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Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Will vs. DC 17: 1d20 + 5 ⇒ (19) + 5 = 24 Isurus forms a knife of swiftly swirling water in his hand tries to strike at the lion's neck. However, the brilliant light still dazzles his eyes, which are adapted to the aphotic zone of the oceans, and his strike is too wide and too telegraphed. He then summons the water from the air as a shield. Flat DC 5: 1d20 ⇒ 4
AC 20 ↺ Resist Slashing/Bludgeoning 2, Acid/Fire 4 ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Isurus summons a long trident from the mist around him. The weapon freezes in his hands as he thrusts it toward the lion. The ice then melts and forces the lion to slide toward the azarketi. Isurus then summons a blade of hypersalinated water that he tries to thrust between Keff's ribs. ◆◆ Elemental Blast (melee: reach): 1d20 + 8 ⇒ (20) + 8 = 28
AC 19 ↺ Resist Slashing/Bludgeoning 2, Acid/Fire 4 ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() As the leopard runs past him, Isurus releases his shield and moves into the cave to face the talking lion. He summons a long gillhook made of ice and slashes at the beast. ◆ Stride
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Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Isurus withdraws to the entrance tunnel and summons a mist around himself. He then coallesces some of that moisture into a shield to defend himself in case one the parables of mental control plays out here. ◆ Stride
AC 20 ↺ Resist Bludgeoning/Slashing 4, Resist Acid/Fire 2 ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() ”My people’s history is ripe with warnings about magical control of other beings,” Isurus whispers. ”And all control eventually fails. Your magic will not last forever.” ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() As one of the leopards takes down Krarsak, Isurus summons a trident of frigid water into his hand. The launches the weapon at the leopard near the wounded dwarf and then turns to face the leopard menacing himself. He draws a long spear of ice out of the mist and thrusts it towards that leopard. ◇ Weapon Infusion (thrown 20 ft) vs. Red
◇ Weapon Infusion (melee, reach) vs. White
↺ Deflecting Wave: Resist Slashing/Bludgeoning 2, Acid/Fire 4
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Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Quote: Isurus, can you target the other one rather than blue? Since that is the one with the goblin in its mouth, I'd rather not. Only your own hostile actions break the charm, anyhow. ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Isurus concentrates as he summons the thin cloud of mist around himself and then throws a caustic sphere at the nearest hunting cat (white). He then draws his hand back as a bow formed from water appears in his hand and releases an arrow toward the cat with a goblin in her jaws (blue?). ◆ Channel Elements
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Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Isurus makes some suggestions on where to place the extra fencing. He then seeks out a central position where he can watch most of the camp. ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Isurus's Perception (T): 1d20 + 5 ⇒ (4) + 5 = 9 "Where did they come from?" the azarketi asks as he holds pressure over the cut on his arm and patrols around the battlefield. ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Isurus moves around the wagon. The fine cloud of mist follows him. There he concentrates and conjures a long rod of water between his hands. The water freezes and turns into a spear of ice as he thrusts it towards the brigand (blue square). ◆ Stride
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Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Blue Square was in range of the 100 ft form (100 ft exactly, I believe). I think circle might actually have been out of range. Second round I attacked circle because was close enough for propulsive form. ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Blue Square is missing his 1 point of damage. Or rather, Blue Circle is carrying Blue Square's 1 point of damage from round 1. :) ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() The azarketi elementalist conjures a shorter, stouter bow out of water as he draws his hand back. He releases a swirling spiral of frigid, benthic ocean water at the nearer brigand (blue circle). The force pushes the brigand back (to square indicated by the white arrow). With his target now further away, the water bow grows in length, and Isurus fires a sizzling shaft of water, but it glances against the side of one of the wagons. ◇ Weapon Infusion (50 ft range increment, propulsive)
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Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() As the bandits make their intentions known and the goblins scatter, Isurus places his hands together. His bioluminescent markings flicker as he concentrates to summon a fine mist that slowly swirls around him. He raises one hand and motions with the other hand as if drawing a bow, and the water coalesces in the form of a longbow. He releases the string made of water droplets and fires a long, thin shaft of ice across the desert. He quickly draws and fires another before the bow melts back into the mist. ◆ Channel Elements
↺ Deflecting Wave: Resist Slashing/Bludgeoning 2, Acid/Fire 4 ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Isurus positions himself in the middle of the caravan. He periodically summons a mist around himself and conjures water into his hands to pour over his shemagh, though keeping it damp is challenging on the savannah road. ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Acrobatics (T): 1d20 + 7 ⇒ (14) + 7 = 21 "We are not without our skills," Isurus says, changing the pattern of lights on his face and arms. He concentrates a moment as he summons a fine mist in the air around himself. "Let me show you what I can do." Though his gait is broad-based and slow compared to the goblins, his life in a three-dimensional environment provides his with a spatial awareness to compensate as he moves deftly through the mill of nervous goblins. On the other side of the goblins, he lifts his hands to meet over his head and releases a tall fan of water into the air that falls down like a light rain. "Hopefully, you appreciate the water in this arid land at least half as much as I do. This water can protect you as well as cool the day's heat and quench your thirst." ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() While not impossible to find in a port city such as Katapesh, most gillmen would find the arid climate dangerous to explore for more than a day. However, one of the deep dwelling azarketi presents himself for assignment despite this. The gillman has mat black, hairless skin and milky white irises. He wears reinforced leather armor and a damp shemagh. His pack is full and ready for travel, but he bears no weapons. "Greetings," he says. "My name is Isurus. I do not believe that I have taken assignment with any of you before." Bioluminescent spots flicker across the back of his hands and then a fine mist blooms around him. He summons a puddle of water in his hand and pours it over his shemagh. "I emigrated to the surface and Absalom from the Arcadian Ocean." ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() "Sit still and I will do what I can," Isurus says as he unfurls his full healer's kit. After thirty minutes work, he has made a dubious amount of progress. Medicine (T) DC 15 vs. Alaric: 1d20 + 3 ⇒ (1) + 3 = 4
Medicine (T) DC 15 vs. Axel: 1d20 + 3 ⇒ (9) + 3 = 12 Medicine (T) DC 15 vs. Kondai: 1d20 + 3 ⇒ (9) + 3 = 12 ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() "I might be able to dismantle it with some help," Isurus says. Athletics +6; I'm willing to gamble on an Aid from someone if they are. ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() "The column summoned a ghoul when Jaxon stepped close to it," Isurus notes. "This may be the source of the iruxi's trouble." ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Isurus concentrates for a moment to expand the divine blessing surrounding him. He then moves forward and throws one of his tridents at the carnivorous plant. Concentrate, Stride, Strike Thrown Trident (T), IC: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Oh, well, shoot. With Rain, Bless is redundant. :( ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Isurus grimaces as the ghoul manifests in the room, and he clenches his jaw as the carnivorous plant brings Axel low. His milky white eyes roll back in his head as he chants in algholthu. A whirling portal of sea water opens behind the ghoul and regurgitates a bloated, drowned sailor with ghostly blue light in his eye sockets. The zombie opens its mouth soundlessly and slams its waterlogged fists at the ghoul. ◆◆◆ Cast (V, S, M): animate dead
Bless = inside blue square. ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Isurus waddles forward toward the main chamber. He begins to chant in algholthu while drawing a sign in the air with the tip of his trident. ◆ Stride
+1 status bonus to attack rolls inside blue aura ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() "That column may be driving the creatures trapped down here out into the swamp to harass the iruxi," Isurus hypothesizes. He takes his second trident in his left hand from over his shoulder. "We will need to deal with the plant creatures first." ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Isurus meditates on his curse after failing to properly bandages Jaxon. --Now-- "Good eye. Be careful to break it thoughtfully," the azarketi warns while backing away. ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() I know the difference between the two routes. I'll make a suggestion different from every other group I've been on. "We should head deeper into the ruins," Isurus says. "Whatever the cause of the assaults surely is related to some ancient curse of this ruin." ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Isurus removes a roll of bandage cloth and several herbs. "Hold still a moment," he says to Jaxon. He cocks his head to the side to consider his work. "It looks well bandaged, but I feel like I missed something." Medicine (T): 1d20 + 3 ⇒ (5) + 3 = 8 ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Well, I didn't use anything consumable with that turn, so, if there are no visible enemies... "Well done. Those were fierce elementals," Isurus says as he removes a scroll from a scroll case at his side. The scroll slowly burns away as he reads, speaking aloud in algholthu. 2-Action Heal from School scroll. Heal (Axel): 1d8 + 8 ⇒ (6) + 8 = 14 ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Isurus leaps over the muddy ground and then strides past Jaxon to pin the elemental between himself and Kondai. "I agree," he says. He tries follow through with Alaric's warning by driving his trident toward the mudman. ◆ Leap
Trident (T), IC: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
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Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Maybe I'm wrong.
EDIT: Yes. I'm wrong. I let one crit slip through my math. Shouldn't Rain in Cloudy Day be here? ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Isurus strides into the mud to close on the (blue) elemental currently crushing Axel. He thrusts his trident at the creature once and then twice. ◆ Stride
Trident (T): 1d20 + 6 ⇒ (8) + 6 = 14
Trident (T): 1d20 + 6 - 5 ⇒ (18) + 6 - 5 = 19
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Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Call to Arms goes off any Initiative where Isurus has at least 1 Focus Point. So please give everyone (but Isurus) 1 Temporary HP and Dyner and Jaxon should move above Blue in the initiative tracker (due to +2 to Initiative). Isurus strides forward and then calls upon the power within him to make a powerful leap. Unfortunately, he slips on the mud and throws himself into an unstable arc that does not have as much force as he desired. The azarketi lands face down in the dirt in front of Kondai. Despite the poor show, he pushes himself up and turns toward battle. Athletics (T), Athletic Rush: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9 ◆ Stride
AC: 17 ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Isurus draws each of his tridents before he descends the stairs. His bioluminescent markings begin to glow with a red light for the benefit of his companions who may stray too far from the magical light. ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() Since we'll (presumably) get to rest and get spells back, I'll take that heal to bring me up to full, Alaric. Thanks. "The Azlanti are stronger, faster, and tougher than most," Isurus comments with a straight face. "The toughest survived the algholthu experiments and broke free of their psychic manipulations. I wonder what these ruins are so far from the bottom of the sea." ![]()
Azarketi (ancient scale) Kineticist 2 | HP 32/32 | AC 19 (20) | F +10 R +9 W +5 | Perc +5 (darkvision) | Stealth +7 | 20 ft (30 ft Swim ) | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: amphibious
![]() "Thank you," Isurus says, gripping the Hellknight's hand as he rises from the floor. Well, I'm at ?/19 HP now since Dyner didn't roll the actual healing. Once she does that, I'll know how much more I need. :)
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