Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Ithariel switches to his shield and scimitar moving forward, scanning for additional threats. He spies the Mandragora and wracks his brain for the best way to handle the little plant thing... and immediately shares what he knows with his companions! Knowledge, Nature: 1d20 + 7 ⇒ (18) + 7 = 25 Phew! two of those we encountered in my RoW game messed up a party of 6 since we didn't know anything about them... hopefully that roll helps!
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Ithariel agrees with Nox, Maybe these Hex Nails will come in handy today, we'll see. But we should be careful indeed. Stel is down 6 hp, Ithariel down 5 hp
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Ithariel grips his staff, and motions for Stel to join him on the teleporter. He'll wait for the others to join him before speaking the passphrase to enter the dining hall.
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Ithariel looks at the others, Does anyone else need the healing potions? I think I am set for now. Shall we proceed, if it is true that the mirror provides a link to a far-away place, we are known now, and should likely move with haste before this 'boss' can summon reinforcements to our enemies' aid. he gestures meaningfully to the party to perhaps move forward.
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Is the shield wooden or metal? No reason.... Can anyone tell what these magical potions are? Might be handy if they are healing moving forward. Ithariel asks the crowd. He carefully gathers what he can from her before moving to the other deceased guards and repeating the process.
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Stelmaria begins cleaning the mess off his paws, waiting for the man's answers idly. Meanwhile, Ithariel gives some space to the questioners, knowing he's as likely to much up the questions as he is to help. He surveys the carnage, and decides to check the commander for anything interesting on her person.
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Sorry I didn't realize I was up! Ithariel grimaces at the lone remaining guard, entering the room and swinging his hands together on his quarterstaff, aiming it high on the man's shoulder, attempting to drive him to his knees... But missing wildly... attack: 1d20 + 5 ⇒ (3) + 5 = 8
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Ithariel ducks the man's sword slash and swings his staff in a vicious uppercutting motion. Quarterstaff: 1d20 + 5 ⇒ (13) + 5 = 18 damage: 1d6 + 4 ⇒ (2) + 4 = 6 I assume it has been more than three minutes since we entered the fort? if not, then add +1 to hit and + damage: 1d6 + 1 ⇒ (3) + 1 = 4
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Ithariel will spin, focusing on the woman who just entered the fray, and cause a spark to ignite in front of her eyes. Should have stayed in bed there captain! Flare - DC 15 Fortitude or be dazzled for 1 minunte
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Ithariel advances to support Dok and Stel, focusing again on the guardsman closest to where Stelmaria ended his advance. A bright light erupts in the guardsman's face, threating to dazzle him. Flare, DC 15 fortitude save or be Dazzled for 1 minute. Stelmaria double moves to threaten that guard.
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
While I've wanted to do that AP for a while, I think I'm maxed out with the semester starting on campus...
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Ithariel will focus a moment, before a cascade of light sparks before the elemental, attempting to dazzle it. Cast Flare, no idea if it will work or not. DC 15 fortitude save - sightless creatures are unaffected
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
perception: 1d20 + 11 ⇒ (8) + 11 = 19 The druid looks hard at the surface of the water, and stops moving forward, Hatch, does something live in this water? Because I clearly saw something move in there... he cautions the others to the presence of something below the water.
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Very well, if they have been causing problems for the innocents, then we must deal with them harshly... the druid nods in agreement with the others holding his stick upon his shoulder.
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Ithariel nods at the newcomer's advice for lacking bloodshed and leaving the guards alive. Could we merely lock them within the barracks, they cannot threaten us then, and they would be neutralized? Or am I overthinking things? Are you certain you can convince them? He asks, not knowing the strengths of his new companions, and goes along with what they propose.
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Ithariel watches judgement fall upon the duplicitous guard, knowing he'd threatened the men with much the same fate and they didn't listen to him. But if you do cause trouble, we'll know where to find you, and what fate will befall you if you do. The celestial flexes his arms, the ichorous feeling from the wand finally fading from his body, at least his wounds were closed now.
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Ques, can you hit Stel with the infernal healing? 1/2 movement for him will be a pain moving forward.
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
The druid laughs, He's with us, and he's a Fey. A good one. If you've traveled through the same portal as we did, then we're of one purpose. This whole place is odd though. He turns back to the captured guards, If you don't start getting more knowledgeable, we're going to start getting curious in a more physical way. Who's the boss? How many more guards are there? Is there a number two person? We're curious folks. and leave the implicit threat hanging in the air. Intimidate: 1d20 - 1 ⇒ (11) - 1 = 10 Ok, bad at talking to people, and I totally forgot the name of our helpful Fey!
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Ithariel breathes a sigh of relief when the guards surrender, turning to the newcomers, he nods his head in appreciation, I'm Ithariel, and that's Stelmaria.he says, indicating the limping tiger, Thank you for coming to our aid, strangers. What might we call you? The shrunken leonine Aisimar thanks them. Pardon my appearance, the dog shrunk me. Turning back to the guards, he questions them, Gentlemen, we are seeking a magical source within this fort, any ideas where we might find such a thing? Also, you can divest yourselves of your valuables at this point. he adds, figuring it would be a good idea.
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Ithariel still dazed from his accident, cowers in the tunnel from the arrows. Trying not to get seen or hit. Stelmaria, still limping, stays with the druid to protect him from any harm. Dazed 1/3 remaining
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Ithariel, dazed from his horrible miss, stands there in confusion, unable to really act effectively. Dazed 2/3 rounds remaining
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Did we just get reinforcements? The druid wonders out loud, swinging his now small staff at the guard next to him. Despite his small size, he puts everything he's got into that shot. But misses horribly... hitting himself in the head, dazing himself.... got what was that? for the crit fumble... Dazed for 3 rounds. Attack: 1d20 + 6 ⇒ (1) + 6 = 7
14/29 HP: Reduce Person, +2 Dex, -2 Str +1 AC: total AC 17
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Ithariel, reeling from the Troll's assault, steps backwards and immediately casts a healing spell on himself, wincing with pain. CLW: 1d8 + 3 ⇒ (5) + 3 = 8 5' step out of Troll range, cast CLW. After the healing Ithariel is at 13/29 hp. Ouch...
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Ithariel, hoping the Troll is distracted by Ote, follows Stelmaria forward, and attempts to bludgeon the troll with his little stick, now magically enhanced, and he calls out if appropriate per my last post Ques, can you get to Stel and help heal him? attack on troll: 1d20 + 6 ⇒ (10) + 6 = 16
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Welcome, we're currently in quite a pickle, but making the best of our terrible plan and with our two front-liners on autopilot... And hi!
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Ithariel is at 14/29 hp. I have Stel's AC as 18 (+4 Dex, +3 Natural, +1 Dodge) I don't know why I don't have it updated correctly in his stat line.. My bad so Stel is at 4/21 hp. Ouch!
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Assuming the guards took Ithariel's spear? He'd still have his staff. Ithariel casts a spell intently upon his staff, imbuing it with magical energies! He steps forward, tiny in ferocity with his staff held before him, menacing the guard... Cast Shillelagh
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
I thought Ote has posted 'recently'? but yeah, if we're down to three we could probably use two more...
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Ithariel spins in place, now small, and unleashes a hail of stones and pebbles outside the fort! Cast stone call - outer edge marked on map. all ground outside is difficult terrain This should encompass all the guards and no friendly models.
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Ithariel waits patiently, either to be shrunk by the house fey to slip his bonds - or for his companions to start something.
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Okay that's a retroactive plan, Ithariel could draw attention to himself if we want to go that way
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Ithariel nods under his breath, Smaller works, I think? I can throw a couple spells around, but we need to get Nox and Ote free and armed quick. Ques, any bright ideas?
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Ithariel tries to hide, badly, from the guards. Stealth: 1d20 - 2 ⇒ (6) - 2 = 4 Meanwhile Stelmaria continues to show his skills at not being seen. stealth: 1d20 + 8 ⇒ (11) + 8 = 19 From his terrible hiding spot, the druid will ask the dog is bad skald, Is there a better way into the fort?
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Ithariel looks at the others, Should we withdraw and see if they come out to meet us? Then we could maybe engage them where we're not at the bottom of a giant ice wall? he looks at the small dog for confirmation of his 'plan'. If everyone agrees, the druid will break away from the group and attempt to get some space from the door - creating an invitation for the inhabitants to come out and look.
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
What if we just roll with it, and let them open the door first to arrest us?
Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE
Ithariel adjusts Ques' outfit to look more guardly... disguise AA: 1d20 - 1 ⇒ (11) - 1 = 10
|