Magaambya Priest

Irisus Versicolor's page

252 posts. Organized Play character for Gayel Nord.


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Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Good game everyone. Anx sorry for my lack of post...

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

in fact. We had internet.

done. Let's see what we have here."

Detect magic. spell craft

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

A dagger flies toward red! attack: 1d20 + 5 ⇒ (10) + 5 = 15
1d4 ⇒ 3

note. I will have possibly not internet this week. Next round Irisus walk again and cast chill touch for his rat. And the rat attack the closest.

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

sorry, forgot about it.

acrobatic: 1d20 + 2 ⇒ (18) + 2 = 20

Irisus tries to walk toward the fight

"Be ready rat. Go and touch him when we are close."

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

... That should be easy. Irisus thinks.

"just remember one of them can channel negative energy. He is your first target... Probably the one close to this rock"

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Pathfinder fate... Always

[ooc]takes 10.

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

"Rat help her! "

The rat goes on the zombie's left feet and take a little bite to distact the zombie.

aid another lyana attack: 1d20 + 5 ⇒ (15) + 5 = 20

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Let's try. There maybe a chance, it hits.thinks Irisus.

acid yellow: 1d20 + 3 ⇒ (12) + 3 = 15
1d3 ⇒ 2

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

[i]I wonder where all this acid come from[?/i]

acid splash: 1d20 + 3 ⇒ (19) + 3 = 22

-Posted with Wayfinderred zombie: 1d3 ⇒ 1

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Crap "Lyana! Attack the red alone again! I have a plan for the others! " And one gone for the day
With a snap at his finger, Irisus creates a square of grease below the three zombies. grease reflex dc 15

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

"Probably the cause of this. Let's goes behind the scene. Those artist were a bit too reactive for me."

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Irisus looks at his nails. "Yup."

Really, they are doing so well without me.

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

"Rat... Help Lyana. " Say irisus while he walk close to the danger.

The rat climb down and attempt to help the paladin.

aid another to hit: 1d20 + 5 ⇒ (15) + 5 = 20

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2
Kildrek Autumnwind wrote:

Kildrek will take the suggestion of talking to the enemy since no serious damage has been done. Wait! Please reconsider!

"Kildrek, looks at this symbol
They are responsable of this. They caused this massacre. They are from Zyphus's cult. They create "accidents" that, from what they say, steal souls from the Lady of Grave. It is the bad sort of screw destiny. Mercy to them is foolishness."

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Pick... Wait.... I... Curse my memories.
religion: 1d20 + 8 ⇒ (16) + 8 = 24

"Dagger, hit true!"

1d20 + 5 ⇒ (5) + 5 = 10
1d4 ⇒ 3

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

"Can we just go to where Those "artists" went? I suppose they have a responsability here."

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Oh sorry... I should restrain my number of games next time. Are we have other ennemi than zombi?

Irisus retries the acid.

acid: 1d20 + 4 ⇒ (1) + 4 = 5
1d3 ⇒ 3

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Irisus seeing the carnage retries his acid.

acid: 1d20 + 3 ⇒ (5) + 3 = 8
1d3 ⇒ 2

not very constant in this time sorry[i][b]"

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Irisus tries his acid splash.
1d20 + 3 ⇒ (9) + 3 = 12
1d3 ⇒ 3

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Irisus also double move.

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

religion: 1d20 + 8 ⇒ (14) + 8 = 22
Father Grim... I know this name... But where. I need more clues then undeath and a name. At least we know that is not her Urgathoa .

"I have heard the name Grim father somewhere."-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2
Lyana Zaneer wrote:
"Whoever has called these undead creatures to attack the theater, undoubtedly wants to trap everyone inside. We must find this danger and destroy it before more innocent lives are lost!" Lyana shouts as she heads to the outer room.

"Yes. But it could be a better idea to save innocent from this immediate danger that zombie are."

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Dm. Durgan have also a mage armor.

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

"Oh... Ok. I was thinking you had one of those invisible armor." Irisus pokes.

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2
Durgan Goldbrow Grimstone wrote:
"If only those Taldan fools hadn't made me leave my kama at home, I'd be in a better position to save them. Anybody have a battleaxe I can borrow?"

"I have a dagger. If you want."

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2
Lyana Zaneer wrote:
Once again Lyana swings her Falchion. "He shouldn't bother us again..." the paladin says as she kneels over the bodies and gives them a blessing to rest peacefully for eternity.

"Yup. But let's not rest on our lauriers" cries Irisus trying to cover the sound of screem all around him.

-Posted with Wayfinder

Grand Lodge

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Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2
Kildrek Autumnwind wrote:
Cause there's six of ya and I'm trying ta keep the injured alive! Kildrek blurts out as he watches the party try and take down the last undead. And its what Kildrek would do.

"That is a good idea! " exclaims Irisus without a hint of sarcasm. "And I am trying to prevent those injuries. Teamwork!"

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Irisus pokes smiler with his wand of mage armor.

"If we have so much wand if cure light wound why we don't use it against this zombie?"

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

This will be finished soon
Irisus walks toward the monk and poke him with his wand of mage armor.

"You should use more of your energy to help those with slashing weapon next time. A suggestion not an order."

The rat climbs to his master.

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

irisus looks at yellow.

I could try to hit it now.

The dagger on Irisus's hand flies toward Yellow, doing an arc.

attack: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d4 ⇒ 4

Rat enters the rose square and distracts him, swarming around the leg.

aid another to hit: 1d20 + 5 ⇒ (9) + 5 = 14

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

will need a token for the rat
Irisus look at the rat and give him a sign he can go.
"Just don't get hit".he adds.

The little animal swiftly climbs down the wizard and goes close the red zombi. He seems ready to jump if there danger.

total defense. Ac 23.

The

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Even with cover and in combat cast a ray of acid to a zombie.

attack red: 1d20 + 3 ⇒ (20) + 3 = 23
acid: 1d3 ⇒ 3

confirm attack: 1d20 + 3 ⇒ (19) + 3 = 22
acid: 1d3 ⇒ 2

He also draw his dagger offring it to deluge.

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

I don't know if Irisus have been able to used the wand.

religion: 1d20 + 8 ⇒ (12) + 8 = 20

If all the mage armor are cast:
"Their strength is based on their dead flesh. Cutting it will incapacitate them."

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

The pathfinder's paradox. Are we attracting problems or we are drawn uncounsciously by it?

Irisus draws his wand of mage armor and uses a charge on him if he have the time. (Second position, the rat, third, the monk.)

"There something weird in the neighborhood"sings the mwangi. "Who gonna be there?"

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

"You see, Rat. Everything have gone all right. This bath and this little ribbon have done miracle!"

The familar who was trying to take out the foreign object on him doesn't seem to have the same idea as his master.

"Stay on your pouch. " Irisus whispers to the rat."As stealtly as you are and fabulous your nose is, the consequence of someone seeing you sprawling around is a risk we can't take."

The rat stops his agitation and looks at Irisus with puppy eyes.

"Ahh don't do that!"the mage responds, embarassed. "You know the préjudice they have on Rat-kin! I want to protect your life. Just sniff where you are and tell me if you notice something."

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2
Kildrek Autumnwind wrote:
Kildrek will do whatever is needed in order to gain entrance with the proper garb, armor or not. If ya can help me pick out some clothes, Irisus, I have a few spare coins to repay the kindness. So what are the mechanics here? Can we simply buy a robe to go over our armor or must we purchase something like noble or artisan's clothes to wear to this function?

"Thank you."

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

"i would need your help, follow pathfinder. I am short of money, you see."

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Chronicle:5
History: The scions of the sky key trilogy. Master of spell boon
Name'Gabriel Normandeau.
Aka:Irisus Versicolor
Faction : Grand lodge
Pfs:43907-10
Xp:3
Prestige:2
Fame:6
Gold 50gp 8sp
Dayjob: (write a rapport)
Spend.chill touch and learn. (35gp)

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

"I only wish they accept animal." Say Irisus while playing with a rat.

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Someone call for a replacement?

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Unless there a module, the next should be more easy. Unless there are robots....

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Thabks! But if we stick to the rules, only radagast would have the boon with stinkeye.

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

The cool thing with the Core campaign, is that you notice those little rules you didn't think first. (like a craft can be rolled untrained but not a profession. I was thinking that all two need to train. And the master of spell boon is a little less useful i was thinking for)

And Irisus is now level two!!!

Should he change a second time? It is his last chance.

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

"Sad... But now. I know what the différence between us and aspis. Quality.
"

hey... We haven't seen a certain statue...

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Irisus can't do anything.

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

In the pathfinder society section there a document with more detail.

In core, the only book used by the players the core rulebook and the chronicles.

-Posted with Wayfinder

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Irisus tap a little his toad, hoping there power left...

force missile: 1d4 + 1 ⇒ (3) + 1 = 4

There a little light..

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Find the players... play a scenario. Register it.

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

And like pastiche of anime, it takes days before it hit something.

Grand Lodge

Male human (mwangi) AC 12, touch 12, flat-footed 10 (+0 armor, +2 dex, +0 shield) hp 18/15 Fort +4, Ref +2, Will +3 +2 itit Wizard) 2

Time to do my finish move.

Irisus lifts his toad in his hand.

polyglot:

"Mwangi finish move activated!"

The toad growls and shine. The sounds of rainforest starts to be heard. Just normal sound. It a bit anticlimatic. Lots of small figment of colors enter the room, hiting the Toad. A small brown also come out of Radagast.

You evil-doer have broken the true law of the jungle. By you greediness, you have killed not for survival. Us Mwangi have a special link to the natural world. We are capable to draw power from it. Feel the jungle's wrath.

The toad shines more and more. After a very short time, the toad has become a sun illuminating the room.

Goodbye, I hope I will never see you again.

mwangi:
Toad Canon!

The toad opens his mouth and a beam bursts from it. Wide as the golden gardian, it thrashs the remaning aspis in the background without hurting the allies.

force missile hihi: 1d4 + 1 ⇒ (4) + 1 = 5

Full Name

Kultainen

Classes/Levels

KAC 25 (DR 5/-); EAC 25 (resist F&C/5); Perc +13; SM +11(+1d6+2) (KEEN OBSERVER); Init +3; Fort +11 (IGF 1/1); Ref +11; Will +11 (IIW 1/1);

Gender

Envoy-10: SP 100/100; HP 84/84; RP 12/12; reroll(+2) 1/1; mk 3 serum of healing 1/1;

Size

M

Age

unknown

Location

Absalom Station

Homepage URL

Kultainen

Strength 10
Dexterity 14
Constitution 15
Intelligence 14
Wisdom 10
Charisma 20

About Kultainen Vaimo

Kultainen Andorid Envoy 10 HP 84 / 84 RES 12 / 12 STAM 100 / 100 Speed ft Init 3 KAC 25 EAC 25 Fort 11 Ref 11 Will 11 CMB 33 BAB +7 Laser pistol, aphelion +10 (3d4+5, )
Knife, survival +10 (1d4+5, )
Zero pistol, frostbite +10 (1d6+5, wound) Str 10 (0) Dex 16 (3) Con 15 (3) Wis 12 (1) Int 14 (2) Cha 20 (7)

Bot me!:

Standard actions
If a major fighting is suffering from confusion, staggered, cowering, dazed, exhausted, frightened, nauseated, panicked, paralysed or stunned she will use don't quit to suppress the condition for one round.
If someone has taken more than 15sta damage, Kultanien will use inspiring words to heal up to 22sta (standard action)
If a character could usefully use an additional move action, she will use Hurry to give them another move.
Otherwise if there is a target she will fire her laser (+10 with get'em to hit; 2d4+4 fire damage) with improved get'em this gives everyone else +2 to hit that target as well.
Move
If there is a target visible, Kultanien will use Get'em (move) to give everyone +2 to hit.
Otherwise she will move to get people in range,

.
.
>>FULL SHEET<<

Special:
Keen Observer: Free sense motive check to see if someone is under a mental effect.
Improved Iron Will: Spend a RP for a second will save.
boons
Ally Professional Hireling access (set 4) (slotted) [Basic and Amateur have also been taken, obviously] "Josie"
* High Society Influence (#06)
* Envar’s Attention (Ally Boon):(#09): During your mission to the space station Brilliance, you managed to impress Arch Energy’s notorious chief procurement officer, Envar Tamm. How this inluence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with Envar Tamm—for good or for ill. You will be told if this boon is important to a future scenario prior to slotting your boons.
* Gun Runner (Ally Boon; Limited Use) (#10): Your involvement in reacquiring the Society’s stolen drow weapons hasn’t gone unnoticed. As a result, you’ve forged strong relationships with the Starfinders responsible for distributing new weapons. While this boon is slotted, you can purchase grenades at a 10% discount. Alternatively, at the end of a scenario when you have this boon slotted, you can permanently cross it off this Chronicle sheet to gain a one-time 20% discount on a single weapon purchase.
* Iteration-177's Attention: During your journey to Athaeum, you attended a unique dinner hosted by the android known as Iteration-177. They came to a decision about your personality based on a memory you provided (or refused to provide). How this decision will play out in the future is not yet clear, but you have nevertheless made an impression on the mysterious android. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out all results save that which you earned from the dinner: Sanguine.
Suulhu-Huur's Debt (Ally) (#13): During your mission to the abandoned Arniselle lodge, you saved the life of the kalo Suulhu-Huur. Now the solve survivor of the once infamous Manta Corps group, she recognises that she has a debt to you and vows to one day repay it. How this influence will play out in the future s not yet clear. Your will be told if this boon is important to a future scenario prior to slotting your boons.
* Dream Whispers (#14) Because you researched it's dreamspun tales, the Liavaran Dreamer known as Whisper of Solar Winds has taken an interest in you. When you slot this boom the Dreamer impacts some knowledge to you in the form of a cryptic comment that may prove helpful later in your mission. Once per adventure, anything you miss an attack or fail a saving throw, you can call upon teh Dreamer's mysterious message. You immediately count your roll as being 2 higher, which may allow you to hit your target or to succeed on your save. If you roll a natural 1 on your attack or save, you cannot use this ability.
* High Authority Influence (#16): During the course of your mission into the Gideron Authority, you impressed one or more dignitaries present at the negotiations between the Authority and Starfinder Society. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with a number of influential people. You will be told if this boon is important to a future scenario prior to slotting your boons. Overlord Vaska; Commander Imako; Legate Goryu; Premier Noraka;
Faction:
Improved Champion Wayfinder (slotted)
Promotional:
T-shirt
Social:
* Factions Friend (3/3 available) (slotted) By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.
* Augmented Affiliation +2 insight bonus to skill checks made to influence members of the Augmented. You also treat the item level of all augmentations as 1 lower for the purposes of availability. In addition, you can cross this boon off your Chronicle sheet to reduce the credits cost of one augmentation by 10%
* Budding Media Celebrity (#08): Following your stint in Live Exploration Extreme!, your face and name appear in images, videos, and memes across countless media platforms. This recognition lasts only a few days before the next major media phenomenon arises, but you can use this to launch your media career. If you have the icon theme, you gain a +5 bonus to Profession checks when performing a Day Job check. If you do not have hte icon theme, when you slot this boon, you can gain the icon's celebrity ability in place of your own theme's 6ht level ability.
* Honorary Spider (#06) Select intimidate or Sense motive, you gain a circumstance bonus to that equal to half acquisitives tier (round up). Extra +1 for each point of infamy!
Athaeum Insight (#11) By spending some time on the library world Athaeum, you’ve gained a small sliver of magical insight to carry with you on your journeys. When you slot this boon, you always count as being trained in the Culture skill, even if you do not pave a skill rank in it. This does not grant any bonuses to Culture skill checks but does allow you to attempt those skill checks untrained while the boon is slotted. In addition, once per session, you can reroll the result of any skill check to recall knowledge.
Contractor's Respect (#12): Abdar Corp. Can borrow a suit of armor up to level +1 (max level 8) for a scenario.

Slotless
* Claimant to Salvation(Slotless Boon): (#07): If you bring this Chronicle sheet to an adventure in which the Starinder Society continues exploring the false moon of Salvation’s End, you can qualify to receive a special boon at the end of the adventure to relect the additional investment the Starinder Society makes into exploring the satellite. You do not need to play the same character listed on this Chronicle sheet to gain this bonus.
* Society Contract(Slotless Boon): (#07): Anytime you play a pregenerated character in an adventure, even if the scenario credit is not assigned to the character on this Chronicle sheet, you can reroll a single d20 roll. Or get a free raise dead (cross off boon)
* Marked Field Agent (Slotless Boon): Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free
* Protector of the Future (Slotless Boon, #06) You have saved the elected First Seeker from a notorius assassin and facilitated her annoucing the future of the Starfinder Society. As a token of gratitude you can immediately cross this boon off your Chronicle sheet to gain the Second Seekers (Luwzi Elsebo) Champion boon. If you already have this boon you may select a 2RP Second Seekers boon instead.
* Salvation's Deliverer: Salvation's End has proven an incredible find with untold potential for further exploration and discovering this world not have been possible without your efforts. You can check the box that precedes this boon when purchasing a mk1 synaptic accelerator to buy it at the discounted price of 1200 credits.
* Star Sugar Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future
* Tattoo of the Starfinder (Slotless Boon): You have a magical tattoo, commemorating your induction into the Starfinder Society. As an immediate action when you are struck by a critical hit or dealt at least 15 points of damage from a spell or supernatural ability, you can check the box that precedes this boon and expend the tattoo’s magic to gain 10 temporary Hit Points that last for 1 minute. You also regain 1 previously expended Resolve Point when using
this boon.
* Morlamaw linguist (#13): You may learn the Morlamaw language.
* Private Vault (#14) The staff of the Communion Vaults takes note of your actions in helping to resolve Whisper of Solar Wind's dream spun tales. The staff provide you with a reasonable space of your own within the Communion Vaults. this 20-by-20 foot square chamber can be used to store any major magical finds you've recovered or purchased during your travels. You can bring any number of creatures into this space whenever you like. While this chamber is mostly a personal accomplishment and an area you can show off to others, it does have one tangible benefit: the entire area within your vault is warded by a non detection effect (CL10);

Starship:
* Solar Powered Weapon System (Starship Boon) (#09) : The iles you retrieved from Brilliance also included blueprints for experimental innovations by the Arch Energy Consortium. When you slot this starship boon, select a single weapon on your starship with the word “laser” in its title; you gain a +1 bonus to damage rolls with that weapon. A gunner can spend a Resolve Point prior to iring the selected weapon to increase the bonus to 4 for 1 round. A starship weapon can be improved only by a single copy of this boon, but copies of this boon can be applied to diferent weapons
* Star Monster Slayer (#12) You defeated a spacefaring monster known as a Besmaran whelp. You have mastered the art of battling against living startship sized enemies when operating a starship of your own. +2 to all skill checks made in starship combat against such foes.. All allies who do not have this slotted gain +1 to all their checks.

Unidentified boon
*Journey to the Scoured Stars: Segment 1 (#06): You were present at Luwazi Elsebo’s announcement declaring the Starinder Society would continue investigating the Scoured Stars system. This boon represents your character’s involvement in this historic first step toward solving the Scoured Stars mystery. Other boons representing future steps towards unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed in a future Chronicle sheet.
* Journey to the Scoured Stars: Segment 2 (#11): You uncovered hidden truths about the history of the Scoured Stars by journeying to the library world of Athaeum. This boon represents your character’s involvement in this critical step toward solving the Scoured Stars mystery. Other boons representing future steps toward unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed on a future Chronicle sheet.

Personal
* Morlamaw Admitance : You can play a Morlamaw character.