Genie

Ilper'aja's page

34 posts. Alias of Xunal.


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Ooops!

Looked like I just missed the cut.

Oh well, I was busy with that real world rubbish.

Can't do much about that :P

Congrats to the finalists!


@ GM Tempest:

I should have a backstory come deadline time.

I've been busy volunteering for the BC Provincial election, which is tomorrow.
After that, I'll be back to having a lot more times on my hands.

I have a few ideas rattling around.
It's just a matter of sitting, thinking (the hardest part!) and writing.


@ GM Tempest:

Hi there!

This is Ilper'aja. Just revamping a long-unused alias for another campaign that folded long time back.

I did some number crunchy bits, if you wanted to have a quick look at the stat block.
Just to see if I've got that part right.

Still need to put together a backstory.
That's usually the hard part for me anyway.

Stat Block:
Ilper'aja (ftr)
Male ifrit fighter (archer) 1 (Pathfinder RPG Advanced Player's Guide 104, Pathfinder RPG Bestiary 2 160)
CN Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armour, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offence
--------------------
Speed 30 ft.
Melee rapier +2 (1d6+1/18-20) or
. . kukri +2 (1d4+1/18-20)
Ranged composite longbow +4 (1d8+1/×3)
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—burning hands (DC 13)
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 12, Int 12, Wis 8, Cha 15
Base Atk +1; CMB +2; CMD 15
Feats Point-Blank Shot, Precise Shot
Traits unflappable arrogance
Skills Knowledge (dungeoneering) +5, Perception +0, Survival +3
Languages Common, Halfling, Ignan
SQ wildfire heart[ARG]
Other Gear leather armour, buckler, arrows (40), composite longbow (+1 Str), kukri, rapier, backpack, basic maps (major landmarks only), bedroll, belt pouch, blanket[APG], flint and steel, mess kit[UE], trail rations (5), utility knife (0.5 lb), 45 gp, 9 sp
--------------------
Tracked Resources
--------------------
Arrows - 0/40
Burning Hands (1/day) - 0/1
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Wildfire Heart +4 racial bonus on initiative
--------------------

Campaign trait: Earning Your Freedom:
Get +1 to one saving throw (WILL)

Regular trait: Unflappable Arrogance (racial):
The DC to demoralize you with Intimidate skill increases by 5. If an Intimidate check would cause you to become demoralized for more than 1 round, you are only demoralized for 1 round.

Ifrit Sorcerer Favoured Class Bonus:
With the elemental (fire) bloodline or the efreeti bloodline, add +1/6 level (to a maximum of +2) for the effects of that power.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Racial Traits:
Burning Hands (1/day)
Darkvision (60 ft)
Fire Affinity (treat CHA as +2 with Fire Elemental bloodline)
Wildfire Heart (+4 to initiative, replaces Fire Resistance 5)

The Cunning Plan:
… is based on the (somewhat optimistic) long-term goal of becoming an Eldritch Knight.

Two levels of Archer. Mostly for the +1 boost to Perception at level 2.

Then sorcerer, with the Elemental (Fire) bloodline, of course.
Since his CHA will be treated as two higher for that one bloodline.
Via the Fire Affinity racial trait, etcetera.

Ilper'aja
a.k.a. xunal


@ GM Tempest:

Hi there!

This is Ilper'aja. Just revamping a long-unused alias for another campaign that folded long time back.

I did some number crunchy bits, if you wanted to have a quick look at the stat block.
Just to see if I've got that part right.

Still need to put together a backstory.
That's usually the hard part for me anyway.

Stat Block:
Ilper'aja (ftr)
Male ifrit fighter (archer) 1 (Pathfinder RPG Advanced Player's Guide 104, Pathfinder RPG Bestiary 2 160)
CN Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armour, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +3, Will +0
--------------------
Offence
--------------------
Speed 30 ft.
Melee rapier +2 (1d6+1/18-20) or
. . kukri +2 (1d4+1/18-20)
Ranged composite longbow +4 (1d8+1/×3)
Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—burning hands (DC 13)
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 12, Int 12, Wis 8, Cha 15
Base Atk +1; CMB +2; CMD 15
Feats Point-Blank Shot, Precise Shot
Traits unflappable arrogance
Skills Knowledge (dungeoneering) +5, Perception +0, Survival +3
Languages Common, Halfling, Ignan
SQ wildfire heart[ARG]
Other Gear leather armour, buckler, arrows (40), composite longbow (+1 Str), kukri, rapier, backpack, basic maps (major landmarks only), bedroll, belt pouch, blanket[APG], flint and steel, mess kit[UE], trail rations (5), utility knife (0.5 lb), 45 gp, 9 sp
--------------------
Tracked Resources
--------------------
Arrows - 0/40
Burning Hands (1/day) - 0/1
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Wildfire Heart +4 racial bonus on initiative
--------------------

Campaign trait: Earning Your Freedom:
Get +1 to one saving throw (WILL)

Regular trait: Unflappable Arrogance (racial):
The DC to demoralize you with Intimidate skill increases by 5. If an Intimidate check would cause you to become demoralized for more than 1 round, you are only demoralized for 1 round.

Ifrit Sorcerer Favoured Class Bonus:
With the elemental (fire) bloodline or the efreeti bloodline, add +1/6 level (to a maximum of +2) for the effects of that power.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Racial Traits:
Burning Hands (1/day)
Darkvision (60 ft)
Fire Affinity (treat CHA as +2 with Fire Elemental bloodline)
Wildfire Heart (+4 to initiative, replaces Fire Resistance 5)

The Cunning Plan:
… is based on the (somewhat optimistic) long-term goal of becoming an Eldritch Knight.

Two levels of Archer. Mostly for the +1 boost to Perception at level 2.

Then sorcerer, with the Elemental (Fire) bloodline, of course.
Since his CHA will be treated as two higher for that one bloodline.
Via the Fire Affinity racial trait, etcetera.


@DM-DR: okay, I think I got myself registered properly on the Lubbock website, new thread started with my profile and ... stuff


@DM-DR: Okay, thanks for all that. I'll update my profile and all that a bit later today. Just about to head out the door now that I've got my daily Caffeine Rage happening (an espresso with a wee bit of lemon juice mixed in; yum, yum!)

Thanks!


@DM-DR: okay, I've made the appropriate changes. Have not updated the profile just yet. But that's an easy 'cut and paste' job.

Thanks!

Ilper'aja (Ifrit Sorcerer)
Ilper'aja is a former slave from Westwend. He recently gained his freedom, in a manner of speaking. For an Ifrit, he is calm and mild. Which really means he is not AS abrasive as you'd expect. He has an inherent talent for fire magic and wants to seek glory and fame for himself.

Early Life of Ilper'aja:

Ilper'aja is from the deserts of Westwend. When he was a toddler, his parents were both killed in a slave raid. He was taken as a 'prize' raised as a chattel slave amongst nomads. Since his survival depended on being dutiful, Ilper'aja is not as mercurial as normal Ifrit.

Some months ago, Ilper'aja became fascinated with flame. He dreamt often of flames and the Efreeti fire-genies of legend. He did not know, or care, why he started having this fascination with flame. He soon became able to see in the dark. Something that both delighted and frightened him. He also became quite quite hot-headed as well. Which is dangerous for a slave Westwend.

One night while out foraging, Ilper'aja got into a violent argument with his dull-witted pugnacious guard, Imenzu. Tiring of this unruly slave, Imenzu started beating Ilper'aja with a riding crop. Ilper'aja raised his hands to ward off the blows and, to his astonishment, fire erupted from his hands into the face of Imenzu, who soon howled in pain and surprise. Although he didn't know how he was doing this, Ilper'aja managed to send fire into Imenzu several more times, until the guard died of burns.

With no plan of any kind, Ilper'aja took what he could from the body of Imenzu and walked away into the dessert night. A sandstorm soon burst forth, hiding the tracks of Imenzu as he marched along throughout the night.

His escape has left Ilper'aja modestly equipped for an adventuring. He slowly learnt how to control the fiery powers he has. He is also well aware that his alone and vulnerable. Currently preoccupied with survival, he dreams of leading a life of adventure.

Personality:

Ilper'aja is a charismatic sorcerer. His mannerisms include being impulsive, unruly, abrasive, and mercurial. Foibles that are less pronounced than in most Ifrit. He takes personal loyalty, or lack of it, very seriously. He won't betray his friends and allies, but he reacts very badly to those who betray him or his friends.

Motivation:

Ilper'aja has grown up knowing only the life of nomadic travel. He needs few, if any, reasons to seek adventure. He wants to travel and seek his own glory and power. He is more interested in controlling and proving his arcane abilities than he is in amassing wealth.

Vital Statistics:

Ilper'aja
Ifrit Sorcerer (Fire Elemental Bloodline) Level 2
Chaotic Neutral Outsider (native)
Initiative: +7
Perception: +5

======
DEFENCE
======

AC 11, Touch 11, Flat-Footed 10
HP 7
FORT +1
REF +1
WILL +2

======
OFFENCE
======

SPEED 30 ft.
MELEE:
• Light Mace (1d6+1; x2)
• Sickle (1d6+1; x2)
RANGED:
• Light Crossbow (1d8, 80 ft; 19-20/x2)
SPACE; 5 ft.
REACH; 5 ft.
SPELLS KNOWN: (CL 1, Touch +1, Ranged Touch +1, Concentration +6):
• level 0: Acid (or Fire) Splash, Disrupt undead, Flare, Mage Hand, Read Magic
• level 1: Burning Disarm, Snapdragon Fireworks

======
STATISTICS
======

STR 12 (+1), DEX 12 (+1), CON 12 (+1), INT 14 (+2), WIS 9 (-1), CHA 18 (+4)
BAB +1; CMB +2; CMD 13
Feats: Elemental Focus (Fire)
Traits: Seeker (social), Reactionary (combat)
Skills:
• Intimidate +8 (1 rank)
• Knowledge (arcna) +7 (2 ranks)
• Knowledge (planes) +7 (2 ranks)
• Linquistics +3 (1 rank) (not a class skill)
• Perception +5 (2 ranks) (Seeker; bonus & class skill)
Languages: Common, Ignan, Aquan, Auran, and Terran
SQ (Class Features): Fire Elemental Ray, Cantrips, and Eschew Materials
Current Kit (Stuff)
• Mace, Light
• Sickle
• Bolts, crossbow (20)
• Crossbow, light
• Ink (2 x 1 oz bottles)
• Ink Pen (2)
• Journal (2)
• Spell Component Pouch
• Hot Weather Outfit
• backpack
• bedroll
• belt pouch
• flint and steel
• iron pot
• mess kit
• soap
• torches (10)
• trail rations (5)
• water skin
Total encumbrance of 39 lbs. (light)

======
SPECIAL ABILITIES
======

Traits, class abilities, and feats … in brief
• Wildfire Heart: +4 to Initiative
• Charisma is effectively +2 for all sorcerer class abilities (race & bloodline)
• Fire Elemental Ray: 1d6+2 fire damage (8 per day) - FCB taken twice
• Cantrips (level 0 spells)
• Eschew Materials (bonus class feat)
• Seeker trait: +1 trait bonus to Perception, which is also a class skill
• Reactionary trait: +2 trait bonus to Initiative
• Elemental Focus (Fire): DC+1 for Fire damage spells of any spell school

======
PHYSICAL DESCRIPTION
======

Age: 16 years old
Height: 5 ft 2 in (157 cm)
Weight: 150 lbs (68 kg)
Skin: Swarthy
Build: Stocky
Hair: long, read-brown
Eyes: Hazel


@DM-DR: okay, thanks for the pointers. I'll adjust the story and the crunch bits pertaining to appearance and all that. Would the Efreeti bloodline be a better choice for someone from Westwend? Or just stick to the Fire Elemental bloodline?

Thanks.


@Valeriya: thanks for that. I'll keep checking in to see what's happening, then.


@Valeriya: thanks for that!

Here's what I have for Ilper'aja, then. I have not updated his profile with all this. It would just take a few minutes for me cut and past all this into his profile. Hope it looks okay:

--------------------

Ilper'aja (Ifrit Sorcerer)
Ilper'aja is a former slave from Westwend, who received his freedom from his sorcerous mistress for his loyal service. For an Ifrit, he is calm and mild: which really means he is not as abrasive as most. He has an inherent talent for fire magic and wants to seek glory and fame for himself.

Early Life of Ilper'aja:

Ilper'aja is from Westwend. He was born and raised as a chattel slave, and knows nothing of his parents or other family. With no hope of escaping the lash as a child, he is calm and reserved. Which means he's not as mercurial and headstrong as most Ifrit.

Some years ago, Ilper'aja was sold to Sekhet, a reclusive sorceress of modest skill living in a rural estate. She treated Ilper'aja and her other slaves quite well. Recognizing his sorcerous talents with fire, she taught Ilper'aja how to channel his powers.

A few years ago, a bold and murderous gang of bandits sneaked into the house of Sekhet. Ever vigalent, Ilper'aja alerted Sekhet to the danger. They routed the bandits, receiving only slight injuries. After driving the bandits off, Ilper'aja discovered it was a faithless slave who allowed the bandits in, and in fit of fury, scorched him to death. Sekhet overlooked Ilper'aja killing that slave. She may have done so herself.

Sekhet recently granted Ilper'aja his freedom. He was clearly being overtaken by wanderlust, like many Ifrit. Also ageing far faster than her Ifrit slave, Sekhet thought it best to grant him his freedom for his loyalty before she died of old age while he was still young and hale.

Modestly equipped for an adventuring career of his own, Ilper'aja is looking to seek fame and glory for himself.

Personality:

Ilper'aja is a highly charismatic sorcerer. His mannerisms include being headstrong, abrasive, and mercurial. However, these foibles are less pronounced than most Ifrit. He takes personal loyalty, or lack of it, very seriously. He won't betray his friends and allies, but he reacts very badly to those who betray him or his friends.

Motivation:

Like many Ifrit, Ilper'aja has insatiable wanderlust and needs few, if any, reasons to seek adventure. He wants to travel and seek his own glory and power. He is more interested in proving his arcane abilities than he is in amassing wealth.

Vital Statistics:

Ilper'aja
Ifrit Sorcerer (Fire Elemental Bloodline) Level 2
Chaotic Neutral Outsider (native)
Initiative: +7
Perception: +5

======
DEFENCE
======

AC 11, Touch 11, Flat-Footed 10
HP 7
FORT +1
REF +1
WILL +2

======
OFFENCE
======

SPEED 30 ft.
MELEE:
• Light Mace (1d6+1; x2)
• Sickle (1d6+1; x2)
RANGED:
• Light Crossbow (1d8, 80 ft; 19-20/x2)
SPACE; 5 ft.
REACH; 5 ft.
SPELLS KNOWN: (CL 1, Touch +1, Ranged Touch +1, Concentration +6):
• level 0: Acid (or Fire) Splash, Disrupt undead, Flare, Mage Hand, Read Magic
• level 1: Burning Disarm, Snapdragon Fireworks

======
STATISTICS
======

STR 12 (+1), DEX 12 (+1), CON 12 (+1), INT 14 (+2), WIS 9 (-1), CHA 18 (+4)
BAB +1; CMB +2; CMD 13
Feats: Elemental Focus (Fire)
Traits: Seeker (social), Reactionary (combat)
Skills:
• Intimidate +8 (1 rank)
• Knowledge (arcna) +7 (2 ranks)
• Knowledge (planes) +7 (2 ranks)
• Linquistics +3 (1 rank) (not a class skill)
• Perception +5 (2 ranks) (Seeker; bonus & class skill)
Languages: Common, Ignan, Aquan, Auran, and Terran
SQ (Class Features): Fire Elemental Ray, Cantrips, and Eschew Materials
Current Kit (Stuff)
• Mace, Light
• Sickle
• Bolts, crossbow (20)
• Crossbow, light
• Ink (2 x 1 oz bottles)
• Ink Pen (2)
• Journal (2)
• Spell Component Pouch
• Hot Weather Outfit
• backpack
• bedroll
• belt pouch
• flint and steel
• iron pot
• mess kit
• soap
• torches (10)
• trail rations (5)
• water skin
Total encumbrance of 39 lbs. (light)

======
SPECIAL ABILITIES
======

Traits, class abilities, and feats … in brief
• Wildfire Heart: +4 to Initiative
• Charisma is effectively +2 for all sorcerer class abilities (race & bloodline)
• Fire Elemental Ray: 1d6+2 fire damage (8 per day) - FCB taken twice
• Cantrips (level 0 spells)
• Eschew Materials (bonus class feat)
• Seeker trait: +1 trait bonus to Perception, which is also a class skill
• Reactionary trait: +2 trait bonus to Initiative
• Elemental Focus (Fire): DC+1 for Fire damage spells of any spell school

======
PHYSICAL DESCRIPTION
======

Age: 71 years old
Height: 5 ft 10 in (178 cm)
Weight: 140 lbs (64 kg)
Skin: Swarthy/Bronze
Build: Slim
Hair: Long, flame-like
Eyes: Solid Orange, with no discernible irises nor pupils
Special: has vestigial horns that look like bronze


@Valeriya: Thanks! I did write a wee back story for him for the Golarian setting, which may or may not work in this setting:

Early Life of Ilper'aja:

Ilper'aja is from the notorious slaver-haven of Stonespine Island. He knows nothing of his parents or other family. Like so many from that notorious island, he was born and raised as a chattel slave. With no hope of escaping the lash as a child, he is not as headstrong and mercurial as most Ifrit.

Some years ago, Ilper'aja was sold to Sekhet, a reclusive sorceress of modest skill living near the Osirion city of Totra. She treated Ilper'aja and her other slaves quite well. Recognizing his sorcerous talents with fire, she taught him how to channel his powers.

A few years ago, a bold and murderous gang of bandits sneaked into the house of Sekhet. Ever alert, Ilper'aja alerted Sekhet to the danger, and they routed the bandits, receiving slight injuries. After driving the bandits off, Ilper'aja discovered it was a faithless slave who allowed the bandits in, and in fit of fury, scorched him to death. Sekhet overlooked Ilper'aja killing that slave. She may have done so herself.

Sekhet recently granted Ilper'aja his freedom. He was clearly being overtaken by wanderlust, like many Ifrit. Also ageing far faster than her Ifrit slave, Sekhet thought it best to grant him his freedom for his loyalty before she died of old age while he was still young and hale.

Modestly equipped for an adventuring career of his own, Ilper'aja is looking to seek fame and glory for himself.

What locales would work for Katapesh and/or Orsion in this campaign to alter the story appropriately?

Hope the DM's okay and that it's just a matter of being busy-busy sort of thing.

Thanks!


@DM-DR and/or Valeriya

Here's the basics on the sorcerer build I've got for level two. Modestly equipped from 120 GP:

crunch:

Ilper'aja
Ifrit Sorcerer (Fire Elemental Bloodline) Level 2
Chaotic Neutral Outsider (native)
Initiative: +7
Perception: +5

======
DEFENCE
======

AC 11, Touch 11, Flat-Footed 10
HP 7
FORT +1
REF +1
WILL +2

======
OFFENCE
======

SPEED 30 ft.
MELEE:
• Light Mace (1d6+1; x2)
• Sickle (1d6+1; x2)
RANGED:
• Light Crossbow (1d8, 80 ft; 19-20/x2)
SPACE; 5 ft.
REACH; 5 ft.
SPELLS KNOWN: (CL 1, Touch +1, Ranged Touch +1, Concentration +6):
• level 0: Acid (or Fire) Splash, Disrupt undead, Flare, Mage Hand, Read Magic
• level 1: Burning Disarm, Snapdragon Fireworks

======
STATISTICS
======

STR 12 (+1), DEX 12 (+1), CON 12 (+1), INT 14 (+2), WIS 9 (-1), CHA 18 (+4)
BAB +1; CMB +2; CMD 13
Feats: Elemental Focus (Fire)
Traits: Seeker (social), Reactionary (combat)
Skills:
• Intimidate +8 (1 rank)
• Knowledge (arcna) +7 (2 ranks)
• Knowledge (planes) +7 (2 ranks)
• Linquistics +3 (1 rank) (not a class skill)
• Perception +5 (2 ranks) (Seeker; bonus & class skill)
Languages: Common, Ignan, Aquan, Auran, and Terran
SQ (Class Features): Fire Elemental Ray, Cantrips, and Eschew Materials
Current Kit (Stuff)
• Mace, Light
• Sickle
• Bolts, crossbow (20)
• Crossbow, light
• Ink (2 x 1 oz bottles)
• Ink Pen (2)
• Journal (2)
• Spell Component Pouch
• Hot Weather Outfit
• backpack
• bedroll
• belt pouch
• flint and steel
• iron pot
• mess kit
• soap
• torches (10)
• trail rations (5)
• water skin
Total encumbrance of 39 lbs. (light)

======
SPECIAL ABILITIES
======

Traits, class abilities, and feats … in brief
• Wildfire Heart: +4 to Initiative
• Charisma is effectively +2 for all sorcerer class abilities (race & bloodline)
• Fire Elemental Ray: 1d6+2 fire damage (8 per day) - FCB taken twice
• Cantrips (level 0 spells)
• Eschew Materials (bonus class feat)
• Seeker trait: +1 trait bonus to Perception, which is also a class skill
• Reactionary trait: +2 trait bonus to Initiative
• Elemental Focus (Fire): DC+1 for Fire damage spells of any spell school

======
PHYSICAL DESCRIPTION
======

Age: 71 years old
Height: 5 ft 10 in (178 cm)
Weight: 140 lbs (64 kg)
Skin: Swarthy/Bronze
Build: Slim
Hair: Long, flame-like
Eyes: Solid Orange, with no discernible irises nor pupils
Special: has vestigial horns that look like bronze

I just need to tweak the back story a tad to reflect the homebrew world setting.


@Valeriya: thanks for that input. I'll try tweaking the Sorcerer (Ilper'aja) to second level, then, and all that. I'll try posting a bit later during the weekend. My weekend will be a bit busy, so I'll do what I can.


@Valeriya:

Any comments on either this Ifrit Sorcerer here?
This one would need to be tweaked to 2nd level etc

Or this Ifrit Skald here?
This one would need to be tweaked from a 25 point buy to 20 and then from 1st level to 2nd..

Thanks.


@DM-DR: How about an Ifrit sorcerer like this one? Pending a few tweaks for the level and setting and such, of course

And would I be right in assuming that this home-brew world is largely based on the Babylonian or Assyrian pantheon and such? Just wondering about the flavour sort of thing after looking at the list of the gods you're using.


@avr: I had noticed that the Efreeti had a few better utility bloodline spells and abilities. But I agree the Fire Elemental is the more blasty of the two.


@Dafydd: Thanks for those three tips.

I'll keep my eye open for Ioun stones. Of course, one need the cash to splash on something very cool like that!

I was leaning to the Fire Elemental bloodline. But I was looking more at the charisma boost for class abilities. Don't know how often sorcerers, who are not front line material, would need the boost of strength anyway.

Actually, I had not looked at that Primal Bloodline. That does look cool! I guess you'd have to give up the +2 enhancement to charisma for class abilities for that bloodline. But still, it does look more 'blasty' than the regular fire elemental bloodline.

Thanks for all that!

Edit/Additional: I had another quick look at the primal version. Looks like I should be able to keep the enhancement to charisma from Fire Elemental. If so; COOL!


One other question, if anyone's still out there.

What would anyone there think would be a better choice for an Ifrit sorcerer? The Efreeti or the Fire Elemental bloodline?

They're both quite similar.

The Efreeti bloodline is definitely the more thematic of the two

But the Ifrit does get to treat his/her charisma score as 2 higher for all class abilities with the Fire Elemenetal bloodline, which is kind of significant all-round.

I think either one would have the makings of a decent blasting sort of character. Just can't make up my mind which of the two would be a better choice, overall, for an Ifrit.


Any other feats for boosting (effective) caster level or DC? Already talked about Elemental Focus, Spell Focus, Greater Spell Focus and Mage's Tattoo.

Would there be any other feats that might help in Caster Level or spell DC? I see there's Tenacious Transmutation that gives +2 DC to transmutation. But I don't think there are enough Transmutation [fire] spells to make that feat investment too useful.


Forget the dualblood archetype! I just read through that archetype and the Efreeti and Fire Elemental bloodlines. Both are so similar, there's not really any point in doing that!


deusvult wrote:
Ilper'aja wrote:
Any comments, anyone?
I award you Classy Player points for eschewing the dualblooded archetype.

Actually, I just plain forgot that archetype. I just had a quick look at it to jog my memory. The drawbacks are significant. Especially -2 to the WILL save.

On the other hand, that could make things interesting. It would be one way to max out being a blaster, at the expense of spells known and WILL save. At least he'd still an effective CHA of 20 for his class abilities because of the Fire Elemental bloodline.


@Ooze licker: thanks for that. I'll have a look at rods like that if/when my character has some cash to splash. But those do look like pretty good options to replace feats with something else.

Just have to remember never to leave home without one while out adventuring!


@avr: those are interesting, thanks. I'll make a note of those!


@Sissyl: Thanks for that. Sound advice. And it shows you how often I play sorcerers at that level (like, never, as yet). I made another wee tweak on the cunning plans for feats, based on what you said:

level 1: Spell Focus (Evocation)
level 3: Mage's Tattoo
level 5: Spell Specialization (Fireball)
level 7: Elemental Focus (fire)
level 7 (bloodline) : Improved Initiative
level 9: Spell Penetration
level 11: Arcane Blast
level 13: Elemental Spell (Metamagic)
level 13 (bloodline) : Empower Spell

mini crunch:

Stats
STR 12
DEX 12
CON 12
INT 14 (to buff up what skills he does have)
WIS 9
CHA 18
Initiative = +7 (wildfire heart racial trait, and reactionary combat trait)
Perception = +4
Hit Points = 7 HP

Of course, I'll need to select a few spells other than fire/blasting spells, but I'll worry about the specifics on that if/when I can actually put this character through his paces.


Right!

I tweaked this sorcerer a bit. Haven't updated the profile yet. Work in progress sort of thing. Here's the bare bones of what I've got now:

mini crunch:

Stats
STR 12
DEX 12
CON 12
INT 14
WIS 9
CHA 18
Initiative = +7 (Wildfire Heart and Reactionary trait)
Perception = +4
Hit Points = 7 HP

FEATS PLAN (optimistically assuming he lives that long!)
level 1: Spell Focus (Evocation)
level 3: Mage's Tattoo
level 5: Spell Specialization (Fireball) (Sizzle!)
level 7: Elemental Focus (fire) (to give all fire spells a bit more 'oomph')
level 7 (bloodline) : Improved Initiative (just because)
level 9: Elemental Spell (Metamagic) (for opposition that can resist fire)
level 11: Arcane Blast
level 13: Focused Spell (Metamagic) (there's always one really annoying enemy!)
level 13 (bloodline) : Empower Spell

-----

There's always the problem of trying to balance all this with precious few feat slots!

Thanks again for any tips and such anyone provides. It's all appreciated!


@Dafydd: thanks for the suggestion. Elemental Focus should've been an obvious choice. I guess I didn't have the Caffeine Focus feat happening when I was looking at feats on my browser!

But Elemental Focus (fire) would be a natural for this sorcerer!


@MyCupRunnethOver: Thanks for those suggestions. I'll have a closer look at those feats. I was looking at the spell focus mostly because the big-ticket items (fire and elemental spells) for this spell caster fall under that school of spells.

Mage's Tattoo does look rather interesting.

Speaking of Mage's Tattoo… Do you think this would be a better build with the Tattooed Sorcerer Archetype? He'd have the benefit of the Mage's Tattoo feat from the start, which would be a good thing!

Spell Perfection looks cool too. But I'll have to play this one and survive to that level too. But it is a cool option to make a note of.

There's just so many feats to keep track of! Phew!

Thanks for all that!


Okay; revised cunning plan, should I ever play this character:

level 1: Spell Focus (Evocation)
level 3: Greater Spell Focus (Evocation)
level 5: Burning Spell (Metamagic)
level 7: Persistent Spell (Metamagic)
level 7 (bloodline) : Improved Initiative
level 9: Reach Spell (Metamagic)
level 11: Arcane Blast
level 13: Intensified Spell (Metamagic)
level 13 (bloodline) : Empower Spell

Any thoughts about if this is better for an Ifrit sorcerer with the Elemental (fire) bloodline?

Thanks in advance!


@Blakmane:

Thanks for that. I obviously need to have a closer look at the metamagic feats, which I've not used yet.

I guess I shouldn't bother with the Eldritch Heritage idea, should I?


@BadBird:

Okay, thanks for those tips. I'll have a closer look at them to figure out how to put those in there. Haven't had a chance to use Metamagic feats yet, so that's good to know!

Thanks for that!


Any comments, anyone?


Here's the bit I should've had in the first post with initial numbers and stuff that I first came up with:

Vital Statistics:

Ilper'aja
Ifrit Sorcerer (Fire Elemental Bloodline) Level 1
Chaotic Neutral Outsider (native)
Initiative: +5
Perception: +4

======
DEFENCE
======

AC 11, Touch 11, Flat-Footed 10
HP 7
FORT +1
REF +1
WILL +1

======
OFFENCE
======

SPEED 30 ft.
MELEE:
• Light Mace (1d6+1; x2)
• Sickle (1d6+1; x2)
RANGED:
• Light Crossbow (1d8, 80 ft; 19-20/x2)
SPACE; 5 ft.
REACH; 5 ft.
SPELLS KNOWN: (CL 1, Touch +1, Ranged Touch +1, Concentration +6):
• level 0 (at will): Flare (DC 16), Ray of Frost (DC 16), Disrupt Undead, Mage Hand
• level 1 (5/day): Touch of Combustion (DC 17), Magic Missile (DC 17)

======
STATISTICS
======

STR 12 (+1), DEX 12 (+1), CON 12 (+1), INT 14 (+2), WIS 9 (-1), CHA 18 (+4)
BAB +0; CMB +1; CMD 12
Feats: Point-Blank Shot (Combat)
Traits: Seeker (social), Reactionary (combat)
Skills:
• Intimidate +8 (1 rank)
• Knowledge (arcna) +6 (1 rank)
• Knowledge (planes) +6 (1 rank)
• Linquistics +3 (1 rank) (not a class skill)
• Perception +4 (1 rank) (Seeker; bonus & class skill)
Languages: Common, Ignan, Aquan, Auran, and Terran
SQ (Class Features): Fire Elemental Ray, Cantrips, and Eschew Materials
Current Kit (Stuff)
• Mace, Light
• Sickle
• Bolts, crossbow (20)
• Crossbow, light
• Ink (2 x 1 oz bottles)
• Ink Pen (2)
• Journal (2)
• Spell Component Pouch
• Hot Weather Outfit
• backpack
• bedroll
• belt pouch
• flint and steel
• iron pot
• mess kit
• soap
• torches (10)
• trail rations (5)
• water skin
Total encumbrance of 39 lbs. (light)

======
SPECIAL ABILITIES
======

Traits, class abilities, and feats … in brief
• Charisma is effectively +2 for all sorcerer class abilities (race & bloodline)
• Fire Elemental Ray (1d6+1 damage, 8 times/day)
• Cantrips (level 0 spells)
• Eschew Materials (bonus class feat)
• Seeker trait: +1 trait bonus to Perception, which is also a class skill
• Reactionary trait: +2 trait bonus to Initiative
• Point-Blank Shot: +1 to hit and damage for ranged attacks within 30 feet

======
PHYSICAL DESCRIPTION
======

Age: 71 years old
Height: 5 ft 10 in (178 cm)
Weight: 140 lbs (64 kg)
Skin: Swarthy/Bronze
Build: Slim
Hair: Long, flame-like
Eyes: Solid Orange, with no discernible irises nor pupils
Special: has vestigial horns that look like bronze


@Hoegyhead:

Sorry; silly of me!

It's the Elemental (fire) Bloodline. To take advantage of the effective +2 boost to charisma that Ifrit get with that one bloodline.

I was looking a Eldritch Heritage (Efreeti) so he would ultimate get lots and lots of fire rays per day, as well as the Efreet Form power on top of everything else.

I thought that would make things interesting.


Hi there!

I was just wondering if anyone could give me a critique on this Ifrit Sorcerer build of mine. It's not for a game, or anything like that. Just seeing how to go about making a spiffy blaster of an Ifrit Sorcerer and see if anyone has any pointers on it.

Here was my cunning plan for feats, by level (including bonus feat at level 7):
1. Point-Blank Shot (Combat)
3. Precise Shot (Combat)
5. Spell Focus (Evocation)
7. Greater Spell Focus (Evocation)
7. Skill Focus (Knowledge [planes]) - bonus feat for level 7
9. Eldritch Heritage (Efreeti)
11. Arcane Blast
13. Improved Eldritch Heritage (Efreeti)

Thanks in advance!