wrote:
I think this pretty well answers the Light question. Upon review, Light isn't an emanation. Upon further review, neither is Continual Flame.
Brother Elias wrote:
We're getting dangerously close to the point where we start talking about magic and physics, as covered (or not covered) by RAW. It's a weird place. Once light is generated by magic it behaves as light does in "the real world"? Once silence is generated by magic it behaves...as magical silence does in the real world? I admit I don't have a good answer for this, but emanations being blocked by either by a tower shield or just a layer of cloth or leather bothers me.
|