
Neerwyn Coppertail |

Neerwyn winced as his comrades managed to barely avoid being blasted to pieces.
"Oh I think they're angry... and scared!"
Then Neerwyn notices the rats are coming down the stairs. Hoping that they're feet aren't armored he hastens to the stairs and empties a bag of caltrops at the bottom of the stairs before heading back where he came from.
Perception: 1d20 + 3 ⇒ (20) + 3 = 23
too many actions?

Dragon Battalion GM |

I see Bluff checks are NOT this group's specialty, and I'll permit the caltrops.
A single ratfolk had attempted to come down the stairs, and not noticing the caltrops walks straight into them. At the speed he was going, he injures his foot seriously and trips.
"Ul Yji qeom!" he shouts as he falls.
The clattering upstairs starts again!

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So surprised at the Doctors foolhardiness, Victor just stares after him for a moment mouth agape..
.
.
.
quickly shaking his head he yells out"Come On! There's evil to be vanquished!" and runs after the brave little gnome, taking care to step on the fresh ratfolk corpse instead of the caltrops.

Neerwyn Coppertail |

Quickly Neerwyn approaches the stairs again to follow Ruby and Victor. When he sees another ratfolk on the stair he fires his crossbow at him.
When he sees Victor stepping on the ratfolk Neerwyn grins before realizing the paladin did so to avoid stepping on the calltrops Neerwyn dropped there himself.
"Oh yes, don't forget about those caltrops!"
Attack ratfolk with crossbow: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d8 ⇒ 2

Vardyr |

Vardyr looks around...
What ever happened to strategy?
He sighs and the puts his blowgun away, pulls out his bow, and begins to follow the shiny orc and the crazy doc.
perception check for caltrops1d20 + 7 ⇒ (10) + 7 = 17
As he goes up, he looks for his first ratfolk mark.
he fires on the first ratfolk he sees
attack1d20 + 5 ⇒ (13) + 5 = 18
damage1d6 - 1 ⇒ (6) - 1 = 5

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If after such a well done assault the ratfolk on the stairs still stands, Victor will try to skewer it with his pole-arm. If it has gone down he will attempt to move past his allies and engage the enemies at the top of the stairs.
Attack 1d20 + 4 ⇒ (7) + 4 = 11
Damage 1d10 + 4 ⇒ (3) + 4 = 7

Neerwyn Coppertail |

Carefully listening to the chittering, Neerwyn wonders what the rafolk are up to. Not much probably.
"I say we keep moving in case they've got more of those exploding things and before they reorganize themselves."
Neerwyn will follow those in front of him going up the stairs
Initiative: 1d20 + 6 ⇒ (8) + 6 = 14

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Victor heads up to the top of the stairs and attacks the ratfolk there. If there is a clear leader (perception: 1d20 ⇒ 1)He will go after that one and declare his smite upon him/her. ( +1 to damage, +3 to hit and AC)
If no ratfolk are within reach on the top of the stairs he takes a defensive position 5ft from the landing.
Battle grunt: HHHRRRAAAAAHHHH
Attack:1d20 + 4 ⇒ (16) + 4 = 20
Damage:1d10 + 4 ⇒ (7) + 4 = 11

Neerwyn Coppertail |

Blood pumping as Ruby apparently mentions some kind of crossbreed rat swine demon, Neerwyn follows his companions with his crossbow reloaded, ready to shoot at the first foe in sight.
Softly he whispers "He'd better be joking or I signed up for the wrong job"
Shoot at closest foe: 1d20 + 4 ⇒ (11) + 4 = 151d8 ⇒ 7

Dragon Battalion GM |

Victor;s furious charge up the tower resulted in a surprise attack against the three last remaining ratfolk within the tower. The visible leader, obvious by his strange colorings and shinier equipment takes a vicious 12 damage blow. Ruby, following Victor nevertheless misses her target but Neerwym manages to catch the closest one in the face, also killing it.
The ratfolk left alive (a leader and a minion fight back. Both wield blades and use them to attempt to hack at you.
Neerwyn Attacked
Ratfolk Minion Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Ratfolk Minion Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Victor Attacked
Ratfolk Leader Attack: 1d20 + 7 ⇒ (3) + 7 = 10
Ratfolk Leader Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Neerwyn Coppertail |

With a little enthousiasm Neerwyn sees his bolt strike one of the ratfolk in the face. While usually not much of a brawler himself he actually longs to take out his scimitar. Unfortunately he doesn't pay much attention to one of the other ratfolk who almost severes his left arm. Pain soaring through his shoulder, Neerwyn takes a step back and quickly utters an incantation and opens his beak as if screaming on top of his lungs but no sound seems to be heard. Except for the ratfolk close to him who's the target of Neerwyn's spell.
Cast Ear-Piercing Scream on ratfolk attacking me, Fort save DC14 (half damage, no daze) or he's dazed for one round and takes 1d6 ⇒ 1 damage.

Vardyr |

Initiative 1d20 + 4 ⇒ (9) + 4 = 13
whenever Vardyr's turn comes up he launches an arrow at the ratfolk leader while after getting within 20 feet of him
Vardyr Point-Blank Shot on Ratfolk Leader 1d20 + 5 ⇒ (8) + 5 = 13
Damage1d6 - 1 ⇒ (6) - 1 = 5
Vardyr bursts in to the room filled with a cold humor. Silent and angry, he flies in aiming his shot at the "the biggest windbag."

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"The leader could have invaluable information, lets take him alive."
Seeing how his polearm seems a bit too effective, Victor decides to try to smack the leader with the flat part of his blade.
Attacking to deal non lethal damage with a lethal weapon:1d20 + 3 ⇒ (17) + 3 = 20
Nonlethal damage:1d10 + 5 ⇒ (7) + 5 = 12

Dragon Battalion GM |

I wholeheartedly apologize, between my job and leaving for an unexpected LARPING trip, all 3 of my campaigns have missed out. Nevertheless, as it stands, with only 3 players I am wondering how to resolve this issue. I will put out a shout in recruitment for at least 1 more.
Fort: 1d20 + 3 ⇒ (4) + 3 = 7
The ratfolk obviously is wounded by your scream and stands there, visibly affected.
Vardyr, your shot misses by barely an inch, while Victor, your weapon strikes true and flat and takes the leader square in the mouth dropping him unconscious. (Did you bribe the dice roller?)
As it stands, the other ratfolk are visibly worried and attempt to flee by the windows and rafters.

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Any and all transactions between one 'Victor O'rzet' and the so called "dice roller" have been completely legal and of the highest ethical standards. Any claims to the contrary can be considered libelous and will punished to the highest extent of the law.
- The Archon Legal Department (Bringing the Law back to Lawful-good)

Neerwyn Coppertail |

Neerwyn reloads his crossbow once he notices the ratfolk is under the effect of his spell. Closing one eye he aims for the ratfolk and lets a bolt fly loose. With satisfaction Neerwyn notices that the rest of the ratfolk scatter at the sight of his companions and him wreaking havoc on them.
Attack with crossbow: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d8 ⇒ 3

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"I'm fine over here good doctor, although it appears the same could not be said for Neerwyn."
Victor looks around this room for any more ratfolk (perhaps hiding?), then looks around for a way to continue upwards.
Perception: 1d20 ⇒ 7

Neerwyn Coppertail |

His head started to feel light moments before Doctor Redhat tended to Neerwyn's wounds. Usually Neerwyn made sure he was the one to heal himself if needed but he didn't complain.
"Thanks for that Doctor. That ratfolk hurt me bad I'm afraid."