zergtitan wrote:
Thank you for pointing that out! I am very much excited to purchase one of these.
I flipped through the hard copy my LGS had (mine is still in the mail) and was disappointed to see that the articles on the major deities lacked their additions to the summon monster list that each of the AP articles had, but I could easily have missed it. Can anyone confirm if that content made it to the book, perhaps in another chapter?
The Description of Inner Sea Combat states that various faiths of Golarion have unique fighting styles. The first example that came to mind was the Dawnflower Dervish, however I couldn't think of any others. What other faiths have unique fighting styles? Would these fighting techniques be something that could be picked up by someone outside its respective faith?
I am currently stating up a mythic dragon in an age category that is not listed in the Mythic Adventures Bestiary. My problem arises when calculating spell resistance.
Here are my calculations: Dragon SR = 11 + CR (CR is 16 for an Ancient Black Dragon) Base SR = 27 (as listed in it's bestiary entry) Then I apply 8 mythic ranks, making it's new CR 20, and thus making it's new SR 31 (by the Dragon SR equation). Now because the mythic subtype adds additional SR based on it's mythic rank, I add an additional 8 SR: New Dragon SR = 11 + 20 + 8 = 39 Yet when I look at all the SR listed in mythic adventures, all the dragons have SR = 11 + CR. Have I missed something or was the additional SR not applied in Mythic Adventures? Any explanation would be helpful. Thank you in advance, Illius
I would think the champion would benefit you better, as you can focus on your damage output and still take the feat (or universalist path ability I can't remember) that let's you cast mythic spells. But in order for the magus to work properly with spell cpmbat and spellstrike, you got to be able to hit things.
Enlight_Bystand wrote:
So if I am correct we have 4 more commons to go as well as 3 more large uncommons, a single large rare, 6 medium/small rares, and 1 more medium/small uncommon. Given that, I am hoping for the following:
I have been following this class for awhile, do to the lack of there being a 1/2 bab full divine caster within the pathfinder game. Why this type of class doesn't exist in Paizo's content could be a multitude of reasons, namely. I have typed up a few of my thoughts, There are a few challenges with making this viable:
Second is keeping the class tied to deity's portfolio. Since Domains are ,generally, better suited for characters that wade in and out of melee (something this class doesn't want to do), a new mechanic that works similar to the way domains do, but benefit the priest with powers that are better suited to the casting role, dogma's fit the bill very well, even if they are a bit weaker than what a domain does for a cleric. The alignment restriction is a little awkward but I see where you are coming from, Lay on Hands is very much a good flavored ability and shouldn't be at the disposal of non-good characters, and it doesn't feel out of place on a good aligned priest at all. Perhaps allowing an evil priest to take Touch of Corruption (as the antipaladin ability) and giving neutral priests the choice between the two (similar to how a cleric gains all the inflict or cure spells) would help with this. I like how this ability can be used at range as well. Other than that, you have some nice mechanics in here that make this a very flavorful class (something I personally hold in high regards with any class). One last minor note for your consideration is changing the name of the class from Priest to something like Apostle. Mainly to avoid confusion with the warpriest class that is on it's way. Keep up the good work Brenguar, and don't let any overwhelmingly negative comments get you down! Illius
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