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(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
![]() Hydris fires off another set of bludgeoning arrows, hoping to finish off the creature quickly. longbow: 1d20 + 11 ⇒ (18) + 11 = 29
Rapid longbow: 1d20 + 11 ⇒ (19) + 11 = 30
Sudden longbow: 1d20 + 11 ⇒ (16) + 11 = 27
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(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
![]() reflex: 1d20 + 8 ⇒ (6) + 8 = 14 What does the creature look like? I don't see any description. know planes: 1d20 + 10 ⇒ (6) + 10 = 16 Assuming I don't learn anything that would make this seem like an extraordinarily bad idea... Despite his severe acid burn Hydris steps forward and unloads a full set of arrows at the strange creature. longbow: 1d20 + 11 ⇒ (4) + 11 = 15
Rapid longbow: 1d20 + 11 ⇒ (15) + 11 = 26
Sudden longbow: 1d20 + 11 ⇒ (10) + 11 = 21
If the 21 misses, using spirit surge to add spirit surge: 1d6 ⇒ 1 ![]()
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
![]() As a heads up I'm going to be travelling all day Wednesday and likely won't be able to post until Thursday. I'll then be in England on vacation for 2 weeks. Will have plenty of internet but am likely to post a bit less than normal although still managing at least once and hopefully twice most days. ![]()
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
![]() Hydris shrugs and then thinks better of it and casts detect psychic significance on the katana. detect psychic significance: You detect the presence of psychically significant items in your vicinity. Such items are those that might have significant psychic imprints or histories that can be read by the psychometry occult skill unlock, or items under the effects of the charge object or implant false reading spells. Items within range that contain significant psychic energy spark a recognition in your mind’s eye, but no other information is imparted. This spell doesn’t automatically detect magic items or strongly aligned items, though such items often have storied histories and might have had previous owners who possessed psychic abilities. ![]()
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
![]() Running low on arrows Hydris fires a trio of bludgeoning arrows into the ooze. longbow: 1d20 + 10 + 1 + 1 ⇒ (6) + 10 + 1 + 1 = 18
Rapid longbow: 1d20 + 10 + 1 + 1 ⇒ (4) + 10 + 1 + 1 = 16
Sudden longbow: 1d20 + 10 + 1 + 1 ⇒ (1) + 10 + 1 + 1 = 13
arrow recovery?: 1d100 ⇒ 8 Arrows Remaining: 4 CI Arrows 4 Ghost Salt Blanch CI Arrows 10 Adamantine Blanch CI Arrows 18 Blunt Arrows ![]()
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
![]() Hydris once again lets loose a flurry of arrows. "Hang on Periel!" Hydris shouts. Blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (15) + 10 + 1 + 1 = 27
Rapid blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (4) + 10 + 1 + 1 = 16
Sudden blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (17) + 10 + 1 + 1 = 29
Have precise shot, not ignoring cover, spirit surge for SS: 1d6 ⇒ 3 extra to hit if there's a miss. Allies: please don't forget my +2 to non spell damage rolls ![]()
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
![]() Hydris once again fires as fast as he can "This reminds me of the time Durvin Gest nearly ran out of arrows before he realized he was fighting a troll, luckily we don't seem to have that sort of situation here." Blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (6) + 10 + 1 + 1 = 18
Rapid blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (16) + 10 + 1 + 1 = 28
Sudden blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (4) + 10 + 1 + 1 = 16
Have precise shot, not ignoring cover, spirit surge for SS: 1d6 ⇒ 6 extra to hit. if there's a miss. Allies: please don't forget my +2 to non spell damage rolls Mykel: I don't see a good way to get you adjacent based on the terrain . ![]()
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
![]() Hydris steps up to the corner, leans around and unloads a flurry of arrows at the ooze. Blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (15) + 10 + 1 + 1 = 27
Rapid blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (13) + 10 + 1 + 1 = 25
Sudden blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (6) + 10 + 1 + 1 = 18
Have precise shot, not ignoring cover, if the 16 misses will spirit surge for SS: 1d6 ⇒ 2 extra to hit. Allies: please don't forget my +2 to non spell damage rolls ![]()
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
![]() With the trap resetting, Hydris instead commands his puppy to go north and around, following behind about 10 feet to give further instructions "Let's try going around" Hydris suggests. ![]()
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
![]() Hydris will then back up a bit, motion others back and then summon his own monster. moved everybody back a bit, please feel free to rearrange if desired. Hydris will then summon a dog onto the stairs and motion her forward.
Doggy Stats: Dog N Small animal Init +1; Senses low-light vision, scent; Perception +8 Defense AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size) hp 6 (1d8+2) Fort +4, Ref +3, Will +1 Offense Speed 40 ft. Melee bite +2 (1d4+1) Statistics Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Base Atk +0; CMB +0; CMD 11 (15 vs. trip) Feats Skill Focus (Perception) Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking) ![]()
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
![]() Hydris looks at Ashara puzzedly for a moment before taking offence "Look, just 'cuz I'm a halfling... See, I've got no more ability to disarm a trap than you and after those grasping whatevers from the opening room I've got no desire to be hit by any other traps here." ![]()
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
![]() Hydris smiles at the crab and muses outloud. "Next time we camp, remind me to tell you the time Durvin Gest was rescued from certain doom in old Azlant by his newfound companion's crab companion" ![]()
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
![]() Hydris nods, taking a peek at his dwindling arrow supply, and recovering missed arrows from that fight before hurrying out of the foul smelling room before finally taking a breath. Several breaths. 7 missed arrows:
50% recovery: 1d100 ⇒ 34 50% recovery: 1d100 ⇒ 94 50% recovery: 1d100 ⇒ 57 50% recovery: 1d100 ⇒ 54 50% recovery: 1d100 ⇒ 29 50% recovery: 1d100 ⇒ 5 50% recovery: 1d100 ⇒ 59 Arrow Supply Remaining: 13 CI Arrows 4 Ghost Salt Blanch CI arrows 10 Adamantine Blanch CI Arrows 20 Blunt Arrows ![]()
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
![]() Hydris takes another step, fearing he may have to take a breath soon and fires at the creature, hoping to end this fight. precise Longbow: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Rapid Longbow: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Surprise Longbow: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
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(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
![]() Hydris takes another step forward, still holding his breath as he unleashes another flurry of arrows. precise Longbow: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
precise Rapid Longbow: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
precise Sudden Longbow: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
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(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
![]() Hydris steps to the side, unable to get a completely clear shot due to Periel's new large size, Hydris steps to the side and unleashes a flurry of arrows. Longbow: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Rapid Longbow: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
Sudden Longbow: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Have precise shot, not including the +4 ac for cover. If the 27 misses I'll use spirit surge and add spirit surge: 1d6 ⇒ 3 ![]()
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
![]() Hydris takes a big gulp of air before holding his breath as he slides into the room, hoping to deal with whatever that is making all the noise before he has to breath in this foul stench. Once Hydris is in the clear and see's it he'll nock and fire an arrow. point blank longbow: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
If the 21 misses, Hydris will use spirit surge for an extra 1d6 ⇒ 1 bonus to the attack roll ![]()
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
![]() Hydris shakes his head "Not going into that stench." Hydris will instead head south, peeking his head around the corner. perception: 1d20 + 15 ⇒ (3) + 15 = 18 ![]()
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
![]() Hydris steps back from the ghostly creature and fires another volley of ghost salted arrows at the creature. Arrowed!: 1d20 + 11 ⇒ (15) + 11 = 26
Sudden Arrow: 1d20 + 11 ⇒ (18) + 11 = 29
Rapid Arrow: 1d20 + 11 ⇒ (14) + 11 = 25
Hydris lets off a little cheer as his volley of arrows tears through the animate dream. ![]()
(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage
![]() Moved Mykel forward on the map. Assuming Ashara shares the info about incorporeality... Hydris draws and nocks a series of ghost salted cold iron arrows and fires them all point blank into the creature, making precise strikes to avoid Mykel. Primary: 1d20 + 12 - 2 + 1 + 1 ⇒ (7) + 12 - 2 + 1 + 1 = 19
sudden strike: 1d20 + 12 - 2 + 1 + 1 ⇒ (20) + 12 - 2 + 1 + 1 = 32
rapid shot: 1d20 + 12 - 2 + 1 + 1 ⇒ (4) + 12 - 2 + 1 + 1 = 16
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