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I'm almost tempted to make a new character entirely, as my to hit is yellow, i have two saves below yellow, my AC is yellow, even my spell DCs are below yellow


What do you have written so far?


I don't want or really need to have a small platoon, as that would would take too much work on your part, she would Animate Dead if she is desperate for troops, its a boss or powerful person who died, or as punishment. i should add this to her personality


Here is Noctia's Artifact, she herself is almost finished, should be up later today, what do you think, too OP?

Onyx Skull:

The Onyx Skull is a large Onyx the size of an Ogre's fist, that has been carved to resemble a human skull, it radiates necrotic energies that boosts the undead wielder of this evil artifact
This artifact counts for 5000 GP of Onyx for the Animate Dead spell, and isn't used up when the spell is used
Commanding Presence: The Artifact allows the owner to cast Command Undead 5 times a day as per the wizard spell, the caster level is equal to the character level
Onyx Rage: Allows undead to rage(if they have levels in a rage granting class), and changes the Con bonus to a Cha, although they take a -2 to all Charisma related skill checks even when not raging, and replacing fatigue is Negative Energy Leakage: After the rage ends, the Undead takes 1d6 damage for every round she raged and radiates this as a negative energy aura with a radius of 5 feet, if she stands in an area for 3 rounds the energy can heal and damage as negative energy would, the damage can't be healed while Negative Energy Leakage is active, she cannot rage the number of rounds she raged x 2 hours
Animating Amplifier: the caster level for amount of undead controlled is 5 caster levels higher
Animating Force: The Artifact can cast Animate Dead once per day at Caster level 20, it can not be modified by feats, or class abilities, or itself, it's owner gains control of the minions
Healing Cracking: Every ten 10 damage by positive energy up to 50, it loses potency, it loses takes a -1 to caster level, Negative Energy Leakage increases a step in damage, but only the max amount in the aura is six, you repair it by healing it with negative energy
Destruction: be immersed into a five foot deep pool of holy water, heal it for 50 damage in 1 round


I already made a necro..........


Am submitting my new race for my Necro

Endless (Immortal?) Dead:

ASM: +2 Int, +2 Wis, +2 Cha, +4 Dex, -2 Str (Advanced, 4 RP)
Size: Medium (0 RP)
Type: Undead (Skeleton) (16 RP)
SLA (At Will): Animate Dead (6 RP)
Darklight Vision 120 feet (4 RP)
GSLA: Deathless (4 RP)
Language: Linguist (1 RP)
Skeletal Damage Reduction (2 RP)
Static Feat Bonus: Spell Focus (2 RP)
Total 39 RP


I'm interested, I like playing as unusual characters, Kingmaker and Hell's Vengeance sound good. I haven't played any APs, so I'm open to all.


Okay, i buffed (and murdered) the Half-Giant from Psionics Unleashed, although i'm not sure about one ability's cost, which has a question mark beside it

Alchemically Enhanced Half-Giant:
ASM: Standard (0 RP)
Size: Large (7 RP)
Type: Humanoid (Human, Giant)
Speed: 30 feet (0 RP)
Vision: Low Light Vision (1 RP), Darkvision 120 Feet (3 RP)
Language: Standard (0 RP)
Powerful Build (uped to huge from large) (6 RP?)
SLA at will: Enlarge Person (2 RP)
Multiarmed (8 RP)
Change Shape, Lesser (3 RP)
Ferocity (4 RP)
SLA, lesser: Reduce Person (1 RP)
SLA, Greater: Deathless (4 RP)
Total Cost (not counting Powerful Build) is 33


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Thirteen/Dymer wrote:


Also, ten points to anybody who gets the reference without Googling it.

I get it, hehehehe


On second thought, let me do a different race


I have a couple of traits i need to DM ro assign RP costs for, but other than that i'm ready to start the real crunch

Oerka:
Type: Monstrous Humanoid (3 RP)
ASM: +2 Str, +2 Dex, +2 Con, +4 Int, -6 Cha (Advanced + -4 to Cha) (0 RP)
Size: Medium (0 RP)
Base Speed: 40 Feet (1 RP)
Languages: Orekas start out speaking Common and Orc, Orekas with high intelligence scores can choose any language (expect secret languages) (1 RP)
Regeneration 1: Sonic can disable it (?? RP)
Master Tinkerer (2 RP)
Bonus Feat: Toughness (2 RP)
Technological Paradox: Orekas are known for their tech and how it functions, or rather, it shouldn’t, but when made in their hands, it works, Any Craft Skill can be made untrained and take half the normal amount of time to craft it, but the item has a 25% of blowing up when first used, another 25% that it works only in the Oreka’s Hands, 25% that it works in any Oreka’s Hands, and 25% that it works as intended and other races can use it. In addition they are automatically considered proficient with the item they crafted, (?? RP)
Ferocity (4 RP)
Swarming (2 RP)
Scent (4 RP)


Here is the rest of my character, mainly Backstory

Backstory:
SIldan was born to a Assimar Mother and a Tiefling Father in Phaendar, which resulted in a normal Human Child, or so they thought, In reality their child was a crossblooded Celestial & Abyssal sorcerer, but before the powers manifested, she was stolen by the Fey from her Parents, who proceeded to purge the magic from her, and raised her till she was six, by which she was attacked by the Dark blighted Fey, causing a scar on her head, after the uninfected fey get got her to safety, it was decided to bring her back to her birth family, as it would be safer there than here, on the way, she met a giant vulture, whom she named Dlath, and bonded with, it was then that the Fey realized that raising her had given her powers, and may have been activated by the scar on her forehead, when she was dumped at her parents door, they were shocked that their daughter was alive, as they had failed to find her years earlier, she was taken in, she discovered she had a sibling, a brother with quite a temper, and while he looked human, he too has strange powers, mainly whenever he got angry, she was taught to read and write by her father, and bonded more with her giant vulture, which her mother found utterly disgusting, her father just shrugged, he knew that the Fey had changed their daughter, and their wasn't much he could do about it, her mother began trying to "rehabilitate" her from the fey, however soon her fey caretaker began to visit at night, Sildan was happy whenever she saw her, one time her dad caught her talking to the fey caretaker, he just said not to tell Mom, as she would probably get the guard or something, even though the fey could easily get away, this continued until she around 15, when the fey caretaker stopped coming to see her, perhaps whatever had attacked her had taken her caretaker as well, her dad caught her trying to sneak out, he commented to step silently instead of making a bunch of ruckus, she just looked down and returned to her bedroom. Her brother was outside, venting his rage at people calling him a freak for his family, and his powers when he was angry. She just walked and watched her brother for a while, after he was finished he saw her sitting morosely, he walked over and asked what happened. She said that she was thinking about the time with the Fey, and why they gave her back. He then left and went inside, she then went over to her vulture, and fed him. She then went and resumed her normal activities, which mainly included trying to get new powers out of her, but her parents were not seeing results, a year later she has a decent relationship with her mother, although her mother thinks that the Fey have taken away her "true" daughter, her relationship with her father is steady, although he has looser morals than most people, as a result, he was fine with the Vulture (which her mother disliked), and encouraged her to train it as a combat mount. Her relationship with her brother is one of shared "weirdness", as many consider them to be weird.

Personality:
Sildan is reserved to strangers, with friends she is quite chatty, she is somewhat narrow-minded in her interests, mainly caring about animals and fey, she is protective of people she considers friends, and is loyal to them. To people who don't see this deeper side, she seems to care about nothing, and jokes around, even at times it may not be the best time for them.

Appearance:
Sildan has green wavy hair that goes to her neck, she has violet eyes, she is a very short human, standing at around 5'1, she looks depressed most of the time


I'm interested, and since evil characters are allowed........


Here is the character, the backstory (or personality) is not finished yet. I have the Alias on standby

Sildan Character Sheet:
Sildan Angmon
Female Human Wildblooded Sorcerer 1
NG Medium humanoid (Human)
Init: +3 ; Senses:
Speed: 30, Languages: Common, Sylvan
------------
Defense
----------
AC 11
HP 9
Fort 0 Ref 1 Will 4
-------------
Offense
-------------
Melee: Lantern Staff (1d6+1 fire damage while lit)
Ranged: See spells
BAB +0 CMB 0 CMD 11
----------------
Statistics
-----------------
Abilities: Str 11 Dex 12 Con 10 Int 12 Wis 14 Cha 18
Sorcerer Spells Known
1st: Mage Armor, Burning Hands
0th: Mage Hand, Detect Magic, Spark, Acid Splash
Bloodline: Sylvan
Traits: Blight-Burned, Reactionary
Feats: Boon Companion, Fast Learner
Skills: Handle Animal (1 Rank) +5, Knowledge (nature) (1 rank, class skill) +5, Spellcraft (1 rank, class skill) +5, Survival (1 rank) +3, Knowledge (Arcane) (1 Rank, Class Skill) +5
Combat Gear:
Equipment: Studded Leather Barding , Backpack
Treasure: 0 GP
SA: Animal Companion (Ex): At 1st level, you gain an animal companion. Your effective druid level for this ability is equal to your sorcerer level – 3 (minimum 1st)

And here is my Animal Companion

Animal Companion:
Dlath
Male Giant Vulture (Racer) Animal Companion 1
NG Medium Animal
Init: +2 ; Senses: lowlight vision
Speed: 20 (10 when in (light) armor), fly 60 (50 when in (light) armor) (average), Languages:
----------
Defense
----------
AC 17 (15 Flat-Footed, Touch 12)
HP 20
Fort +6 Ref +5 Will +2
--------
Offense
--------
Melee: bite (1d8+2)
Ranged:
BAB 1 CMB 2 CMD 13
-----------
Statistics
-----------
Abilities: Str 12 Dex 15 Con 14 Int 2 Wis 15 Cha 7
SA: +4 vs. Diseases
Tricks: Attack. Stay, Down, Heel, Come
Traits: Voice of Monsters, Resilient
Feats: Armor Proficiency (Light)
Skills: Perception (1 Rank, Class Skill) +6, Survival (1 Rank) +3
Combat Gear: Studded Leather Barding


I'm making a Sylvan Sorcerer, may i use the Draconic Companion Archetype for my Giant Vulture Companion?


i'm interested, although still working out a concept


Thanks for the answer!


If it doesn't state that it does, then it doesn't


Generally, as a rule of thumb, if it doesn't say it stacks with something, then it doesn't, so no


OKay, the third level power of the vestige bloodline states this
"Restored Glory (Su): At 3rd level, objects in your possession with the broken condition function as if they did not have the broken condition, though if they reach 0 hit points they are destroyed as normal. At 9th level, destroyed objects (objects with 0 hit points) in your possession function and appear as if they had only the broken condition, though if they reach a number of negative hit points equal to your level, they become fully destroyed and don’t function at all, even in your possession. At 15th level, destroyed objects in your possession function and appear as if fully repaired, though they can become fully destroyed as described above. Destroyed objects must have physical pieces left to be affected by this ability. Objects that leave your possession are affected normally by these conditions. This ability does not affect artifacts."
How would this affect advanced tech, such as laser pistols, would they move up from broken to Timeworn, or to fully functional?
Would Non-Functional become broken, or fully functional? (or does it not work?)


Meirril wrote:
Icestormshadow wrote:

OKay, I am dipping into crossblooded Vestige/Arcane, both of these grant Bonded Items, then the Sword Binder Wizard Archetype, which grants a 3rd Bonded Item, i have several questions

Is this allowed, and if so (or not), explain
Would i be able to get three swords and use the Sword Binder's powers on all of them?
Sword Binder is basically Yondo's Knife, but with swords, link here
https://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/paizo-wizar d-archetypes/sword-binder-wizard/
THanks in advance!

So lets tick down the numbers.

First, you are a crossblooded sorcerer. So which of your 2 first level choices did you take? Arcane bond(SU/Arcane Bloodline 1st) or Bonded Object(SP/Vestige Bloodline 1)? You can eventually take both, but only when you'd be able to gain a bloodline power or in place of your bloodline feat. If you don't keep increasing your Sorcerer level, you won't gain the duplicate ability to get an arcane bond.

And when you do gain a new ability to pick an object to be your arcane bond, it only means you have an opportunity to replace your current bonded object. If you look at all the verbiage involving arcane bonds and bonded objects it always refers to one, and what happens when your object is destroyed and how it can be replaced. This includes the verbiage for the archetype you want to use, and even if you did have multiple bonded weapons you'd only make 1 attack because you gain the Hand of the Apprentice ability from the universalist school which only propels a single weapon.

What you want to happen has multiple points of failure.

There are a few archetypes that do explicitly give you multiple bonded objects (like Spellslinger), but they usually alter the way arcane bond works as well.

So no, you can't have multiple bonded objects. If you could, everybody would make every peice of gear a bonded object so they never have to deal with the concentration penalty for not having it. And even if you could, the Sword Binder's ability...

Drat! oh well, thanks for the help, (and your time)


Belafon wrote:
Arcane Bloodline (and others) wrote:
At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. This ability does not allow you to have both a familiar and a bonded item.
Stack. You don’t get another.

From what you just quoted, it doesn't seem to state that it doesn't allow multiple Bonded Items, only that the levels stack, i also saw that it says that it doesn't allow me to have both a familiar and a bonded item, RAI this is most likely correct, but with RAW, it seems to me that i can have multiple

Thanks!


OKay, I am dipping into crossblooded Vestige/Arcane, both of these grant Bonded Items, then the Sword Binder Wizard Archetype, which grants a 3rd Bonded Item, i have several questions
Is this allowed, and if so (or not), explain
Would i be able to get three swords and use the Sword Binder's powers on all of them?
Sword Binder is basically Yondo's Knife, but with swords, link here
https://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/paizo-wizar d-archetypes/sword-binder-wizard/
THanks in advance!