Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Ischell can help to contain him, and grab his weapon- but he is otherwise pretty useless here.
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
I can only stun with an unarmed attack (10 ft reach right now). I'll let him be, if it is clear he is under the influence of the mind maze spell to Ischells (dumb) eyes. Standing without picking up his weapon doesn't seem threatening
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
"Come on Crowe, Snap out of it!" I'll pass on the AoO while he picks up his weapon. I'll use the AoO for him standing to try to disarm again Disarm: 1d20 + 20 ⇒ (17) + 20 = 37
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
My math says that Ischell has 2 AoO, and 3 attacks. The trip/disarm/trip took a total of 4 actions, so he should have one attack at iterative Iterative, Aboleth, Smite: 1d20 + 15 + 4 ⇒ (8) + 15 + 4 = 27
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
I left a complicated set of instructions. Goal #1 = trip crowe
Once I have accomplished a goal, he will flip to the next one
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
AoO Crowe, Trip: 1d20 + 20 ⇒ (16) + 20 = 36 If the AoO was successful, then Ischell will on his turn attempt a disarm, with Crowe taking a -4 on CMD for being prone. If not, Ischell will 5 ft step away (so he doesn't provoke) and attempt iterative trip/disarms. They are the same CMB modifier Disarm or Trip!: 1d20 + 20 ⇒ (3) + 20 = 23
If Ischell has any free actions after the Trip/Disarm Cycle: If Flurry/disarm is an attack. 19+18 = 37 Damage: 1d8 + 16 ⇒ (4) + 16 = 20 If Iterative Disarm or Trip is an attack. 14+13 = 27 Damage: 1d8 + 16 ⇒ (8) + 16 = 24 No power attack across any of these attack. If he needs to attack, he will use Lunge to extend reach to 25 feet for one round
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Will, DC 22: 1d20 + 11 ⇒ (15) + 11 = 26 Staring down the creature, Ischell meets its challenge head on. "Woah there, buddy. Keep those thoughts to yourself, dude." He swings through with his kama, whipping it back across the creature before striking again- and then taking a 5 ft step back. Kama, Flurry, Smite: 1d20 + 16 ⇒ (15) + 16 = 31 Smite: 1d8 + 22 ⇒ (7) + 22 = 29
Reach 20 ft, AC 25 against the aboleth. 2 AoO/round Creature should be 25 feet away from Ischell at this point
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
And drops all of his held weapons With the hurt of leaving his friend in such a condition, Ischell races over to the far side of the cavern, positioning himself defensively on the other side of Reginald. "He'll be ok in a few seconds. I hope someone has a, ya know, solution, or something" Staring the advancing creature, Ischell sets his will against it. Swift: Smite Reach 20 feet, 2 AoO available. AC 25 against the creature
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Seeing Crowe turn on him, Ischell attempts to strike the first blow. He spins, swinging his elbow into the side of the Shoanti- sending a stunning energy into his friend and companion. Unarmed Strike: 1d20 + 14 ⇒ (11) + 14 = 25 B, nonlethal: 1d8 + 6 ⇒ (1) + 6 = 7
I am going to wait to see the results of the stun before I commit to future actions. With such a low DC, it is a little bit of a hail mary. Sorry to slow us down...
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
The retcon itself makes sense based on initiative, turns to act. If we made the retcon, what options would Ischell have to act?
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
I am not super familiar with dispel magic- if it failed against Dominate, would it have downstream applied to mirror image?
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
From my stance, it is just part of the game. As long as Ischell gets to go before Crowe next round, then he will figure out what to do. His focus will have to be on Crowe, not the new creature. Probably trip/disarm crowe, in addition to healing another 17ish HP.
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Enlarged AC = 21, so it hits. By my count, Ischell is down 40 HP. 13/53 HP
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Reflex: 1d20 + 11 ⇒ (20) + 11 = 31
"Watch it with that stuff, dude." Ischell's hands grow white, and then quickly flows over his entire body. LoH, Fey Foundling: 3d6 + 6 ⇒ (4, 3, 4) + 6 = 17 "Well, that is a bit better. Now, where were we, my man?" He swings his Kamas with a dazzling speed, directed at the prone creature +1 DC Kama, PA, Flurry, Prone, Smite: 1d20 + 12 + 4 + 4 ⇒ (6) + 12 + 4 + 4 = 26
+1 DC Kama, PA, Flurry, Prone, Smite: 1d20 + 12 + 4 + 4 ⇒ (3) + 12 + 4 + 4 = 23
+1 DC Kama, PA, Flurry, Prone, Smite: 1d20 + 7 + 4 + 4 ⇒ (7) + 7 + 4 + 4 = 22
Swift: LOH. Full Round: Attack. -14 + -8 = -22. 17 healing, now -5
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
I believe that he was prone, so standing should trigger an AoO from Ischell and Crowe. Ischell rolled his in his last post
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Reflex: 1d20 + 11 ⇒ (19) + 11 = 30 11 electricity damage, ER 3 = 8 damage "I am done with these creatures- no reason to mess around any longer!" Smite Evil: If evil, +4 to hit, +6 to damage, +4 to AC Trip!: 1d20 + 13 ⇒ (6) + 13 = 19 +4 if Evil Attack: 1d20 + 12 ⇒ (10) + 12 = 22 If first trip failed, attempt #2. +4 if Evil, +4 if Prone, +1 if trip #1 failed
Attack #3: 1d20 + 7 ⇒ (3) + 7 = 10 +4 if evil, +4 if prone
AoO, if needed: Kama: 1d20 + 12 ⇒ (2) + 12 = 14 +4 if evil
Damage: 1d6 + 16 ⇒ (3) + 16 = 19 +6 if Evil
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Reflex: 1d20 + 11 ⇒ (18) + 11 = 29 9 Points of Damage, Electricity Resistance 3 = 6 Points of Damage Ischell moves forward, un-phased by the electricity- stepping close enough to get the caster within his considerable reach.' AoO: Kama Reach 20 feet: 1d20 + 12 ⇒ (17) + 12 = 29 Damage: 1d8 + 16 ⇒ (6) + 16 = 22
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Well.... Uh.... I guess I was expecting more from that, ya know? But- I think we should press on, quick like. Before I lose my magic and all" Ischell continues to move forward into the cave, hoping to make the most of his 5 minutes of enlarged person.
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Attack of opportunity
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Now quite large, Ischell steps forward swinging his Kama at the closest skum. 5 ft step. Reach 20 feet +1 DC Kama, PA, Flurry: 1d20 + 12 ⇒ (10) + 12 = 22
+1 DC Kama, PA, Flurry: 1d20 + 12 ⇒ (5) + 12 = 17
+1 DC Kama, PA, Flurry: 1d20 + 7 ⇒ (17) + 7 = 24
AC 21
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Ischell presses forward, and begins to swell in size Innate enlarge, Giantslayer boon
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
The partially webbed human pads along beside Crowe, more cautious after the last round of attacks. Perception: 1d20 + 9 ⇒ (11) + 9 = 20 "There is something here. Take a look, do you think it would be useful to us? Seems kinda slippery to me..."
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Ischell takes a small step away, before swinging his Kama's at their full reach toward the grasping creature. +1 DC Kama, PA, Flurry: 1d20 + 12 ⇒ (14) + 12 = 26
+1 DC Kama, PA, Flurry: 1d20 + 12 ⇒ (8) + 12 = 20
+1 DC Kama, PA, Flurry: 1d20 + 7 ⇒ (11) + 7 = 18
Once again, his hands glow bright white before fading across his body. LOH, Fey Foundling: 3d6 + 6 ⇒ (3, 3, 1) + 6 = 13
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
ouch. Next round has the potential to be bad…
Pushing Assault. Reposition by 5 feet and interrupts movement. It can still move if it had movement to spare.
+1 Kama, PA, Flurry: 1d20 + 12 - 2 ⇒ (16) + 12 - 2 = 26
+1 Kama, PA, Flurry: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11
+1 Kama, PA, Flurry: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
Harnassing the power about him, Ischell's hand glow a bright white that slowly spreads across his body, while his wounds heal Swift, lay on hands
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Striding across the room, Ischell lashes out against the fearsome creature. +1 DC Kama, PA, Flurry: 1d20 + 12 ⇒ (13) + 12 = 25
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
"Well- I don't think we have many choices. Press on, my dudes. Press on. "
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Standing firm, Ischell lashes out at the cloaker still hovering above his head. +1 DC Kama, PA, Flurry: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23
+1 DC Kama, PA, Flurry: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
+1 DC Kama, PA, Flurry: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Positioning himself 5 feet closer, Ischell lashes out at the things with his chained Kama (10 ft reach) +1 DC Kama, PA, Flurry: 1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11
+1 DC Kama, PA, Flurry: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
+1 DC Kama, PA, Flurry: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25
Confirm?: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Perception: 1d20 + 9 ⇒ (17) + 9 = 26 "That's uncalled for, dude. You act like I can't see these creatures for myself! What do you think? Should I just, like, let you deal with them then?"
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Ischell pulls out a wand and taps it on himself a couple of times... CLW, Fey Foundling: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4
"Lets, uh... be moving on. I guess I need to be more careful, huh?" Ischell steps back out into the hallway and continues to move onwards through the tunnels. He swings his blades with a nervous tension...
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
"This is all some kind of illusion or something. It's crazy dude, I really thought they were real, ya know. Don't worry about me though, I'll be ok. Nothing some light stretching won't sort out. But, uh... what do you think we do about this?" Is any semblance of the encounter real, or does Ischell sense the entire scene is an illusion?
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Stepping into the room, Ischell sees the wounded and injured townsfolk. "Woah. This is no good, man. We gotta do something about all of this hurt, ya know?" He waves his companions with him into the space, closing his eyes. 'Iori, my dude. I need a little more of your presence right about now." Channel (uses 2 LOH): 3d6 ⇒ (2, 4, 6) = 12 A burst of white energy fills the room, engulfing the heroes and the villagers alike. "Thanks!" he says, to no one in particular. My LOH are pretty valuable, but this seemed like the Paladin thing to do. And even Ischell has to sometimes act like a paladin!
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
No additional prep Allowing the others a moment to follow behind, Ischell pushed forward down the corridor and into the exposed space- his ion stone providing enough light to navigate by. "Like. Be prepared, dudes. I am sure this is going to be gnarly"
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Ischell the follows the others down, but after watching the others fly- and not levitate- he pulls out a glass vial with a thin, yellow liquid, drinking it down. He slowly floats off the ground and wills himself to fly toward the opening. "What do you see down there? It's like... too dark for me" He reaches into his pocket, and pulls out a small, glowing ion stone that is quickly placed into orbit around his head- giving off a soft torch like glow. "Much better, man. ready when you are". He gives a quick twirl to his karma and sets off.
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Thats what I thought. Ischell drank the potion and floated down the well.
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
"Alright dude. I am Ischell- pleasure to meet you. It's like... you just appeared or something. Thats pretty wild." With a lazy flick of the his wrist, he spins his Kama in a wide loop before catching it and tucking it back into his belt. "Weren't we, like, off to do something?"
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Sorry guys. I am keeping (barely) up with my games as it is. I don't think I have the margin to run a second character in addition to Ischell.
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
I had forgotten about the blood rager- he is not a bad build.
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Thats fine by me. Amari?
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
We also haven't seen Castinus for a really long time either (he has basically followed along and been written out of the story)
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
I think so :/
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Following the direction of his companions- Ischell grabs a potion and drinks- after a quick test to ensure the potion functions as anticipated, he steps off the cliff and descends.
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
I am game to increase speed again- however, I am without any real internet until Monday. I can check in and do small updates, but nothing complex or in character or that involves a map
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Those pools are giving me the heevey-jeebes. Something about them feels pretty off... evil even. I would, ya know, keep a little distance between them and you if you can. Then, ignoring his own advice, he moves a couple of feet closer to continue to inspect the areas around the pool. Perception: 1d20 + 9 ⇒ (18) + 9 = 27 Not getting any closer than 10-15 feet
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Ischell's eyes flash gold, before slowly reverting back to their normal coloration. Detect Evil Standing tall, Ischell strides into the chamber- Kamas in hand, and slowly glances over the pools. He turns back to his companions, who are trickling in behind him. Where do you suppose we go, anyhow?
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
"Well, it seems like this Gerlach dude is our focus, right? I am not sure what this elixir does, but it can't be, like, good... ya know?" Ischell uses his webby fingers to scratch his face. "What do you think we need to be prepared for? I hate walking into places like this without a little bit of prep."
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Surrounded, Ishell turns his Kamas into close range weapons- slashing and swiping in a blur of action. Starting with Brown, and then working clockwise +1 Kama, PA, Flurry: 1d20 + 12 ⇒ (6) + 12 = 18
+1 Kama, PA, Flurry: 1d20 + 12 ⇒ (20) + 12 = 32
+1 Kama, PA, Flurry: 1d20 + 7 ⇒ (19) + 7 = 26
Crit?: 1d20 + 12 ⇒ (2) + 12 = 14
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
Ishell steps forward, seeing the conversation switch to a threat... his kama swinging at his side. "This isn't the best choice, dudes. I am sorry for what is about to happen..." Readied attack, first thing to come in 10 ft range +1 DC Kama, PA, Flurry: 1d20 + 12 ⇒ (3) + 12 = 15
AoO x2:
+1 DC Kama, PA, Flurry: 1d20 + 12 ⇒ (1) + 12 = 13 Adamantine, S, PA: 1d6 + 14 ⇒ (4) + 14 = 18 +1 DC Kama, PA, Flurry: 1d20 + 12 ⇒ (1) + 12 = 13 Adamantine, S, PA: 1d6 + 14 ⇒ (1) + 14 = 15 I think the RNG broke...
Human Male UC Monk 1/Pal 6 | HP 44/53 (0 nl, 0 temp)| AC 23 T 18 FF 17 | CMB +13, CMD 31 | F: +14, R: +11, W: +11 | Init: +4 | Perc: +9, SM: +4, Dipl +8 | Speed 30 | ER Fire/Cold (4) Rest (3), Immune: Disease, Fear* (*+4 to allies within 10 feet) | Spells: 1(2/2) LOH: 5/7 (3d6) Smite 2/2 Active conditions: 10 ft reach, Mage Armor
"I'll trust you on the sincere part, man. It seems chill enough though." Ischell steps up, moving along side Aaftaab towards the scum and the newly freed workers. "We could help you, if you'd like. Seem like you were under some wicked enchantment, or something. There is some magic thing in the tower over there- and it was, like, controlling you or something. Now that it is stopped, I am thinking we need to figure out who is in charge of this whole thing. I am sure its not a good dude, ya know?" Diplo, aid: 1d20 + 8 ⇒ (20) + 8 = 28
|
