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Interi's page

85 posts. Organized Play character for Dennis Muldoon.


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Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Thanks for running this for us, Doug!

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Interi shoves their way between the two nearby interns, pinning one between themself and Mint. "You rush toward the Void for a vain chance at glory."

Taking pity on the foolish intern, they attempt to clock them over the head with the haft of their hammer.

◆Stride, ◆Strike vs. #3 (nonlethal), ◆Strike vs. #3 (nonlethal). If #3 goes down after the first strike, Interi instead casts shield with their third action.

+1 striking storm hammer vs. flanked 3, nonlethal: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28
Bludgeoning: 2d8 + 4 ⇒ (7, 7) + 4 = 18
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

+1 striking storm hammer vs. flanked 3, nonlethal, 2nd attack: 1d20 + 13 - 2 - 5 ⇒ (20) + 13 - 2 - 5 = 26
Bludgeoning: 2d8 + 4 ⇒ (7, 4) + 4 = 15
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Interi does some quick repair work on themself after refocusing, then nods their readiness.

Battle Medicine on self: 1d20 + 9 ⇒ (3) + 9 = 12
HERO POINT: Battle Medicine on self: 1d20 + 9 ⇒ (10) + 9 = 19

Healing: 2d8 ⇒ (3, 2) = 5

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Interi opens their hand to reveal two bright, red berries growing from a small green shoot rising from their palm, which they offer to Salka. "Eat, if you will, and delay the Void a little while longer."

goodberry (2nd) healing: 2d6 + 8 ⇒ (2, 5) + 8 = 15

Cast goodberry then refocus

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

If we have 10 days anyway, then I vote for another round.

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

"You are wise to let the Void come to you in its own time." Interi says, lowering their hammer.

Interi is happy to accept her surrender.

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Seeing Salka safely away, Interi rushes to join Rixette in battle. "Together, pirate, we send them to the Void!"

◆Stride, ◆Strike, ◆Strike. If E1 goes down after the first Strike, replace the second with a Stride to be next to E1.

+1 striking storm hammer vs. E1: 1d20 + 13 ⇒ (5) + 13 = 18
Bludgeoning: 2d8 + 4 ⇒ (3, 7) + 4 = 14
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

+1 striking storm hammer vs. E1, 2nd: 1d20 + 13 ⇒ (19) + 13 = 32
Bludgeoning: 2d8 + 4 ⇒ (5, 7) + 4 = 16
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

AoO if needed:

+1 striking storm hammer: 1d20 + 13 ⇒ (20) + 13 = 33
Bludgeoning: 2d8 + 4 ⇒ (6, 5) + 4 = 15
Electricity Damage: 1 = 1

Verdant Wheel

1 person marked this as a favorite.
Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Interi ignores the pain of their wounds, continuing their assault on the warden before them.

◆Strike

+1 striking storm hammer vs. W1: 1d20 + 13 ⇒ (19) + 13 = 32
Bludgeoning: 2d8 + 4 ⇒ (3, 7) + 4 = 14
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

◆Strike

+1 striking storm hammer vs. W1, 2nd attack: 1d20 + 13 - 5 ⇒ (19) + 13 - 5 = 27
Bludgeoning: 2d8 + 4 ⇒ (7, 4) + 4 = 15
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

◆Battle Medicine on Salka (provokes if either opponent has AoO)

Having hopefully put their foe on their heals, the conrasu takes a moment to tend to their fallen comrade.

Battle Medicine on Salka: 1d20 + 9 ⇒ (15) + 9 = 24
Healing: 2d8 ⇒ (1, 6) = 7

↺ AoO if needed:

+1 striking storm hammer: 1d20 + 13 ⇒ (12) + 13 = 25
Bludgeoning: 2d8 + 4 ⇒ (7, 6) + 4 = 17
Electricity Damage: 1 = 1

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

"You rush to greet the Void. It waits for you no longer." Interi steps forward and swings their crackling hammer at one of the Aspis agents flanking Salka.

◆Step, ◆Strike #W2, ◆Strike #W2 (or W1 if W2 goes down)

+1 striking storm hammer: 1d20 + 13 ⇒ (8) + 13 = 21
Bludgeoning: 2d8 + 4 ⇒ (4, 6) + 4 = 14
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

+1 striking storm hammer, 2nd attack: 1d20 + 13 - 5 ⇒ (10) + 13 - 5 = 18
Bludgeoning: 2d8 + 4 ⇒ (7, 1) + 4 = 12
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

↺AoO if needed:
+1 striking storm hammer: 1d20 + 13 ⇒ (12) + 13 = 25
Bludgeoning: 2d8 + 4 ⇒ (1, 2) + 4 = 7
Electricity Damage: 1 = 1

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

"The Void waits for you no longer."

Interi casts a protective ward, then strides forward to the nearest creature and swings their hammer.

+1 striking storm hammer vs. #3: 1d20 + 13 ⇒ (3) + 13 = 16
Bludgeoning: 2d8 + 4 ⇒ (3, 8) + 4 = 15
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

◆Cast shield (hardness 10), ◆Stride, ◆Strike
↺ AoO or Shield Block

AoO if needed:

+1 striking storm hammer: 1d20 + 13 ⇒ (19) + 13 = 32
Bludgeoning: 2d8 + 4 ⇒ (8, 1) + 4 = 13
Electricity Damage: 1 = 1

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

I think Interi is still immobilized too, unless I'm misunderstanding that post.

Interi smacks the nearby spider with their hammer, then sends another rain of gravel at the remaining swarm.

◆Snagging Strike vs. #2

+1 striking storm hammer vs. #2: 1d20 + 13 ⇒ (20) + 13 = 33
Bludgeoning: 2d8 + 4 ⇒ (4, 3) + 4 = 11
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

◆◆Cast scatter scree on swarm

AoE Bludgeoning: 2d4 + 3 ⇒ (2, 2) + 3 = 7
DC 19 basic Reflex

↺ AoO if needed:

+1 striking storm hammer: 1d20 + 13 ⇒ (19) + 13 = 32
Bludgeoning: 2d8 + 4 ⇒ (7, 5) + 4 = 16
Electricity Damage: 1 = 1

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Interi moves up to defend the immobilized Mint, sending a wave of rubble at the nearer of the swarms.

◆Stride, ◆◆Cast scatter scree vs. swarm #2 (difficult terrain marked on map)

Area bludgeoning damage: 2d4 + 3 ⇒ (1, 1) + 3 = 5
DC 19 basic Reflex

↺ AoO if needed:

+1 striking storm hammer: 1d20 + 13 ⇒ (17) + 13 = 30
Bludgeoning: 2d8 + 4 ⇒ (2, 2) + 4 = 8
Electricity Damage: 1 = 1

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

"The Void comes for all things in their time, this mold included."

Survival to Disable: 1d20 + 9 ⇒ (20) + 9 = 29

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Seeing how effective their spell was, Interi sends another hail of pebbles into the the more damaged of the two remaining oozes, then moves up between Salka and Don Jurri.

◆◆Cast scatter scree on #4, ◆Stride

Bludgeoning damage: 2d4 + 3 ⇒ (3, 3) + 3 = 9
DC 19 basic Reflex. Difficult terrain marked on map.

↺ AoO if needed:

+1 striking storm hammer: 1d20 + 13 ⇒ (4) + 13 = 17
Bludgeoning: 2d8 + 4 ⇒ (5, 1) + 4 = 10
Electricity Damage: 1 = 1

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Interi swings their hammer at the nearest ooze, then flings a handful of magical pebbles at the two nearest, creating a rain of stone on them!

◆Strike

+1 striking storm hammer vs. #1: 1d20 + 13 ⇒ (3) + 13 = 16
Bludgeoning: 2d8 + 4 ⇒ (6, 1) + 4 = 11
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

◆◆Cast scatter scree, area marked on map

Bludgeoning damage on #1 & #3: 2d4 + 3 ⇒ (3, 2) + 3 = 8
DC 19 basic Reflex

↺ AoO if needed:

+1 striking storm hammer: 1d20 + 13 ⇒ (17) + 13 = 30
Bludgeoning: 2d8 + 4 ⇒ (7, 1) + 4 = 12
Electricity Damage: 1 = 1

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Interi tries to smash the cube beside them into jelly, hoping to open up the space a little bit.

◆Strike vs. #2, ◆Strike vs. #2, ◆Strike vs. #2. If #2 goes down before their third strike, Interi instead moves up next to #1.

+1 striking storm hammer vs. #2: 1d20 + 13 ⇒ (7) + 13 = 20
Bludgeoning: 2d8 + 4 ⇒ (8, 7) + 4 = 19
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

+1 striking storm hammer vs. #2, 2nd attack: 1d20 + 13 - 5 ⇒ (2) + 13 - 5 = 10
Bludgeoning: 2d8 + 4 ⇒ (5, 2) + 4 = 11
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

+1 striking storm hammer vs. #2, 3rd attack: 1d20 + 13 - 10 ⇒ (11) + 13 - 10 = 14
Bludgeoning: 2d8 + 4 ⇒ (1, 4) + 4 = 9
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

AoO:

+1 striking storm hammer: 1d20 + 13 ⇒ (18) + 13 = 31
Bludgeoning: 2d8 + 4 ⇒ (3, 5) + 4 = 12
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

"Perhaps we should walk in the footsteps of history, following the caravans of old." Just for the sake of picking one, I vote Caravan.

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Upon returning, Interi once again stands at the center of camp, soaking up the last few rays of sunset. When dawn breaks, it finds them in the same position, eagerly drinking the first light of morning.

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

"The Waiting Void is patient. No need to speed the history you carry along its path."

Religion: 1d20 + 9 ⇒ (10) + 9 = 19

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

"I agree with Salka. There are other ways we can chronicle the path."

Religion: 1d20 + 9 ⇒ (5) + 9 = 14

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

"We will do what we can. Could you clarify what the debate is?" I'm not sure I understand what we're being asked.

Verdant Wheel

3 people marked this as a favorite.
Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

The light in Interi's orb begins to flicker as the skeletons hack into their wooden frame, but that does not stop them from stepping into a flank and swinging their hammer at the skeleton before them. In acknowledgement of their wounds, though, they follow up their swing by casting a defensive ward. I took some risks on previous turns to swing instead of mitigating damage, and the dice have not rewarded me. Oof.

◆Step, ◆Strike vs. flanked #4, ◆Cast shield.

+1 striking storm hammer vs. flanked #4: 1d20 + 13 ⇒ (20) + 13 = 33 Hah!
Bludgeoning: 2d8 + 4 ⇒ (1, 3) + 4 = 8
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

↺ Shield Block (hardness 10) or AoO, whichever comes first.

AoO if needed:

+1 striking storm hammer: 1d20 + 13 ⇒ (19) + 13 = 32
Bludgeoning: 2d8 + 4 ⇒ (4, 1) + 4 = 9
Electricity Damage: 1 = 1

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Interi, seemingly unbothered by the scimitar swipe, continues bashing away at nearby skeletons.

◆Strike #2, ◆Strike #2, ◆Strike weakling.

+1 striking storm hammer vs. tougher #2: 1d20 + 13 ⇒ (1) + 13 = 14
Bludgeoning: 2d8 + 4 ⇒ (1, 5) + 4 = 10
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

+1 striking storm hammer vs. tougher #2, 2nd attack: 1d20 + 13 - 5 ⇒ (13) + 13 - 5 = 21
Bludgeoning: 2d8 + 4 ⇒ (7, 7) + 4 = 18
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

+1 striking storm hammer vs. weaker skeleton, 3rd attack: 1d20 + 13 - 10 ⇒ (1) + 13 - 10 = 4
Bludgeoning: 2d8 + 4 ⇒ (8, 7) + 4 = 19
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

↺ AoO if needed:

+1 striking storm hammer: 1d20 + 13 ⇒ (9) + 13 = 22
Bludgeoning: 2d8 + 4 ⇒ (3, 8) + 4 = 15
Electricity Damage: 1 = 1

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Surrounded, Interi swings their hammer with abandon, trying to crunch as many skeletons as possible. Starting with #5, moving to #2 if it goes down. Third strike against the weaker one.

+1 striking storm hammer vs. #5: 1d20 + 13 ⇒ (9) + 13 = 22
Bludgeoning: 2d8 + 4 ⇒ (2, 6) + 4 = 12
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

+1 striking storm hammer vs. #5 (or #2), 2nd attack: 1d20 + 13 - 5 ⇒ (9) + 13 - 5 = 17
Bludgeoning: 2d8 + 4 ⇒ (7, 1) + 4 = 12
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

+1 striking storm hammer vs. 'Weaker skeleton', 3rd attack: 1d20 + 13 - 10 ⇒ (6) + 13 - 10 = 9
Bludgeoning: 2d8 + 4 ⇒ (8, 6) + 4 = 18
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

◆Strike, ◆Strike, ◆Strike

↺ AoO if needed:

+1 striking storm hammer: 1d20 + 13 ⇒ (14) + 13 = 27
Bludgeoning: 2d8 + 4 ⇒ (1, 5) + 4 = 10
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

"You seem lost. I shall guide to the Waiting Void."

Interi trundles forward, swinging his crackling hammer at the skeleton in front of him.

+1 striking storm hammer vs. #5: 1d20 + 13 ⇒ (1) + 13 = 14
Bludgeoning: 2d8 + 4 ⇒ (3, 8) + 4 = 15
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

+1 striking storm hammer vs. #5, 2nd attack: 1d20 + 13 - 5 ⇒ (14) + 13 - 5 = 22
Bludgeoning: 2d8 + 4 ⇒ (3, 5) + 4 = 12
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

◆Stride, ◆Strike, ◆Strike.
↺ AoO

AoO if needed:

+1 striking storm hammer: 1d20 + 13 ⇒ (5) + 13 = 18
Bludgeoning: 2d8 + 4 ⇒ (5, 6) + 4 = 15
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

Verdant Wheel

2 people marked this as a favorite.
Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Interi's orb is impassable, as always.

Verdant Wheel

1 person marked this as a favorite.
Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

"The Void comes for everyone in the end. We can only hope its arrival is less dramatic for us. Let's move on."

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Interi steps up to the ghost and swings twice.

+1 striking storm hammer: 1d20 + 13 ⇒ (2) + 13 = 15
Bludgeoning: 2d8 + 4 ⇒ (8, 6) + 4 = 18
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

+1 striking storm hammer, 2nd: 1d20 + 13 - 5 ⇒ (1) + 13 - 5 = 9
Bludgeoning: 2d8 + 4 ⇒ (4, 3) + 4 = 11
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Will save: 1d20 + 11 ⇒ (12) + 11 = 23 Success vs. fear becomes crit success.

Interi steps around the nearest ghost, pinning it between themself and Mint before lashing out at it with their hammer.

+1 striking storm hammer vs flanked #3: 1d20 + 13 ⇒ (1) + 13 = 14
Bludgeoning: 2d8 + 4 ⇒ (7, 8) + 4 = 19
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

+1 striking storm hammer vs flanked #3, 2nd attack: 1d20 + 13 - 5 ⇒ (12) + 13 - 5 = 20
Bludgeoning: 2d8 + 4 ⇒ (4, 7) + 4 = 15
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

◆Stride, ◆Strike, ◆Strike.

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

"You should not have come here. Leave, now." Interi dashes forward next to Salka, laying into the one directly ahead.

+1 striking storm hammer vs. #6: 1d20 + 13 ⇒ (20) + 13 = 33
Bludgeoning: 2d8 + 4 ⇒ (8, 6) + 4 = 18
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

+1 striking storm hammer vs. #6, 2nd attack: 1d20 + 13 - 5 ⇒ (19) + 13 - 5 = 27
Bludgeoning: 2d8 + 4 ⇒ (7, 6) + 4 = 17
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

◆Stride, ◆Strike, ◆Strike (attacking #6, switching to #1 if 6 goes down).

AoO if needed:
+1 striking storm hammer vs. #6: 1d20 + 13 ⇒ (4) + 13 = 17
Bludgeoning: 2d8 + 4 ⇒ (2, 1) + 4 = 7
Electricity Damage: 1 = 1

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

"The Waiting Void is watching you." Interi grabs the hammer from his hip, swinging it twice at the foolish man in front of him.

+1 striking storm hammer: 1d20 + 13 ⇒ (11) + 13 = 24
Bludgeoning: 2d8 + 4 ⇒ (6, 6) + 4 = 16
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

+1 striking storm hammer, 2nd: 1d20 + 13 - 5 ⇒ (9) + 13 - 5 = 17
Bludgeoning: 2d8 + 4 ⇒ (3, 4) + 4 = 11
Electricity Damage: 1 = 1
Flat-footed on hit (Snagging Strike).

◆Draw hammer, ◆Strike vs. #5, ◆Strike vs. #5. This is assuming I was busy disabling things as they approached. If we had enough warning for me to have drawn my weapon already, then action 3 would be casting shield.

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Interi Religion: 1d20 + 9 ⇒ (15) + 9 = 24

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Labyrinth sounds fine to me.

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Interi pauses for a few moments to reflect after departing the dwarven woman's home (taking time to refocus before moving on, if that's alright).

Seeing the familiar runes, Interi tries to disable them once again.

Nature: 1d20 + 9 ⇒ (7) + 9 = 16

They frown, and try again (assuming I can after a fail but not a crit fail).

Further Nature checks:

Nature: 1d20 + 9 ⇒ (16) + 9 = 25
Nature: 1d20 + 9 ⇒ (13) + 9 = 22

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Interi gently closes their fist. When they open it again, a small sprout rises from their palm, two bright red berries dangling among the gentle leaves, which they offer to the elderly dwarf.

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

"We do not mean to intrude. We are exploring the area, looking for a lost city."

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

"I'm afraid their potency and flavor tend to fade rather quickly."

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Interi shrugs. "I will try." I'm not sure if you're assuming we've already done this, but if not, Interi pulls out the scroll of water breathing they took as their school item and casts it, targeting everyone except Torrent.

Nature to Disable: 1d20 + 9 ⇒ (4) + 9 = 13

Nature to try again: 1d20 + 9 ⇒ (1) + 9 = 10
Nature to try again (Hero Point): 1d20 + 9 ⇒ (16) + 9 = 25

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Nature: 1d20 + 9 ⇒ (8) + 9 = 17

"Like stars in a mirror void."

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺
GM Doug H wrote:
No one here seems to have Medicine feats other than battle medicine and can't reliably hit the DC 20 at this level, so 3 hours seems like a decent but optimistic estimate. Also, note you are not under a time crunch so far as you are aware and will be resting multiple nights during this phase.

FYI for future healing, Interi has druid dedication, the leaf order, and the order spell feat. They can cast goodberry as a focus spell.

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Interi, maybe unfazed by the bite or maybe their strange countenance just unreadable, lashes out at the bunyip before them, beginning with the most injured.

Pick: 1d20 + 12 ⇒ (9) + 12 = 21
Piercing: 1d6 + 4 ⇒ (1) + 4 = 5
Flat-footed on hit (Snagging Strike)

Pick, 2nd attack: 1d20 + 12 - 5 ⇒ (11) + 12 - 5 = 18
Piercing: 1d6 + 4 ⇒ (2) + 4 = 6
Flat-footed on hit (Snagging Strike)

Pick, 3rd attack: 1d20 + 12 - 10 ⇒ (13) + 12 - 10 = 15
Piercing: 1d6 + 4 ⇒ (2) + 4 = 6
Flat-footed on hit (Snagging Strike)

◆Strike #1, ◆Strike #1 (or #4 if #1 is down), ◆Strike #1 (or #4 if #1 is down).

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Interi continues their assault on the nearest Bunyip, hoping to thin the herd a bit and make some room to maneuver.

Pick vs. #3: 1d20 + 12 ⇒ (7) + 12 = 19
Piercing: 1d6 + 4 ⇒ (5) + 4 = 9
Flat-footed on hit (Snagging Strike)

Pick vs. #3, 2nd attack: 1d20 + 12 - 5 ⇒ (16) + 12 - 5 = 23
Piercing: 1d6 + 4 ⇒ (2) + 4 = 6
Flat-footed on hit (Snagging Strike)

A dusty red gem in their wayfinder flashes, and a shield of magical energy surrounds them.

◆Strike #3, ◆Strike #3 (or 1, if 3 is down), ◆Cast shield from aeon stone. ↺ Shield Block if hit (hardness 10 because of resonance w/ wayfinder.

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Will save vs. fear: 1d20 + 11 ⇒ (13) + 11 = 24 Bravery -> Crit Success

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Assuming it's ok to have my pick in hand, since we new we were going into water with rumors of dangerous creatures. If not, then Interi spends their first action drawing their pick, then moves forward and attack (and would be 5 feet farther forward at the end of their turn). I'm also assuming I have to move all the way forward to the opening on the right to avoid the creature having cover.

Interi easily kicks forward through the water, swinging their newly-purchased pick at the nearest shark-seal before kicking back to form a barrier with Don Juri.

◆Swim (Assurance Athletics 18 -> Success), ◆Strike, ◆Swim (Assurance).

Pick vs. #3: 1d20 + 12 ⇒ (19) + 12 = 31
Piercing: 1d6 + 4 ⇒ (5) + 4 = 9
If this ending position still counts as adjacent for snagging strike despite whatever cover the partial wall provides, then it's flat-footed on a hit.

If that's a crit, here's the Fatal d10 damage:
Base damage: 1d10 + 4 ⇒ (5) + 4 = 9
Fatal die: 1d10 ⇒ 9 ->Total of 27

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Interi will also take a scroll of water breathing as their school item. Just for the sake of having a piercing weapon, they will also purchase a pick.

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

Interi shrugs. "Very well, though I'm not sure how we'll all get down there."

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

"Hello Rixette. I am well, thank you. I have not seen you recently, have you been at sea?"

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

"Bydd yn codi fy ysbryd i gael plentyn arall o'r byd naturiol gyda mi yng nghanol y cerrig" Interi replies to Mint.

Druidic:
"It will raise my spirits to have another child of the natural world with me amidst the stones."

Using Google Translate -> Welsh for Druidic.

Verdant Wheel

Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

The tree's trunk twists, until the starry orb faces the small sprite. "Hello, small one. I am Interi." Looking up at the rest of you, they add "I have journed within these sunless dwarven lands once before. The Waiting Void does not dwell within, at least not for us."

Interi has played #3-10 Delve the Pallid Depths.

Verdant Wheel

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Interi (they/them) | LN conrasu fighter 4 | hp 42/62 | AC 21 (22 w/shield), F +10E, R+9E, W +11E | Hero Points: 1/3+coin | Speed 25ft | Perception +11E | Sunlight Healing: 1/1 | Focus Points: 1/1 | Battle Medicine used: Salka, Interi | Current Conditions: | ◆◇↺

A strange tree stands in the center of camp, its many limbs twisted, almost as if arms. At its center, its trunk seems to have split and grown around an odd, swirling orb of crystal, dark but for a few flecks of swirling light. The trunk is angled, as if presenting the orb to the sun. A large hammer with a stylized lightning bolt hangs from one of the lower limbs, and someone seems to have hung other miscellaneous bits of adventuring gear upon it in a similar fashion.

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