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![]() "I don't think we'll have too much trouble losing pursuers unless they have powerful magical aid." Inuksuk casts pass without trace.
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![]() Megan Robertson wrote: Do you know where you are going? Hopefully. Ashe has made me paranoid enough that I'm not planning to ask around for the location :) Plan A. Got the details before splitting up. Plan B. Empathetic link with Nini. Plan C. Go back to where we split and track them to within a mile. Follow Nini from there. Plan D. Cast commune with birds and ask them where they've seen the biggest damn cat they've ever seen. ![]()
![]() Iňuksuk fills the priest in on the common news of Korvosa, the situation in the city, but carefully avoids sharing any specifics of his own recent situation and maintains the guise of a lone priest-refugee from the city looking to care for others on the road. When he finishes the conversation he slips out of town as planned and joins the others at the ranch.
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![]() Iňuksuk stops briefly at the Church of Erastil, quickly falling back into his usual persona of a traveling priest of the faith. He speaks with the leader of the church to see what he can learn of local news, particularly any unusual events or visitors from Korvosa. It seems the priest has not had a fellow worshiper of Erastil visit in quite some time. He is a talkative fellow and Iňuksuk is unable to take his leave for four hours.
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![]() Iňuksuk leaves the others to bury the Gorumite. While it seems this one died while serving a just and noble cost, the Erutaki has met far too many of the Lord in Iron's worshippers to be utterly irredeemable and to work against peace and civilization. He is curious about the road ahead, "What do you know of Harse? I skirted the mountains and came to Korvosa through Janderhoff so know little of the towns that dot the plains below the Rise." ![]()
![]() Undetectable alignment is a different animal than nondetection. You don't register as any alignment at all. Definitely a spell/effect that throws a flag for the diviner that someone has something to hide about their alignment. I raised it because I didn't see any way you could be doing it without wearing the big honking bird mask which was definitely something that deserves role play. You guys have house-ruled it differently and it sounds like you'd rather leave it alone. Nuff said. ![]()
![]() Ashe, I think you might be taking the inch that the author gave to the doctors and taking a mile. The doctor's mask (a 50 gp item) is described as resembling the head of a heron and featuring slits that allow its wearer to breathe, this black, goggle-eyed mask of leather and cloth covers the entire head and shoulders, acting as a primitive gas mask filled with herbs meant to purify the senses and ward off disease. This mask grants its user a +2 bonus on Fortitude saves made to resist foul smells (like a stinking cloud spell or a troglodyte’s stench) and inhaled diseases. The magic item (a 2,000 gp item that is a head slot item and has not been errataed) is described as resembling the more common nonmagical doctor’s mask, a plaguebringer’s mask grants a +2 resistance bonus on saving throws against nauseating scents and immunity to one specific disease (the disease must be chosen at the time of the mask’s creation—the ones in this adventure grant immunity to blood veil). The mask veils the wearer’s alignment, making him register as neutral to alignment-detecting effects. So, for 1,950 gp, you're getting immunity to a disease and nondetection. If you make that item slotless to boot, it is the equivalent of a 1,000 gp item. By comparison, you can get a one time use of nondetection from a potion/oil for 800 gp or a ring of mind shielding (which also offers immunity from detect thoughts and discern lies for 8,000. If that ring was slotless, it would cost 16,000 gp. In all likelihood, the mask is intended to have a downside for its 2,000 gp price. Perhaps making you look like a freaky bird. You guys might have run this differently, but its pretty clear that the author's intent was to have the doctors wearing the masks on their heads and if the PCs insisted on seeing that they weren't some sort of monster, they would lift their mask to show they are human without completely removing the mask. Presumably, they would immediately put it right back on so they don't catch the plague. I'm not the GM here, but I wouldn't allow the doctor to still get the save bonus in that situation (not that it would likely come up at that moment). The save is clearly related to wearing the mask (just like the mundane item). I don't think I'd allow them the immunity either if someone happened to expose them to blood veil at that moment. No question, the author is definitely stretching things with respect to still getting the nondetection effect in that situation. But I think its one thing to say that it is still in effect long enough for them to show you their face and another thing to switch it to a slotless item and ignore the downsides of the item. I guess I don't fall on the 'good for the goose' side of things. I fall on the side of feeling like sometimes the bad guys get to bend or break the rules for the sake of the story. All that said, we're the newcomers here and if you guys have ruled it that way and its important to your character, have at it. ![]()
![]() Ashe, if you're wearing a plaguebringer's mask, I'm going to need to retcon Iňuksuk's reaction to you. Those things are freaky. ![]()
![]() Lawful neutral Jord.
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![]() Erastil, you wily old man... Iňuksuk thinks back to his original journey to those lands. The hot, dry wastelands full of sudden and unexpected violence. It had been an unwelcome shock to he and Nini so soon out of the cold north and had required all of his outdoors skill to stay alive. "Perhaps this is the real reason I am here today Bishop. I ventured through these Cinderlands on my way south. Difficult lands and difficult people as well. I learned their tongue and how to survive, but never felt at home. They have their own shamans and the word of Old Deadeye was not always welcome. Do you know which clan of the Shoanti would be the most likely keeper of this knowledge?" ![]()
![]() Next to the Bishop, another Erutaki man, this one without the flaming orange hair of his countrywoman has been observing the proceedings with interest. He has a finely crafted bow slung over his shoulder and wears bracers embroidered with stylized birds of prey. A holy symbol of Erastil hangs from a leather thong around his neck. Quietly resting next to him, seemingly completely oblivious to all of the commotion, is the largest tiger you have ever seen, fur pale as new fallen snow. The man finally speaks, "And to thing I thought a few new pregnancies in the old city were going to be the big news of the day. It is troubling to hear that these tales of the Queen are true. It is also an honor to meet the Justicars at last. The people speak of the good you have done for Korvosa. I am Iňuksuk, a humble servant of Old Deadeye, ministering to the poor of the city." ![]()
![]() It had already been a busy day for Iňuksuk. Something about the recent riots and plague must have triggered some sort of survival instinct in the people of Old Korvosa. While making his rounds this morning, he had learned of four new pregnancies and many of the soon-to-be mothers were not living in the best of conditions. He finished making his rounds with Nini. Things still weren't good, but after days of crisis after crisis things were strangely calm this morning. New babies and no need disasters. You must be up to something Old Deadeye. Knowing the priests of Pharasma are going to be better at looking after these new families than he could ever hope to, Iňuksuk headed for the Grand Cathedral to see the clergy, giant white tiger at his side. ![]()
![]() I think that for Iňuksuk, the easiest thing will be for him to be at the Temple of Pharasma when the rest of you come back in. There is a clear connection between Iňuksuk's work with the poor of the city and a similar role that the Church would be playing (the midwife side of the Church for example). |