Anxious Buyer

Ishmell's page

Goblin Squad Member. Organized Play Member. 194 posts (386 including aliases). No reviews. No lists. 1 wishlist. 7 Organized Play characters. 4 aliases.



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Rynjin wrote:

The simplest wish would probably simply involve going "I wish I no longer had X, Y, Z weaknesses" (name all of them explicitly). Maybe won't give you everything you want (being alive again, for instance) but it gets rid of the downsides (need to feed, sunlight destruction, running water, etc.).

It's hard to twist that without looking like a dick. If your DM twists that into something that doesn't do exactly what the wish says ("Hoydee doydee you're no longer a vampire hahahehehoho") then your GM is simply going to twist ANY wish you make, no matter how well worded, so you may as well not bother.

Magic (and by extension wishes) are inherently lazy, usually going for the simplest answer. If someone wishes to lose the negative aspects of something, the simplest answer would be to lose all of that something instead of having to separate several intrinsically linked things.

To the OP: Make sure to write your wish down specifying all terms and conditions that come with the wish. Bonus points if you word it like a legal contract.

double bonus points if you get a contract devil to write it for you. (no way that could backfire....)


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It can't, unless otherwise noted you can't purchase the same evolution more than once.


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phantom1592 wrote:
Cheapy wrote:

Pretty good list, although #4 is misleading. You can only do that if you're holding the charge, which is specifically for the round after you cast it.

Still pretty nifty, but not the same as the Magus.

Add in that having the wizard punch someone is a whole separate level of problems.

You always COULD spell/punch someone... but without the stats/build/BAB... WHY would you?!?!

Obviously sir, you haven't heard of Punch Wizardry. It uses the techniques passed down the Armstrong line for GENERATIONS!

Goblin Squad Member

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Gol PotatoMcWhiskey wrote:

If the community has the incontestable right to slander and villify Golgotha and it's membership then we have the incontestable right to defend ourselves.

That which can be asserted without evidence can be dismissed without evidence.

Or, if you need it more simply.

The onus is on our attackers to prove their claims, the onus is not on us to disprove them.

heh, you said onus....


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I'm currently playing in a shadowrun game as a charisma mage who considers himself something of a "lady's man". I'm looking for the cheesiest pick up lines you can think of.

Bonus points for:

Making it magic related
or
Making it somehow shadowrun related

remember, the cheesier the better.

Goblin Squad Member

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separate yet equal....

Goblin Squad Member

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Steelwing wrote:
Grr
"Andius wrote:
Rawr

Fight!Fight!Fight!

Kiss.Kiss.Kiss.

Goblin Squad Member

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Bluddwolf wrote:


There are only two flags remaining at this time, Criminal and Heinous. The system of "Hostility" has replaced the Attacker Flag, or at least the Devs have not explicitly mentioned that the attacker flag still remains, along with the other two.

Just a quick note: The attacker flag is still in place as mentioned here.

Alignment and Reputation Blog wrote:
When a character attacks a character who was not Hostile, the character making the attack gets flagged as an Attacker. If the character with Attacker hits their target again in the next thirty seconds, they become Hostile, and lose Reputation. Note that Reputation is lost on striking a target twice rather than on death; this means Reputation is lost when your intention to kill someone is made clear rather than if you are successful.

*bold is mine

Goblin Squad Member

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Qallz wrote:
Blureguard wrote:
Bringslite wrote:

Holy crap! I'm Purple. Am I friend or enemy?

Welcome. If you are totally cereal about this, please tell us more. :)

Hmm, there is blue in you so you must be friend.....but there's also red in you so I must make dead.... tough call.

OH, I know! We cut you the red part off of you and burn it. Then we just have the friend half.

That isn't how Purple works...

Exactly what a red spy would say...

eyes Qallz suspiciously

Goblin Squad Member

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Too long have we been trodden under heel by the tyrannical Red Coalition. The time is now brothers and sister! RISE UP and join The Blue Federation. Together we can finally put and end to all that is wrong in this land, all that is red.

Company Motto: If it's red, make it dead.


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huh........ some sort of dingo usually shows up by now with a petition. Must be running late.


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Whats the tldr?


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I have my own system for crits and fumbles that's been adapting over the years depending on the players needs. After reading this thread I've gotten a few ideas that I'd like to implement.

I don't think of fumbling as a way of punishing, more like a way for balancing. 20 is always a hit while 1 is always a miss. Following that a confirmed 20 is always a crit while a confirmed 1 is always a fumble of some kind.

Aldaara: I like this idea for a spellcaster fumble/crit system, but what happens for aoe effects?

Stome: I see where your coming from and I can respect your opinion, but please stop with the poorly veiled insults. They only serve to distract from any constructive discussion.

Everyone: A more respectful tone goes a long way. (sorry for being so preachy, I don't know whats come over me)


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oooohhhh, look at all these wonderful nits we all get to pick at! yay!

Grand Lodge

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Male Half Orc (HP:12/12, AC:17/16/11, F+3,R+1, W+2, Init: +3 Perc:+0) Paladin 1

Any and all transactions between one 'Victor O'rzet' and the so called "dice roller" have been completely legal and of the highest ethical standards. Any claims to the contrary can be considered libelous and will punished to the highest extent of the law.

- The Archon Legal Department (Bringing the Law back to Lawful-good)


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We had random encounter with a young white dragon, and due to the DM thinking that "at will" meant "done as a free action" it was throwing up ludicrously thick ice walls every turn as it tore us apart.

After a long drawn out fight we eventually get it down to pretty low hp and it starts to fly away.

My character, a lvl 5ish Paladin had run out of weapons at this point due to a lot of natural 1's and is the only one who can see it flying away, scoops up a snowball and hucks it at the dragon and crits. Dealing 2 nonlethal damage and knocking it out, making it fall to the ground.

tldr: I killed a white dragon with a snowball.


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OHES NOES!! RAGE ROUNDS AREN'T BEING TRACKED?!? CUTE BABY KITTIES!?! NO MORE DICK JOKES!!!????

She is a monster and must be stopped.


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Couple things I can think of:
1.Monks add their wisdom bonus to their touch AC.
2.Big guys with a reach weapon and combat reflexes in their grill, sure they can try to use their range touch attacks, but it will hurt.
3.Outsiders usually have resistances to a few forms of energy which should at least slow down the Sorcerer and Alchemist.

edit* oh and dude, try to avoid casting 'wall of text'. its kind of a turn off.


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Unlike in many forms of gaming, different forms of bad behavior do "stack" in real life. There are most likely many things that they left out when telling you, those things may not have been on their mind at the time, but they still weighed against you in their final decision.

Perhaps that previous year of gaming wasn't as free of strife as your remember. Just something to think about.


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Humphrey Boggard wrote:
Human Witch (pig familiar). Think redneck farmer. Claims that the pig is the brains of the operation, he's just the handsome guy with opposable thumbs.

Words cannot express the amount of awesome this is.


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tldr


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CR6 Seugathi

starts the fight with mind fog, potentially lowering the PC's will save by 10, then it has a confusion aura DC 20, then it just sits there throwing a magic missile once in a while and watching the party destroy itself.

The thing is made to ruin good times.


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Quote:


Let's say that I enjoy dangerous things. I can choose to attack police and army bases. Or I can choose to become a firefighter. Or I can go skydiving. All three options release my passion for the dangerous, but first has bad intent and is an evil choice, the second has neutral intent and is an amoral choice, and third has good intent and is a good choice. My motivation is to experience danger. My choice and intent is to save lives doing it.

I'm just a little curious on why skydiving is considered good, while fire fighting is considered neutral and amoral.


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Sounds like it the guy is a bit immature and has an anger problem. That being said it might be the final straw to a really bad day. My advice would be to have a talk with him, express your concerns about his attitude in a calm and rational manner, and after that if you still think he can't handle the game, kick him for a little while, but make sure to be tactful about it. The last thing you want is to have someone with anger issues feeling resentful towards you and your group.


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The Elusive Jackalope wrote:


And, yes, the Craft score in general is a mess. Luckily, there is hope.

Hope Rides Alone


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Its talked about it Elves of Golarion. Not sure if its official or not but...

Elves of Golarion:
Sleep:
Though elves are immune to magical sleep effects, the idea that they never rest is a myth. Instead, though they do not fall unconscious the way other humanoids do, elves may enter a deep trance that has the same refreshing effect on the mind as human sleep. An elf only needs to meditate in this fashion for 4 hours per day, though some prefer longer periods. During this rest, an elf performs habitual mental exercises, reviews old memories, allows his intuition to seek enlightenment, and so on. Some mischievous elves enjoy perpetuating the myth that their kind is always awake and elven towns have no beds; the truth is that while some elves prefer to meditate in a chair or on a couch, others enjoy the comfort of an actual bed.


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cranewings wrote:
Jezai wrote:


Woah there, when did wizards using 5' steps be indicative of a DM who is trying to game the system? If he uses a barbarian with a two-hander and power attack is he gaming the system then? Personally I try and follow the rules because following the rules will give players the most-fair experience. Not to say I don't allow things that are not in the rules, but allowing other stuff often affects game balance greatly.

For example, the javelin example. If the DM did say "rules be damned!" and took away the hard limit on ranged weapons then the archer would suddenly be able to snipe dragons from miles away. THAT would break the game. Heck, just look at the AM BARBARIAN discussion. Much of what that battle consists of is who sees who first and being able to attack once you see them.

Forget the 5' step then. Lets say a player is playing a paladin who is standing 10' in front of a princess he is trying to defend. On the monsters turn, he takes a XX' movement, walks in a big circle around the paladin and attacks the princess in the back. The paladin can't move to get in the way because it isn't his turn. Very stupid, but legal by RAW.

Well it the Paladin where trying to protect the princess he would have set up a readied action to intercept the monster if it got within X feet of the princess. Very smart, and legal by RAW.


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perhaps the greatest program made for pathfinder

http://combatmanager.com/

it has everything you'll need to run a game....except for a story but that's a minor concern anyway.

Grand Lodge

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Tangle lies at his usual position atop Wexleys belly. Lazily staring at the dying flame and glancing at the others sitting around it. Hoping one of them will go and put more wood on it.