SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:
Wow this one has been so much fun! Thanks for the amazingly awesome game! Can't wait to see how it ends! SFS# 176948-702
SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:
ISEPH rushes through the water up to the larger snake and slashes at it with his knife. Trick attack Stealth: 1d20 + 13 ⇒ (12) + 13 = 25 He then slips to the side before darting out with that knife switching to the other hand, knife: 1d20 + 8 ⇒ (7) + 8 = 15
SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:
ISEPH holsters his weapon and sets to work on restraining any of the Morlaws that might live, though you can tell just by looking at him that he's very tempted to end the mad cultists.
SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:
Athletics swim: 1d20 + 10 ⇒ (5) + 10 = 15
Iseph moves forward, gritting past the pain and spiraling of fear in his servoes that fights him off. Knife: 1d20 + 1 ⇒ (12) + 1 = 13 -2 fear -2 pain
SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:
That Saturday slot was a mess! Thanks for helping out! I got my first 4 starfinder kills this weekend. Got a handshake from one of the players and they told me it was "The most fun I ever had dying!". If you heard kpop and Visual Kei blaring from a table, or skitters screaming "HELPING HELPING HELPING!", that was me running "Star Sugar Heartlove"
SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:
Athletics: 1d20 + 10 ⇒ (19) + 10 = 29
Iseph follows and tries to keep going, but the pain and interference with his core chip makes him miss.
SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:
will: 1d20 + 4 ⇒ (4) + 4 = 8 ISEPH feels his circuits overload with pain, but focuses on his mission, gliding forward through the water and slashing with his blade. Trick: 1d20 + 14 ⇒ (18) + 14 = 32 Target is considered flat footed Knife: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9
But as an android, he just simply isn't used to the sensation of "Pain" and his slash goes wide.
SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:
Ah, that standard action rule always throws me.
Why couldn't that have been the attack! Lol. ISEPH swims over the Morlaws, but it doing so, he is forced to break the surface, causing a splash as he flips down in front of the blue priestess.
SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:
ISEPH suddenly surges forward, his knife flashing. Stealth: 1d20 + 14 ⇒ (6) + 14 = 20 Unfortunately, his surge creates more than a bit of a splash, and he's not as stealthy as he intends. Knife: 1d20 + 7 ⇒ (12) + 7 = 19
He slices at her flipper, hoping to throw her off balance so she can't attack back properly Debilitating Attack, make her flat footed until my next turn.
SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:
ISHEP continues his swim forward. Athletics: 1d20 + 10 ⇒ (20) + 10 = 30
ISHEP swims forward again, darting through the water without a sound. He slows and holds his dagger and looks back at the crew, motioning towards the priestess and his dagger and flashes a sign for "On My Mark" If we're not triggered into rounds, ISHEP would like to start things off by doing a trick attack past the two morlaws to attack her directly with his dagger.
SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:
ISHEP looks to the others and makes some quick hand gestures. Let me get close. He then dives forward...
Zipping through the water more silent than a jellyfish, drawing forth his dagger as he goes.
SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:
Iseph steps in and tries to help. engineering Aid: 1d20 + 10 ⇒ (11) + 10 = 21
I assume we'll have Raia try again or have vixi step in and we'll do the aid another dance.
SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:
ISHEP looks at the image. That is probably a bad sign. Engineering: 1d20 + 10 ⇒ (4) + 10 = 14 He walks over to the metal lock boxes and tries to open one, seeing if they are locked.
SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:
ISEPH remains upbeat and tries to help. Reroute the blue wire! Vixi has the higher modifier, so I'm fine saying they should go. No tools on my side to help though, just hacking tools, just an aid another. aid another: 1d20 + 10 ⇒ (15) + 10 = 25
SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:
ISHEP bows out from dinner, telling any of their hosts who asks.. I am mechanical, and do not ingest food. Thank you for the offer, I would like to spend the time contemplating what I have learned about your god. He then waits for the others to dip out of dinner so that he can help with the door, sitting in the back of the room pretending to look contemplative... not hard for an android.
SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:
Why yes, Zon-Kuthon Followers are often sweet if you don't mind the bondage aesthetic, and if your super good in Zon-Kuthon's church, they cut off your limbs and all "Unnecessary flesh" and call you a "Joyful thing" that they trade off torturing and giving pleasure for the rest of your soon to be artificially extended life. And that's if they LIKE you! *Returns to cowering* Iseph looks at the Morlamaw and rubs his chin. Perhaps. But I feel we have gotten off track. We seek the Starfinders who came here. Our focus should be on them, not religious ceremonies.
SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:
The panic my player is experiencing is very at odds with the calm of my character. As a super fan of Zon-Kuthon as a story device and who devoured the associated books and player companions, I am VERY concerned with the survival of anyone involved. ISEPH looks around, something tingling his sensors that this is a bad place to be, and that if they want to have any hope of saving any of the core they where sent here to rescue, they should hurry.
SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:
.... AAHHHHHH! *Runs and hides* DO NOT WANT! Oh man bad enough if they FOLLOW Zon Kuthon, if they OFFENDED him by wrecking his stuff for their "weeping knight" that's even WORSE! *Sobs in terror.* Iseph stares blankly at the painting. That could be bad.
SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:
Iseph speaks softly to the others. Something is wrong with the painting. It's been altered. A skull with chains coming out of the eyes. No culture, perhaps Vixi can help with a culture/mysticism check?
SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:
ISEH looks ready to fire, but backs down when the bots back off, instead retreating to their quiet place in the back. At the sight of the goods and the locked cabinet, he takes a crack at them, staying quiet the whole time. Engineering: 1d20 + 10 ⇒ (18) + 10 = 28
SP 24 HP 28 RP 6 EAC 19; KAC 19 Init +6; Fort +1; Ref +8; Will +4; Senses darkvision 60 ft., low-light vision; Perception +9:
Ishep downloads the packet... a well informed operative is an effective operative. He thanks the Xenowardens for the download packet and returns the favor with one of news of Absalom station before they separate. Before opening it however, he's careful to do a basic scan to check for viruses and opens it on his private data pad... disconnecting from the infosphere first. Paranoia also made a effective operative. |