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Ichabod Carbuncle's page

72 posts. Alias of caster4life.


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Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Definitely! I wish you well!


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Ichabod moves in and blasts fire on the two larger skeletons.

Burning hands, DC 17 reflex: 5d4 + 15 ⇒ (2, 3, 4, 3, 4) + 15 = 31


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Well I'm sure you'll mobility your way back there soon enough.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

I was just hoping Vaux could use his awesome mobility to get to the wizard. Nice!!


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Ichabod steps back and sends another gout of flame, this one less powerful, over the skeletal champion and the fire elemental.

Burning hands: DC 17 reflex for half: 5d4 + 15 ⇒ (2, 4, 4, 4, 3) + 15 = 32 I can only do the intensify trick 1x/day at this level.


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Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

One party member was downed and at risk of death but didn't die. That's usually my definition of the perfect challenge level.

Gosh, though. The dice really hated you in that encounter. That vampire would have been smoked a lot faster otherwise.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

I recently threw a LOT of legendary actions at Vaux and his party in a 5e game and thy handled themselves just fine.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Yeah I'm familiar with those and am ok with it. Thanks for the notice though! I would have been quite astonished otherwise.


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Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

That's right! No ice allowed here! XD


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Ichabod steps forward boldly, despite his small size and frail frame. "Gee minnidly this is getting hot! Well I'll do my part for the Order!" He snatches up a small crystal with brilliant fire dancing inside it from his belt and holds his other hand out with three fingers extended. A tattoo on the back of his hand bearing the sigil of the Order glows red and he shouts "Fiammeggiante!" as a cone of fire sweeps over the elementals and the skeleton.

I'm moving to where Adweard stands hoping he's ok with moving out of the way. It's just the perfect position for my burning hands. If he doesn't want to move, I can be one square east of him then.

Burning hands on two nearest skeletons: 6d4 + 18 ⇒ (3, 3, 4, 1, 4, 2) + 18 = 35

Mechanics details:

Base caster level 3. Gnome pyromaniac alternate racial trait grants +1 level for fire effects. Fire fragment material focus grants +1 CL for fire stuff and adds flaring spell effect. Varisian tattoo (evocation) adds +1 CL for evocation. So CL 6 for this burning hands. The blood intensity bloodline mutation lets me increase the die to 6d4 instead of the normal 5d4 cap.

Blood havoc bloodline mutation, orc bloodline arcana, and dragon bloodline arcana all add one point of damage per die.

DC is 10+1 spell level+5 cha+1 spell focus = 17.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Yes I have. I'm planning for next round so I'm making my request now while people can act.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

XD I definitely know it's immune and I love that. I just meant in my walking path since I'm so slow with my 20 ft move speed.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Ichabod panicks when he sees Ivar's distressing state (though not as distressing as previously thought) and shouts out "I can help blast them if I have a clear path!"

My specialized burning hands is pretty powerful if I can catch three or more in it. I'd need a clear path with my 20 ft move speed and an option for a 15 ft cone. If the fire elemental could move out of the way and the doorway could stay as clear as possible.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Ichabod moves to get a better view and hurls a chunk of fire at the southern skeleton. "Gee minnidly those fellows are ugly! Don't let them grab you!!"

More produce flame.
Ranged touch: 1d20 + 4 ⇒ (19) + 4 = 23
Dam: 1d6 + 8 ⇒ (2) + 8 = 10


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Ichabod runs forward to keep up, rushing at breakneck speed, except his legs are 14 inches long.

I don't see any targets but am way behind on the map. I'm not sure if that's correct but I'll just spend my turn running cause why not.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Lucky number: 1d20 ⇒ 15 Thanks! Unlucky time to roll a 15. :)

Ichabod jumps slightly and grins "Ooh and I feel lucky! Fascinating!"


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Ichabod scratches his head and looks up at Ivar quizzically. Then he turns to Frank "What? What is the plan?"


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Ichabod moves to the south to get a clear shot and fires right at the massive skeleton, trying to burn it down before it can harm his allies further. "Gee minnidly these things are fierce! Be careful!" He swirls his hand around, gathering flame, and flicks one finger toward the owlbear. "Fire in the hole!"

Ranged touch attack with bless: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Fire dam: 1d6 + 8 ⇒ (3) + 8 = 11


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Ichabod throws a small flame at the nearest creature, attempting to bring it down after the other attacks.

Ranged touch: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9 Targeting the one attacking the dean first. Probably a miss with a nat 4.
Dam: 1d6 + 8 ⇒ (5) + 8 = 13


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Anyone have knowledge religion on these guys?

Ichabod stays where he is and proclaims "Beware! These creatures may need some kinetic persuasion to permanently dismember." Following his own advice, he conjures a flame in his hand and prepares to throw it at he creatures.

Produce flame sla.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Just mage armor prebuffed for me.

Ichabod walks along with the others, examining the mist with curiosity. He summons a small cloud that hovers over his head. "Fascinating! I have some affinity with mists myself. But I'm not familiar with these." He shoots a few splashes of acid through the mists to see if there seems to be any interaction.

Casting the penumbra cantrip as well, refreshing whenever necessary.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Perception aid: 1d20 + 2 ⇒ (8) + 2 = 10
Survival aid: 1d20 + 2 ⇒ (4) + 2 = 6

Ichabod is no ranger but he points out whatever he can to the others while focusing on the villagers. "Now I'm sure this is difficult for you but the Dean himself has come to save you. Please describe these walking dead. Who all saw them?"

I'll go ahead and cast mage armor on myself. Anyone else want it?


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Ichabod dismounts from his riding mastiff and follows behind the dean, beaming and looking very official in his fine robes.

Automatically succeed at aid another for the dean. Makes his 28.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Ichabod nods and speaks more casually when just conferring with the other council members. "I would come as well. Though I am not the most magically educated, I do possess a certain flair for the arcane that may prove useful." Then he remembers the children and grows solemn. "Oh and of course we must save the children. You know that he does mean well but is rather excitable and occasionally forgets key details, like missing children, in his enthusiasm.


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Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

We are all members of the council, right? So councilor certainly isn't wrong. Ichabod has several titles, as most of us probably have. Councilor, diplomat (specific role on the council), and monsignor (official, clerical rank within the Order of the Trinity). I'll add titles to his tagline!


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Ichabod smiled and nodded at the Storm Crow and wrote down some instructions for his accommodations, passing them to a nearby steward. Then he listed with great interest and growing concern to the scout's report. "What is your name, my good man? Rest assured that the Order takes the security of its citizens very seriously."

Then, despite himself, his bushy eyebrows rise inquisitively despite his attempt to focus on the grave concern of the children. "You have only heard reports, yes? Who gave you these reports? Do they speak of any further details?"


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

K local: 1d20 + 2 ⇒ (18) + 2 = 20

Hey! This party is capable of a natural roll in the double digits! That's a relief...

Ichabod nods, familiar with the Storm Crow's reputation for some knowledge and tales of him spreading this particular prophecy. "Well thank you again for the information! We will continue to show that the Order of the Righteous Trinity a is a potent force for peace and prosperity in these lands." He finishes his speech with a fancy bow and flourishing gesture then sits back down on his seat. He then smoothes out his finely embroidered robe and waits with a polite half-smile for whatever happens next.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Ichabod nods as the dean and Vaux receive the Storm Crow attentively. Tending to his duties as diplomat, he ensures the enigmatic dignitary is welcomed properly while simultaneously not committing the court to anything without consulting the Dean. He stands on his chair to be sufficiently visible and holds his short arms out and up in a grand gesture. "Greetings and welcome to the court of the Order of the Righteous Trinity! We thank you for the information and hope you greatly enjoy your visit to our lands."

Diplomacy aid to Vaux: 1d20 + 12 ⇒ (2) + 12 = 14
Haha. That doesn't bode well to start a campaign. But good enough to succeed at aiding!


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Question for GM before I post: it sounds like we've heard of the storm crow before. What kind of reputation does he have and what do we know about him?


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Huzzah!


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Ok that sounds good to me!


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

GM, are you waiting on anything from our table for game start? Do you think we could set a date in a week or two when all tables could start?

Party: What dynamic should we have between the Dean and the rest of us? I see a few options that have their pros and cons but I'm sure there are more possibilities.

A. The Dean makes the lion's share of the decisions IC and OOC. Correspondingly, he'd probably also have the lion's share of the responsibility for making sure we were on the right track, making sure loot was allotted, etc.

B. We make decisions equally OOC but IC the Dean is in charge. Would require a little coordinating our OOC first so the Dean could then pretend it was his decision.

C. We play a unit of warriors who respect the Dean as the leader but everyone has nearly an equal say in the decisions IC and OOC due to lots of mutual respect. This one seems good but the major downside is it is maybe less faithful to how authority would work in the setting.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Haha. I figured. Questions:

1. So your cohort will be an item-crafter? In that case, mine will double down on healing and buffing.

2. One mission that is in Ichabod's background is hitting a slaver outpost on the edge of the wastes. Should we have gone on that together? We could say your summons wounded the slavers and herded them into a small area in which Ichabod could blast them. Something like that. And Ichabod would certainly be interested in helping with any unusual or interesting problems of an arcane variety.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

If your cohort will be a crafter, then I'll push mine more toward dedicated healing and bardic buffing.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Ok everything is done for Ichabod. I might add more to the backstory as I wait, especially figuring out ties to other members of the Order.

Anyone want to have worked together before? We could write up a brief about our first mission together.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Cool and cool.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

I think equal wealth given to parties makes the most sense and would be the easiest to track since you don't have to track what people spent. If it was equal wealth maintained, that could incentivize a little bit of consumables shenanigans.

Question: Since leadership is almost encouraged, what do you think of removing the level 7 requirement? I could still only take a level 1 cohort at level 3 or level 3 cohort at level 5 but it allows more of the "We are leading people" vibe from early on. I would probably bring my cohort to hang out at the back (for healing) while adventuring but I certainly wouldn't bring my followers, just FYI.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Sweet! Then I'll plan to take leadership at level 7 and start developing some npc relationships IC accordingly.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Question about another powerful feat: IIRC, leadership was not on the banlist. In fact, leadership makes more sense for this campaign than most. Do you have restrictions on how it would be used?

Example: If I took leadership at level 7, I would probably recruit a level 5 gnome bard member of the Order as my cohort and have my followers do a variety of tasks collecting information, delivering messages and packages, etc. If I were really going for it, the bard would take one or more item creation feats to craft for the party and would hang out in the back while we were adventuring doing inspire courage, etc.

Less optimized but still fun would be a non-crafter who does a lot of healing, etc. Save on wands and save action economy in combat.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

If that's how quicken works with sacred geometry, then I'm even more in favor of banning it. Under that ruling, sacred geometry is extremely good for prepared casters and nearly useless for spontaneous casters.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

I'll fill those out shortly!

Personally, I ban sacred geometry and blood money and think they should probably be banned.

For the death rules, I'm fine either way. I like the occasional PC death to keep us on edge whole death is much rather the 5e way. But PC death and tpk certainly suck so I'd be fine with doing the 5e way.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Yeah the casting time cost is a HUGE downside. It's just one of the many ways the Paizo screws spontaneous casters but I don't mind. They're still fun in other ways. My reading is that quickening for a spontaneous caster negates the increase and still lets quicken function as normal (i.e., most spells are still swift actions). So Ichabod would have to slap quicken on with sacred geometry for it to be any good in the vast majority of situations.

GM: Can I use fire fragment as a focus for my fire spells? RAW, it seems really good. Maybe too good so I wanted to check.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Ok if sacred geometry is allowed then Ichabod might take it at level 11 to help get some quickens off. It doesn't help sorcerers much besides that.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

GM: I assume blood money and sacred geometry, respectively, are banned? I ask bc they're not on the ban list. I might use them if allowed and would definitely like to know whether or not other tables can use them. Scary stuff.


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Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

150 gp marked for my share of the CLW wand. It's probably a good point we should have Dean Adweard carry it since he doesn't need UMD to use it. If Frank or I get really good at UMD, then we can carry it in case we don't have as much to do in combat.

Also, Ichabod is a decent alchemical crafter so let me know if you want anything and I'll make sure I can hit the DC taking 10. If so, that item is available at 1/3 price thanks to mundane crafting.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Ok sounds like we'll just mark the 150 gp each for clw. Frank has the best umd, (Ichabod is only +9), so he can carry it. If he goes down, Ichabod will use it on him.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

As Vaux points out, we should get the infernal healing wand instead IF we are ok with using an evil spell multiple times per adventuring day.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

I'm fine with that! Infernal healing is evil while celestial healing is garbage. But it's so practical I'm not too worried about it. Maybe our wand of infernal healing was created from the blood of free range fiends killed in legitimate business ofhoky warriors?


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Sure but an inquisitor doesn't get a lot of splits and wants to spend them on divine favor, etc. You are right, tho, he might have the occasional clw.

If party agrees to split clw cost to start, cool. If not, I'll just buy a wand for myself and folks can reimburse me if they need to be healed off it. I don't love the second plan bc people might be incentivised not to take healing when they need it.

I suppose my experience with the GM is usually to have one big combat per day so healing outside combat isn't as important. We'll see how it goes!


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

Frank, does phoenix bloodline through eldritch heritage help with healing in some way I'm missing? We're just planning to rely on umd and wands for healing, right?

All: Shall we start with a 150 gp contribution each so we can buy a wand of clw from the get-go?

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