Lem

Hydris Bane's page

160 posts. Organized Play character for Pirate Rob.


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Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris smiles "Nice to meet ya! I channel the spirit of the great Pathfinder Durvin Gest!"

Hydris is a medium (champion), he's currently level 6. In combat he mostly just fires his bow a lot taking advantage of the halfling FCB to increase his damage.

Longbow +10/+10+/10 1d6+8

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris fires off another set of bludgeoning arrows, hoping to finish off the creature quickly.

longbow: 1d20 + 11 ⇒ (18) + 11 = 29
bludgeoning damage: 1d6 + 9 ⇒ (6) + 9 = 15

Rapid longbow: 1d20 + 11 ⇒ (19) + 11 = 30
bludgeoning damage: 1d6 + 9 ⇒ (5) + 9 = 14

Sudden longbow: 1d20 + 11 ⇒ (16) + 11 = 27
bludgeoning damage: 1d6 + 9 ⇒ (1) + 9 = 10

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

What are we currently waiting for? Also, this encounter is rough for us.

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

reflex: 1d20 + 8 ⇒ (6) + 8 = 14

What does the creature look like? I don't see any description.

know planes: 1d20 + 10 ⇒ (6) + 10 = 16

Assuming I don't learn anything that would make this seem like an extraordinarily bad idea...

Despite his severe acid burn Hydris steps forward and unloads a full set of arrows at the strange creature.

longbow: 1d20 + 11 ⇒ (4) + 11 = 15
bludgeoning damage: 1d6 + 9 ⇒ (2) + 9 = 11

Rapid longbow: 1d20 + 11 ⇒ (15) + 11 = 26
bludgeoning damage: 1d6 + 9 ⇒ (4) + 9 = 13

Sudden longbow: 1d20 + 11 ⇒ (10) + 11 = 21
bludgeoning damage: 1d6 + 9 ⇒ (3) + 9 = 12

If the 21 misses, using spirit surge to add spirit surge: 1d6 ⇒ 1

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris is fine.

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

will vs fear: 1d20 + 6 + 2 + 4 ⇒ (11) + 6 + 2 + 4 = 23

Hydris, like most halflings is of course fearless.

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris points to the one on the left

"Lets start with that one first."

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

As a heads up I'm going to be travelling all day Wednesday and likely won't be able to post until Thursday.

I'll then be in England on vacation for 2 weeks. Will have plenty of internet but am likely to post a bit less than normal although still managing at least once and hopefully twice most days.

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris looks to his companions "Where to next?"

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris nods to Valandil.

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Yes, ha.

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris shrugs and then thinks better of it and casts detect psychic significance on the katana.

detect psychic significance:
You detect the presence of psychically significant items in your vicinity. Such items are those that might have significant psychic imprints or histories that can be read by the psychometry occult skill unlock, or items under the effects of the charge object or implant false reading spells. Items within range that contain significant psychic energy spark a recognition in your mind’s eye, but no other information is imparted. This spell doesn’t automatically detect magic items or strongly aligned items, though such items often have storied histories and might have had previous owners who possessed psychic abilities.

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Running low on arrows Hydris fires a trio of bludgeoning arrows into the ooze.

longbow: 1d20 + 10 + 1 + 1 ⇒ (6) + 10 + 1 + 1 = 18
bludgeoning damage: 1d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14

Rapid longbow: 1d20 + 10 + 1 + 1 ⇒ (4) + 10 + 1 + 1 = 16
bludgeoning damage: 1d6 + 8 + 1 ⇒ (4) + 8 + 1 = 13

Sudden longbow: 1d20 + 10 + 1 + 1 ⇒ (1) + 10 + 1 + 1 = 13
bludgeoning damage: 1d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14
miss on the final arrow.

arrow recovery?: 1d100 ⇒ 8

Arrows Remaining:

4 CI Arrows
4 Ghost Salt Blanch CI Arrows
10 Adamantine Blanch CI Arrows
18 Blunt Arrows

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris once again lets loose a flurry of arrows.

"Hang on Periel!" Hydris shouts.

Blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (15) + 10 + 1 + 1 = 27
damage: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12

Rapid blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (4) + 10 + 1 + 1 = 16
damage: 1d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14

Sudden blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (17) + 10 + 1 + 1 = 29
damage: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12

Have precise shot, not ignoring cover, spirit surge for SS: 1d6 ⇒ 3 extra to hit if there's a miss.

Allies: please don't forget my +2 to non spell damage rolls

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris once again fires as fast as he can

"This reminds me of the time Durvin Gest nearly ran out of arrows before he realized he was fighting a troll, luckily we don't seem to have that sort of situation here."

Blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (6) + 10 + 1 + 1 = 18
damage: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12

Rapid blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (16) + 10 + 1 + 1 = 28
damage: 1d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14

Sudden blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (4) + 10 + 1 + 1 = 16
damage: 1d6 + 8 + 1 ⇒ (4) + 8 + 1 = 13

Have precise shot, not ignoring cover, spirit surge for SS: 1d6 ⇒ 6 extra to hit. if there's a miss.

Allies: please don't forget my +2 to non spell damage rolls

Mykel: I don't see a good way to get you adjacent based on the terrain .

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Did any of my hits miss? Did I need to use my spirit surge?

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris steps up to the corner, leans around and unloads a flurry of arrows at the ooze.

Blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (15) + 10 + 1 + 1 = 27
damage: 1d6 + 8 + 1 ⇒ (1) + 8 + 1 = 10

Rapid blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (13) + 10 + 1 + 1 = 25
damage: 1d6 + 8 + 1 ⇒ (2) + 8 + 1 = 11

Sudden blessed longbow: 1d20 + 10 + 1 + 1 ⇒ (6) + 10 + 1 + 1 = 18
damage: 1d6 + 8 ⇒ (3) + 8 = 11

Have precise shot, not ignoring cover, if the 16 misses will spirit surge for SS: 1d6 ⇒ 2 extra to hit.

Allies: please don't forget my +2 to non spell damage rolls

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Delay

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

I'm slightly confused, what do we see? Why are we in initiative?

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris mentions "Another Wall scythe, this ones doesn't look as well maintained, it might not reset properly."

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

perception: 1d20 + 15 ⇒ (8) + 15 = 23

Hydris keeps his eyes open as he steps into the room.

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris nods, eager to hurry away form both the smell and the traps.

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris spits up something phlegmy and unpleasant "Yuck, I thought we were done with the foul smells."

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris nods, "Lets explore elsewhere for now and see if there's a back way into that chamber."

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

perception: 1d20 + 15 ⇒ (14) + 15 = 29

Hydris keeps an eye out as he follows behind his puppy.

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

With the trap resetting, Hydris instead commands his puppy to go north and around, following behind about 10 feet to give further instructions

"Let's try going around" Hydris suggests.

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

What happened to my summoned puppy?

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris will then back up a bit, motion others back and then summon his own monster.

moved everybody back a bit, please feel free to rearrange if desired.

Hydris will then summon a dog onto the stairs and motion her forward.
CL 6 so I can have up to 6 rounds of dog.

Doggy Stats:

Dog
N Small animal
Init +1; Senses low-light vision, scent; Perception +8
Defense
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 (1d8+2)
Fort +4, Ref +3, Will +1
Offense
Speed 40 ft.
Melee bite +2 (1d4+1)
Statistics
Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking)

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris looks at Ashara puzzedly for a moment before taking offence "Look, just 'cuz I'm a halfling... See, I've got no more ability to disarm a trap than you and after those grasping whatevers from the opening room I've got no desire to be hit by any other traps here."

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris shrugs

"Lets back up and summon something, I think that's our best bet."

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris consoles Calypso "Next time we camp friend."

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris raises a hand "Hold. There's a trap just in front of Periel."

Hydris will then point out the trap to others as best he can.

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

perception: 1d20 + 6 ⇒ (13) + 6 = 19

Hydris continues with the group, his eyes open for trouble.

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris smiles at the crab and muses outloud.

"Next time we camp, remind me to tell you the time Durvin Gest was rescued from certain doom in old Azlant by his newfound companion's crab companion"

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris nods, taking a peek at his dwindling arrow supply, and recovering missed arrows from that fight before hurrying out of the foul smelling room before finally taking a breath. Several breaths.

7 missed arrows:

50% recovery: 1d100 ⇒ 34
50% recovery: 1d100 ⇒ 94
50% recovery: 1d100 ⇒ 57
50% recovery: 1d100 ⇒ 54
50% recovery: 1d100 ⇒ 29
50% recovery: 1d100 ⇒ 5
50% recovery: 1d100 ⇒ 59

Arrow Supply Remaining:

13 CI Arrows
4 Ghost Salt Blanch CI arrows
10 Adamantine Blanch CI Arrows
20 Blunt Arrows

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris nods, "I'm glad to be through with that enemy."

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris takes another step, fearing he may have to take a breath soon and fires at the creature, hoping to end this fight.

precise Longbow: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
damage: 1d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14

Rapid Longbow: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
damage: 1d6 + 8 + 1 ⇒ (2) + 8 + 1 = 11

Surprise Longbow: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
damage: 1d6 + 8 + 1 ⇒ (1) + 8 + 1 = 10

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris takes another step forward, still holding his breath as he unleashes another flurry of arrows.

precise Longbow: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
damage: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12

precise Rapid Longbow: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
damage: 1d6 + 8 + 1 ⇒ (4) + 8 + 1 = 13

precise Sudden Longbow: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
damage: 1d6 + 8 + 1 ⇒ (2) + 8 + 1 = 11

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris steps to the side, unable to get a completely clear shot due to Periel's new large size, Hydris steps to the side and unleashes a flurry of arrows.

Longbow: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
damage: 1d6 + 8 + 1 ⇒ (3) + 8 + 1 = 12

Rapid Longbow: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
damage: 1d6 + 8 + 1 ⇒ (4) + 8 + 1 = 13

Sudden Longbow: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
damage: 1d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14

Have precise shot, not including the +4 ac for cover. If the 27 misses I'll use spirit surge and add spirit surge: 1d6 ⇒ 3

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris takes a big gulp of air before holding his breath as he slides into the room, hoping to deal with whatever that is making all the noise before he has to breath in this foul stench.

Once Hydris is in the clear and see's it he'll nock and fire an arrow.

point blank longbow: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21
point blank damage: 1d6 + 8 + 1 ⇒ (6) + 8 + 1 = 15

If the 21 misses, Hydris will use spirit surge for an extra 1d6 ⇒ 1 bonus to the attack roll

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris shakes his head "Not going into that stench."

Hydris will instead head south, peeking his head around the corner.

perception: 1d20 + 15 ⇒ (3) + 15 = 18

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris holds his nose shut "Anybosy sink we sould go the othser way?"

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris shrugs, not having a strong opinion at this point.

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris wonders loudmouth "I wonder how long those have been here? South it is I guess."

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris nods, moving along with Mykel, and covering him with his bow.

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Will save vs fear: 1d20 + 6 + 2 + 1 ⇒ (10) + 6 + 2 + 1 = 19

Like most halflings, Hydris is fearless.

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Hydris steps back from the ghostly creature and fires another volley of ghost salted arrows at the creature.

Arrowed!: 1d20 + 11 ⇒ (15) + 11 = 26
ghost salt damage: 1d6 + 9 ⇒ (4) + 9 = 13

Sudden Arrow: 1d20 + 11 ⇒ (18) + 11 = 29
ghost salt damage: 1d6 + 9 ⇒ (6) + 9 = 15

Rapid Arrow: 1d20 + 11 ⇒ (14) + 11 = 25
ghost salt damage: 1d6 + 9 ⇒ (5) + 9 = 14

Hydris lets off a little cheer as his volley of arrows tears through the animate dream.

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

Moved Mykel forward on the map.

Assuming Ashara shares the info about incorporeality...

Hydris draws and nocks a series of ghost salted cold iron arrows and fires them all point blank into the creature, making precise strikes to avoid Mykel.

Primary: 1d20 + 12 - 2 + 1 + 1 ⇒ (7) + 12 - 2 + 1 + 1 = 19
full damage to incorporeal: 1d6 + 8 + 1 ⇒ (5) + 8 + 1 = 14
If this misses Hydris will spirit surge to add an extra to hit: 1d6 ⇒ 1

sudden strike: 1d20 + 12 - 2 + 1 + 1 ⇒ (20) + 12 - 2 + 1 + 1 = 32
full damage to incorporeal: 1d6 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Ghost salt doesn't allow crits unfortunately

rapid shot: 1d20 + 12 - 2 + 1 + 1 ⇒ (4) + 12 - 2 + 1 + 1 = 16
full damage to incorporeal: 1d6 + 8 + 1 ⇒ (4) + 8 + 1 = 13
If the 19 hit without assistance, and the 16 is a miss Hydris will use spirit surge here for the spirit bonus instead. retroactive to hit bonus: 1d6 ⇒ 2

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

I has returned from PaizoCon.

Definitely for things like initiative you should just be rolling them.

Dark Archive

(Champion 1/5) (Taboo (2/2) Medium 9 | HP 66/66 | AC 21 T 17 FF 15 | F+11 R+12 W+8 (+2 vs fear) | Init +8 | Perception +18 | +2 to Non Spell Damage

initiative: 1d20 + 6 ⇒ (6) + 6 = 12

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