Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Oh, surely they're guilty for something, but for what? They done nothing to us besides being in the same abandoned siege castle we where sent. Because its not property of our Society, right? Sending them to jail for being in the worst moment in a bad place doesn´t sounds good to me. Let them go and let them decide if they want this kind of life And let me meet them again in case I need to employ someone of their aptitudes
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Thaks to you shifty, just two more things:
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Thanks for saving us, Graxos. That thing distracted me too much to react correctly.
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Let's follow Papy's course of actions[/dice] reroll+stars: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10 [ooc]To obtain nothing
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Will save: 1d20 + 4 ⇒ (7) + 4 = 11 Gold ? WHere? says Irudiel forgotten they were in a fight.
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Irudiel moves toward the machine and attacks it. longspear, Papy challenge, Power attack: 1d20 + 6 + 1 - 1 ⇒ (2) + 6 + 1 - 1 = 81d6 + 7 ⇒ (1) + 7 = 8 Too many for my taste, too many
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Are all ready to go? If everyone agrees Irudiel opens the march looking for more traps. Searching traps: 1d20 + 13 + 1 + 1d6 ⇒ (3) + 13 + 1 + (4) = 21
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Guntir moved Irudiel follows Guntir, decided to not being suffocated here and starts searching something in the panel that can mean air, atmosphere or how to get out of the fortress. Perception, inspired: 1d20 + 13 + 1d6 ⇒ (1) + 13 + (3) = 17
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
We can't go back, so our only option is press it and deal with the problems as they came says Irudiel as he mentally check his belongings, trying to find something that can hel with the lack of atmosphere.
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
I've sent him a PM yesterday, but not response yet.
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Irudiel follows Lissa into the second room. What's here, anything interesting? Perception: 1d20 + 13 + 1d6 ⇒ (3) + 13 + (5) = 21 +1 for traps
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Knowledge engineering: 1d20 + 8 + 1d6 ⇒ (3) + 8 + (3) = 14 Lingustics to dephifer an unfamiliar language: 1d20 + 6 + 1d6 ⇒ (8) + 6 + (1) = 15 I've never learned goblin, but let me see if it's similar to something I've ever read. After taking a few minutes trying to understand anything. No, there's nothing I can understand. But there are numbers in order Have we searched all the rooms?
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Had you found anything valuable asks Irudiel interested. If not: 1d20 + 13 + 1d6 ⇒ (7) + 13 + (5) = 25
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
No controls as far as I can discern, but this damm thing is complicated, mouch more than I ever saw. Do you want to check what's behind a door?
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Had you found anything, or only the doors? Asks Irudiel as he looks around, trusting more in his own abilities to find clues. Perception: 1d20 + 13 + 1d6 ⇒ (9) + 13 + (4) = 26
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Wow, they're like burning skeletons, but different from usual! Don't use fire or electricity against them, they're inmune to it. And they even are surrounded of it, being near will mean being burned, and if they die they'll explode making even more damage to whoever dare to be near them. Oh, and the base skeleton is a hobgoblin one, interesting. Waht abaout getting some distance so we can take care of them with reach or ranged weapons?
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Wouldn`t my failed attack caused 1 splash damage to the skeletons as it lands in an adjacent square?
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Guntir, rules. If you haven`t acted you're flat-footed, knowing they come helps to avoid a surprise round in wich they attack and we do nothing. Knowledge religion: 1d20 + 8 + 1d6 ⇒ (17) + 8 + (6) = 31 Don`t stay near them! They'll burn you! Well, not exactly burn, but don't want to say near to feel the difference. I think it's fair to knokw that due the roll. Irudiel also shout wichever other information GM evil consider he had discovered Following his own advice Irudiel steps back a little, picks an acid flask and toss it toward the upper-right skeleton. Ranged touch, in combat: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 111d6 ⇒ 4
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
If we're helping you to go out of here, fight with us is the way to correspond to our efforts. Lissa and I said to move to opposite sides. Lissa, please, select one and move me to the other. Irudiel has combat reflexes, if any provoke an AoO for him: longspear: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 4 ⇒ (2) + 4 = 6
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
It's just a trial test they say. Yeah, just a trial... murmurs Irudial as he puts himself in the opposite side than Lissa, longspear in hand and ready for the undeads.
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Irudiel rolls his eyes. For all the gods, they're going to fear stay with us much more than to fight the robots.
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
I can think a better proof Lissa. Then Irudiel turns to the door and asks, a part of the destroyed robot is enought proof for you? We can break it a little more and give you a piece of it.
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
You're talking or you're fighting for your life? If that fact is not enough to give you some insight and you continue thinking we're the robot's owners and want you dead, tell me why we have't sent the robot yet. Irudiel gives them a few seconds to think about it before talk again. [b]Even if you continue thinking we're responsible for the slaughter, there must be any reson for not having attacked yet, yes? Then go out there, with your weapons seathed. And check what had happened with the robot. It's destruction will prove we're not your enemies.[/dice] Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
We're not here to harm you, albeit we're a little displeased you ruined our test. If you also don't want an unnecesary fight, come where we could see each other to tell us what are you doing in our test field. And how the hell you had summoned that creature. Aid diplomacy: 1d20 + 8 ⇒ (2) + 8 = 10
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
I hope so, Papy If yes:
AoO, PA: 1d20 + 5 ⇒ (7) + 5 = 121d6 + 7 ⇒ (5) + 7 = 12 I know nothing about that creature. And I know a little of everything!!! Shouts Irudiel as he dodges the shot, pissed due not know anything about the creature. Another attack: 1d20 + 5 ⇒ (18) + 5 = 231d6 + 7 ⇒ (4) + 7 = 11
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Irudiel tries to identify the creature. If you allow it Knowledge any: 1d20 + 8 + 1d6 ⇒ (10) + 8 + (4) = 22 Then he moves inside the room and attacks it as hard as he can. Longspear, PA: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 221d6 + 4 + 3 ⇒ (2) + 4 + 3 = 9
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
I prefer to be in the front or in the back to take vantage of reach+combat reflexes, so I chaned my place with Kaya How the hell the robot isn´t activating the plates Well, they said this is only a test... But it looks Guntir is right, someone had messed too much with the test
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Then don´t stop talking. We must cath them. Says Irudiel as he follows Graxzos wherever the tracks go.
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Someone must be, Papy. Who´s talking? Says Irudiel as he enters in the room following the two dwarves.
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Kaya, then it´s our time. First check for traps and disarm if necesary Perception: 1d20 + 13 + 1 + 1d6 ⇒ (20) + 13 + 1 + (5) = 39
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Yes, follow them. Either it´s part of a test of they had left them unintentionally and we can use it to give us a leg up.
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
How can I forgot to disarm it? ^^ I can try. Kaya do you want to help me? Says Irudiel as he picks his tools. You my want to give me some space, just in case. Disable device, Masterwork thieves tools: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Irudiel waits as Kara look for traps. Not sure if there is an "usual procedure", but looking for traps when you find something extrange looks a great idea. If she doesn´t find anything Irudiel will look for traps trying to be subtle about it. No need to step on another trapfinder, never know when you´ll need an associate Perception+inspiration+ aids: 1d20 + 13 + 1d6 + 8 ⇒ (5) + 13 + (5) + 8 = 31
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
There´s no test here for us, lets go on. Says Irudiel drinking his heightened awareness extract before tresspasing the door to inspect the other side. Perception, heightened awareness, inspired: 1d20 + 13 + 2 + 1d6 ⇒ (18) + 13 + 2 + (3) = 36 +1 for traps GM: First, heightened awareness will last 30 minutes, wich I hope is enough to last the whole dungeon, if not let me know when it expires. Second, as we were warned about traps Irudiel is going to search the rooms looking for them. If you like it, you could make hidden rolls only when necesary so we can rid of unnecesary rolls. As Irudiel is confident of his abilities if he fails a check he will trigger the trap unless someone warns him. It´s ok for you?
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Graxzos, you mean one light similar to the one orbiting around my head, or do you prefer something different. ;D Says Irudiel pointing the ioun torch, then he turns to Kaya. Save your torch for another day, or think in buying one of this, they´re handy. Even if I agree with Lissa in this not being an instant death trip, I´ll prefer to check for harmless traps. You know snare traps, pit traps filled with something soft at the bottom... something like that. Perception, inspired: 1d20 + 13 + 1d6 ⇒ (13) + 13 + (6) = 32 +1 more for traps
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Knowledge (Arcana), inspired: 1d20 + 6 + 1d6 ⇒ (20) + 6 + (5) = 31
So, from now on mi rolls will be awfull. To compensate this. A sturdy half-elf who was apparantely occupied sharpening his longspear, waits until Kaya ends her lecture about the social situation of the Red REdbout to talk. I was told to come to this test to "hone" my skills. Well, let´s start filling out what Kaya hadn´t said about the siegue castle: The Red Redoubt is constructed almost entirely of a strange, dark red metal. Supposedly, the entire structure rose in a single night. The red metal of the Redoubt is called djezeteel—a unique alloy of iron and the liquid skymetal djezet invented by Karamoss. The Red Redoubt of Karamoss was a siege castle created more than 1,000 years ago by the “machine mage” Karamoss in a failed attempt to conquer Absalom. Karamoss’s armies included initial waves of hobgoblins, followed by legions of strangely intelligent constructs. After several years and some close calls, the fight turned against Karamoss and the Redoubt fell. While the Redoubt’s upper dungeons have been cleared, many levels lie hidden beneath. Karamoss himself was never found; some say he lives on below. He waits for a moment, to see if someone has something else to add. But I doubt there will be an exam in this "obstacle course with beasts", so we should be prepared to facewell whatever our more seasoned mates think we should face in a field mission ends shruging.
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
Glad to see you again Hanzo. ;D Sheet filled, just needed to spend some money. By the way, I GMed this scenario some time before.
Half-elf Investigator (Empiricist) 3 | HP 21/21 AC 17 T 12 FF 15 | F +4 R +6 W +4 | Init +2 Perc +13 (+1 vs traps) |Low-light vision | (+2 vs enchantment spells and effects. Immune to magic sleep effects, trap sense +1)
I´m the last player. Sorry for the delay, I didn´t see the first call. I need to copy my sheet to the webb, but it will be done in a few others. Meanwhile. Player Name: Oykiv
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