Ninja

Iseph Pregen's page

29 posts. Alias of Daveak Bringer of Destruction.


RSS


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

jimmysnider_342@hotmail.com

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

Sorry thought i posted

PFS#:22306(1st sfs)(24th PFS)
Player Name:DM Snider
Character Name:(first scenario so dont know)
Faction: (Unknown)
Dayjob:(N/A)
First sfs chronicle but applying it at lvl 3

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

i am here just busy week

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

Iseph will move out and shoot from the platform

atk: 1d20 + 7 ⇒ (11) + 7 = 18

dmg: 1d6 + 2 ⇒ (2) + 2 = 4P

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

Iseph will try and remove the viewing ports to allow get in

Engineering: 1d20 + 10 ⇒ (5) + 10 = 15


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

Iseph will return fire

atk: 1d20 + 7 ⇒ (8) + 7 = 15

dmg: 1d6 + 2 ⇒ (4) + 2 = 6p

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

Iseph will shoot again

atk: 1d20 + 7 ⇒ (13) + 7 = 20

dmg: 1d6 + 2 ⇒ (5) + 2 = 7p

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

Iseph will moce into a good position shoot

atk: 1d20 + 7 ⇒ (17) + 7 = 24

dmg: 1d6 + 2 ⇒ (3) + 2 = 5p

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

yes cant see map yet so ya thats fine

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

Iseph will move if needed shoot the goblin with his kinetic pistol

atk: 1d20 + 7 ⇒ (5) + 7 = 12

dmg: 1d6 + 2 ⇒ (2) + 2 = 4p

still cant access map atm

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

not by computer atm so cant update

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

so its hard for me to pic direction as map doesnt change on my phone and i am not near a computer. So the ship will move into most optimal pos to fire on enemy

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

pilot: 1d20 + 15 ⇒ (17) + 15 = 32

Iseph will move the ship straight back 8 squares and do a singe rotation left


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

i think it is up 4 and left to with a 1 turn counter clockwise rotation to chase #3 correct? That is what we are wanting to do get in range of 2 and 3 and farther from 1? I cant move the ship but unless someone else has a better approach or i am doing something wrong, then i will move up 4 left 2 with a counter clockwise turn

"He is moving away. Hold on while i get us back into possision"

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

Sorry another long day... i will update when i wake up

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

pilot check to break the beam: 1d20 + 15 ⇒ (13) + 15 = 28

pilet check to determin init: 1d20 + 15 ⇒ (6) + 15 = 21

pilot check to steer: 1d20 + 15 ⇒ (2) + 15 = 17

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

do i need 3 pilot checks then? 1 for tractorbeam, 1 for order, and 1 for manuevering the spaceship?

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

Thanks for the bot. I was on 24 hour shift and just crashed when i got home

I alread made the piolot check to move

I will move us there and turn us 1 click to the left so we can hit the side of the goblin


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

is there any benifet to being closer than max range for your gun... which is 10 correct

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

ok before i post how to drive, what is range of weapons and our speed is 10 so is that 2 squares or 5 or 10, also what is ment by rounds between flying? I see i can reduce that but i dont see where the standard is.

For round 1 Iseph will manuever the ship to reduce rounds between moving

pilot: 1d20 + 15 ⇒ (18) + 15 = 33

i will give direction once i have the other answers lol

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

ok thanks.

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

iseph is a pilot but i dont know how space combat works. I would also like to pilot as i am looking to build one

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

With there being others to question livewire, Iseph will keep a watch out for trouble within the walls.

perception : 1d20 + 9 ⇒ (1) + 9 = 10

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

sorry for delay. I hadnt realized i wasn't getting this one on my updates. I have read and will update soon

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

I am new to star finder period. Been reading core book and guild guide, but this is first mission. I am assuming for most part very similar to pfs, but if i do something wrong please just let me know

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

"well lets move out then"

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

"Agreed. I dont like waiting"

-Posted with Wayfinder


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

dot


24/24SP, 28/28HP, 6/6 RP EAC19, KAC 19, F: +1 , R: +8, W: +4, Init +6, Perception +9, NG Male Andriod, Ace Pilot Operative Tactical Semi-Auto Pistol +7 (1d6+2P;Anolog), Static Arc Pistol +7 (1d6+2E, Critical Arc2, Stun)

This is DM Sniders Character